Hello every one, I wanted to share my opinion on some poor designs of this game.
I suppose I should edit in a summary page since I wrote so much…
1. gear/dps
2. skills
3. mechanics
4. content
5. controls
6. community
1. The most important part is the stat combinations, especially some thing like power/toughness/vitality while using no offensive talents and maybe even using a ranged weapon. In that scenario the person would be dealing bout 500-600 damage per hit. A berserker warrior with bunch of might stacks (greatsword crits generates might very fast so its expected) will do 35k (30-40k) hundred blades, then maybe whirlwind and swap to 4k hitting axe just for auto attacks. Now I know the idea of the game was that every one will have their own style of play, and some guardians want to be tanky and indeed with 0/15/30/20/5 build they can just stand still and take hits from any boss while healing for 2k every sec, and sentimentalist or warrior can burst heal a party up, and those players do bring loads of use. But when I see a warrior just standing at rage auto attacking and doing 0 damage… Its extreme scenarios like that were people do almost 10 times less damage that I think its bad game design. With recount people would realize the fact of how useless they can be if they aren’t healing, aren’t soaking or preventing damage but just providing team with their poor damage but you know, they don’t die at all, not to mention it would help people to learn effective rotations (even gw1 has a recount on a dummy to allow people to see what works). Every one wants a berserker warrior in their party, but its taboo to blame people for not being berserker, would be intruding on right to play the game like they want to play it, cause there is no correct way to play it right? There is only the way you enjoy the game. Call me elitist but I enjoy getting the most out of my ability, in mmo’s you could say not every one might realize best rotation, or be able to hit every global while being aware of whats happening, but knowledge of how to build your char? But its not the player to blame, guild wars 2 difficulty is based around one shots, it is hard to blame people when they go berserk thief with very little hp who might be skillful enough to dodge red circles that would one shot him, but dies to auto attacks that one shot him, he is forced to maybe pick up some vitality and have as much hp as warrior but then why not roll the warrior instead?
I could talk ages about the ALL STAT combination items, but I don’t think thats a problem in this game, no one is stupid enough to use those items or forced too (though if u get an ascended drop with all stats, too bad).
2. Lets talk skills! Arenanet had great concept on skills, you skills are situational, not just more damage but on cool down, but in fact, they do less damage then auto attack and often have no use, if your axe warrior your safe bet not to use any skills but auto attack, sure you miss out on giving your allies 4% damage buff but the skill will do so much less damage because of delay then auto attack that its less damage over all. Short bow ranger? – Instant dps loss if u use skills 2-5. I could mention so many skills that you could just play the game with out ever using them.
3. Lets go back to one shot mechanics, we all remember scavengers in AC, broken beyond belief, they would charge, then leap while instantly changing direction, some times even if you dodge it u will get stunned at range, if you have immortality skill like endure pain, it would brake the stun, instantly re-apply the stun if u would not instantly dodge afterwards, then u would take no damage for 4 seconds and still die after it ends. If you dodged the stun, you could still walk in to and it would take affect. Champion scavenger would kill u in a single tick. They have now replaced it with an ability I actually think is worse… But anyways, the difficulty of this game often is just hard hitting mobs that one shot you even if you play at your best, I don’t die too often, I mean, we all adapt, we know what to expect of this game, but when I know how it works I just think of so many ways of how much it could be improved, I mean neverwinter mobs had great red circles and did not one shot you. Oh yea, red circles, harpy fractal, the pyramid one, those harpies shoot balls that knock you back and if your in the middle of the platform you don’t even see the circle, mid-air kripple slows your speed? Maybe they expected us to do it while dodge jumping.
(edited by Ventrue.5731)