What feature do you miss from your old MMO

What feature do you miss from your old MMO

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Posted by: Diva.4706

Diva.4706

I like GW2, and how they tried something different, but for me, the one feature I sometimes miss, (especially for the harder content), is trinity. Some times I wish we just had a true tank + healer option. I played a healer before and it was always my favorite class. Oh how the old school days seem so bright

(Played MMOs for 14 years)

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Posted by: Jairyn.6913

Jairyn.6913

Playable instruments. Possibly the best social/rp support a game can have.

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Posted by: Pirlipat.2479

Pirlipat.2479

A wardrobe to have different skins independent from stats and for townclothes ofc., housing with furniture.

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Posted by: lordkrall.7241

lordkrall.7241

I like GW2, and how they tried something different, but for me, the one feature I sometimes miss, (especially for the harder content), is trinity. Some times I wish we just had a true tank + healer option. I played a healer before and it was always my favorite class. Oh how the old school days seem so bright

(Played MMOs for 14 years)

Indeed, the trinity was awesome, IF you were a tank or a healer. If not you usually had to spend hours looking for said tank or healer in order to get stuff done ^^

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Lexy.3912

Lexy.3912

Playable instruments. Possibly the best social/rp support a game can have.

Perhaps in time they will give other options too. There are some amazing bell players out there in Tyria, always willing to entertain a crowd of window waiters.

http://wiki.guildwars2.com/wiki/Unbreakable_Choir_Bell

My GW2 Project 365 – building a picture of a year in Tyria
The #GW2Project365 on Twitter
Proudly representing The Legion of Honour [XIII] on Tarnished Coast

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Posted by: Randulf.7614

Randulf.7614

I play trinity mmos still. This is a refrehing change, works perfectly well without one and is one of the reasons so many of us joined the game.
Personally i feel the game would be ruined with a clunky trinity system as it would lose its fluid, action orientated appeal.

I dont really miss anything as i am not tied to this one game. There are plenty of of other mmos out there to play alongside. However, at a push, id say emotes. We need more. At least a hug emote!

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Posted by: Pirlipat.2479

Pirlipat.2479

At least a hug emote!

Ohhh, yess defintely this.)

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Posted by: Diva.4706

Diva.4706

Free hugs for everyone !

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Posted by: Im Mudbone.1437

Im Mudbone.1437

I miss the 8 man party grouping.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: Dark Saviour.9410

Dark Saviour.9410

A good, worthwhile, collectible rare system.
Everything has a chance to drop something awesome and you don’t just want one particular item; you gotta catch ’em all.

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

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Posted by: marnick.4305

marnick.4305

First off, I hated trinity because it forced me into boring healing because otherwise I didn’t have a realistic chance at grouping or hour-long queues. In that time I can do 3 unpopular dungeons with unpopular specc in GW2.
It wasn’t even like healing nor dps nor tanking was ever difficult when compared to more difficult genres such as rts or zelda. MMOs are just easy games in comparison. I play them for the social aspect and trinity removes that by destroying all chance at grouping unless you’re an elitist.

What I do miss is synced day-night and fishing. There’s nothing like going out to a desolate lake in the middle of the night to go fishing. Just gives a sense of eerie and, in case of meeting horde, cameraderie.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: BuD.7851

BuD.7851

Being able to save builds & not have to pay to retrait my character when I want to change builds.

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Posted by: Rhaps.8540

Rhaps.8540

I miss pet evolutions.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

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Posted by: Mightylink.3816

Mightylink.3816

Permanent content, usually when a big patch comes it means something new, but instead in gw2 it means wasted space cause it won’t be around for long v_v

Mightylink – Norn Necromancer
Mythiclink – Asura Engineer

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Posted by: FateOmega.9601

FateOmega.9601

Atlantica online has a system where if you kill a mob, it is possible to acquire the mob data like item drop and habitat. At the third and last data stage, you will +1 pc of extra loot.

Granado Espada had a system where you can acquire special npc to form your party of 3. These npcs often have some unique skills or skill combination that differ from the player created chars. Incidentally, they also have marvelous costumes.

GW1 has a wide selection of skills and a secondary class for more customization. I always look forward to seeing the new skills in the next expansion. Even though the elite skills require capping, it was stilll fun.

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Posted by: Grounder.7381

Grounder.7381

1. auto health potion
2. editable skill bar
3. manual stats distribution
4. mounts
5. wings
6. evolving pets
7. class promotion change when the requirement is fulfilled

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Posted by: Tachenon.5270

Tachenon.5270

From GW, capturing elite skills from bosses, and Heroes/henchies. And Cantha.
From CoH, everything.
From STO, the lolground PVP. Yes. I’ll say it. Most fun MMO PVP I’ve ever played.
From TSW, getting new clothes from completing missions and stuff, and the moose antlers hat.

The table is a fable.

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Posted by: Theoldman.6483

Theoldman.6483

1. flying, flying, flying, flying did I say flying?

2. solo-able dungeons
3. ability to farm in peace (no argo..combat)
4. no levels

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Posted by: Warruz.8096

Warruz.8096

Raiding, not so much raiding as PvE content i know i wont finish. So its not a question of when i will finish it but rather if i will finish it unless u learn X mechanics.

Why was Crab Toss Removed? – http://tinyurl.com/kvbaakq

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Posted by: Elvahaduken.3609

Elvahaduken.3609

customisable UI (love you elvui)
Messages telling when someone comes on/off line(in guild too)

Klaus Night (Necro)/ Elvahaduken (Engi) [TaG] Gunnars Hold

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Posted by: knives.6345

knives.6345

1 – Trinity
2 – Health and Mana Potion
3 – Customizable skill bar
4 – Permanent Skill/Stat points allocation
5 – Greater than 5 man party
6 – Buffs/DeBuffs that lasted minutes
7 – Player kill environment (where you could “kill” players on the open world)

Vi Veri Veniversum Vivus Vici

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Posted by: Delrin.3598

Delrin.3598

Scalable content for dungeons. Scalable risk and rewards. That’s the one thing that kept me going in CoH/CoV for its entire run. The ability to play the way I want, when I want, and with the players that are available at any given time.

That’s pretty much it. I really do like most everything else about the game, but I fear that without this feature it won’t keep my interest nearly as long as other games have in the past. Too bad…for me at least

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Posted by: IronPlushy.4256

IronPlushy.4256

I love how many people wish the game was worse (trinity).
I would love to see second classes, theres just something about evolving, its not just the new gear and skills, but that you are fundamentally different than when you started. At the end you’re still the same class you were when you started.
And more meaningful skill progression, I mean level 30 you basically have access to all your skills, and I don’t like that.

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Posted by: Farzo.8410

Farzo.8410

I miss a lot of features from Original Guild Wars. I’m actually a little bit confused why these features didn’t come to Guild Wars 2.

One for example is the Costume Maker, which held your costumes you bought from the cash shop.

Also the Collectors which gave you unique items if you turned in 250 stack of some useless scrap, and you had to farm for them, a lot.

I also miss the Henchmen and Heroes to some degree.

Also the Missions, that you could beat in time, and the Hardmode with additional objectives to do while completing the Hardmode Missions.

Also the Vanquish, to kill every mob in an area to gain experience, gold, and such.

Costume slots. Why the hell should you downgrade from Costume slots and use transmutation stones?

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Posted by: Mungrul.9358

Mungrul.9358

From DCUO, permanently unlocked armour styles that can then be applied to any armour at no cost, as many times as you like. And it also had complete colour freedom, allowing you to dye your armour any colour you liked without having to unlock dyes.
What I don’t miss from DCUO: Raids, trinity, dailies, tiny world, content gated by combat rating, gear grind.

From AoC, the more mature, less goofy feel, grounded in good lore (although they did take some liberties with the source material).
It’s also still one of the best looking MMOs I’ve played, and their armours are very well designed.
Melee combos were cool too, where you’d activate a skill, then follow directional prompts to successfully execute the complete combo.
And I hate to say it, but because the maps weren’t signposted with vistas, points of interest or waypoints, the sense of exploration was better.
What I don’t miss from AoC: Raids, trinity, massive amounts of redundant skills, overly complicated skill trees, gear grind, completely unbalanced classes and PvP, skills that felt like abstract game mechanics rather than actual skills.
For that last one, there was for example one particular skill that had no animation and no practical use outside of instances that was there purely to be pressed when certain bosses were using certain skills. It didn’t even have an activation time, just a cooldown.

From GW1?
Free build respecs and the ability to save/load builds.
Gear not tied to stats to the same extent it is in GW2.
The Minor/Major/Superior rune system, where there was a reason to use a Minor rune instead of a Superior one. The minor rune would give a smaller bonus, but with no penalty. The superior rune would give a much larger bonus, but would also carry a hefty health penalty. The Major rune was a compromise between the two.
Being able to extract upgrades from armour without destroying the armour through the use of Perfect Salvage Kits.
Fort Aspenwood / Jade Quarry.
Last Online Guild functionality.
Low level cap with almost the entire world balanced for that level cap as opposed to 2 zones.
The Crystal Desert.
Any profession could use any weapon.
Profession specific armours, so a Necro was different to an Elementalist was different to a Mesmer.
Dances divided by sex and profession resulting in a total of 20 dances.
The Divine Aura I had for buying the Collector’s Edition.
The ability to play anywhere in the world with anyone in the world, no matter the continent.
What I don’t miss?
Everything being an instance, therefore no open world.
Not being able to jump.
Invisible walls.
Trinity.
Glowy hands and obsidian armour on Every. Last. Monk.
Heroes.
Henchmen.
Mapping by hugging the walls.
PvE only skills.

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

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Posted by: RainbowSyrup.4130

RainbowSyrup.4130

1. first person camera
2. being able to adjust my camera vertically (can only adjust it horizontally in GW2)

’’I’m sad hanar can’t wear sweaters’’
-Grunt

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Posted by: Mirta.5029

Mirta.5029

mounts and maybe flying. I wouldn’t want it to be faster, I feel fast enough, but I wish that there was some majestic creature that we could ride on and not only 1 broom in the gem store.

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Posted by: Arrow.3856

Arrow.3856

-Guild vs Guild rift
-Mounts (not flying mounts argh they sucked in every mmo i played)
-Getting married to your friends for titles like “Blah’s husband”
-Wings oh yes please! (could be implemented through achievement system, more achievements u get higher lvl wings u have)
-Dueling in open world, best thing to hone up skills and know how to use each skill differently towards each class.
-No scaling when doing lower level content (yes I said it…I miss feeling awesome in dungeons and helping newbies who were thankful I was in pty)
-Areas in the world where it was open pvp, where bosses spawned and the strongest guilds would fight over the drops (because they were actually awesome)
-NO diminishing returns or RNG…

These are great features I felt made other MMos good. However although alot of things are ruined in gw2 atm I stay because the combat system is awesome. I’m tired of constantly standing in 1 spot to attack. However there is a limit to how much I can take before the combat system becomes worthless in the eyes of the DR, absent DE that riddle maps with no one to do them, new content spread through RNG chests and legendary weapons not legendary anymore cause you can P2 have skins…

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: Seras.5702

Seras.5702

Being able to save builds & not have to pay to retrait my character when I want to change builds.

also, more skills and more emotes. GW had tons of both!

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Mirta.5029

Mirta.5029

-Getting married to your friends for titles like “Blah’s husband”
-

Uuuuh. I forgot about that one. I want that one too!

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Posted by: Kiena.4690

Kiena.4690

1. A robust cosmetic system. Last game I played, you could wear absolutely any piece of armor in the game cosmetically, plus a bunch of cosmetic-only pieces. You could have several saved outfits and change which one you’re wearing on the fly. Best cosmetic system I’ve seen, and I miss it in every other game I play.

2. Though the game had a lot of problems, the monster data collection from AO that FateOmega mentioned was a ton of fun and very interesting. You could give the data you had to other players, too.

3. Though I don’t really want a trinity system in GW2, I really wish you could go full support in a group. I love being a healer/buffer, and wish that was a ‘main role’ option here.

4. Pets/minions for all classes. Been done poorly a lot of times, but a few games have really hit the sweet spot (at least until a patch comes). I don’t know that it’d really fit in GW2, but I’d love to see it done if it was well done.

5. Ability to put consumable on hotbars. What the heck, why can’t we have two-four hotbar slots to link things we want to use in combat, like the spy kit/other consumables?

6. Auto-follow. Sometimes you need to go to the bathroom/check on the baby/answer the door because the cops are there and it’d be nice to be able to follow your party.

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Posted by: Vayne.8563

Vayne.8563

I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.

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Posted by: Arrow.3856

Arrow.3856

3. Though I don’t really want a trinity system in GW2, I really wish you could go full support in a group. I love being a healer/buffer, and wish that was a ‘main role’ option here.

6. Auto-follow. Sometimes you need to go to the bathroom/check on the baby/answer the door because the cops are there and it’d be nice to be able to follow your party.

These aswell

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: Wukunlin.8461

Wukunlin.8461

the MMO i used to play had a feature where you can have a set of armor just for cosmetics and you just tick the checkbox then your current armor will have the appearance of the cosmetic set. ie no need for transmutation stones. The cosmetic armor sets were only available in cash shop though. It was a F2P game.

Oceanic [LOD]

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Posted by: Lucyfer.9517

Lucyfer.9517

Being able to kill mobs by pushing them off the cliffs, ledges etc.

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Posted by: Arrow.3856

Arrow.3856

I miss grit. Though Guild Wars 2 is a fun game…there’s nothing gritty about it. Cities are too clean. Characters are too clean cut. No one curses. No one looks awful. I know it sounds weird, but it’s more immersive for me to be in a game that is darker and feels real. See some garbage on the streets. See some ugly people, on ocassion. Guild Wars 2 is a bit too sanitized for my taste.

the races are all noble and proud…need a race that is pure evil. Cities are too clean but Orr (once a great city) is in ruins. Guild battle options I should add should be like the thing that is being worked on right now…it is called guild wars but not gvg happening

“I may not be a horse whisperer, but I certainly
can and do speak to unicorns.” (Arrow The
Unicorn)

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Posted by: Rannulf.9417

Rannulf.9417

GvG (on same server), guild alliances, make guilds harder to create (maybe quest to create it), more skills, better camera.

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Posted by: Caedmon.6798

Caedmon.6798

The ability to tweak it’s .ini file to my likings…..

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Posted by: Torpian.9142

Torpian.9142

From DCUO, permanently unlocked armour styles that can then be applied to any armour at no cost, as many times as you like. And it also had complete colour freedom, allowing you to dye your armour any colour you liked without having to unlock dyes.

^this – and….

Player housing + the carpenter tradeskill from EQ2.

Wardens of Myth, Tarnished Coast

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Posted by: Gimano.7381

Gimano.7381

You know what, I’ll also jump in and say “trinity”.
It’s just a thing that brings players together.
But that’s one major design change that just will not happen.

Instruments is a nice idea (lotro?)

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Posted by: Fernling.1729

Fernling.1729

Trinity, dueling and good PvP.

(edited by Fernling.1729)

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Posted by: Rusha.4725

Rusha.4725

One thing I’ve never missed; Trinity

-I’d love to see customizable skill/item bars and UI.
-Guild Halls
-Capes

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Posted by: Torvic.8256

Torvic.8256

I miss something that, ironically enough, was in GW1: the ability to simply click on an area and have your character run over there (as well as keeping the current modes of movement control as well, of course).

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Posted by: Wukunlin.8461

Wukunlin.8461

I miss something that, ironically enough, was in GW1: the ability to simply click on an area and have your character run over there (as well as keeping the current modes of movement control as well, of course).

this is actually the first mmo I’ve played that doesn’t have that

Oceanic [LOD]

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Posted by: Sepreh.5924

Sepreh.5924

iPhone app where you can guild chat, use trading post and see your toon

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
Youtube Necromancer

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Posted by: Atlas.9704

Atlas.9704

From LOTRO:
Housing and storage for town clothes

From GW1:
The ability to save and load up traits as I had them.
Also the fact that I could name my pet in GW1 and it stay that name unless I change it again. Lately in GW2 it forgets my pet’s name or the nicknames I’ve established for my friend’s list.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Torvic.8256

Torvic.8256

I miss something that, ironically enough, was in GW1: the ability to simply click on an area and have your character run over there (as well as keeping the current modes of movement control as well, of course).

this is actually the first mmo I’ve played that doesn’t have that

I remember when I started playing WoW for a bit (shortly after I started playing GW1), WoW didn’t have that feature. When WoW eventually added it later on, I specifically thought of GW1’s influence.

Conversely, something I’d hoped that GW1 (and now GW2, for that matter) would use from WoW is the onscreen real-life clock in the upper right-hand corner of the screen. That way, I wouldn’t need to constantly look away from the screen to see what time it is in real-life.

(edited by Torvic.8256)

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Posted by: Blaeys.3102

Blaeys.3102

An in game event calendar.

Being able to plan and invite people to an event – with that event staying on their calendar (and prompting them when it is time) – would be very useful in this game.

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Posted by: Sepreh.5924

Sepreh.5924

Conversely, something I’d hoped that GW1 (and now GW2, for that matter) would use from WoW is the onscreen real-life clock in the upper right-hand corner of the screen. That way, I wouldn’t need to constantly look away from the screen to see what time it is in real life.

You can change the server time clock in the lower right hand corner on the minimap to be real-life time. Changed my life

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
Youtube Necromancer

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Posted by: locoman.1974

locoman.1974

In general:
- Hotbars for putting consumables or quest items (though to be fair the only time I’ve really missed this was last night doing the achievements in southsun and having to open the inventory to find the sample collection gun)

From WoW:
- A LFG tool. Note that I’m talking about the burninc crusade/early Lich King style LFG, not sure how it works now but back then you just tagged yourself as LFG for specific dungeons and had to talk to people to get a group invite, I’d just want something like the website already does but in-game.
- Switchable dual specs

From Rift and Age of Conan
- An appearance tab allowing you to put gear to use their looks. I know it’s not gonna happen because of the transmutation crystals, though.

From The Secret World
- The unlocking of skins/clothes for completing specific tasks during the game.

From GW1:
- Having to hunt and capture elite skills from mobs in the open world, and skill vendors that sell different skills trough the world.
- A dervish…

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.