WvW no longer required for world completion
Personally speaking. Removing map completion rewards is basically something people never wanted to be removed. If anything, they should give all the maps map completion rewards rather than removing them all where they deem it not part of world exploration.
It feels like a hasty decision, after 2 years of complaining about it. Which is really odd, as this doesn’t feel like they took a long thought about it, or cared enough about replacing it with something equally engaging. Nope, they just removed it. It shows very little thought about the effects of this change, even with the blog post discussing it.
Hopefully, there will be a dev agenda point about making map completions that are not part of world completion that will be randomly added in well… another 2 years whensome dev finds it somewhere on a random to do list. But I’m guessing.
Ingame Name: Guardian Erik
Is it worth completing the map on alts? Does it give the legendary crafting item again or that is just an account award once?
P.S. Yeah I needed a whole 2 Views in WvW which were in enemy keeps the last few days…. probably helped capture those many times before but didn’t want to loose the groups speed buffs so had not jumped on them
(edited by Aurette.7908)
I suppose I should be somewhat annoyed, as I only have 3 or 4 ‘things’ to unlock to achieve an old-fashioned map-completion, all in WvW, and all that have been unavailable for ages. In fact, I’ve only recently unlocked about 3 more points because of blind luck.
But, there you go. At least I tried, and I won’t be unhappy to get an ‘adjusted’ map-completion bonus, and that warm and fluffy feeling inside.
Oh and the whining about PvErs there for map completion not helping the server and could they please leave so real WvWers could get in.
lol Yeah, I have to admit that people whining about players coming there for map completion is really lame. Duh, of course people are going to go there for map completion when it’s a requirement. Makes about as much sense as people whining about uplevels.
If there’s no queue on the map, then it is lame, but anyone doing exploration with a queue up is being inconsiderate unless, in what has to be extremely rare, that window is the only time they can be online.
Uplevels: similar argument. If you’re an uplevel on tag during peak hours with a queue up, you’re really hurting your server. I’ll qualify this again as an almost pure PvE player that has spent time with serious WvW players: PvE players are really impatient and selfish, wanting their stuff accessible and on-demand. That is not how WvW works, and to ignore what’s going on there with a “get mine” attitude is really rude. Respect works both ways.
(edited by OrianZeta.1537)
As a PvEr who has had five characters sitting at 92% for over two years now, I longed for this to happen. Yet, oddly enough, I felt a little cheated when all five magically got their stars. The new dailies (of which I am not fond) got me to wet my feet in WvW and start mapping at the same time with three of my characters, and I had been making good progress when the rug was pulled out from under.
I can’t say I’m really fond of WvW yet, though it may grow on me, but the reasons for that are a different discussion. Meanwhile, I intend to continue mapping (while contributing where I can and trying to learn the ins-and-outs of the format) just out of stubborn completionism and the born-PvEr urge to explore. I just wish the maps would still give some indication of percent completion even if there is no longer a completion reward. (Same complaint for Southsun, Dry Top, and Silverwastes.)
So eventually I will have done everything that would have been needed to get my stars the old-fashioned way and need feel no shame.
Is it worth completing the map on alts? Does it give the legendary crafting item again or that is just an account award once?
You get the two Gifts of Exploration for every alt that gets 100% of the world. That’s how people make more than two legendaries per account.
Or you did. Has anyone who was still lacking PvE completion done it since the patch and gotten two Gifts? I would expect it’s still at two, or they’d have said it in the notes, but it’s worth getting some confirmation.
Dungeons have never been required to explore yet they are more connected to Tyria than WvW. You only had to farm one dungeon for a specific gift.
Gift of Knowledge, requiring 500 crystals from the Crucible of Eternity, and you still do. (This one is one of the components required for the legendary rifle The Predator.) Actually, I’m given to understand after discussing the subject with guildmates that certain other legendary weapons require you to farm another specific dungeon (depending on the weapon in question) for the rewards needed to get the gift.
Every dungeon has its own gift and every gift is required for at least one legendary. And, as mentioned before, you don’t need to do the dungeon. I finished the Predator last week (or was it the week before that?) and I never set foot in the Crucible. I figured I’d try the PvP track instead. I don’t like PvP and I don’t like dungeons, but at least PvP can be done several times in a row within a fairly short time and you get a reward even with a loss and you get both crystals and armor/weapons!
Is it worth completing the map on alts? Does it give the legendary crafting item again or that is just an account award once?
You get the two Gifts of Exploration for every alt that gets 100% of the world. That’s how people make more than two legendaries per account.
Or you did. Has anyone who was still lacking PvE completion done it since the patch and gotten two Gifts? I would expect it’s still at two, or they’d have said it in the notes, but it’s worth getting some confirmation.
Can someone answer this please?
I always thought you should get one gift for completing the PVE maps and one for completing the WvW maps. I can see how the WvW maps could be done in a fraction of the time depending on the player and server. But in my own opinion they balance out to both being worth 1 gift each for the challenge and time it takes to get each one completed.
While I agree that taking WvW out of map completion might be a great choice over all as….
1. It keeps world vs worlder’s in WvW when the map is really full and the people that are there will actually be contributing to the wvw map effort.
and….
2. It makes a better new player experience, not that new players should be doing wvw in the first week anyways….but no one likes to get stomped when they are simply trying to obtain a vista.
However for those of us that already did WvW for our map completion for our legendaries, it seems unfair. Especially to those people who weren’t really interested in WvW in the first place and actually paid gems to do server transfers simply so they could get to a map that was not as contested so they could finish their WvW map completion. Granted this could have been avoided by simply having patience and waiting for your map to eventually claim the spots you needed, it still seems a bit unfair to the people who really worked kitten that WvW completion. I feel there should be some sort of compensation.
Is it worth completing the map on alts? Does it give the legendary crafting item again or that is just an account award once?
You get the two Gifts of Exploration for every alt that gets 100% of the world. That’s how people make more than two legendaries per account.
Or you did. Has anyone who was still lacking PvE completion done it since the patch and gotten two Gifts? I would expect it’s still at two, or they’d have said it in the notes, but it’s worth getting some confirmation.
Can someone answer this please?
I always thought you should get one gift for completing the PVE maps and one for completing the WvW maps. I can see how the WvW maps could be done in a fraction of the time depending on the player and server. But in my own opinion they balance out to both being worth 1 gift each for the challenge and time it takes to get each one completed.
People popping into this thread may not have had PvE finished but not WvW finished or hadn’t done any map completion.
My main 100% completed before the change. My next closest was sitting at like 52% before the change. She’s got a long way to go before she’ll be done.
The patch notes did not say there was a reduction in Gifts earned so I can’t imagine the number received being changed.
I don’t really care if its removed from “world completion” or not. Everyone has their preference. I just hope I can get the transmutation thingie when I complete the maps still as it’s pretty much the only maps I get 100% on these days.
You won’t get anything for completing wvw maps from now on, the rewards have been removed.
I have all the map completion I need at this time, but I am glad this is finally changed. How people of any side can be against this I do not understand, this brings only advantages. People who do not like WvW do not have to enter it in order to get a reward they intend to use outside of WvW, and people who like WvW do not have to deal with map completers filling up maps while not contributing to the efforts going on. I honestly doubt map completing made many people WvW who would not otherwise have realised they liked this game mode sooner or later.
There are map completers who decide to help out when they get there and sometimes they end up becoming wvwers, as I and others have already said in this thread. Without map completion, I’d never have set a foot in those maps back then. Many of the wvw dailies don’t require any cooperation (“kill a sentry”, “cap a camp”, etc), which means that there is the possibility for pve players to complete dailies without ever getting into wvw proper. With regards to map completion, you had a higher chance of success when joining a group rather than running on your own, so it encouraged you to cooperate with your team mates.
If you can’t get people into your activity by other means than force, there’s something wrong with your activity.
Also, see my bold. Some become wvwers, ok, but how many hate it and leave never to come back? Why no concern for them? And how can you tell they are not in a majority?
While I agree that taking WvW out of map completion might be a great choice over all as….
1. It keeps world vs worlder’s in WvW when the map is really full and the people that are there will actually be contributing to the wvw map effort.
and….
2. It makes a better new player experience, not that new players should be doing wvw in the first week anyways….but no one likes to get stomped when they are simply trying to obtain a vista.However for those of us that already did WvW for our map completion for our legendaries, it seems unfair. Especially to those people who weren’t really interested in WvW in the first place and actually paid gems to do server transfers simply so they could get to a map that was not as contested so they could finish their WvW map completion. Granted this could have been avoided by simply having patience and waiting for your map to eventually claim the spots you needed, it still seems a bit unfair to the people who really worked kitten that WvW completion. I feel there should be some sort of compensation.
But what would it be? It can’t be gold or any kind of currency. People rate their time as being valued differently. Not to mention those who transferred servers paid actual gold or money. And they weren’t forced to transfer so I don’t see any reason to refund them, not to mention that would be impossible to police.
I could see an achievement being made for it separately (that would give basically the sum of the 4 map complete rewards to make up for the loss of that to the WvW players). And give that a title as well. Explorer of the Mists, maybe?
I don’t really care if its removed from “world completion” or not. Everyone has their preference. I just hope I can get the transmutation thingie when I complete the maps still as it’s pretty much the only maps I get 100% on these days.
You won’t get anything for completing wvw maps from now on, the rewards have been removed.
I have all the map completion I need at this time, but I am glad this is finally changed. How people of any side can be against this I do not understand, this brings only advantages. People who do not like WvW do not have to enter it in order to get a reward they intend to use outside of WvW, and people who like WvW do not have to deal with map completers filling up maps while not contributing to the efforts going on. I honestly doubt map completing made many people WvW who would not otherwise have realised they liked this game mode sooner or later.
There are map completers who decide to help out when they get there and sometimes they end up becoming wvwers, as I and others have already said in this thread. Without map completion, I’d never have set a foot in those maps back then. Many of the wvw dailies don’t require any cooperation (“kill a sentry”, “cap a camp”, etc), which means that there is the possibility for pve players to complete dailies without ever getting into wvw proper. With regards to map completion, you had a higher chance of success when joining a group rather than running on your own, so it encouraged you to cooperate with your team mates.
If you can’t get people into your activity by other means than force, there’s something wrong with your activity.
Also, see my bold. Some become wvwers, ok, but how many hate it and leave never to come back? Why no concern for them? And how can you tell they are not in a majority?
My guess is of the ones who go into WvW for the sole purpose of map completion:
A minority realized they liked WvW and stayed
A minority confirmed/discovered they hated it
Most neither hated nor liked WvW and would likely enter it more if they heard their server needed more numbers if they weren’t doing anything at the time (megaserver killed that for the most part)
People who hate something are FAR more likely to speak out on something than someone who likes something. Human nature, happens with anything – go find anything that has a decent number of reviews. So there is that bias to remember when trying to figure out how many like vs hate WvW after only entering WvW to map complete.
Map completion should be fun and relaxing (imo), and wvw was neither of those for me. All I did when I was there was hide from enemies and ignore events, thus contributing nothing to my server. So I’m really happy for this change.
Has anyone who was still lacking PvE completion done it since the patch and gotten two Gifts? I would expect it’s still at two, or they’d have said it in the notes, but it’s worth getting some confirmation.
Yep completion still gives you 2 gifts.
While I agree that taking WvW out of map completion might be a great choice over all as….
1. It keeps world vs worlder’s in WvW when the map is really full and the people that are there will actually be contributing to the wvw map effort.
and….
2. It makes a better new player experience, not that new players should be doing wvw in the first week anyways….but no one likes to get stomped when they are simply trying to obtain a vista.However for those of us that already did WvW for our map completion for our legendaries, it seems unfair. Especially to those people who weren’t really interested in WvW in the first place and actually paid gems to do server transfers simply so they could get to a map that was not as contested so they could finish their WvW map completion. Granted this could have been avoided by simply having patience and waiting for your map to eventually claim the spots you needed, it still seems a bit unfair to the people who really worked on that WvW completion. I feel there should be some sort of compensation.
But what would it be? It can’t be gold or any kind of currency. People rate their time as being valued differently. Not to mention those who transferred servers paid actual gold or money. And they weren’t forced to transfer so I don’t see any reason to refund them, not to mention that would be impossible to police.
I could see an achievement being made for it separately (that would give basically the sum of the 4 map complete rewards to make up for the loss of that to the WvW players). And give that a title as well. Explorer of the Mists, maybe?
A title would be nice or an achievement.
Just anything so that hard work doesn’t go to waste.
My guess is of the ones who go into WvW for the sole purpose of map completion:
A minority realized they liked WvW and stayed
A minority confirmed/discovered they hated it
Most neither hated nor liked WvW and would likely enter it more if they heard their server needed more numbers if they weren’t doing anything at the time (megaserver killed that for the most part)People who hate something are FAR more likely to speak out on something than someone who likes something. Human nature, happens with anything – go find anything that has a decent number of reviews. So there is that bias to remember when trying to figure out how many like vs hate WvW after only entering WvW to map complete.
Interesting point, Seera, you may be right
My guess is of the ones who go into WvW for the sole purpose of map completion:
A minority realized they liked WvW and stayed
A minority confirmed/discovered they hated it
Most neither hated nor liked WvW and would likely enter it more if they heard their server needed more numbers if they weren’t doing anything at the time (megaserver killed that for the most part)People who hate something are FAR more likely to speak out on something than someone who likes something. Human nature, happens with anything – go find anything that has a decent number of reviews. So there is that bias to remember when trying to figure out how many like vs hate WvW after only entering WvW to map complete.
Yes, there is a bias towards negative comments, that’s true. On the other hand, you have to remember, that PvP players in this game are a minority, which introduces a skew in the opposite direction.
In short, i wouldn’t count on the majority being ambivalent to WvW. And i personally think, that this way of introduction has a higher chance of creating initial negative reaction, instead of positive.
Remember, remember, 15th of November
(edited by Astralporing.1957)
Now that I think about it, WvW map completion was the thing that got me invested in WvW for a little while. I spent two weeks trying to help out as much as I could: bringing supply from our team’s base, pulling in enemies into our zerg, and staying in the back to make sure no gets left behind. I had fun.
But I definitely won’t miss staring at an enemy keep for hours on end, waiting for a team to capture it so I can stealth in and get that last POI and vista.
If you think map completing the wubwub makes people want to stay there, you’re mad. It’s unbelievably unfun.
Wubwub daily achievements probably do more to get people in there than map completion ever did.
I agree with you on this on to be honest
Honestly, I am pretty glad that that WvW was removed from map completion requirements, and I say this as someone who has already fully explored all WvW maps with multiple characters and who has already done map completion more than once before the patch.
The reason I say this is not because I am against PvE players going into WvW, or against putting in effort or any of that stuff. The reason is simply because it’s very inconvenient for players who might be playing on servers that might not be strong in WvW or whose worlds have been in unfavorable match-ups where taking positions needed for exploration is either very difficulty, or perhaps outright impossible.
As an example of this is, on our server (Aurora Glade), we’ve been been red for multiple weeks in a row now (this is now the fourth week running), and have subsequently been pitted against worlds stronger than our own. A guildy of mine who is trying to get world exploration, has been unable to complete it for the past month, simply because of those match-ups, despite him already having the rest of Tyria and most borderlands completed. I don’t see why players should be punished with a month long delay (or longer) in trying to achieve something in game, just because of bad luck or because of their server choice. I also don’t think an achievement like world exploration, which is something that is mostly a personal achievement, should be reliant on the efforts of others.
In saying all that, I wouldn’t mind at all if they had a separate reward and achievement for fully exploring all WvW borderlands.
Know what? I actually like that change, I don’t have to be extra careful not to kill some map completionist who would then run to the forums to complain about wvw.
But be aware that I now kill everybody, no excuses – so have fun while trying to get your dailies done
That being said; it is kind of sad that wvw map completion isn’t acknowledged in any way – I take siege blueprints for it or anything pve players can’t use so they won’t complain about that as well.
Know what? I actually like that change, I don’t have to be extra careful not to kill some map completionist who would then run to the forums to complain about wvw.
I promise I won’t run to the forums to complain when you kill me. But I AM still there working on completing the maps on all my characters. True completionists are like mountain climbers: we do it because it’s there. We do it even without necessity or reward. We do it in PvE (Southsun, Dry Top, Silverwastes) and we’ll do it in WvW.
Know what? I actually like that change, I don’t have to be extra careful not to kill some map completionist who would then run to the forums to complain about wvw.
I promise I won’t run to the forums to complain when you kill me. But I AM still there working on completing the maps on all my characters. True completionists are like mountain climbers: we do it because it’s there. We do it even without necessity or reward. We do it in PvE (Southsun, Dry Top, Silverwastes) and we’ll do it in WvW.
Ok, maybe I’ll tip my hat to you from afar =)