No I’m not saying it should be stronger than ascended no I am in fact talking about the skins. Yes they suck and I don’t care if you agree with me or not. If you think the same as me that fine, if you like them thats fine too. But why am I saying it now? Well because legendary armour is on the way and I don’t want it to be just like the weapons.
I have a solution how to make them better but first I will rant about them a bit in part 1, if you don’t want to hear any of that just go to part 2.
1) First of all they all look like toys thats why I call them “Mattel weapons”.
I mean whats with all the glittering and rainbows?
These weapons very often are mismatched for a certain class or some do not fit any really.
Like the “Incinerator” – what does it look like? Like a welding torch right? so who would a welding torch fit best? An Engineer right? Yet they cannot whield daggers.
Or the “Bifrost” ok so it may look good on an Elementalist or Mesmer, average on a Guardian or Ranger (Druid), but on a Necromancer, Revenant or Thief (Daredevil)? NEVER!
“The Moot” is a disco ball on a stick, it doesn’t make anyone look cool but like a complete dork.
“The Quip” is literally a toy only a Mesmer may find this fitting but no one else.
“The Minsterel” is a harf it’s just another weapon that may look fitting for a Mesmer only.
Now the “The Dreamer” does not fit anyone especially if the character is male, it fires rainbow unicorns – whatever that means. Not only that but it’s annoying as hell, I did fractals not long ago with a Thief that used it, when he started spamming it at the Dredge Power Suit the sound it made gave me a headache.
As for “Twilight”, “Sunrise” and “Eternity” sorry but I don’t share your love for them. They are cool and all but I’m a Japanese sword freak so the best Greatsword skin in my opinion is “Belinda’s Greatsword”.
2) Right so even if you don’t agree with my opinion on them, most of you will probably agree with what I’m about to say.
My Idea is simple these weapons and armours should have multiple forms. What I mean by that is they take on a different form depending which class whields it.
But would that not make problems with the wardrobe? No these specific looks would be profession locked – if there are race exclusive armour skins why can’t there be profession exclusive skins too?
So in the hands of a Necromancer these weapons and armour would look like something forged in the pits of hell.
An Elementalist could have weapons and armour with 4 different effects i.e. it would change depending on which attunement is active – I find that fair as they can only carry 1 weapon set at a time.
An Engineer would get gear that looks futuristic, you know laser guns and stuff like that, their shield could look like a personalised forcefield etc.
A Revenant could get weapons that are related to his/her legends like the hammer would look like the “Hammer of the Great Dwarf”, swords like “Shiro’s Blades”, while the Heralds shield like a piece of shell from one of Glint’s egg’s.
You get what I mean right? Would that not be better than having everyone running around with same look which constantly vomits brightly colored bloom in your face?
Otherwise there will only be a total of 3 armour skins once they come out. Now I know each armour looks different on each race but the difference is not that that big as you can clearly tell which skin is which.
So yes it would still be possible to pass your armour and weapon to another character through the vault but their looks would change if that character is a different class.
And creating a Legendary weapon or armour would unlock all the skins available but each skin would be exclusive to a profession. So a Mesmer would not be able to use the wardrobe to wear an Elementalits Legendary weapon or armour skin and vice versa.
Now don’t tell me you don’t like this idea at all, because I know a lot of you want new legendary skins.