With zerker I now deal *more* damages...

With zerker I now deal *more* damages...

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Posted by: Fror.2163

Fror.2163

When I’m downlevelled I now deal more damages. Actually, not more damages, but way more.

TA is way easier
CM is a joke
AC, I could do it with my eyes closed.

It’s not fun at all! Where’s the challenge? In a subpar party with no ele we killed Kholer faster than what I used to normally in a 1 ele party with fiery rush abuse. (No, don’t tell me the party was good, we weren’t, by a mile.)

I guesstimate that we do between 1.5 and 2 times the damage that we used to. Also, without ranger (so without spotter) and without any food, I was way above 100% crit chance (+/-105%). Crits, crits everywhere!

With the introduction of the new ferocity stats, you apparently completely reviewed the downscaling and the health of the mobs. It’s a mess.

Please strongly review this so that there is some nice middle ground where you have to train with a good and optimal party to get those results, not get them from any pug.

Note to moderators:
I took the dungeons as example, but it’s the same for any zone where I’m downscaled.

Frór (yes, with the accent!)

(edited by Fror.2163)

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Posted by: Jana.6831

Jana.6831

Go to wvw, the mobs there haven’t been downscaled.
I actually have to go full zerker to be able to survive, before that I have been mostly soldier’s – oh the irony.

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Posted by: Tman.6349

Tman.6349

Yeah, I agree. Anything sub-80 is kinda silly now. Did AC earlier tonight on my 80 Engine with a friend who uses a thief and we brought a lvl 45 Ranger along with 2 lvl 20s. The level 20s (117-140 APs) were friends who just happen to be standing outside AC when we were getting a group together. They were asking, “What is this place!?” and seemed intrigued, so we had them join our group to ‘make some memories’. We basically duoed an instance scaled for 5.

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Posted by: Walhalla.5473

Walhalla.5473

Well they nerfed the Mobs to make leveling easier for the new Characters but it seems they forgot to adjust the downscaling für the low lvl zones.

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Posted by: Taygus.4571

Taygus.4571

Not anything to do with zerk.

They lowered mob difficulty because lower levels have less traits,…but they didnt increase the downscaling.

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Posted by: fadeaway.2807

fadeaway.2807

It is because they fixed the buggy way crit damage down scaled.
Yes in a lot of dungeons and zones zerker has actually been buffed.

I documented it here https://forum-en.gw2archive.eu/forum/game/gw2/Zerker-was-buffed-in-numerous-zones-PvE/first#post3905579

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Posted by: Dee Jay.2460

Dee Jay.2460

Crit-Damage was down-scaled in a weird way before the patch despite being a fixed percentage.

Now it works just like Precision, meaning you should have roughly the same crit-damage at every level. In practice this means your crit-damage in AC might have gone from 30% to 75%. That’s quite significant.

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Posted by: Fror.2163

Fror.2163

Maybe they did, but it removes the thrill of the pugroulette. That’s bad.

Frór (yes, with the accent!)

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Posted by: tigirius.9014

tigirius.9014

I’m sorta glad they did the rework of mobs <80 because many an engineer had the complaint of there being a problem with DPS at level 60 I experienced this too when I was leveling but pressed on by going to lower level zones. Since doing this it looks like it might help new players with classes they haven’t quite completely fixed yet.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

hate to say i told you so…. but

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Posted by: Seras.5702

Seras.5702

Apparently, Anet felt that open world PvE was just too challenging for new players and that it needed to be dumbed down. So they pushed traits back 20 levels and made all the monsters easier in lower level zones. This, of course, leads to enjoyable gameplay and prepares a player for end-game content. /sarcasm

I’m sorta glad they did the rework of mobs <80 because many an engineer had the complaint of there being a problem with DPS at level 60 I experienced this too when I was leveling but pressed on by going to lower level zones. Since doing this it looks like it might help new players with classes they haven’t quite completely fixed yet.

Of course, now those level 60 engineers will not have access to GM traits and will be worse off than before. Cheers Anet. You made things less interesting.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

(edited by Seras.5702)

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Posted by: Draknar.5748

Draknar.5748

Go to wvw, the mobs there haven’t been downscaled.
I actually have to go full zerker to be able to survive, before that I have been mostly soldier’s – oh the irony.

Like regular monsters? You had trouble surviving the regular mobs in WvW in soldier gear? Yikes…….that’s…….yikes……

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Beldin.5498

Beldin.5498

It is because they fixed the buggy way crit damage down scaled.
Yes in a lot of dungeons and zones zerker has actually been buffed.

I already wondered if the people that always cry about the nerf have actually ever noticed how bad crit damage has scaled, and that you often now do more damage than before when downscaled.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Killface.1896

Killface.1896

Anet need to add HARD mode to there dungeons that are for lvl80 with exotic+ gear,dungeon we have now are build for low lvls in mind that why they are all so easy.