By the way the data cited from MMO-Champ earlier is based off of only
“The data used today is a sample made up of 7.3 million characters from 2.3 million accounts, with at least one character active after March 15. The sample is slightly biased, as players who are not in a guild are much less likely to appear in our sample.
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So this picture is only a subset, we have no idea how representative this subset is for the overall population at that time of the product, only Blizz knows.
The hard fact that was given by Blizz was after the original Vanilla Naxxramas, where they stated just a very very tiny fraction of customers had ever seen that stuff from the inside at that time and the investment was a waste from a budgetary point of view.
Which is pretty much the reason why it re-appeared in Wrath later on to make something of that dev time spent.2.3 million accounts out of 10 million accounts is a very good sample slightly biased or not. I never said the data is completely accurate but it’s not the 5% that other players are saying. Maybe it’s not 70% but it is a very high and actually significant percentage of the population.
70% of the 2.3 mil sample is 1610000 accounts raiding. Even if those are the ONLY raiders (which is false) it’s still a 16.1% of the total population. Even that 16% is no insignificant number
Yes your point is totally legit content for at least 16% customers would be more than viable, if you spent about that amount of your budget on it.
Its not really a question of how elusive things added to the game might be, it is more a question of how well to allocate from the overall budget so all your customers will feel they got what they paid for and not feel like they paid mostly for sponsoring something they do not want or worse that will make others belittle them.Also combining your citation and my point about the earlier Naxx statements just illustrates that making sure content accessiblity must always be in balance with dev resource spent on them to make sure your product can go on an generate the most future profit so you can spent even more resource on the next big thing.
Right now it seems ANet has presented Raids to be a really big thing that they put a substantial effort into, and Colin expressedly stated they want it to be hard but access to trying it not to be artificially hindered. At least is what I take from his “bring the class you want statement”.
So I’m pretty sure they will get their balance right without making that stuff a gogo quick skip skip dungeon run later down the line.
So you are saying one raid with 3 wings is more expensive to make than 4 full HoT maps, elite specs, one new profession, mastery system, new WvW borderland, new PvP leagues, Guild Halls and all they require? I think the content they are adding in HoT that is NOT raids is quite significant and nobody should feel their money aren’t well spent.