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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

We kinda had the confirmation that we will have 4 legends: since 2 trait lines are each for Mallyx and Jalis, the 3rd one being for the profession, it is easy to assume that the next two trait lines will be used for 2 more legends.

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: Test.8734

Test.8734

There is no way I get “no skill will ever cost more than 50%/the amount you start with” from that. There’s not much “push-pull” if you come in with all your buttons hot and are just waiting to store up double what you need for your best shot…

And, no skill from the stream today cost more than 50% of the skill bar.

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Posted by: Invictus.1503

Invictus.1503

We kinda had the confirmation that we will have 4 legends: since 2 trait lines are each for Mallyx and Jalis, the 3rd one being for the profession, it is easy to assume that the next two trait lines will be used for 2 more legends.

I saw that too and can’t help but agree that the theory has merit. I really hope that isn’t the case though, because that would leave very little room for expansion later for adding any other legends.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

There is no way I get “no skill will ever cost more than 50%/the amount you start with” from that. There’s not much “push-pull” if you come in with all your buttons hot and are just waiting to store up double what you need for your best shot…

And, no skill from the stream today cost more than 50% of the skill bar.

And it seems like you can stay in one legend if you know what youre doing.

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Posted by: Shiki.7148

Shiki.7148

There is no way I get “no skill will ever cost more than 50%/the amount you start with” from that. There’s not much “push-pull” if you come in with all your buttons hot and are just waiting to store up double what you need for your best shot…

And, no skill from the stream today cost more than 50% of the skill bar.

And it seems like you can stay in one legend if you know what youre doing.

It seems more like you SHOULD stay in one Legend currently. Especially if its Jalis and Mallyx. I think the skills of those two just don’t synergize too well, but that is propably intentional, showing the most opposite Legends first…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Torsailr.8456

Torsailr.8456

I think traits are going to work on more of a replacement system or a themed system.

Either Jalis replaces the minor traits and or bonuses for the toughness line or legends that are toughness/tanky based will all make use of a generic toughness line.

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Posted by: Invictus.1503

Invictus.1503

There is no way I get “no skill will ever cost more than 50%/the amount you start with” from that. There’s not much “push-pull” if you come in with all your buttons hot and are just waiting to store up double what you need for your best shot…

And, no skill from the stream today cost more than 50% of the skill bar.

And it seems like you can stay in one legend if you know what youre doing.

It seems more like you SHOULD stay in one Legend currently. Especially if its Jalis and Mallyx. I think the skills of those two just don’t synergize too well, but that is propably intentional, showing the most opposite Legends first…

I disagree. I can see some very active playing with the Revenant and am looking forward to it. Manage your energy, manage your skills, keep cognizant your positioning, swap legends to optimize the outputs. Absolutely loved the look of the profession in today’s POI.

All that said, I think we will have a lot of Revenants early on of course because they are new and shiney, but the active and intelligent game play it seems to require will likely thin out the herd rather quickly.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Gomes.5643

Gomes.5643

So the latest PoI showed how the Revenant will work. Every legend has its own skills, it is not working like the glyphs at all.

So back to our customizationproblem. As every legend is tied to an trait-line I suppose we have 4 legends at all (Jalis, Mallyx, Shiro Tagachi?, Rurik?). With 20 Utility-Skills per class that would mean you have 1 Heal, 1 Elite and 5 Utility skills with each Legend.
Well it is better than just having your legend choose your Utilitybar completly, but it is still significally lesser customization than every other class. But I already wrote my solution for this problem on page 6.

In the end it may be good that the customization is such a disadvantage on the rev, because that class outstyles anything I have ever seen in any kind of game. (The Mechanics, the animations, the elites, the skillshots, the fact that the invoked legends F****** TALK TO YOU!!!!!111 )

So I expect a lot from the specializations. And I hope that some of the new mechanics (exspecially skillshots) will be used in the “normal” classes, too.

(edited by Gomes.5643)

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Posted by: Shiki.7148

Shiki.7148

There is no way I get “no skill will ever cost more than 50%/the amount you start with” from that. There’s not much “push-pull” if you come in with all your buttons hot and are just waiting to store up double what you need for your best shot…

And, no skill from the stream today cost more than 50% of the skill bar.

And it seems like you can stay in one legend if you know what youre doing.

It seems more like you SHOULD stay in one Legend currently. Especially if its Jalis and Mallyx. I think the skills of those two just don’t synergize too well, but that is propably intentional, showing the most opposite Legends first…

I disagree. I can see some very active playing with the Revenant and am looking forward to it. Manage your energy, manage your skills, keep cognizant your positioning, swap legends to optimize the outputs. Absolutely loved the look of the profession in today’s POI.

All that said, I think we will have a lot of Revenants early on of course because they are new and shiney, but the active and intelligent game play it seems to require will likely thin out the herd rather quickly.

Well as long as there is a mass-rebalance to the old classes aswell. Like, seriously, 4 of Mallyx skills are literally more powerful and better synergizing Necromancer-Spells , which might cost Energy but currently, the cost vs. the recharge is laughable, and some if not all of them have 0 cooldown. He has a “consume conditions”, a “Signet of Plague” that isn’t permanently absorbing conditions and makes him “immune” to the absorbed conditions for a short time, a spell that empowers himself for every condition he has (self cast Well of Power without cleansing, possibly sustained), and a self targeted, 0 cooldown, sustained “Epidemic”. And, to top it off, he has a blink that applies torment and teleports every enemy hit away from the target location. Like, whut?

And yes, i know, balancing is not nearly finished etc. etc. It just feels like “Nope Necro, you are out of luck” currently.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Test.8734

Test.8734

So back to our customizationproblem. As every legend is tied to an trait-line I suppose we have 4 legends at all (Jalis, Mallyx, Shiro Tagachi?, Rurik?). With 20 Utility-Skills per class that would mean you have 1 Heal, 1 Elite and 5 Utility skills with each Legend.
Well it is better than just having your legend choose your Utilitybar completly, but it is still significally lesser customization than every other class.

Or maybe we will have only 3 utility skills per legend, with 6 or more legends. It would be more utility skills than other professions, but they would be easier to create since they don’t have to be balanced against every other skill, rather just against the weapon skills and the other skills in the same legend.

We could then have more skills with the Revenant than with any other profession, as a pay off to having less customization.

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Posted by: Caeledh.5437

Caeledh.5437

We kinda had the confirmation that we will have 4 legends: since 2 trait lines are each for Mallyx and Jalis, the 3rd one being for the profession, it is easy to assume that the next two trait lines will be used for 2 more legends.

That makes perfect sense given existing professions but I wonder what this is supposed to mean then? Or if this is just mmorpg.com not know their kitten from their elbow.

“The team also tried to add passive perks to each Legend, but it just didn’t work and could tend to bog people down into using just one legend. They want the Revenant to focus on switching during combat, as that’s where the feel the most interesting strategies and tactics come from.”

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Posted by: Basaltface.2786

Basaltface.2786

this class seems to make many other classes (from a pve perspective) obsolete…

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Posted by: Gomes.5643

Gomes.5643

It is just my imagination or are they increasing the range of supportive skills? The “new Plague-Signet” from the Revenant has in my openion a much higher range then said Signet from the necro.

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Posted by: Caeledh.5437

Caeledh.5437

I saw that too and can’t help but agree that the theory has merit. I really hope that isn’t the case though, because that would leave very little room for expansion later for adding any other legends.

Why would you expect them to do that? Existing professions haven’t had any new weapons given to them. Except of course via….. the upcoming specialisations. Which is where I’d expect to see revs getting new legends.

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Posted by: Shiki.7148

Shiki.7148

It is just my imagination or are they increasing the range of supportive skills? The “new Plague-Signet” from the Revenant has in my openion a much higher range then said Signet from the necro.

As i said, maybe we will see a mass-rebalance somewhere before HoT. They DID say something about the stability-changes hitting earlier than we might expect…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Gulesave.5073

Gulesave.5073

I do not want my trait lines pre-selected for me, though. Choosing legends should not strong-arm you into choosing matching trait lines.

Traits were the one area I was hoping the rev could truly break away from its possible diversity problems, and now I just hope they see that before it’s too late.

As fun as revenant looks as a shiny thing, it has a lot of potential to get very old, very fast if we can’t play around and find new ways to play it.

I should be writing.

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

I don’t mind having 4 Legends… As long as the future brings us more! (Greedy much?)

After all, most professions barely have more than two or three gameplays, so 4 gameplays would be good.

The only thing that bothers me atm is the number of utility skills available per legend. 3 would obviously transform the amazing Revenant into a “I know what you’ll do” class. That would be the only bad point I see so far.

However, seeing the good job they’re doing and the promise of more specializations, I’m certain we will have more Legends as time goes by. Maybe sooner than we think?

I’m really eager to see more and play the Revenant, so far I’m won over.

Edit: and to be honest, the only thing that thrilled me more than the whole PoI is… “Closed beta is coming really soon”, though soon™ doesn’t mean much in here!

Edit2: BTW, didn’t we already have another Legend seen on screen, Glint?

Guild leader of The Nephilim of Elysium.

Son of Elonia.

(edited by VergilDeZaniah.3295)

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Posted by: morrolan.9608

morrolan.9608

Honestly, the easiest way to do the Rev’s skills and Legends is to look at the legends as modifiers.

Revenants get the same number of utility, heal and elite skills as any other profession, and players are allowed to mix and match as they see fit, same as any other profession.

The Legend stances then modify how each skill works. For Example:

Utility skill A under Ironhammer Legend performs a short leap and then melee AoE knockdown, under Mallyx Legend the same skill is a long distance shadowy teleport and AoE launch at the point of impact. All governed by the Energy mechanic.

This is just a simple example. It would let ANet modify and balance the base skills’ relative strength, and then the Legends end up giving more utility to make up for the lack of a weapon switch.

This is a great idea but based on the stream today taint gonna happen.

Jade Quarry [SoX]
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Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Gomes.5643

Gomes.5643

Or maybe we will have only 3 utility skills per legend, with 6 or more legends. It would be more utility skills than other professions, but they would be easier to create since they don’t have to be balanced against every other skill, rather just against the weapon skills and the other skills in the same legend.

But that would mean that the revenant will also have 7 or more Traitlines, as Mallyx and Jalis Ironhammer have there own and there is also one for general invokation.
I really doubt that this will be the case.

I do not want my trait lines pre-selected for me, though. Choosing legends should not strong-arm you into choosing matching trait lines.

You dont have to pick them. It´s similiar to the other classes – when youre running a signetbuild it is probably wise to choose the signet-recast-reduction-trait and invest in that line. When you are using an Hammer the trait which reduces the recast of all hammerskills will be useful, but you dont have to pick it. When you think another trait is more important then pick that.

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Posted by: Nike.2631

Nike.2631

There is no way I get “no skill will ever cost more than 50%/the amount you start with” from that. There’s not much “push-pull” if you come in with all your buttons hot and are just waiting to store up double what you need for your best shot…

And, no skill from the stream today cost more than 50% of the skill bar.

Cool. Thanks for reporting back on that. More information is always better.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Svarty.8019

Svarty.8019

Seems like The One Class to rule them all.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: Basaltface.2786

Basaltface.2786

Seems like The One Class to rule them all.

yeap and takes of the job of many professions over right away too….and its not even done yet

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Posted by: Penguin.7906

Penguin.7906

I think it’s pretty safe to assume that the traitlines will include multiple legends. Right now theres only half the selection of major traits in each line, compared to other classes. So most likely, they will add 3 more major traits to the adept and master tiers, and with these, incorporate one additonal Legend to each traitline.

That makes eight legends if the last two traitlines are similar.

Shuriyo

(edited by Penguin.7906)

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Posted by: Gulesave.5073

Gulesave.5073

I do not want my trait lines pre-selected for me, though. Choosing legends should not strong-arm you into choosing matching trait lines.

You dont have to pick them. It´s similiar to the other classes – when youre running a signetbuild it is probably wise to choose the signet-recast-reduction-trait and invest in that line. When you are using an Hammer the trait which reduces the recast of all hammerskills will be useful, but you dont have to pick it. When you think another trait is more important then pick that.

Imagine what trait spreads would look like on the elementalist if they had to choose just two attunements for their skill bar. Sure, you can technically still choose the other trait lines, but the game would be staring you in the face like you’re a disorderly weirdo.

Given the limitation of two legends, they need to very careful to make sure players have a reason to experiment outside of the neat little boxes they’re setting up for this profession.

I should be writing.

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Posted by: oiseau.6481

oiseau.6481

Seems like The One Class to rule them all.

I dont get your point, we see a range weap dealing VERY little damage considering the stuff, a bit more while melee considering energy cost of hammers, but really it felt like a support class for me, nothing offensive here.

did i missed something or darf/hammer is a ranger with half dps and the support potential of a guard

Thats sounds good, but considering WvW méta, it wont take more than one room on melee groups
Considering PVE, it wont even appears with thoses low damage

(edited by oiseau.6481)

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Posted by: Basaltface.2786

Basaltface.2786

….silly said but why not just add a “blank” legend (heck i dunno how to call it) that allows you to choose what you want…with a form of price to pay…via that energy thingy the class uses. Basically a “pick your own skills buffet” that just cost more energy if used in that blank legend skillset. That way people can build their own skillset like any other class and figure out their own needs while keeping a pre-set one on the other slot. That shouldnt be too stupid or unreasonable….right?

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Posted by: oiseau.6481

oiseau.6481

it may break the synergy between the legends
If you take lets say the hammers tourning around you and Blank/dwarf, it would mean you’ll be able to maintain it forever just switching legends.
Lets say one legend is supported oriented, while you’ll surelly get direct damage, condi damage and whatever.
With our balnk you would be able to make an unkillable support/tank Darf Darf switch.

This energy reflewing to 50% may advantage this to allows you to spam abilities with little compensation.

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Posted by: Basaltface.2786

Basaltface.2786

might aswell start the “blank” legend out with zero energy…id take that anytime for having a say in my skillset to be honest.

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

I think it’s pretty safe to assume that the traitlines will include multiple legends. Right now theres only half the selection of major traits in each line, compared to other classes. So most likely, they will add 3 more major traits to the adept and master tiers, and with these, incorporate one additonal Legend to each traitline.

That makes eight legends if the last two traitlines are similar.

Yep I agree. Only 1 trait specially mentions “legendary demon stance” in the “Malix” line. And the “dwarf line” doesn’t even mention any specific ones for him. There’s plenty of room to add other traits for specific legends. Or, they can always add a second “legendary demon” that has a different focus, though that’s a bit unlikely.

Honestly I was just surprised to not see any traits related to weapons. I realize that they didn’t show us all of them (or the profession mechanic bonus – I’m guessing recharge time for swapping legends), but it would be odd if Revs didn’t get any traits relating to their weapon of choice.

I don’t think we’ll have 8 legends, that seems a bit too high, but I could see 5-6 (maybe the 6th coming from the specialization but removing 1-2 options). They need to have enough that people have options, but they also need to make sure that they all fill a role and are on par with other choices. The variation in Revs will be what 2 legends you decide to use.

4 Legends gives us 6 different combos.
5 Legends gives us 10 different combos.
6 Legends gives us 15 different combos.
7 Legends gives us 21 different combos.

Now I doubt all of those combos will be ideal, but it does give lots of options, and I hope a good deal will be balanced. Also I’m hard pressed to come up with that many different legend styles before they start to feel the same.

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

I think it’s pretty safe to assume that the traitlines will include multiple legends. Right now theres only half the selection of major traits in each line, compared to other classes. So most likely, they will add 3 more major traits to the adept and master tiers, and with these, incorporate one additonal Legend to each traitline.

That makes eight legends if the last two traitlines are similar.

Isn’t 8 a bit too optimistic? Not that I don’t want 8 Legends (I certainly do) but I prefer to keep the idea of 4 Legends and maybe be surprised afterwards.

Indeed your assumption that a traitline can contain multiple Legends is really interesting: we could get Mallyx and, let’s say, Varesh as condition Legends, another Tank along Jalis, two DPS-oriented Legends… The possibilities are endless. However I doubt we will get that many Legends all at once: they said “take a look at the number of skills we already have”… Indeed, we got 3 elites per profession, 4 heals per profession, and 20 utilities. The idea 4 Legends makes sense: 1 heal per Legend, 5 utilities per Legend, and 1 elite per Legend (would that mean that each profession will get a new elite? It’s really possible).

I’d say it’s a safe call to state: we will have 4 Legends with 1 heal, 5 utilities, and 1 elite each.

However, nothing prevents the devs from adding new Legends as specializations as time goes by.

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: raubvogel.5071

raubvogel.5071

Looks like the revenant will be on top of all cripple professions. Beating the mesmer without any access to a speed buff. I mean no shouts, no signets maybe no trait.

revenant = turtle profession

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Posted by: Mar.4839

Mar.4839

I saw that too and can’t help but agree that the theory has merit. I really hope that isn’t the case though, because that would leave very little room for expansion later for adding any other legends.

Why would you expect them to do that? Existing professions haven’t had any new weapons given to them. Except of course via….. the upcoming specialisations. Which is where I’d expect to see revs getting new legends.

Specializations are supposed to change the class mechanic or offer a new one (says here on the GW2 Wiki) so if Revenant’s mechanic is channeling legends already then the new specialization should be something different.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

this class seems to make many other classes (from a pve perspective) obsolete…

Wrong. We were shown a ranged weapon, a condition damage set, a condition focused legend and a tank legend. None of the are used in PvE.

  • Elementalists are still top Swiftness, Might, Fury.
  • Warriors are still essential.
  • Guardians and Mesmers still have reflection and stability/aegis/protection monopoly.
  • Thief is still master of stealth.

The traits we have access to are useless in PvE meta and can’t be worked around. They have no synergy (I hope this is fixed by release).

Revenant has a bit of everything but in the wrong place, it’s like a bad engineer.

Snow Crows [SC]

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Posted by: aspirine.6852

aspirine.6852

Taunt sounds like a terrible condition for defenders in wvw?

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Taunt sounds like a terrible condition for defenders in wvw?

not if you want to keep your enemies away from your teams glasscannons

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Posted by: aspirine.6852

aspirine.6852

Taunt sounds like a terrible condition for defenders in wvw?

not if you want to keep your enemies away from your teams glasscannons

What if you are on a wall defending? Sounds like they can just get you down from it and get killed?

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

What if you are on a wall defending? Sounds like they can just get you down from it and get killed?

That’s a whole new level of fall-kill.

Snow Crows [SC]

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

oh, that’s how you meant it… lol – yeah I agree, definitely terrible for wall defenders ^^

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Posted by: Toramino.4381

Toramino.4381

Give Revenant access to Greatsword. That’s all I wanted to say! Anet, you have to!

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Posted by: Dirame.8521

Dirame.8521

The skills on the right half of your bar are tied to the legend which you are currently invoking.

Lets see if I can phrase this unambiguously:

When I am invoking Bob the Mighty, will I have a Bob-themed pool of skills to choose from when filling out my right-hand tray, or does channeling Bob the Mighty give me an absolutely specific set of 5 skills without variation from any other Revenant invoking Bob?

I realize the answer may be different for buttons 6 and 0 than it is for buttons 7, 8, & 9.

That is not set in stone yet and something we are deciding still.

As noted earlier in the thread if there isn’t a choice it appears the revenant will feature less customisation than other classes and may be quite inflexible.

There options really are the legends you bring which offer unique playstyles and skills, I can see your point though.

So its like a trade-off system if you wanna be a tanky be prepared to sacrifice your damage output versus if you go condition be prepared to lose your tankiness?

There will be quite a few legends to chose from. Maybe as many as there are ranger pets.

Well that’s a lot of skills that hopefully aren’t duplicates. Personally, I think the number is between 4-7 depending on what they decide to do. If they go with more utilities per Legend then the number of Legends will seemingly be closer to 4 but if they decide to go with more Legends the number may be closer to 7. IF and only IF they want to keep the amount of skills between classes similar if not the same.

I make guides to builds you may not have heard of;
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Posted by: Test.8734

Test.8734

Give Revenant access to Greatsword. That’s all I wanted to say! Anet, you have to!

I hope they won’t. Now that the Necromancer will get greatsword too, 5 out of 8 professions are going to be able to equip it. It’s very overused at this point.

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

Give Revenant access to Greatsword. That’s all I wanted to say! Anet, you have to!

I hope they won’t. Now that the Necromancer will get greatsword too, 5 out of 8 professions are going to be able to equip it. It’s very overused at this point.

Well if the Ele does specialize with a sword, that will mean 7 out of 9 will use a sword…

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Well if the Ele does specialize with a sword, that will mean 7 out of 9 will use a sword…

I see no problem with this as it’s probably Anets goal to add all weapons to all professions over time. Sooner or later this will happen anyway. I’ll get excited when one profession has all weapons as this might mean that the next specialisation will use entirely new weapons.

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Posted by: Mar.4839

Mar.4839

Well if the Ele does specialize with a sword, that will mean 7 out of 9 will use a sword…

I see no problem with this as it’s probably Anets goal to add all weapons to all professions over time. Sooner or later this will happen anyway. I’ll get excited when one profession has all weapons as this might mean that the next specialisation will use entirely new weapons.

I agree. I don’t understand people that say too many professions have similar weapons, so don’t put it on this one too. The argument seems so weak. Greatsword on a heavy armored profession makes sense, anyway. Just like currently how every spellcasting class has access to the Staff.

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Posted by: Dirame.8521

Dirame.8521

I like the idea of legend skills being locked, personally. Legends should in theory be iconic for some reason or another; it’d be weird to have some of Jalis mixed with some of Mallyx or whoever else is introduced.

They only have to make more utilities to match the amount that other classes have. If they have 4 legends currently having 3 utility skills each, they only need 2 more each to meet the 20 utility quota.

I don’t think that’s asking too much to be fair.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

currently having 3 utility skills each

I don’t think this is true because of the white arrow above the utility slots. There’s something to switch, I guess it’s more of the legend-specific utilties, I may be wrong though.

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Posted by: Terrahero.9358

Terrahero.9358

Give Revenant access to Greatsword. That’s all I wanted to say! Anet, you have to!

I hope they won’t. Now that the Necromancer will get greatsword too, 5 out of 8 professions are going to be able to equip it. It’s very overused at this point.

Well if the Ele does specialize with a sword, that will mean 7 out of 9 will use a sword…

“if”.

Sword is also a one-handed weapon. Anyone dualwielding is going to have to equip two weapons, logically weapons are going to be used more often because there are more slots to occupy them with.

To put it statistically.

If you were to randomly equip one MH of any kind type and randomly equip one OH of any type. There is a 26% chance you will end up with at least one sword equipped.
If you randomly pick a 2H weapon there is a 17% chance you will end up with the GS.

Swords being used more is to be expected. But the difference is very slight.

The most underused weapons are Mace, Hammer, Longbow, Shortbow, Rifle. All of these are, at the moment, only used by two professions each.

But you are correct that GS isn’t the only weapon that is, to put it siply, “well represented”. Staff is used as often as the GS f.e.
In the end I don’t think it matters much as I suspect eventually we will gravitate, due to specializations, towards a situation where most weapons are available to a given profession.

The only concerning thing anyone might have is that with a massive popularity of a certain weapon, ie GS, arenanet will focus on making more/better skins for this weapontype as it will please the largest demographic. Perhaps there is some merit to this concern, after all Greatsword has 3 legendaries and some of the event skins were also limited to specific weapons (i.e. Chainsaw GS skin). But overall I never felt as if other weapons were missing out on fresh options, whether any good is a personal preference more so than anything.

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Posted by: sorudo.9054

sorudo.9054

Well if the Ele does specialize with a sword, that will mean 7 out of 9 will use a sword…

I see no problem with this as it’s probably Anets goal to add all weapons to all professions over time. Sooner or later this will happen anyway. I’ll get excited when one profession has all weapons as this might mean that the next specialisation will use entirely new weapons.

I agree. I don’t understand people that say too many professions have similar weapons, so don’t put it on this one too. The argument seems so weak. Greatsword on a heavy armored profession makes sense, anyway. Just like currently how every spellcasting class has access to the Staff.

this problem exists simply because most weapons suck regardless, no one is gonna use a weapon that never worked properly anyway.
for instance, the scepter for necro, it just slows you and everybody down, you’re better of taking ether the staff or dagger (can be off dagger or off horn).
Anet first needs to improve the weapon skills of each and every profession when a weapon is barely to never used, only then ppl can complain about “prof X uses weapon Y way to many times”

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Posted by: Dirame.8521

Dirame.8521

currently having 3 utility skills each

I don’t think this is true because of the white arrow above the utility slots. There’s something to switch, I guess it’s more of the legend-specific utilties, I may be wrong though.

Did I not say “if”? I know there’s a possibility for more skills and if there are more skills then there’s a possibility that it falls into the theory I stated earlier which you’ve taken out of context errgh!

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

I see no problem with this as it’s probably Anets goal to add all weapons to all professions over time. Sooner or later this will happen anyway. I’ll get excited when one profession has all weapons as this might mean that the next specialisation will use entirely new weapons.

I agree. I don’t understand people that say too many professions have similar weapons, so don’t put it on this one too. The argument seems so weak. Greatsword on a heavy armored profession makes sense, anyway. Just like currently how every spellcasting class has access to the Staff.

Far from me the idea to complain about it, to the contrary, I’d love to see build diversity revolving around weapons, so everyone can be on the same level, range-wise.

I was just pointing out that the “oh no, X out of 9 already have the weapon” is a really bad argument against GS Revenant.

However, I have to agree that GS is ANet’s favourite weapon. As sorudo said, it’s not a matter of preference but of effectiveness. I like the look of Guardian Sword/Shield, yet in WvW it’s less efficient (not to say pretty useless).

In the end, each profession will end up with an access to every weapon (I assume), the only thing I wish for is selectable weapon skills. I do hope that a MH Sword “Chronomancer” won’t have the same skills as a MH Mesmer. Because there are many skills I would gladly get rid of on many weapons…

Edit: BIG EPIPHANY There will be more than 3 utility skills for sure! How do I know that? It’s really simple…

You don’t get it?

Underwater combat! Of course! Mallyx’s Unyielding Anguish won’t work underwater! And Jalis’s Inspiring Reinforcement probably won’t either! Therefore, it’s safe to assume we will at least have a 4th skill that would work underwater (it’s highly unlikely they will get rid of any underwater combat)! How awesome is that?

Edit²: I have to confess… Bigtony and I are the ones behind the Revenant’s concept.
https://forum-en.gw2archive.eu/forum/game/lore/Class-Sugg-Let-s-fight-fire-with-fire/first#post4463086

Guild leader of The Nephilim of Elysium.

Son of Elonia.

(edited by VergilDeZaniah.3295)