Were people suprise that many GW2 players are complaining about PVE Endgame?
Posted by: FluffyDoe.7539
Recently, I’ve been seeing many people discussing why they like/dislike the end-game in GW2. Now, I’m not going to state whether I personally like it or don’t like it… because then this thread will probably get merged with the pointless " why GW2 will not last" – that type of crazy talk. Rather, here’s a few points on an MMORPG End-Game as a healthy – fruits for thought read:
1) Developers can’t make contents go on forever. For all PVE contents in MMOs, it’s a journey that has a start or an end. Except, the ending is usually a “close loop” that gets players sticking around to doing the same thing while they get time to update more contents. But just remember that each time they do update a content, " the end of it is always going to be a loop".
2) There’s many ways to create an end-game loop, but pretty much all end-game loops “extend the game without having to constantly create new contents”; tpyicall it’s about running in a circle (like in WoW’s Gear Grind system), but that’s not GW2’s endgame lady’s and gentlemen.
There are two types of end-game loop (for any game really); the first kind is where a player plays through all the contents, and gets “extremely slowed down 1m before the finish line” (ie. GW2’s Endgame):
End-Game Loop #1
(100% New Contents) ->-————->(50% New Contents) —-————>(1% New Content)————[Major Slow Down]—————>(No New Contents)
Slow-Down: For everyone it’s different. It’s whatever goal you have which is prolonging the game for yourself… like “oh, I want 100% map completion” or “grinding dungeons for legendary items”. For some it works that they have to spend more times after seeing everything the game has to offer to keep going for themselves, for others they think it’s pointless because once you got it… you got it & it doesn’t move the game along (and no… by then they will have added more content for sure. They know when 50%+ people have run out of contents to play with, they’re engineers and marketers -> the master combo for this “end-game”).
3) PVP and WvWvW is the 2nd type of end-game loop. Again, it’s similar to a Slow-Down where players except that you get through the “content process” much more quicker, because what keeps players around are essentially the “mechanics”.
End-Game Loop #2
(100% New Content) —-—-> (Quickly to close to "No More New Contents) —-—> (Looping Around Basic Mechanics).
Basic Fun Mechanics: This include whatever a typical gamer enjoys doing “repetitively”. This is the ‘bread and butter’ of how RTS & FPS games keep themselves alive; they don’t have to constantly add new contents, instead they just have to have mechanics which the “majority of players” like. This is very tough for MMOs to accomplish, and so IMO Anet did not base their PVE on this because… relatively speaking in terms of “game meta design”; it is much much MUCH less of a deal-breaker to go with the traditional “Slow-Down” Loop where most MMO players are use to, rather than trying something that will more likely to create division between the community more likely than not.
TL;DR – Here’s the points I want to make:
1) GW2 Endgame is a modified “Slow-Down” Loop from WoW, except they modified the gears so that it seems like “you’re doing this purely for fun and not to show off that you are superior”.
2) GW2 Endgame player debates has occurred because not all players buy into – “the point” of the modified version to gear grinding (refer back to Point #1 if needed).
3) My personal analysis on GW2’s Endgame issue is that the biggest decision they made which cause their end-game contents to be questioned, is due to the fact that their overall gameplay experience did not exceed much more than ‘mediocre’, thus when you want to put say GW2 is the best game in the history of MMOs… you can’t because they are way too many bugs in the game that is IMo unacceptable for a type of game released after a month. It’s the built up of little frustrations which is IMo they source of why GW2 haters hate.
(edited by FluffyDoe.7539)