Why 2 handed weapons don't have 2 slots?
It’s still only one weapon. Have said that I seem to remember in the last thread of this topic some talk of it was supposed to happen. Or something.
Though, considering how big some of them are they could probably take more than two!
Would you like some hard cheeze with your sad whine?
Jon said that it is because of technical limitations.
In an effort to stay on topic, the only reason I can see why they haven’t made two upgrade slots for two-handed weapons is because all gear has only one upgrade slot period.
It will be interesting to see what they do with ascended weaponry and armor. Maybe they will finally alleviate this situation. Or at least give an equal stat bonus from two-handed weapons when compared to using two weapons.
You are correct. This was a technical drawback from the initial implementation of the system that we did not have the bandwidth undo. In order to do I now would require a significant rework of many other things. Not something I would rule out but something we would weigh considerably which means don’t expect it soon.
Because it’s one weapon.
Please correct me if I’m wrong!
But I think that this is how it works:
Every weapons skill, one 1-hand or 2-hand weapons, has cooldown. Every weapon skill only uses the sigil of the weapon that was used. Every weapon skill uses one sigil. If there were two sigils on your two-handed weapon, you’d be using 2 sigils for each one of your 5 skills.
What does add up is the additional “+ stats” enchantments I think, which would give two-handed weapons an edge. But: two-handed weapons deal greater base damage than one-handed ones. Now you say, “yes, but if you have TWO of them, the damage adds up!” … but it doesn’t, as long as you can’t fire your two weapons at the same time.
Is this correct?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Please correct me if I’m wrong!
But I think that this is how it works:Every weapons skill, one 1-hand or 2-hand weapons, has cooldown. Every weapon skill only uses the sigil of the weapon that was used. Every weapon skill uses one sigil. If there were two sigils on your two-handed weapon, you’d be using 2 sigils for each one of your 5 skills.
What does add up is the additional “+ stats” enchantments I think, which would give two-handed weapons an edge. But: two-handed weapons deal greater base damage than one-handed ones. Now you say, “yes, but if you have TWO of them, the damage adds up!” … but it doesn’t, as long as you can’t fire your two weapons at the same time.
Is this correct?
Both your sigils apply to all skills, if you have two weapons.
everything you hear from these devs lately is “limitation” of this thing and that thing. Having two sigils on two hand weapons makes perfect sense should have been this way since game launch.
Please correct me if I’m wrong!
But I think that this is how it works:Every weapons skill, one 1-hand or 2-hand weapons, has cooldown. Every weapon skill only uses the sigil of the weapon that was used. Every weapon skill uses one sigil. If there were two sigils on your two-handed weapon, you’d be using 2 sigils for each one of your 5 skills.
What does add up is the additional “+ stats” enchantments I think, which would give two-handed weapons an edge. But: two-handed weapons deal greater base damage than one-handed ones. Now you say, “yes, but if you have TWO of them, the damage adds up!” … but it doesn’t, as long as you can’t fire your two weapons at the same time.
Is this correct?
Both your sigils apply to all skills, if you have two weapons.
I did not know that! In that case… yeah. I’m with you, OP.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
I’m not for or against, but if it’s something Anet cannot do due to some mechanical issues then no biggie. It’s not game breaking. Added, no one is forced to use staves or greatswords and hammers. I get along just fine using them though. Probably a non issue for me.
everything you hear from these devs lately is “limitation” of this thing and that thing. Having two sigils on two hand weapons makes perfect sense should have been this way since game launch.
Everything we here from you lately is a complaint about something the devs should be doing differently. I don’t know about you, but I’ve heard lots of things from devs that aren’t this. Maybe you’re just not listening carefully enough.
Jon said that it is because of technical limitations.
LIESSSSSSSSSSSSSSSSSSSSSSSSSSSS
Limitations?
There should be a workaround here on their codes. I mean, it’s their codes… :|