“We don’t make grindy games — we leave the grind to other MMOs.” – Mike Obrian
What happened to this philosophy? Literally everything in HoT is gated behind a grind.
-Want to start your story? Grind mobs/events for gliders!
-Want to get that hero point up there? Grind some more for a mushroom mastery!
-Want that other hero point? LOL got ya! Grind some more glider mastery for updraft.
-Finally made it up there? It’s a champion on a timer! Better hope someone else nearby has grinded as much as you!
This is annoying to begin with, but it gets even worse. Not only do you have to grind these masteries, but it’s not even a reasonable amount of grinding. The XP requirements are astronomical.
I’ve spent 90% of this expansion painfully grinding rather than enjoying the scenery and exploring.
I know some people are defending this system and saying the entire expansion should be challenging, but you are forgetting that casuals are what mainly makes our community.
While I’ll begrudgingly continue grinding, people like my wife will not. She is the perfect example of casual. She gets on, plays around, explores a little bit, and logs off after 2 or 3 hours. She watched me play HoT and quickly decided that it’s not for her. When I asked her what the biggest turn off was, she stated “that looks like way to much work just to explore and enjoy the scenery.”
Take this for what you will, but I just want to know when the old philosophy of “We don’t make grindy games” flew out the window.