Many of us have played other mmorpgs, and I don’t understand why some of the fans of GW2 run around telling players who aren’t enjoying the game, that they are playing incorrectly.
Aren’t good games supposed to stand on their own merits? Aren’t they supposed to be designed in a way that keeps people engaged?
Every single experienced MMORPG player I know, ran out of stuff to do in GW2 in a matter of days… and while the majority of players aren’t that hardcore or experienced with all of the big mmorpgs, they will eventually reach that point as well, it just takes them a little more playtime.
I get really tired of seeing players tell others they are supposed to be having fun a certain way… if I am not satisfied with the game, but someone else is, I don’t tell them they are playing wrong and that they need to be bored… I am happy for them that they have found a way to enjoy something with their spare time.
However, a lot of people seem to magically think this game is supposed to be fun for everyone if they play the same way as those people having fun. As a hardcore mmorpg, I am not going to find it fun to walk around and spend 15 minutes looking at how beautiful an animal is in the river… I enjoy finding stuff to do, being challenged in some way, so on and so forth, and in that regard gw2 is not fun for me.
Anet promised in their manifesto that this game would be innovative… I don’t see it, none of their features are brand new, and most of them that were presented that way, aren’t even designed well enough to really be a selling point.
Are dynamic events very dynamic? Do I leave a lasting impression on the persistent world? If I loved MMORPGs am I REALLY going to want to check gw2 out? If that’s the case how come so many proficient MMORPG players can’t even will themselves to log in anymore.
GW2 to me is very loosely considered an mmorpg… it has a persistent world, which has very little depth, from a technical standpoint it does have that massive element, in that you can get a decent number of people together in 1 area, but the focus on instancing and districting, and the lack of depth in any aspect of the game… makes it feel like an mmo-lite to me.
I understand what anet was going for here, a casual game that doesn’t have to be the main game you play, that you can log into and just faceroll about for a little time here and there, and that’s fine… those types of games are nice…. but what was with all the false advertising?
I used to revere Anet as the company that was trying to be everything that blizzard and activision are not anymore. Now with all the artsy fartsy trailers, the self-importance, and the blatant deception for marketing purposes… I dunno anymore.
Are they sitting there in their office, happy that the game sold 2million copies? Was that more important to them than the integrity of making a good game?
Wasn’t their slogan before always that it will come out when it is finished, and not prematurely?
Is that just a necessary evil of game development, where no matter what you believe in initially, money is always the most motivating factor that will color all of your decisions more than anything else?
If this game was supposed to compete with WoW as a top mmorpg, why didn’t they stick to their guns and create a truly innovative experience. In the end I feel like they tried to just improve a little on what WoW offers, instead of make a completely different game. Whether they succeeded or failed in making a better version of WoW, i’ll leave that to you to decide.