Guild Hall - Guild Influence

Guild Hall - Guild Influence

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Posted by: Talindra.4958

Talindra.4958

Dear admin,

Can we still build guild catapult with guild influence after HOT expansion roll in?

Cheers
Talindra

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: Talindra.4958

Talindra.4958

At the moment it cost 500 influence for 1 guild catapult, we have almost 4 mil guild influences and we are thinking to convert this to gold which will be useful for guild hall upgrade later. but can we do that after HOT?
Thanks.

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: NTDK.4897

NTDK.4897

“Influence is removed, any you have when the expansion hits will almost become useless. Existing influence can be used to stock up on guild banners now or exchanged with a guild influence trader
Influence trader in Guild Initiative/Guild Plaza will take 10,000 influence in exchange for Favor (there is a daily limit on how much you can exchange)
Influence trader in workshop will trade influence for resonance (resonance will speed up building process for scribing).
Influence trader in Mine that will trade influence for stone weight, giving you a % speed boost in getting stones.”

https://www.reddit.com/r/Guildwars2/comments/3n036s/guild_week_day_2_livestream_notes/

No, not after HoT

ign: Larxene Rakushinu
Incoming Quaggans [iQ]

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Posted by: Talindra.4958

Talindra.4958

10k influence for 1 favor…. so its no..
5500 influence for 1.5g for now .. guess if we want guild catapult we will need to exchange it now?

can any admin pls explain how do we get guild catapult after expansion? thanks.

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

10k influence for 1 favor…. so its no..
5500 influence for 1.5g for now .. guess if we want guild catapult we will need to exchange it now?

can any admin pls explain how do we get guild catapult after expansion? thanks.

They are covering guilds for the rest of the week. We might find out what stuff we can build.

I think there’s also a good chance that we won’t be able to create some of the stuff that’s currently available.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Ardid.7203

Ardid.7203

Then, what do we do with the infuence we still don’t spend?

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Palador.2170

Palador.2170

Then, what do we do with the infuence we still don’t spend?

Sounds like it will be wasted. It sucks, but there you go.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Ardid.7203

Ardid.7203

Buh!…………

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Palador.2170

Palador.2170

Buh!…………

Perhaps I should clarify.

There will be a way to slowly spend influence when HoT hits and you have a guild hall. (Some may not require the hall.) However, it’s likely that, even with this, you’ll wind up with some small amount that you can’t spend in any way. If the cheapest thing takes 200 Inf, and you only have 150, then that 150 is wasted.

We don’t know how small the minimum useful amount of Inf will be after HoT hits, so you’re at risk for losing any you don’t spend now. Also, it sounds as if the rate of transfer will be pretty bad, and time gated. They don’t want anyone spending money now to buy an advantage when HoT hits.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Alina Chadwick

Alina Chadwick

Gameplay Programmer

Next

Dear admin,

Can we still build guild catapult with guild influence after HOT expansion roll in?

Cheers
Talindra

I think it will technically be possible (via converting the influence to favor) but the exchange rate will not be as favorable. I recommend you build as many as you can now.

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Posted by: Alina Chadwick

Previous

Alina Chadwick

Gameplay Programmer

Next

However, it’s likely that, even with this, you’ll wind up with some small amount that you can’t spend in any way. If the cheapest thing takes 200 Inf, and you only have 150, then that 150 is wasted.

The Resonance trader will allow you to convert that last little bit.

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Posted by: Linken.6345

Linken.6345

However, it’s likely that, even with this, you’ll wind up with some small amount that you can’t spend in any way. If the cheapest thing takes 200 Inf, and you only have 150, then that 150 is wasted.

The Resonance trader will allow you to convert that last little bit.

What about the guild merits can you convert that to something?

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Posted by: Alina Chadwick

Previous

Alina Chadwick

Gameplay Programmer

Nope, I recommend spending them now.

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Posted by: Talindra.4958

Talindra.4958

Oh thank you very much Seth. Appreciate your responce!

Regards,

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: Talindra.4958

Talindra.4958

:( I do not usually like to complain but, we are quite disappointed about the influence becoming almost completely useless.. at first we thought its ok at least we can build catapult and sell them and make some gold for guild hall upgrade later. The guild panel can only store maximum of 25 guild catapult, if we instantly build them which cost 5500 influence, and to take them out there is a timer of 10 mins each. This means we have to basically sit there whole day just to get the catapult out. We have been keeping the 4 mil influence for HOT. This is really unexpected big lost. We are very disappointed.

Regards,
Talindra

Champion Magus & Phantom, Demon’s Demise, The Archdesigner.
Death is Energy [DIE] – Gandara EU
Australia

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Posted by: BrettM.9062

BrettM.9062

And once again it looks like small guilds get kicked in the stones. The exchange rate that you call “unfavorable” for a guild with 4 mil influence is what I would call “disastrous” for a guild the size of mine. I’m disappointed as well.

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Posted by: hedix.1986

hedix.1986

It gets tricky to find particular pieces of information among numerous news posts and threads, so I might as well ask here.

  • Do we need to buy HoT to use Guild Halls?
  • Do we need to buy HoT to play GvG in the Guild Arena?
  • Do we need to buy HoT to continue doing guild missions, even when a guild does them in an instance?

Thanks.

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

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Posted by: Nate.3927

Nate.3927

It gets tricky to find particular pieces of information among numerous news posts and threads, so I might as well ask here.

  • Do we need to buy HoT to use Guild Halls?
  • Do we need to buy HoT to play GvG in the Guild Arena?
  • Do we need to buy HoT to continue doing guild missions, even when a guild does them in an instance?

Thanks.

1. Yes
2. I believe it’s fine if the other guild or a third party guild is hosting. But not sure on this one
3. No. The guild initiative HQ in LA is basically acting like a guild hall for guilds without hoT

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Posted by: Linken.6345

Linken.6345

It gets tricky to find particular pieces of information among numerous news posts and threads, so I might as well ask here.

  • Do we need to buy HoT to use Guild Halls?
  • Do we need to buy HoT to play GvG in the Guild Arena?
  • Do we need to buy HoT to continue doing guild missions, even when a guild does them in an instance?

Thanks.

1. Yes
2. I believe it’s fine if the other guild or a third party guild is hosting. But not sure on this one
3. No. The guild initiative HQ in LA is basically acting like a guild hall for guilds without hoT

https://forum-en.gw2archive.eu/forum/game/hot/Some-questions-about-HoT/first#post5555517

1 No, if some in your guild buy hot and capture it you personaly dont have to buy hot

2 Most likely since they say new stuff will require expansion old stuff like guild bank and missions do not

3 No

Source the link above answers

(edited by Linken.6345)

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Posted by: Merry.7290

Merry.7290

If its true that it may take 9 months to complete a fully upgraded guild hall then the time gated favor may not be such a big deal.

“Influence trader in Guild Initiative/Guild Plaza will take 10,000 influence in exchange for Favor (there is a daily limit on how much you can exchange)
Influence trader in workshop will trade influence for resonance (resonance will speed up building process for scribing).
Influence trader in Mine that will trade influence for stone weight, giving you a % speed boost in getting stones.”

All that influence will go into your guild hall and if it takes an average of 9 months to build the speed boosts will be welcomed.

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Posted by: hedix.1986

hedix.1986

It gets tricky to find particular pieces of information among numerous news posts and threads, so I might as well ask here.

  • Do we need to buy HoT to use Guild Halls?
  • Do we need to buy HoT to play GvG in the Guild Arena?
  • Do we need to buy HoT to continue doing guild missions, even when a guild does them in an instance?

Thanks.

1. Yes
2. I believe it’s fine if the other guild or a third party guild is hosting. But not sure on this one
3. No. The guild initiative HQ in LA is basically acting like a guild hall for guilds without hoT

https://forum-en.gw2archive.eu/forum/game/hot/Some-questions-about-HoT/first#post5555517

1 No, if some in your guild buy hot and capture it you personaly dont have to buy hot

2 Most likely since they say new stuff will require expansion old stuff like guild bank and missions do not

3 No

Source the link above answers

Thanks for the replies and the link!

[QQ] – ex RoS, current Piken Square
[DV] – megaboss community

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Posted by: Tempest.5270

Tempest.5270

Seth,

Any chance we can get a general idea of the conversion rates for influence into the 3 other currencies post HOT? Anything ballpark would be great. I’m advocating purging our influence down to under 500k but some in our guild are concerned that’s too low.

Guild chat video showed 10k influence for 1 favor. Is that fixed? and how many per day can you purchase? Any hints on the favor costs for buildings / upgrades?

Thanks!

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

Seth,

Any chance we can get a general idea of the conversion rates for influence into the 3 other currencies post HOT? Anything ballpark would be great. I’m advocating purging our influence down to under 500k but some in our guild are concerned that’s too low.

Guild chat video showed 10k influence for 1 favor. Is that fixed? and how many per day can you purchase? Any hints on the favor costs for buildings / upgrades?

Thanks!

Yeah I would like to know this too please.

I’d also like to know how much favor we need to be able to start our Guild Hall Quest?

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Posted by: lordvroom.1274

lordvroom.1274

It was shown on a live stream that you need 150 favor to start the expedition but they could have changed that value by launch this week.

-Vrontios
Leader of The Backup [CREW]
Fort Aspenwood

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Posted by: Firebird Gomer.9563

Firebird Gomer.9563

Thanks for the reply.

Hmmm Depends on if they want to move the figure up or down.

I guess that if they don’t want to punish smaller 10 man guilds then I would say it would either be the same amount or it would drop to probably around 100 favor.

I doubt they would use a scaling affect on it tho that would be the more likely idea with a lockout so if post HoT launch everyone suddenly discovered a 10 man guild needed 100 favor while a 100 man guild needed 400 and a 500 man guild needed 900 (RGN’s from my brain lol). The lockout would be if everyone left the guild to get it down to 10 people the favor requirements wouldn’t reset for 1 month. And not many guild would like people to leave for that long.

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Posted by: PohLerBer.7534

PohLerBer.7534

While we’re discussion favor I will note that during another live stream it was shown that an "easy " mission rewarded 300 favor (400,500 med,hard respectively) so we still don’t know the final value but I hope that it can be obtained with 1 mission and done the first weekend of launch but maybe that’s just me.