Chronomancer Confirmed

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Posted by: Blazing Rathalos.1904

Blazing Rathalos.1904

Just realized: If you’re not careful and use your f5 shatter when most of your skills are on cooldown, you’ll actually be lengthening those cooldowns.

Then again, I’m not Arenanet, and everything in
the above post could be complete and utter nonsense.

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Posted by: Valento.9852

Valento.9852

Plot Twist III: Signet of Illusions will not work the same because they’re not stupid to allow for infinite castings.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: ronpierce.2760

ronpierce.2760

Just realized: If you’re not careful and use your f5 shatter when most of your skills are on cooldown, you’ll actually be lengthening those cooldowns.

Aka High skill. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Papish.5806

Papish.5806

Even if it is a shatter it is still only one extra cast of f5. F5 does not reset CDs, it puts everything as it was back when you first activated it before the revert. Which means…
-cast f5 and do all the things you want to do
-f5 ends and you were back to how you were when it began
-you cast sig(now on cd) and f5 is no longer on cd
-you cast f5 again(while sig is now on full cd) do your stuff and it ends buttttt, when it reverts you back your sig will be back to how it was when the second f5 was cast(so full cd)

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Posted by: phys.7689

phys.7689

Even if it is a shatter it is still only one extra cast of f5. F5 does not reset CDs, it puts everything as it was back when you first activated it before the revert. Which means…
-cast f5 and do all the things you want to do
-f5 ends and you were back to how you were when it began
-you cast sig(now on cd) and f5 is no longer on cd
-you cast f5 again(while sig is now on full cd) do your stuff and it ends buttttt, when it reverts you back your sig will be back to how it was when the second f5 was cast(so full cd)

ahhh this is true..

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Posted by: Dondagora.9645

Dondagora.9645

Plot twist: F5 activation will not revert F1-F5 skills, I’m sorry if you thought you could spam perma-revert with infinite skill usage.

I don’t think people are understanding him….
https://wiki.guildwars2.com/wiki/Signet_of_Illusions

This resets Shatters.

Continuum Split, signent heal resets split, and the return resets the signent heal that resets shatters.

However because it is a 2 part skill, I don’t think split will be resettable in that time frame. Might be a non issue. We’ll see.

I don’t get it. I get what you’re trying to say, but logically won’t this only let you use Continuum twice instead of once?

C-Split→C-Shift→SoI→C-Split

At the beginning of the second C-Split, Signet of Illusions will be on CD and thus unusable. If you use it in the first C-Split, you won’t be resetting Continuum’s CD because of its follow-up skill. Unless there’s some pattern I’m not seeing, can you clarify how perma-Continuum would work?

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Posted by: Stormy Dragon.9210

Stormy Dragon.9210

My concern is that the elite specializations end up so powerful that you’re basically forced to play them whether you like them or not.

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Posted by: ronpierce.2760

ronpierce.2760

Plot twist: F5 activation will not revert F1-F5 skills, I’m sorry if you thought you could spam perma-revert with infinite skill usage.

I don’t think people are understanding him….
https://wiki.guildwars2.com/wiki/Signet_of_Illusions

This resets Shatters.

Continuum Split, signent heal resets split, and the return resets the signent heal that resets shatters.

However because it is a 2 part skill, I don’t think split will be resettable in that time frame. Might be a non issue. We’ll see.

I don’t get it. I get what you’re trying to say, but logically won’t this only let you use Continuum twice instead of once?

C-Split->C-Shift->SoI->C-Split

At the beginning of the second C-Split, Signet of Illusions will be on CD and thus unusable. If you use it in the first C-Split, you won’t be resetting Continuum’s CD because of its follow-up skill. Unless there’s some pattern I’m not seeing, can you clarify how perma-Continuum would work?

What you said is exactly what I said, because it’s a follow up skill, likely it will not be a problem because you won’t be able to reset its cooldown while split is in place. If it wasn’t a 2 part skill it would work, but in this case, the best we can expect is like triple ability combos.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: TheDaiBish.9735

TheDaiBish.9735

“Shifting back to the original timeline reverts the chronomancer’s health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated.”

Could this also be a double-edged sword though by also increasing cooldowns?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Dondagora.9645

Dondagora.9645

“Shifting back to the original timeline reverts the chronomancer’s health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated.”

Could this also be a double-edged sword though by also increasing cooldowns?

Yup~ Thus it’ll be a matter of skill to be able to manipulate our CD’s. In a sense, this is a “Super-High Reward, Super-High Risk” style since, while we may be able to effectively double our effectiveness in situations, we also run the risk of a backlash in the case of absentmindedness and end up costing more time on CD’s. Time-travel is risky business, as they say~

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Posted by: Blazing Rathalos.1904

Blazing Rathalos.1904

“Shifting back to the original timeline reverts the chronomancer’s health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated.”

Could this also be a double-edged sword though by also increasing cooldowns?

Yup~ Thus it’ll be a matter of skill to be able to manipulate our CD’s. In a sense, this is a “Super-High Reward, Super-High Risk” style since, while we may be able to effectively double our effectiveness in situations, we also run the risk of a backlash in the case of absentmindedness and end up costing more time on CD’s. Time-travel is risky business, as they say~

Same with being healed by other players during the duration, though that likely won’t be as much of an issue as it won’t happen to often.

From their talk of using the f5 shatter to avoid a killing blow, can we assume the return skill will still activate if you’re downed?

Then again, I’m not Arenanet, and everything in
the above post could be complete and utter nonsense.

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Posted by: Dondagora.9645

Dondagora.9645

“Shifting back to the original timeline reverts the chronomancer’s health, endurance, and all cooldowns (yes, even the elite skill) back to the state they were in when the shatter was first activated.”

Could this also be a double-edged sword though by also increasing cooldowns?

Yup~ Thus it’ll be a matter of skill to be able to manipulate our CD’s. In a sense, this is a “Super-High Reward, Super-High Risk” style since, while we may be able to effectively double our effectiveness in situations, we also run the risk of a backlash in the case of absentmindedness and end up costing more time on CD’s. Time-travel is risky business, as they say~

Same with being healed by other players during the duration, though that likely won’t be as much of an issue as it won’t happen to often.

From their talk of using the f5 shatter to avoid a killing blow, can we assume the return skill will still activate if you’re downed?

Maybe a trait? “Activate Continuum Split at the health threshold[5-10%]”? Sounds like it could either screw you or save you.

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Posted by: Zoid.2568

Zoid.2568

Chronomancer will be Weaver in Dota.

“Weaver warps backward to whatever position it was in five seconds earlier—regaining the HP and mana from that time. No effect on cooldown, gold or experience.”

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

Intriguing. A little disappointing that the blog didn’t break down traits and skills and such the way that mammoth AMA last week did for the core specs, but I’m going to assume that’s what the PoI I can’t watch is for.

On the whole: I like this. It feels like it could help solve some key problems I’ve had with the Massmore that’ve kept mine sitting in his corner collecting dust. The whole double-Timewarp or double-Moa thing (depending on your gamemode) is obviously batty, but doubling up on your elite is hardly the only thing Continuum Split does.

You can punch CS right before taking a big stonking hit in order to wipe out the hit once you revert, so it’s sort of a crazy spare dodge/heal. It’s a backwards teleport for things like Arah paths if you can find a target long enough to generate the shatter. The reversion will probably be a stunbreak, so you get a stunbreak baked into your F-slot skills if you time it right. Time it right. Heh heh heh… What could be very interesting is if it also copies your boons/conditions. You could use CS to double up on beneficial things like a burst of Quickness or a thick Might stack, or as a sort of bass-ackwards weird cleanse if you set it up right, but I don’t know if reverting time goes that far.

As well, the shield and the Wells seem to offer a good deal of extra AoE options and general utility, though nobody can be sure of that without seeing the rest of the spec, of course. When I was trying and failing to get a grip on the class, the Massmore really struggled with multiple targets; AoE shield skills and Wells might help patch that up, though it sounds as if the cooldowns are going to be painful if you can’t keep this Alacrity thing going. On the other hand, Alacrity doesn’t just work on Chronomancer skills. May even shorten Shatter recharges, which means a whole lot more Mind Wracks, which could also patch up the AoE issues the class has.

Overall, I am quite intrigued indeed. Let us see where this goes when the stream hits.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

So, let me get this straight: I can trigger that first part of the new shatter, get exploded by a thief and right before they can spike me, hit the second part and suddenly I’m standing and ready to fight again from wherever i triggered the shatter in the first place?! HA, oh man the rage on the forums from other players calling for a nerf will be insaaaaaaaane.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: MelGT.8326

MelGT.8326

yeah but you have to look at what your giving up.

domination? 10 dmg percent while vuln, 15% illusion dmg, 25-50% minwrack dmg. interupt traits

dueling? blade training, numerous condi buffs, deceptive evasion (shatter fuel) harmonious mantras stacking dmg buff, phantsmal fury

illusions? all shatter buffs 15% faster cool downs on shatter skills (includes continum shift, which will probably have super long cool down) phantsmal haste.

power wise, these trait lines pack a huge punch, there will definately be builds that would be better of with these synergies.

HOWEVER they will be lot less interesting.

Why do you think you’re “giving all that up”? As far as I’m aware, you keep the first four trait lines, and only the last one gets swapped for the new elite specialization.

So instead of Illusions, you’ll probably have something like “Chonomancy”. You’ll still have Domination, Dueling, Chaos and Inspiration. I could be completely wrong, that’s just my understanding.

(edited by MelGT.8326)

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Disclosure – This is not a complaint thread, but rather a discussion topic

With the latest news that the Chronomancer class is being brought back, there are shockwaves of joy from fellow GW1 players who waited for GW:Utopia. But with all that joy for this new Mesmer specialization, comes some hesitation.

Time Control -

This feature seems a bit too overpowered for competitive play. WvW and SPvP players already have their hands full facing Mesmers. Clone spamming, stealth, crowd controls, etc. We’ve come up with counters to all of them. But being frozen in time without the ability to Stun Break? The only counter to that would be to keep your distance and avoid the spell completely.

Then Chronomancers have the ability to reverse time, allowing fatal blows to be negated. Does this mean that they can pick themselves up from being downed/defeated? Or how about falling off a cliff, will the Chronomancer fly back upwards at the end of the skill? Last but not least, the ability to double cast high cool down skills or even reduce the cool down timer for skills.

While all these sound epic, I’m asking the Devs to consider how this will affect the meta for WvW and SPvP. If a Chronomancer will be able to manipulate time and get access to powerful mechanics, I hope there’ll be some drawbacks to balance out it’s usage. There doesn’t seem like many ways to counter the control of time, except for really high cool downs or major drawbacks to prevent constant use.

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Posted by: lougar.3698

lougar.3698

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Posted by: rhodoc.2381

rhodoc.2381

If SoI gets used before F5: SoI won’t be included in the refreshed skills, as it was not used in the active period.
If SoI gets used during F5 period: It will be reset, but F5 will not be on cooldown when it is cast, as it will be set to the return skill.
If SoI gets used after F5 period: F5 will be refreshed, but then this returns back to the before F5 scenario.

At most, this gives you F5 refreshed once, assuming that F5 cannot be refreshed until it has reverted back to the 1st skill in it’s chain.

Yeah this is how works imo.

[VcY] Velocity – Gargamell

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Posted by: Etea Kaisius.9531

Etea Kaisius.9531

I thought that the Chronomancer was ridiculously upgraded from Mesmer already. From what I understood there should be more specializations just for Mesmer as well – in which case, if they are all that overpowered, then it’s probably just true that all specializations are going to be horribly broken. Let’s wait a bit for more news on other specializations first – anything involving Time is broken, but I’m sure other classes, such as Necromancer, will also be overpowered once specialized – reviving themselves as a zombie, going full Einherjar, or something I haven’t thought of.

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Posted by: Belzebu.3912

Belzebu.3912

On paper all classes are OP.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: ronpierce.2760

ronpierce.2760

On paper all classes are OP.

Except necro :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Diovid.9506

Diovid.9506

While all these sound epic, I’m asking the Devs to consider how this will affect the meta for WvW and SPvP.

You think they wouldn’t unless you asked them to?

There doesn’t seem like many ways to counter the control of time, except for really high cool downs or major drawbacks to prevent constant use.

How can you possibly tell? I’d wait until we have actual data on things like casting times, cooldown times, traits and so on.

I thought that the Chronomancer was ridiculously upgraded from Mesmer already. From what I understood there should be more specializations just for Mesmer as well

There will be more than one elite specialization for all professions, eventually. HoT will only give us one elite specialization per profession.

in which case, if they are all that overpowered, then it’s probably just true that all specializations are going to be horribly broken.

The way they have presented them however is that there should still be a reason not to take elite specializations. Especially since they do not want people without HoT to be weaker than people with HoT. At the same time since the elite specializations are fresh and make use of newer technology they of course seem enticing to old players, as they should.

(edited by Diovid.9506)

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Posted by: Naevius.3185

Naevius.3185

With all trait lines unlocked you will have 6, 5 core plus chrono. You can use any 3 at a time, and swap them out of combat.

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Posted by: Belzebu.3912

Belzebu.3912

I mean on paper, not in game haha.

On paper minions and DS sounds so OP, it is a 2nd HP bar over the normal HP bar and they have the highest HP pool possible AND minions attacking everywhere and tons of HP syphon, it is OP, no one can kill it.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Mikhail.4961

Mikhail.4961

I don’t get why they use clocks as imagery and as part of the shield, though. Clocks do not measure time: they measure themselves. And it is rather bold to use time as a resource when Time is simultaneous, an intricately structured jewel that humans insist on viewing one edge at a time, when the whole design is visible in every facet.

Any class is easy to play, but not as easy to master. So sod off, warrior-haters.

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Posted by: RabidCoqui.1983

RabidCoqui.1983

Did they say that you couldn’t Stun Break? If they did, I overlooked it.

Avoiding fatal blows by itself is not OP… Engi A.E.D.

If the time the first F5 skill and the second is short, and the cd of F5 is high enough then it won’t be too bad.

Problem may come depending on how much alacrity one has access to, but they should be able balance that with duration.

I’m not saying it isn’t powerful, but so far doesn’t look OP to me. Basically gives double spike capability, which other classes kinda already have. At least that’s my current view of it.

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Posted by: Dondagora.9645

Dondagora.9645

Um… Someone probably said this, but Continuum doesn’t refresh cooldowns, it resets them from the moment it began. At best, you can activate Continuum twice within 10 seconds.

Many people seem to be under a misunderstanding of how Continuum works, and that it’s really a hard mechanic to use to its potential, along with all the ways it can screw you over if its not careful. A true double-edged sword.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I read the new posts about the mesmer today. The new specialization skills sound awesome. Really. I can’t wait to play with it.

However, again, there is a lot of dependence upon shatter skills. I re-iterate my original question: why can’t illusions be invulnerable upon use of a shatter skill. In WvW and large scale PvE content, illusions die instantly and don’t connect to the target, thereby negating any shatter effects. This makes a lot of these new, awesome changes, as well as the old style dps, useless. The following is a thread I created in the mesmer forum. I love the profession and just want to try to bring awareness to this problem.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Make-illusions-invuln-upon-shatter-skill/first#post5022520

Please consider this. Thank you.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Double spiking is pretty powerful. A max Mesmer clone shatter x 2 would be enough to being any group down. In GW1 HoH, nearly all our builds had some type of coordinated spike. The only counter to that was a pro Monk with a trigger finger Infuse. In GW2, there is no targeted Infuse, only AOE water heals on blast or an evade utility skill.

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Posted by: Joey.2769

Joey.2769

I’ve been excited for this class since GW1

Commander X Swagalicious X
Commander Twerknificient
Joey Bladow

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Posted by: RabidCoqui.1983

RabidCoqui.1983

Or a simple dodge… or two.

It’s also been brought up that one may be able to actually do triple spike with use of SoI. That may be OP, but we’ll just have to wait and see.

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Posted by: Sorean.5379

Sorean.5379

I suppose this armor is new too…?

kitten,can’t wait to see Guardian’s spec armor,the mesmer one looks AMAZING!

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

As for the jumping off cliff and pinging back to the top: Necros can already do that, and its hilarious when used in EBG on someone. Make them chase and either they jump off too OR they run to edge, start to /laugh at you, then you ping behind them and fear them off cliff.

Fun times.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Invictus.1503

Invictus.1503

Oh no, something new with very little information and absolutely zero testing! It MUST be OP.

Seriously, we don’t even have the traits, or other class elite specialization, or number, or testing so why would we be calling OP? I think that term is overused anyway, but right now this is just ridiculous.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

As for the jumping off cliff and pinging back to the top: Necros can already do that, and its hilarious when used in EBG on someone. Make them chase and either they jump off too OR they run to edge, start to /laugh at you, then you ping behind them and fear them off cliff.

Fun times.

Get rekt.
https://www.youtube.com/watch?v=VG_399O1epE


Why people creating such pointless threads calling for nerfs already? Just like it was with revenant. Now every week we will be reading how op is X spec blablabla. If everything is op, then its balanced right? L2p guys, thats all i have to say.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Why people creating such pointless threads calling for nerfs already? Just like it was with revenant. Now every week we will be reading how op is X spec blablabla. If everything is op, then its balanced right? L2p guys, thats all i have to say.

I never called for any nerfs. I’m simply starting the conversation on strategic game play, and how to counter a very very powerful mechanic.

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Posted by: Rin.1046

Rin.1046

Continuum Split is a shatter, the skill it turns into after the shatter (Continuum Shift) is not. Therefore the signet will not reset the shift component. The best you will achieve is two back to back uses of Continuum Split.

Also, like GrandHaven said, it may well be that the Chronomancer loses signets in place of wells. Either way, I do not believe we will be able to have infinite continuum shatters.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: Invictus.1503

Invictus.1503

yeah but you have to look at what your giving up.

domination? 10 dmg percent while vuln, 15% illusion dmg, 25-50% minwrack dmg. interupt traits

dueling? blade training, numerous condi buffs, deceptive evasion (shatter fuel) harmonious mantras stacking dmg buff, phantsmal fury

illusions? all shatter buffs 15% faster cool downs on shatter skills (includes continum shift, which will probably have super long cool down) phantsmal haste.

power wise, these trait lines pack a huge punch, there will definately be builds that would be better of with these synergies.

HOWEVER they will be lot less interesting.

Why do you think you’re “giving all that up”? As far as I’m aware, you keep the first four trait lines, and only the last one gets swapped for the new elite specialization.

So instead of Illusions, you’ll probably have something like “Chonomancy”. You’ll still have Domination, Dueling, Chaos and Inspiration. I could be completely wrong, that’s just my understanding.

They’ve confirmed how it works. If you haven’t read the specialization core blog, read that first. If you have then what you do is you can choose EITHER three core specializations (use to be called train lines), OR 1 elite specialization and 2 core specialization.

So what they were getting at is that if you are a Chronomancer (the elite specialization) you would have to pick to give up at least 1 of the three specializations he mentioned)

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Gibson.4036

Gibson.4036

Psionicists in Allods had the ability to jump back in time as well, and they weren’t ridiculously OP.

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Posted by: Gibson.4036

Gibson.4036

Double spiking is pretty powerful. A max Mesmer clone shatter x 2 would be enough to being any group down.

I suppose it depends on just how much time you have. You have to shatter in order to activate Continuum Split. With a 3 clone CS shatter, will there be enough time to get 3 more clones out and a Mind Wrack, before you Continuum Shift back?

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

If everything is op, then its balanced right?

Reminds me of “If everyone is special, then no one is special.”

Anyway, op, if this thread was supposed to be about something other than Chronomancer being OP, why did you title it, specifically, “Chronomance OP”. Oh, because you knew that was garner a large number of hits to your thread.

Speaking from a PVE-only point of view…

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

My concern is that the elite specializations end up so powerful that you’re basically forced to play them whether you like them or not.

You aren’t forced to play anything build in this game. The only thing that is forced on you is if you want to do high up fractals that require agony resistance. Outside of that you can literally play whatever build/gear/crap you want and get away with it.

Speaking from a PVE-only point of view…

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Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

No comment….

12345..

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Posted by: Rauderi.8706

Rauderi.8706

Hm, I guess with all the position/wall/well based effects, the obvious answer is…

RANGER LONGBOW 4

Bearbow meta FTW

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

/merge topic

Ranger longbow is the answer to many caster type metas. With Mesmers having such a powerful time freeze effect, staying 1500+ range away will keep you alive.

I hope GM Chris can chime in, as he’s the expert with Bearbow maths.

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Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: phys.7689

phys.7689

yeah but you have to look at what your giving up.

domination? 10 dmg percent while vuln, 15% illusion dmg, 25-50% minwrack dmg. interupt traits

dueling? blade training, numerous condi buffs, deceptive evasion (shatter fuel) harmonious mantras stacking dmg buff, phantsmal fury

illusions? all shatter buffs 15% faster cool downs on shatter skills (includes continum shift, which will probably have super long cool down) phantsmal haste.

power wise, these trait lines pack a huge punch, there will definately be builds that would be better of with these synergies.

HOWEVER they will be lot less interesting.

Why do you think you’re “giving all that up”? As far as I’m aware, you keep the first four trait lines, and only the last one gets swapped for the new elite specialization.

So instead of Illusions, you’ll probably have something like “Chonomancy”. You’ll still have Domination, Dueling, Chaos and Inspiration. I could be completely wrong, that’s just my understanding.

i believe you can select any 3, including elite, but the point is you will be losing some powerful traits/synergies if you drop any line.

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: MelGT.8326

MelGT.8326

i believe you can select any 3, including elite, but the point is you will be losing some powerful traits/synergies if you drop any line.

But we don’t know what the new trait line involves yet. It’s a bit presumptuous to think it will have no synergy at all with any of the other trait lines. I think the idea of an elite specialization is that is different to the base class. If you want the same synergy we have now, you don’t have to play as a Chronomancer. Mesmer will still be a thing, and viable.

And I apologize, I think I read your post wrong. I thought you meant that you thought you would lose all of the current Mesmer traits. I understand what you mean now, but we don’t know anything about the details of the new specialization yet, just the vague idea of how it works. I’m sure it will still have synergy with whatever else you chose. If not, then it’s been poorly designed.

(edited by MelGT.8326)

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: MelGT.8326

MelGT.8326

They’ve confirmed how it works. If you haven’t read the specialization core blog, read that first. If you have then what you do is you can choose EITHER three core specializations (use to be called train lines), OR 1 elite specialization and 2 core specialization.

So what they were getting at is that if you are a Chronomancer (the elite specialization) you would have to pick to give up at least 1 of the three specializations he mentioned)

But you’re still not giving anything up. Nothing is stopping anyone ignoring the Chronomancer specialization completely and playing as they do now if they don’t like it. It’s just a new way to play the class.

Chronomancer Confirmed

in Guild Wars 2: Heart of Thorns

Posted by: PookieDaWombat.6209

PookieDaWombat.6209

Yeah, its not that you are losing something. Its like me going “Hey i don’t want to play my bomb kit/power engie right now and want to play my condi stacking engie”. To do that i change my trait load out, armor and weapon set. That’s it.

If anything I want these new specializations to feel kind of OP in some ways. It means that base classes are going to have to readjust their meta/comfort zone a bit and older play styles will need to be altered for competitive play.

Now, do i think some of the new classes/specs will be OP in some ways? Sure, but we won’t know fully how until they come out and are played for a bit, and then we will see balance changes come out to deal with it.

Its still definitely too early though to say how these will play out.

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