@OriOri
There more than just Mystic Forge Dailies and daily log in to get mystic Coins they are based on RNG like everything else in game that’s used in recipes, crafting Mystic Clovers can Net you 5 or 50 coins, as well as The Daily Fractal tier Chests provide an Avenue to obtain the coins. These are fine as is.
Yes other items require them but most are prestigious or have exponential value those feast recipes give unlimited food buffs for 5 minutes that is huge just to craft the recipe, it’s not like they are needed to make the actual food, and if you try to use the whole well all kinds of Guild hall upgrades require them then you should factor in that Guilds are normally more than 1 person and you can ask for the coins to be donated.
That doesn’t address the issue that there just aren’t enough MC entering the game to make these items feasible for more players to craft. I’m not saying the items should be cheap, but the current amount of MC needed for crafting is way too high compared to how few enter the game (and you cannot farm more of them). Best solution is to just lower the amount of recipes that need mystic coins, and reduce the number of mystic coins needed in non legendary related recipes (excluding those few skins that are supposed to cost thousands of gold, like that bat shoulder one from halloween).
I mean seriously, just to craft all of the non legendary weapons that require MC would take 4,340 MC. That is more than 173 months worth of players’ daily logins assuming 25 coins per month (which ~5 MC forge dailies a month), and still requires more than 144 months worth of players’ daily logins if you assume 30 coins per month per player. Either way that is over 12 years of players’ daily logins worth to get non legendary weapons for a single player. Note that this is just weapons, no feasts of food recipes, no GH upgrades, no legendary weapons. And it still requires this much players’ daily logins worth of MC. How can you justify that this is balanced? I mean the game has only been out for 4 years.
There are 26 legendary weapons in the game currently, and there are multiple people in the game with all 26 skins (Not sure how many because GW2 efficiency account crawling is offline right now due to a problem with APIs). For every player that has each of those skins, even if we assume that 1/3 of the mystic clovers in total (which is an absurdly high amount at 668) were obtained through chests of loyalty and PvP/WvW rewards, that still means that these weapons would require 1334 Mystic Clovers to be forged from MC, which would require ~4,002 MC for the clovers, and an additional 1,250 for the 5 HoT legendaries. Which would require 5252 MC to forge these 26 weapons. That is 210 months worth of players’ daily logins assuming 25 MC per player, 17.5+ years worth of players’ daily logins were required for each person who has all of the legendary skins. This insane ratio is just not sustainable. Especially when you stop and realize that these are only some of the uses for MC. They are also used extensively in feasts of food recipes and GH upgrades. How can you honestly believe that enough are entering the game to satisfy all of the uses for MC? I just don’t buy it.
Again, this isn’t an argument against high price on MC, this is an argument about the disconnect between how many are generated/coming into the game and how many are required for crafting. I only looked at weapon recipes. MC are just required for far too many recipes and in far too high of quantities. Anet needs to address this, or show numbers that prove this wrong (such numbers would include, but not be limited to, how many people have X skins that require MC to craft, how many people have Y legendary skins, how many players plan on getting skins that require MC and how many do they plan on getting?). And this will just get worse when leg armor is finally finished and released. There is a huge disconnect with MC, and simply letting the market go to kitten will not fix this because it won’t solve the problem of far too many are required for crafting considering their timegated nature.