Here’s what I don’t get.
Levelling in GW2 is easy, especially if you’re lucky enough to find a few crafting boosters in your black lion chests. Yesterday I logged in to my level 74 necromancer and had enough mats in the back from levelling my warrior to 80 and getting her decked out that I could level my necro’s artificing and tailoring to 400 from 350ish in one go, thereby getting me all the experience I needed to hit 80.
I went from 74 to 80 in ~25 minutes time, counting the minutes spent running back and forth between black lion and the hoelbrak crafting stations to get additional mats for discoveries (putrid essences and such).
I now own the game for just over a month and a half and I have two level 80’s, my warrior who’s decked in exotics and my necromancer who when I woke up was level 74 in assorted greens and blues and 25 minutes later was 80 wearing all rares. For my necromancer all I now have left to do is, basically, get exotics, but I’ve got enough karma to buy the ones I need from the temple vendors in Orr and I’ve got enough ectos and gossamer stored to craft the ones I need from tailoring. If I want I can be kitted out in full exotics a week from now, days even, and then I’d still have cash to spare to buy orichalcum rings on black lion.
Levelling in this game is easy.
Getting max gear at level 80 is easy.
Aesthetic upgrades would be interesting if there were enough armour models to go around, but even then, why would I want to keep transmuting different looks onto the same armour? Not to mention that at some point you’re going to run out of transmutation stones because you’ve got all zones explored.
Basically the only thing you can really do in this game is level a new char, but if you went for 100% world explore on your first like I did then it becomes an exercise in repetition.
The only thing I could possibly want to achieve at this point is a legendary weapon. I could get one by not logging in more than one to two hours a day over the coming months and just gradually working my way towards it.
I don’t consider logging in for one to two hours a day to get a weapon I’ll never actually really use (because when I have it I have everything and the last thing I want to do is grind places with it that have nothing left to offer) as ‘playing’ a game. I want to play guild wars 2. I don’t want to meander through it.
Power creep is the only solution. There always has to be something to chase. There have to be better items, better upgrades, more things to do. As it stands Guild Wars 2 is a game where I could within 3 to 4 months have 5 exoticed 80’s, all of different classes. If I achieve that I’m done. I literally have nothing more to do.
It seems to me that people fear power creep because they’re afraid they might not be able to get those items while others are. I’ll tell you something about these supposed ‘others’: in a game where there’s nothing to do, they don’t exist. Even in my own guild people are pretty much only online when we agree to do a dungeon to give ourselves the illusion we’re still playing this game. It’s dead otherwise. What’s wrong with giving people an incentive to keep playing? Because I promise you that your single item-level gear utopia is going to be a very deserted one.