WvW no longer required for world completion

WvW no longer required for world completion

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Posted by: arooboo.5143

arooboo.5143

Oh nu! I don’t know much about the bug, but here’s the link in case anyone can see this post.

https://www.guildwars2.com/en/news/changes-to-world-completion/

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

All I can say is that I hope (though not holding my breath) that they add the maps in PvE that don’t currently count. I don’t think they will though, and that is frankly Bull kittycats (didn’t want the filter to change it so did it myself).

Currently the following don’t count, but should since they are perfectly integrated pieces of PvE content:
- Southsun Cove
- Dry Top
- Silverwastes
- Claw island (I think)

Claw Island does count but has no map completion due to the fact that you can only access it during the personal story.

I would love for it to be turned into an instance you can visit at any time though, and map normally.

But I really, really do hope they add Dry Top, The Silverwastes, and Southsun Cove – and expand Southsun Cove with some vistas and skill challenges.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

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Posted by: Elothar.4382

Elothar.4382

As someone who has done the world completion…meh…I can’t get excited about this one way or the other. The WvW maps were not fun, not interesting, and not really even challenging. It was just a bunch of hours of doing something that I did not enjoy doing. On the other hand…I managed to survive.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I am not in favor of this change. I would probably never have tried WvW without the requirement. I found the challenge unique, especially when I remained disinterested in any form of player-vs-player combat: how do get to the required locations without running into opposing players.

Still, I don’t mind the change. WvW is a tiny fraction of map completion, but it’s the most annoying for the most players. And with ANet introducing new legendaries and new ways of getting precursors, I think it’s good that they are overhauling the other requirements for forging a legendary.

I hope this also means that people who primarily WvW will get some love, too: since it just got a lot easier for PvE-only folks to gain certain rewards, there should be some changes that benefit those in WvW, too. (PvP already got some great reward boosts a while back: it’s really easy now to get leveling consumables and mats.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: arooboo.5143

arooboo.5143

I’m a bit torn. I just finished my first map completion last week, and I’ve gotta say, I was really dreading the WvW part of it as I don’t really do that event. But hey, if I can do it, I’m sure everyone can manage too! And just for the record, I was not after a legendary, simply wanted the star & title.

On one hand, I do think that if you’re going for a legendary, you really should have to put your time into the different aspects of the game, and for better or worse, WvW is part of that. On the other hand, I am thrilled I don’t have to do WvW again for my alts. :P

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Posted by: Andred.1087

Andred.1087

To share my experience: I neglected to do WvW completion for a very long time, until just a couple weeks ago when my server was on the top of a horribly stacked matchup. This made it very easy to get the completion. The week after, however, my server was on the other side of the stomping, and I imagine getting completion at that time would be miserably difficult. Maybe when the game first came out, it was mostly about people not wanting to do WvW, but now the matchups are so often grossly unfair that it can make it much more difficult to do if you’re just not lucky enough. And don’t even bother saying “you should just transfer to a better server.” That’s literally the reason this is a problem.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: Teratus.2859

Teratus.2859

Done map completion on multiple characters and this news pleases me greatly

I went from disliking WvW content to flat out hating it because of the map completion..

WvW has nothing to do with the PvE game.. they are two entirely different game modes catered to two completely different types of gameplay
Map completion has nothing to do with WvW in the same way that WvW has nothing to do with the personal story so it should never have counted in the first place

suffice to say this news is going to make a lot of people happy
as people have said.. people who don’t like PvP game modes are no longer being forced to complete 4 PvP based maps.. 3 of which are identical clones.. talk about severe boredum
and WvW players will no longer have to deal with people taking up space on the map and complaining in the chat that they don’t even want to be there

WvW can focus entirely on WvW now and the only people playing there will be people who want to be there

as far as I am concerned this is a win win for both PvE players and WvW players and the majority of the community will agree on that

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Posted by: Lord Arhan Warmark.7098

Lord Arhan Warmark.7098

I’m quite pleased with this as well. I have almost zero interest in WvW and wasn’t looking forward to being killed repeatedly while trying to mind my own business running around the map. LOL. Completion just got that much closer for me. Woo-Hoo.

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Posted by: Ravion Hawk.4736

Ravion Hawk.4736

I look at it this way…

WvW combat will likely get better since PvE only players won’t be there taking up a slot just to do exploration.

While I did get my 100% done, I welcome the change since WvW will now feel more optional to me and I may start actively playing WvW like I have with PvP. Granted I stay in Unranked PvP, but I at least dabble in it enough to be PvP level 32 which is big for me since I HATE PvP.

Now if only ANet would prevent pre-made teams from going up against PUG teams in Unranked PvP then we should be all good.

Head of the Order of the Iron Ravens [OoIR]
Lady Alexis Hawk – Main – Necromancer
Ravion Hawk – Warrior

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

YES!!!! FINALLY!! Thank you so much!

Why Anet? What’s the point of it being called WORLD completion, if they don’t even have to explore the entire world of the game anymore?

The mists aren’t part of the world. It’s a different dimension.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Brucifer.6341

Brucifer.6341

My first time posting and ive been with GW2 almost from the beginning. But I feel a little cheated myself…..I have 8 different characters that I have achieved 100% completion. Kind of a slap in the face. Am I overreacting or anyone else feeling ripped off?

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Posted by: MarkoNS.3261

MarkoNS.3261

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

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Posted by: Zaoda.1653

Zaoda.1653

As a player with 2969 WvW rank ability points, I don’t care if world completion is now easier and doesn’t require the WvW maps. I remember going for world comp on my guardian and how frustrating it was, waiting for a week when our server became green or blue or red, for example.

I think it’s nice for those it affects.

Forever a supporter of more male skimpy armor

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Posted by: Arkinos.7245

Arkinos.7245

A good change, forcing people into weeks of frustrating wvw and kittenty stuff like having to use server resets to get anything done was terrible.

Its not about being difficult, its about relying on arbitrary kitten like server colors.
Thats just too much RNG that can result in extremely bad luck/frustration.

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Posted by: Orion Templar.4589

Orion Templar.4589

anyone else feeling ripped off?

I’ve got world completion on a few characters, but I’m not feeling ripped off. I didn’t enjoy doing the WvW portions of the world completion, and I’m glad they are making this change. The fact that world completion will hopefully be more relevant and an enjoyable goal to pursue for folks that haven’t done it yet is a good thing. I’m not one of those who subscribe to the “if I had to suffer, you must too” mentality.

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Posted by: DragonflyDusk.6582

DragonflyDusk.6582

I have no objections at all to this changing, but I never went in to WvW for map completion, I went there to check it out. As someone who really doesn’t care about finishing map completion or getting a Legendary, I can say what kept me out of WvW for a long time was how hostile people were when I first entered it. The amount of flaming and arguing is a big reason that people hesitate to go in to anything competitive, and it feels like this gets glossed over a lot. I’ve since had much better experiences and love it as a whole, but there are still nights when I feel like anyone coming in to check it out for the first time will likely never come back.

Given the amount of work that goes in to mapping it though, I think it’s fair to give people that have mapped/map in the future in WvW a different reward designed for it.

Now it’s about time ANet adds the PvP reward tracks to WvW as well (can be Wxp-bound), so WvW players can get their dungeon tokens also without leaving their preferred game mode.

Can I be weird and say this might get me into WvW? Cap a tower, gain dungeon tokens? Yes please?

It would be an interesting development.
Though only for WvWvW sans EOTM, that way the champ train won’t benefit from their Whooo Whooo chugga chugga.

I could totally get behind this. Not gonna lie, I love me some Karma train from time to time, but I don’t feel like I should be getting dungeon tokens from it.

[ I survived the 2015 April Fools Forum Meltdown ]

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Posted by: arooboo.5143

arooboo.5143

I look at it this way…

WvW combat will likely get better since PvE only players won’t be there taking up a slot just to do exploration.

I think this is a good point. No more free kills for you real WvWers!

Although in my case, I did actually start to enjoy WvW after being stuck there for so long. I still don’t go in regularly, but I’ve actually made a specific gear set for when I go in. I guess that is the downside to it being removed. People may not be so willing to give it a shot since there is nothing forcing them to go in there.

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Posted by: DragonflyDusk.6582

DragonflyDusk.6582

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

So because people “whine” that it should stay, it should stay? I would rather have people playing WvW because they WANT to rather than feeling like they have to any day.

[ I survived the 2015 April Fools Forum Meltdown ]

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Posted by: GamerOnline.3650

GamerOnline.3650

If a player enters WvW to attempt map completion, people attacking them will keep them from their goal and tend to provide a negative experience contrary to their intent and efforts.

A player entering WvW to join the fight is expecting to be attacked and to join in the fighting. For them, this will be a more positive experience (hopefully) more in line with their intent and efforts when entering the map.

Farm responsibly, for you are not alone. Share the love, not the hate.
Support your local environmentally friendly farmers.
Asuran Mesmer Mind Tricks: “These aren’t the golems you’re looking for.”

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

My first time posting and ive been with GW2 almost from the beginning. But I feel a little cheated myself…..I have 8 different characters that I have achieved 100% completion. Kind of a slap in the face. Am I overreacting or anyone else feeling ripped off?

I have 8 chars with 100% also. I selected by sheer chance a decent server that flips the locations and gets the main fort in the center map on a regular basis. I’m also lucky that even though I’m not fond of WvW, I don’t absolutely hate it like some people.

So, it kind of bites that I did WvW 8 times but I’m glad I don’t have to do it on my Revenant and I’m glad that all the PvErs that hate WvW or who were struggling with it because of their server, don’t have to do it now.

Be careful what you ask for
ANet may give it to you.

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Posted by: MarkoNS.3261

MarkoNS.3261

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

So because people “whine” that it should stay, it should stay? I would rather have people playing WvW because they WANT to rather than feeling like they have to any day.

Well that is your opinion, mine is that they cheated every other player that has completed wvw and made it easier just because off some crybabies, a lot off people cry and anet removes wvw how pathetic.

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Posted by: Subutex.2416

Subutex.2416

Some PVE crybabies got what they wanted. WvW players get nada.

Also, WvW cry babies lose nothing.

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Posted by: Demonzu.4215

Demonzu.4215

And now remove the PvE map completion. Else where I will not get any Gift of Exploration because PvE map completion is a boring mindless grindfest which I don’t enjoy.

There’s a reason map completion is OPTIONAL

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Some PVE crybabies got what they wanted. WvW players get nada.

You also won’t be getting my loot bag when you kill me while I’m trying to get that vista either.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: arooboo.5143

arooboo.5143

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

So because people “whine” that it should stay, it should stay? I would rather have people playing WvW because they WANT to rather than feeling like they have to any day.

Well that is your opinion, mine is that they cheated every other player that has completed wvw and made it easier just because off some crybabies, a lot off people cry and anet removes wvw how pathetic.

“Cheated” is a bit strong here. They simply tweaked the game play to what they think will benefit the greater population. I don’t feel cheated at all. My accomplishments are my own, and simply because future groups will have it slightly easier, it doesn’t diminish my accomplishments any.

I’d take a closer look at the situation to see who the real cry baby is here.

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

Guys keep it on topic, stop fighting with each other.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: Teratus.2859

Teratus.2859

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

So because people “whine” that it should stay, it should stay? I would rather have people playing WvW because they WANT to rather than feeling like they have to any day.

Well that is your opinion, mine is that they cheated every other player that has completed wvw and made it easier just because off some crybabies, a lot off people cry and anet removes wvw how pathetic.

Im not cheated.. I’ve done it multiple times and im glad this is happening
being forced into WvW which has nothing to do with the world was just a bad idea in the first place..
and what are you cheated out of?
are you honestly that bothered about running a extra few maps because you had to… that’s just dumb..

honestly you’re acting like they are removing the entire WvW gamemode from the game lol

the only people who genuinely have reason to feel cheated is those who missed living world season 1 because they didn’t know about Gw2 back then and currently can’t play that content

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Posted by: MarkoNS.3261

MarkoNS.3261

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

So because people “whine” that it should stay, it should stay? I would rather have people playing WvW because they WANT to rather than feeling like they have to any day.

Well that is your opinion, mine is that they cheated every other player that has completed wvw and made it easier just because off some crybabies, a lot off people cry and anet removes wvw how pathetic.

“Cheated” is a bit strong here. They simply tweaked the game play to what they think will benefit the greater population. I don’t feel cheated at all. My accomplishments are my own, and simply because future groups will have it slightly easier, it doesn’t diminish my accomplishments any.

I’d take a closer look at the situation to see who the real cry baby is here.

then you are just lying to yourself, they nerfed the game because ppl coudnt do wvw . and the nerf they gave is an insult to players that did complete wvw for what ever reason.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Some PVE crybabies got what they wanted. WvW players get nada.

Mad that you can no longer harass/gank pve players?

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Subutex.2416

Subutex.2416

Unlike many posters here, I don’t believe this decision was meant to remove WvW content from Legendaries, it was made because in some servers it’s really hard for players to get WvW map completion, making it unfair to that crowd.
Claiming that they should now remove PvE content from legendaries is a whole different thing. You still need the Gift Of Battle, but you can get that without setting foot on the mists (unless to buy it).
I believe that both WvW and PvE content should be required for legendaries, so one solution would be, like I commented before, to remove non-WvW sources of BoH.
If your problem is that you’ll get less unexperienced players to kill and boast your self-esteem, it is completely selfish.
If the problem is having less players being introduced to WvW, ANet could go for a whole new incentive system.
Trying to get completion because you need it and being run over by a zerg or instakilled by a roamer by surprise may do more harm than good in terms of incentive.

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Posted by: Conner.4702

Conner.4702

Fine they want to remove WvW map completion, but then also remove the gifts of exploration fron world completion and make that a WvW bought item after having completely explored those maps.

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Posted by: Caelus.7139

Caelus.7139

Some PVE crybabies got what they wanted. WvW players get nada.

With that logic, if WvW players get something are they considered crybabies too?

In any case, I think it’s a good change. Just consider the people who want to get the Gift of Exploration but they are stuck in a server that’s really bad in WvW. What kind of person would deny them of getting something they work hard for; What kind of person would tell them to suck it up and fork up the money to transfer? In my case, I lucked out because Gate of Madness went on a tear the past Spring Tournament, but look at where they are now, placing last and getting thrashed each and every week. If I were to do map completion now I’d probably just give up.

IMO this is should be a case of completely revamping WvW matchmaking. But that’s a whole new argument.

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: arooboo.5143

arooboo.5143

Fine they want to remove WvW map completion, but then also remove the gifts of exploration fron world completion and make that a WvW bought item after having completely explored those maps.

That doesn’t seem too horrible. I mentioned it earlier, but I do think that if you’re going for a legendary weapon, you should have experience in all types of game play.

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Posted by: Teratus.2859

Teratus.2859

Unlike many posters here, I don’t believe this decision was meant to remove WvW content from Legendaries, it was made because in some servers it’s really hard for players to get WvW map completion, making it unfair to that crowd.
Claiming that they should now remove PvE content from legendaries is a whole different thing. You still need the Gift Of Battle, but you can get that without setting foot on the mists (unless to buy it).
I believe that both WvW and PvE content should be required for legendaries, so one solution would be, like I commented before, to remove non-WvW sources of BoH.
If your problem is that you’ll get less unexperienced players to kill and boast your self-esteem, it is completely selfish.
If the problem is having less players being introduced to WvW, ANet could go for a whole new incentive system.
Trying to get completion because you need it and being run over by a zerg or instakilled by a roamer by surprise may do more harm than good in terms of incentive.

I agree with everything you said except WvW and PvE should be required for legends..

if anything I think it would be better if you could get legends by exclusively playing one or the other game modes
WvW exclusive players being able to make legends without needing to play PvE and vice versa..
that would be far better imo and could probably be easily doable just by making a few substitute items for legendary recipies

an example of this would be say instead of making gifts that require dungeon tokens in PvE you would need Keep tokens in WvW which you can only obtain by capturing the keep in Eternal Battlegrounds

if they did something like this then WvW players need never play PvE if they don’t want to and PvE players would never need play WvW to obtain legendary weapons

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Posted by: DragonflyDusk.6582

DragonflyDusk.6582

Just because people whine wvw is difficult to complete they remove it, this is a stupid decision.

So because people “whine” that it should stay, it should stay? I would rather have people playing WvW because they WANT to rather than feeling like they have to any day.

Well that is your opinion, mine is that they cheated every other player that has completed wvw and made it easier just because off some crybabies, a lot off people cry and anet removes wvw how pathetic.

The irony of this is very strong. My point with the first part was your attitude is no better than what you are attacking. Your attitude also does far more to hurt the health of WvW than removing map completion as a Legendary requirement. Some people may slog through it for the Legendary, but if what they encounter is a lot of this attitude, they certainly won’t be coming back for more.

If you read my other post you’d know I have no problem with the people who have and will complete WvW maps getting a different reward tailored to WvW. And “Misery loves company” isn’t a healthy mindset. I love WvW. People having to or not having to do map completion in WvW isn’t going to change what I enjoy about it. And again, I want people to have FUN in WvW with me, not “slogging” through.

Though how combative this is getting leads me to believe this thread won’t last the night.

Some PVE crybabies got what they wanted. WvW players get nada.

With that logic, if WvW players get something are they considered crybabies too?

Funny thing is, the only ones actually crying like babies right now are the WvW’ers.

I noticed this. There’s a little line about a pot and a kettle…

[ I survived the 2015 April Fools Forum Meltdown ]

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Posted by: DragonflyDusk.6582

DragonflyDusk.6582

I agree with everything you said except WvW and PvE should be required for legends..

if anything I think it would be better if you could get legends by exclusively playing one or the other game modes
WvW exclusive players being able to make legends without needing to play PvE and vice versa..
that would be far better imo and could probably be easily doable just by making a few substitute items for legendary recipies

an example of this would be say instead of making gifts that require dungeon tokens in PvE you would need Keep tokens in WvW which you can only obtain by capturing the keep in Eternal Battlegrounds

if they did something like this then WvW players need never play PvE if they don’t want to and PvE players would never need play WvW to obtain legendary weapons

I think that’s an interesting solution. It would be nice if it can work

[ I survived the 2015 April Fools Forum Meltdown ]

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Posted by: Brother Grimm.5176

Brother Grimm.5176

Great news. Playing WvW for fun is one thing, playing it for map completion was a nightmare. I’ll finally have a stronger incentive to explore the world with my alt characters, knowing they won’t have to go through the dreaded WvW nightmare.

While it could be time consuming (waiting for map color change to allow for easier / full access), I think calling it a “nightmare” is bit of an exaggeration…..

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Otokomae.9356

Otokomae.9356

Still need Gift of Battle?

Soooo there will be a vendor which gives a legendary in exchange for gift of battle? :P

World completion is only needed for legendary weapons (and these must now be considered PvE only). So since they’re removing WvW from counting, perhaps they should remove Badges of Honor from being needed for the gift as well. May as well be consistent.

The “Oh, but they still need 500 Badges of Honor” argument doesn’t really mean anything here. I mean, you already get 500+ Badges for every 2,000 Achievement Points, and anyone who does full Map Completion is probably going to have close to 5 times that number by the time their done, anyway.

Bakuon/Bakuon Thief [MAS]/ ex-[ATac]

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Posted by: Snow.2048

Snow.2048

Glad PVE gets what it wanted, and no longer needs to touch wvw more than a minimalist amount to craft a legendary.

Can those of us who fall asleep during the chasing after loot pinatas that is pve and thus only pvp/wvw also get a way to earn them with minimalist pve effort as well? Would be fair

The dungeon tokens and mats are there in pvp, so only having to complete nearly the entire vanilla open world pve experience is in the way. That is way worse than 4 pvp enabled maps imo (almost everyone hates getting ganked or zerged)… But as I’m a primarily pvp/wvw player, I am in the minority I guess

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Posted by: Kedarrian.2905

Kedarrian.2905

People were saying this change should be made since forever. I’m glad it’s happened but i do wonder how it managed to take so long for them to come around and impliment it.

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Posted by: azzy.6485

azzy.6485

Why Anet? What’s the point of it being called WORLD completion, if they don’t even have to explore the entire world of the game anymore?

“The Mists is the oldest thing in existence, the proto-reality that exists between the worlds, constituting the fabric of time and space that connects the multiverse together. Within the Mists are worlds (of which Tyria is just one), each with their own realities and histories, floating as islands in the ether. "

“World versus World (also known as WvW) is a Player versus Player game mode where players from three different servers, or worlds, battle in the Mists.”

We are not fighing IN TYRIA when we are in WvW…so WvW should not be part of World (as in Tyria, where we live) Completion. Makes total sense…it didn’t before.

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Posted by: azzy.6485

azzy.6485

Glad PVE gets what it wanted, and no longer needs to touch wvw more than a minimalist amount to craft a legendary.

Can those of us who fall asleep during the chasing after loot pinatas that is pve and thus only pvp/wvw also get a way to earn them with minimalist pve effort as well? Would be fair

The dungeon tokens and mats are there in pvp, so only having to complete nearly the entire vanilla open world pve experience is in the way. That is way worse than 4 pvp enabled maps imo (almost everyone hates getting ganked or zerged)… But as I’m a primarily pvp/wvw player, I am in the minority I guess

You already get the best rewards in the game (reward tracks) through afk’ing sPvP if you want to…do you really need more?

(edited by azzy.6485)

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Posted by: Derez.6510

Derez.6510

So I wasted weeks of my life to get the points in WVW.

Thanks Anet

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Posted by: Shademehr.1397

Shademehr.1397

Map completion is what got me hooked on WvW.

Legendaries just became less legendary.

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Posted by: Wetpaw.3487

Wetpaw.3487

Suggestion I’m not for or against….but it would be nice if Anet released Unique Skins tied to WvW that can’t be attained through PvE or trading Laurels and Achievements for WvWXP/WvW tokens.

Unique WvW Armor/Weapon Legends
WvW Mastery system (bring it to WvW)
WvW Tokens
WvW Map completion
WvW Rank
Gift of Battle
WvW Crafting (siege weapons, upgrades, guards, infusion slots, materials/gifts for unique WvW armor/weapon legends)
Karma
etc…

JQ Druid

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Posted by: Snow.2048

Snow.2048

Glad PVE gets what it wanted, and no longer needs to touch wvw more than a minimalist amount to craft a legendary.

Can those of us who fall asleep during the chasing after loot pinatas that is pve and thus only pvp/wvw also get a way to earn them with minimalist pve effort as well? Would be fair

The dungeon tokens and mats are there in pvp, so only having to complete nearly the entire vanilla open world pve experience is in the way. That is way worse than 4 pvp enabled maps imo (almost everyone hates getting ganked or zerged)… But as I’m a primarily pvp/wvw player, I am in the minority I guess

You already get the best rewards in the game (reward tracks) through afk’ing sPvP if you want to…do you really need more?

I’m talking about crafting Legendaries. Not the other rewards in game. That is what this is about. Gift of exploration, the star, and the title. The star and title you can keep, I think the gift is what most people want the most. I may be wrong!

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Posted by: Caelus.7139

Caelus.7139

I’m all for unique WvW legendaries. Would give WvW more incentive when there’s no tournament going on. Although I still stand by my opinion, matchmaking needs a revamp.

GW2 has taught me that being a Mesmer is about..
..being a cynical forecaster.
..being a doom-monger….and being a hopeless jinxer.

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Posted by: Wetpaw.3487

Wetpaw.3487

Glad PVE gets what it wanted, and no longer needs to touch wvw more than a minimalist amount to craft a legendary.

Can those of us who fall asleep during the chasing after loot pinatas that is pve and thus only pvp/wvw also get a way to earn them with minimalist pve effort as well? Would be fair

The dungeon tokens and mats are there in pvp, so only having to complete nearly the entire vanilla open world pve experience is in the way. That is way worse than 4 pvp enabled maps imo (almost everyone hates getting ganked or zerged)… But as I’m a primarily pvp/wvw player, I am in the minority I guess

You already get the best rewards in the game (reward tracks) through afk’ing sPvP if you want to…do you really need more?

I’m talking about crafting Legendaries. Not the other rewards in game. That is what this is about. Gift of exploration, the star, and the title. The star and title you can keep, I think the gift is what most people want the most. I may be wrong!

I don’t know I really like my star

Attachments:

JQ Druid

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Glad PVE gets what it wanted, and no longer needs to touch wvw more than a minimalist amount to craft a legendary.

Can those of us who fall asleep during the chasing after loot pinatas that is pve and thus only pvp/wvw also get a way to earn them with minimalist pve effort as well? Would be fair

The dungeon tokens and mats are there in pvp, so only having to complete nearly the entire vanilla open world pve experience is in the way. That is way worse than 4 pvp enabled maps imo (almost everyone hates getting ganked or zerged)… But as I’m a primarily pvp/wvw player, I am in the minority I guess

You already get the best rewards in the game (reward tracks) through afk’ing sPvP if you want to…do you really need more?

I’m talking about crafting Legendaries. Not the other rewards in game. That is what this is about. Gift of exploration, the star, and the title. The star and title you can keep, I think the gift is what most people want the most. I may be wrong!

I don’t know I really like my star

All I’m interested in is the star XD

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Akagami.9861

Akagami.9861

I don’t like this…was it a waste of time for me to complete WvWvW maps on 2 of my characters?…

Yea it is hard, but otherwise it would be too easy, PvE is already easy.

If there is no aditional reward for completing WvWvW maps, than this is not cool. Lots of players spent a lot of time to complete every single point in those maps.

Hope Arena Net thinks of this!