Unplayable Solo
HoT is seriously boroken, next to no one is playing it anymore, so there isn’t enough people to form effective groups anymore even if you don’t want to play solo. The real problem is the maps not just the difficulty balance. This place is the NO FUN ZONE as I’ve said before. Oh and yes Ive played HoT before the update. I dragged my necro through this grinding ordeal since day one until I finally maxed reaper. And as things stand even after the so called April update. I’m not going to take my alts back in. Anet needs to do what S-E did with FF14. Take HoT offline , take it apart and rebuild it from the ground up. They can rerelease it in a year or two and call it HoT: Reborn or Restored or whatever.
HoT is seriously boroken, next to no one is playing it anymore, so there isn’t enough people to form effective groups anymore even if you don’t want to play solo. The real problem is the maps not just the difficulty balance. This place is the NO FUN ZONE as I’ve said before. Oh and yes Ive played HoT before the update. I dragged my necro through this grinding ordeal since day one until I finally maxed reaper. And as things stand even after the so called April update. I’m not going to take my alts back in. Anet needs to do what S-E did with FF14. Take HoT offline , take it apart and rebuild it from the ground up. They can rerelease it in a year or two and call it HoT: Reborn or Restored or whatever.
Hmm.. i am probably playing different GW2 than you.
Guild Leader of Alpha Sgc [ASGC]
HoT is seriously boroken, next to no one is playing it anymore, so there isn’t enough people to form effective groups anymore even if you don’t want to play solo. The real problem is the maps not just the difficulty balance. This place is the NO FUN ZONE as I’ve said before. Oh and yes Ive played HoT before the update. I dragged my necro through this grinding ordeal since day one until I finally maxed reaper. And as things stand even after the so called April update. I’m not going to take my alts back in. Anet needs to do what S-E did with FF14. Take HoT offline , take it apart and rebuild it from the ground up. They can rerelease it in a year or two and call it HoT: Reborn or Restored or whatever.
Odd. I find the HOM maps full of people, many quite helpful. I’m a one -handed man having great fun. I especially like Auric Basin. Since the patch, great fun.,
Same here, HoT maps treat me very well.
that it makes every other class in the game boring to play.”
Hawks
Anyone who said this hasn’t changed too much, simply isn’t paying attention.
It’s true. I am a casual player. Casual of the casuals as a matter of fact. I lost interest quickly in HoT because I died so many times. Now, I can manage in HoT with my guardian and easily finished Verdant Brinks map. Achievements and all. Even unlocking the masteries is a lot easier now (from 22 to 33 within a day with casual, not HC play), so I don’t know what is the problem with the difficulty level of the HoT content.
I think it’s good now. A bit harder than the “Prophecies” and a lot easier than the old HoTIn terms of dificult barely changed, the damage is pretty much the same aside the mushrooms, the hostile npcs continues with the same attack patterns.
The whole diference is that now you can unlock faster the HoT masteries and is worth stay playing on HoT maps reward wise…
Aside having new unlocked masteries that really make travel around the jungle easier, you simple adapted to the HoT gameplay style lol
This isn’t actually true. Many of the random champ events around the map have turned into veteran events, like the champ troll that used to spawn in VB. There are changes to adventures which give you more time/make them easier. There are changes to the way certain events scale. In addition, there are some areas along the main pathways where the amount of mobs have been reduced.
I have an older woman in my guild, who couldn’t get through the zones before and now she can. She told me it was much easier for her to survive. She used to be frustrated and now she’s not.
It IS easier.
No they really haven’t, i’ve had to stand around asking in chat for help on champions as much now as i ever did before the patch..
Very little changed on difficulty in hot, what looks great in patch notes doesn’t equate to the actual game play value..
The other thing is the huge imbalance between classes that while some classes can face roll HoT the others cannot.. All classes should be able to face roll hot, the whole map not just some.
I can play HoT on all 9 professions. Some ARE harder than others. That’s how MMOs should be. The should provide options for people who want to play faceroll and people who want an actual skill ceiling. That’s part of good MMO design.
no, that is horrible design
the options should be in the variety of the content , not in unbalanced classesName an mmo that doesn’t have easier and harder to master professions. It’s called offering a variety and I can’t remember an MMO that doesn’t have easy to master professions and hard to master professions.
If it’s bad design that everything is badly designed.
Vayne is correct. Games need to offer differentiation between professions. If all professions play virtually the same, players don’t like it. PNP D&D 4.0 tried to standardize the classes. They all felt roughly the same. Sales fell. Now, there’s 5.0.
Once a game offers differentiation, there are going to be situations where one class/profession will do better than another. What good design does is to make situations in the game where different classes can shine. ANet is starting to do this better.
Games need to appeal to different groups of players. The more players, the better for the company. It’s also better for MMO players because they’re more likely to find others to play with. If a player craves a complex, difficult to master class, then for the game to be attractive, such has to exist. If a different player craves a relaxing play-time experience where he can decompress and not think a whole lot, then the game ought to provide that. That’s why we see easier and harder classes/professions in a lot of games.
Also, the difficulty to use every proffession varies from player to player: I’m much better with the “on demand” skill use of the Engie than with the somewhat similar complexities of the Ele. I also can’t play a decent Ranger no matter what.
that it makes every other class in the game boring to play.”
Hawks
Anyone who said this hasn’t changed too much, simply isn’t paying attention.
It’s true. I am a casual player. Casual of the casuals as a matter of fact. I lost interest quickly in HoT because I died so many times. Now, I can manage in HoT with my guardian and easily finished Verdant Brinks map. Achievements and all. Even unlocking the masteries is a lot easier now (from 22 to 33 within a day with casual, not HC play), so I don’t know what is the problem with the difficulty level of the HoT content.
I think it’s good now. A bit harder than the “Prophecies” and a lot easier than the old HoTIn terms of dificult barely changed, the damage is pretty much the same aside the mushrooms, the hostile npcs continues with the same attack patterns.
The whole diference is that now you can unlock faster the HoT masteries and is worth stay playing on HoT maps reward wise…
Aside having new unlocked masteries that really make travel around the jungle easier, you simple adapted to the HoT gameplay style lol
This isn’t actually true. Many of the random champ events around the map have turned into veteran events, like the champ troll that used to spawn in VB. There are changes to adventures which give you more time/make them easier. There are changes to the way certain events scale. In addition, there are some areas along the main pathways where the amount of mobs have been reduced.
I have an older woman in my guild, who couldn’t get through the zones before and now she can. She told me it was much easier for her to survive. She used to be frustrated and now she’s not.
It IS easier.
No they really haven’t, i’ve had to stand around asking in chat for help on champions as much now as i ever did before the patch..
Very little changed on difficulty in hot, what looks great in patch notes doesn’t equate to the actual game play value..
The other thing is the huge imbalance between classes that while some classes can face roll HoT the others cannot.. All classes should be able to face roll hot, the whole map not just some.
I can play HoT on all 9 professions. Some ARE harder than others. That’s how MMOs should be. The should provide options for people who want to play faceroll and people who want an actual skill ceiling. That’s part of good MMO design.
no, that is horrible design
the options should be in the variety of the content , not in unbalanced classesThat’s not horrible design … that’s standard design. That’s how it works for every MMO I’ve ever played.
look at wow, it has spent its life desperately trying to ‘balance’ and gradually over the years they have realized that large amount of variance of npc skills + human player is impossible to balance (who would have guessed!) Unfortunately for WOW players blizzard were too amateur and greedy to recognize that players want diversity and focused on the power chase at the expense of diversity., the rest is history. GW2 however split pvp and pve and largely negated the balancing issues, giving players freedom to pick builds outside of PVP that is fun to them personally, with a large diversity of power. They balanced for groups of 5 with normalized gear not skills and talents.
The only people that have problems with this are ex mmo players coming from games like WOW – they want to feel as ‘powerful’ as possible and are stuck in a mental ‘optimise everything’ rut. Others enjoy the diversity and do not worry that they are x% off ‘optimal’. This is how MMO should be, diversity and a paper/stone/scissor/x mentality, not a everyone needs to have exactly 9999 dps that is 65.234566 % easy to play for everybody.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
(edited by vesica tempestas.1563)
Tangled depths is the worst. There’s so many wandering mobs. So before you’ve killed a mob 2 more turn up. Then 2 more. They keep multiplying until you are dead. So there’s no point to many of these mobs all over the map you just have to past them. Then you can’t even find somewhere to take a bathroom break without dying to roaming mobs before you get back. Most of the map I’m lost and see an event but don’t even know how to get there and if I do it’s over. I leave feeling nauseated by the whole experience and wanting to never go back until I need more leyline crystals. The map feels poorly designed.
The other maps are really look amazing and fun to play except when you are trying to unlock elites. You are constantly waiting for things. There’s a door you can’t open until an hour long meta occurs, or theres a hero point you cant do unless someone turns up. Waiting sucks. Even though I enjoy the maps and have unlocked elites on a few characters it’s still a miserable process to go through.
Tangled depths is the worst. There’s so many wandering mobs. So before you’ve killed a mob 2 more turn up. Then 2 more. They keep multiplying until you are dead. So there’s no point to many of these mobs all over the map you just have to past them. Then you can’t even find somewhere to take a bathroom break without dying to roaming mobs before you get back. Most of the map I’m lost and see an event but don’t even know how to get there and if I do it’s over. I leave feeling nauseated by the whole experience and wanting to never go back until I need more leyline crystals. The map feels poorly designed.
The other maps are really look amazing and fun to play except when you are trying to unlock elites. You are constantly waiting for things. There’s a door you can’t open until an hour long meta occurs, or theres a hero point you cant do unless someone turns up. Waiting sucks. Even though I enjoy the maps and have unlocked elites on a few characters it’s still a miserable process to go through.
Find a friend or find a guild. I usually two-man TD though I can solo it. You don’t have to kill every mob, sometimes it’s best to run past them. But aside from that, the zone for the most part, is soloable. It’s still more fun with at least one friend.
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.
(edited by BlueEyesWhiteDragon.6951)
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.
Honestly, it boggles me….Why do you want to solo a map that was advertised as being an end-game content? You know it is not because some players are obviously better skilled than others that they aced it in the first try….They also had to fail and then they adapted their gameplay to the content hot contains because it is different than core GW2. I am casual player, I play the class with the lowest personal DPS (mesmer), I have no intention in raiding and yet I find hot maps a lot more interesting, valuable and fun that core maps…How do you explain that? If the map is sparse I suggest you to look at the LFG if you are struggling too hard to do the events. As for the personal story, I sympathize because it was so buggy before that you couldn’t do it but now it is possible. To jump into the air you just need to follow your group with bram, you don’t even need to press the jump bar, only do it when your are thrown into the air to activate your glider
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.Honestly, it boggles me….Why do you want to solo a map that was advertised as being an end-game content? You know it is not because some players are obviously better skilled than others that they aced it in the first try….They also had to fail and then they adapted their gameplay to the content hot contains because it is different than core GW2. I am casual player, I play the class with the lowest personal DPS (mesmer), I have no intention in raiding and yet I find hot maps a lot more interesting, valuable and fun that core maps…How do you explain that? If the map is sparse I suggest you to look at the LFG if you are struggling too hard to do the events. As for the personal story, I sympathize because it was so buggy before that you couldn’t do it but now it is possible. To jump into the air you just need to follow your group with bram, you don’t even need to press the jump bar, only do it when your are thrown into the air to activate your glider
No content that is beat by a brainless zerg is “end-game content”. Orr was not end-game content, and neither are these maps.
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.Honestly, it boggles me….Why do you want to solo a map that was advertised as being an end-game content? You know it is not because some players are obviously better skilled than others that they aced it in the first try….They also had to fail and then they adapted their gameplay to the content hot contains because it is different than core GW2. I am casual player, I play the class with the lowest personal DPS (mesmer), I have no intention in raiding and yet I find hot maps a lot more interesting, valuable and fun that core maps…How do you explain that? If the map is sparse I suggest you to look at the LFG if you are struggling too hard to do the events. As for the personal story, I sympathize because it was so buggy before that you couldn’t do it but now it is possible. To jump into the air you just need to follow your group with bram, you don’t even need to press the jump bar, only do it when your are thrown into the air to activate your glider
No content that is beat by a brainless zerg is “end-game content”. Orr was not end-game content, and neither are these maps.
you might not feel like it is worthy of end-game content but the thing is Anet provided masteries as end-game content and you train your masteries with experience that you gain in hot zones….If you don’t like hot zones, sure do masteries in core GW2, that will suit your end-game content I guess. However I don’t see much difference in training masteries in core GW and masteries in hot, unless you think that your end-game content must be only solo-friendly
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.Honestly, it boggles me….Why do you want to solo a map that was advertised as being an end-game content? You know it is not because some players are obviously better skilled than others that they aced it in the first try….They also had to fail and then they adapted their gameplay to the content hot contains because it is different than core GW2. I am casual player, I play the class with the lowest personal DPS (mesmer), I have no intention in raiding and yet I find hot maps a lot more interesting, valuable and fun that core maps…How do you explain that? If the map is sparse I suggest you to look at the LFG if you are struggling too hard to do the events. As for the personal story, I sympathize because it was so buggy before that you couldn’t do it but now it is possible. To jump into the air you just need to follow your group with bram, you don’t even need to press the jump bar, only do it when your are thrown into the air to activate your glider
No content that is beat by a brainless zerg is “end-game content”. Orr was not end-game content, and neither are these maps.
A Zerg will zerg content, ‘end’ or not, and with GW2 content is applicable to Zergs, groups and solo players. Orr was not end-content, there is no End-content in GW2 it was simply a zone that had level 80 mobs etc.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.
Right here is what I believe is anet’s core demographic. Ignore them at your peril.
HoT is seriously boroken, next to no one is playing it anymore, so there isn’t enough people to form effective groups anymore even if you don’t want to play solo. The real problem is the maps not just the difficulty balance. This place is the NO FUN ZONE as I’ve said before. Oh and yes Ive played HoT before the update. I dragged my necro through this grinding ordeal since day one until I finally maxed reaper. And as things stand even after the so called April update. I’m not going to take my alts back in. Anet needs to do what S-E did with FF14. Take HoT offline , take it apart and rebuild it from the ground up. They can rerelease it in a year or two and call it HoT: Reborn or Restored or whatever.
I’m not sure what maps you’re landing on and use the LFG tool.
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.
lol its hardly ‘insane’ my advise is simply use the final fight as motivation to experiment with builds. Ive solo’d it on a zerker ele and an aura ele, its not hard it just needs thought. If you can work out why it is the vast majority of players can happily solo this place and you cant you will learn to love the game all the more – beating challenges is satisfying and fun too and dying is fine. There are also 28 or so zons that can be facerolled when you fancy an easier run. The alternative is that everything is easy – and no-one wants a lack of diversity right? Put it this way, in a year your experience will have grown by a years worth but the content will stay the same, so content to be played long term.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
lol its hardly ‘insane’ my advise is simply use the final fight as motivation to experiment with builds. Ive solo’d it on a zerker ele and an aura ele, its not hard it just needs thought. If you can work out why it is the vast majority of players can happily solo this place and you cant you will learn to love the game all the more – beating challenges is satisfying and fun too and dying is fine. There are also 28 or so zons that can be facerolled when you fancy an easier run. The alternative is that everything is easy – and no-one wants a lack of diversity right? Put it this way, in a year your experience will have grown by a years worth but the content will stay the same, so content to be played long term.
But this content is not being played! I have swapped maps several times in a small space of time and still lost events, because the maps are empty!
Do I feel like this expansion should be able to be played solo? Yes, I do!
Do we not remember that Anet changed Zhaitan so it could be done solo?! If your argument is ‘This is end game content, you’re supposed to be grouped up’ why did they change it? Because MANY of us would at least like that option to be able to do it alone. Why didn’t Anet learn that some people don’t have guilds or want to use LFG tool.
And as for ‘many of us have soloed HoT and didn’t have a problem’ honestly, I’m happy for you, but this post was about the many of us who don’t feel the same way, and that’s not balanced.
Honestly, it boggles me….Why do you want to solo a map that was advertised as being an end-game content? You know it is not because some players are obviously better skilled than others that they aced it in the first try….They also had to fail and then they adapted their gameplay to the content hot contains because it is different than core GW2. I am casual player, I play the class with the lowest personal DPS (mesmer), I have no intention in raiding and yet I find hot maps a lot more interesting, valuable and fun that core maps…How do you explain that? If the map is sparse I suggest you to look at the LFG if you are struggling too hard to do the events. As for the personal story, I sympathize because it was so buggy before that you couldn’t do it but now it is possible. To jump into the air you just need to follow your group with bram, you don’t even need to press the jump bar, only do it when your are thrown into the air to activate your glider[/quote flog.3485]
Again, I am happy for you, honestly. The fact that you enjoy HoT more than the core game is great news for you. Personally I don’t find it as enjoyable as the core game and being as casual player myself, I haven’t ever felt like I want to go to the jungle to unlock areas, because I am alone. And being swarmed and murdered for the tenth time in a row and having waypoints contested for long amounts of time isn’t my definition of fun. And I’m quite prepared for the ‘NooB’ comments, however as I have 100% the map in central and have killed Zhaitan pretty much solo on all 10 of my characters, I was a happy noob who could have fun playing this game.
(edited by BlueEyesWhiteDragon.6951)
I don’t think it’s a question of why you want to solo a map. I think it’s a question of why anyone should expect to be able to … in an MMO. Some people can solo, some can’t. I don’t see why that’s a problem. If are looking for that MMO feel, solo game, you got lots of choice for games, even within GW2 itself. It’s not that most of HoT isn’t able to be soloed, it’s that some people can’t do it and those people need to accept that’s not the limitation of the game or it’s design, it’s THEM.
If you can’t solo HoT, you have options, lots of them, including not playing the game as an extreme solution to your not-able-to-solo-in-an-MMO problem.
(edited by Obtena.7952)
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
I don’t think anyone is inept for finding the new areas difficult. I think HoT was designed to throw us for a loop and I think it’s a good thing. The day I started the new content, I couldn’t get past the first waypoint. Unlike you, instead of giving up and looking for a new game, I tried to figure out what I could do to progress. And I’m glad I did — I really like lots of the new areas. And I’m especially pleased to see my own personal progression, which I consider more important than in-game leveling (whether masteries or straight up levels, the game’s idea of progression).
Folks might not remember when GW2 launched. People said:
- Dungeons were too hard.
- Orr was too hard.
- Several (although not most) of the personal story instances were too hard.
I know many people who strongly believed it. Some left the game. Those who remained (the majority, in my set of acquaintances) learned that GW2 worked differently from their previous games (mostly GW1) and changed how they approached the content.
Fast forward to Living Story #1. There were many in these very forums who said the content was too hard, that no one could complete it. Recall the introduction of Tequatl, of the Silverwastes breeches (never mind the vinewrath), of Dry Top, of Fractals, and pretty much any new content prior to HoT. There were always tons of (often) reasonable people who said it was too hard.
Each time, people learned how to do the content and that knowledge spread to the the community. (And sure, sometimes ANet has tweaked the difficulty, although sometimes to made it harder rather than easier.)
I think it’s the responsibility of the community generally and players individually to adapt to the content rather than hold ANet responsible for maintaining some sort of artificial benchmark for difficulty.
tl;dr good games evolve. It’s up to us, as players, to adapt to fit it.
(And as a corollary, those who don’t want to evolve — well, yeah, probably better to find a different game. GW2 won’t suit everyone.)
lol its hardly ‘insane’ my advise is simply use the final fight as motivation to experiment with builds. Ive solo’d it on a zerker ele and an aura ele, its not hard it just needs thought. If you can work out why it is the vast majority of players can happily solo this place and you cant you will learn to love the game all the more – beating challenges is satisfying and fun too and dying is fine. There are also 28 or so zons that can be facerolled when you fancy an easier run. The alternative is that everything is easy – and no-one wants a lack of diversity right? Put it this way, in a year your experience will have grown by a years worth but the content will stay the same, so content to be played long term.
But this content is not being played! I have swapped maps several times in a small space of time and still lost events, because the maps are empty!
Do I feel like this expansion should be able to be played solo? Yes, I do!
Do we not remember that Anet changed Zhaitan so it could be done solo?! If your argument is ‘This is end game content, you’re supposed to be grouped up’ why did they change it? Because MANY of us would at least like that option to be able to do it alone. Why didn’t Anet learn that some people don’t have guilds or want to use LFG tool.
And as for ‘many of us have soloed HoT and didn’t have a problem’ honestly, I’m happy for you, but this post was about the many of us who don’t feel the same way, and that’s not balanced.
Well since Anet has the metrics they have balanced the game to target the average player, so yes its balanced, and you are incorrect. The reality is players solo the place all the time, so the argument that it cannot be solo’d is patently incorrect.
you have to look at the big picture, there are 32 or so zones, 90% of zones you can literally roll your face over the keyboard and destroy everything in sight. HOT is for where you want more of a challenge. Its being rather selfish to want every zone to match 1 gamestyle, it is RIGHT that the zones have different difficulty levels, so obviously for some the top end may be difficult – this is healthy and fun for those that get tired of rolling the face on said keyboard.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
I don’t think you’re inept. I hit the same brick wall. I think I even described it in the same terms! But I asked around in my guild and on the forums and received some advice that helped me. Once I unlocked my elite spec and some of the navigational masteries and straightened my build out my performance improved dramatically.
The result is I went from dying repeatedly just trying to get from point to point to pretty much total mastery of the jungle. My timid thief in his wet paper sack armor is now completely fearless. I can tear right through enemies that used to kill me more often than not as well as take on the biggest swarms the jungle can throw at me.
I don’t think my experience played out the way it did because I’m an especially talented player. I think most players can make that transition, but many don’t because the initial intimidation factor is too much of a barrier. And that’s a shame because the jungle is probably the most beautiful open world design I’ve seen in any game and there’s a sense of accomplishment to be had in making it feel comfortable when it starts out as such a nightmare.
But to each their own.
I don’t think it’s a question of why you want to solo a map. I think it’s a question of why anyone should expect to be able to … in an MMO.
The days where you had to group in an MMO just to map are all but gone. Afaik, WoW was the first to offer predominately solo play on maps, with an occasional boss fight that requires more. It may have started the trend. This was also true of GW2 at launch. People expect to solo maps in MMO’s because that’s what the genre offers these days.
GW2 maps are somewhat of an exception. Some of them offer metas that require groups (though not necessarily grouping). However, those metas were not connected to exploration objectives until HoT, not where they predominantly what there is to do on those maps. That said, there seem to be a few more non-meat events on HoT maps since April 19. There’s more to do solo that there was.
Without being more specific, I can’t agree or disagree with that. I think there are elements that should not be soloable in a Map; we have that in GW2.
I definitely think that the parts that should be soloable in GW2 are; very little prevents a player from progressing right to DS and choosing whatever map they want to be in; most HP’s are achievable solo so elite specs are not out of grasp and needed masteries are also very reasonable to complete.
Again, whether the standard of soloing maps in MMO’s has changed since ‘way back in the day’ or not is irrelevant because there are options to clearing any content in this game, using the various strategies available to players. It’s the player’s fault of they decide to restrict their options if they can’t complete content.
(edited by Obtena.7952)
Its worth adding its an mmoRPG not a mmo, and good Role Playing Games allow solo and group play.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
indeed ^^ many many solo player’s have ‘advanced’ to all content, so the assertions are absolutely inaccurate. A mushroom is not a brick wall lol :P
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
You can say that as many times as you want but it won’t change the fact that in every game i’ve played up till now, when an expansion was released ,the new area was flooded with players and remained that way but in this game the maps i’ve been in are very scarcely populated and when i go back to the non-expansion area it is heavily populated with gliding level 80 players doing quests.
Obviously there are issues.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
You can say that as many times as you want but it won’t change the fact that in every game i’ve played up till now, when an expansion was released ,the new area was flooded with players and remained that way but in this game the maps i’ve been in are very scarcely populated and when i go back to the non-expansion area it is heavily populated with gliding level 80 players doing quests.
Obviously there are issues.
That’s a bad conclusion to think there are issues. In many other games, old zones become very irrelevant when new expansions are released, so there IS no where for players to go other than the new zones, unless they like to RPG and rack up /timeplayed. GW2 is not designed that way and that’s what you are observing; even with HoT, there is still lots of relevant, end game activity happening all over the place. If you are in a low-populated map, you are in overflow from one of the many maps bursting with players.
(edited by Obtena.7952)
The problem with overflows is that unless two conditions apply, any populated maps might as well not exist.
- There is a taxi in LFG (not always true depending on region and time of day)
- Once you access the group, you don’t get the “map is full” message when trying to “join in.” (often not true, at least for me)
There are other reasons that the core maps seem full.
- HoT did not sell, in all likelihood, to a majority of the active accounts. The reported sales numbers for Q4 support that conclusion.
- The majority of players going to those core maps are doing so for meta events or similar activities that are likely to attract a crowd.
- If it’s a map where people are only exploring/leveling, the odds are that the region’s entire population in that map is in the same shard.
- Play for Free players do not have access to HoT maps.
I’m of two minds about HoT. As to the mobs themselves, while they are harder than a lot of core mobs, they aren’t harder than some new iteration Risen or Krait, and not harder than mobs in the Silverwastes. I just find the nature of the zones confounding — and I’m not the type who likes to use online “help” sites. Having to fight through the same mobs over and over and over in trial-and-error runs to get where I’m going gets really tedious and very much not anything I’d call fun.
(edited by IndigoSundown.5419)
I don’t think chak, balthazar and gauno were intended to be soloed. I couldn’t when I tried. For the other ones if you aren’t on your main and don’t have the right gear, not all your characters will do, you won’t be able to do it in the time limit. Some aren’t easy to get to so you’ll be waiting around a while for other people to show up.
Trecherous paths and quetzal aren’t easy to solo without good survivability and stealth detection for tp.
The worst are gauno, no one will ever show up until after the meta at night, and chak in auric basin. I’d say chak is the most annoying of all. You can stand around there for a long time without anyone turning up. From memory I think I tried the one in ogre lane too but couldnt do it in the time limit.
(edited by jessiestiles.9437)
All classes should be able to face roll hot, the whole map not just some.
If they make it easier that much it will be boring like the starting areas. They launched HoT for HC gamers and they “loved” it. Then reduced the difficulty level to the casuals and I think they’ll reduce the difficulty level when the next expansion comes. I think this is the roadmap here.
But the Starting Areas aren’t boring, i’ve done the story now 13-14 times and i still enjoy leveling up.. I’ve done a smidge of Hot and i really have no want to return at all.
I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.Right here is what I believe is anet’s core demographic. Ignore them at your peril.
Yep and they wonder why the population is dying… and it is, take a 2 year break like i did to see how the populations have diminished so much.
(edited by Dante.1508)
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
You can say that as many times as you want but it won’t change the fact that in every game i’ve played up till now, when an expansion was released ,the new area was flooded with players and remained that way but in this game the maps i’ve been in are very scarcely populated and when i go back to the non-expansion area it is heavily populated with gliding level 80 players doing quests.
Obviously there are issues.
First of all there are plenty of full and not so full maps, due to the mega server and time you do it. if you don’t take the time to go to a fuller map with the LFG tool how can you know how many people are actually playing.
And yeah, the original game is actually free to play now. I’d be stunned it if it doesn’t have more players, since HoT players and free players can access core zones, but only those who bought HoT can access HoT zones. And let’s not forget HOT content often sends people back to older zones to fill in collections.
On top of that is the simple logic that you probably haven’t spent huge amount of time in HoT, so I don’t see how you can make any claims as to how busy the maps are.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
You can say that as many times as you want but it won’t change the fact that in every game i’ve played up till now, when an expansion was released ,the new area was flooded with players and remained that way but in this game the maps i’ve been in are very scarcely populated and when i go back to the non-expansion area it is heavily populated with gliding level 80 players doing quests.
Obviously there are issues.First of all there are plenty of full and not so full maps, due to the mega server and time you do it. if you don’t take the time to go to a fuller map with the LFG tool how can you know how many people are actually playing.
And yeah, the original game is actually free to play now. I’d be stunned it if it doesn’t have more players, since HoT players and free players can access core zones, but only those who bought HoT can access HoT zones. And let’s not forget HOT content often sends people back to older zones to fill in collections.
On top of that is the simple logic that you probably haven’t spent huge amount of time in HoT, so I don’t see how you can make any claims as to how busy the maps are.
I guess you’ll see in the long run how this goes. If it’s as you say and there are thousands of people playing happily in full maps just out of my sight then no problem.
It’ll mean there are just a few discontented people who ,as you say, like to play by pushing ‘1’ over and over to play and all these nerf threads mean nothing.
Have fun.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
You can say that as many times as you want but it won’t change the fact that in every game i’ve played up till now, when an expansion was released ,the new area was flooded with players and remained that way but in this game the maps i’ve been in are very scarcely populated and when i go back to the non-expansion area it is heavily populated with gliding level 80 players doing quests.
Obviously there are issues.
Didn’t say that there were not issues. What I did say is that his claim is objectively incorrect and having others, such as yourself, agree with it does not change that fact.
Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.
I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.
You may agree but the claim is objectively false. Someone agreeing that the earth is flat doesn’t make it so.
You can say that as many times as you want but it won’t change the fact that in every game i’ve played up till now, when an expansion was released ,the new area was flooded with players and remained that way but in this game the maps i’ve been in are very scarcely populated and when i go back to the non-expansion area it is heavily populated with gliding level 80 players doing quests.
Obviously there are issues.First of all there are plenty of full and not so full maps, due to the mega server and time you do it. if you don’t take the time to go to a fuller map with the LFG tool how can you know how many people are actually playing.
And yeah, the original game is actually free to play now. I’d be stunned it if it doesn’t have more players, since HoT players and free players can access core zones, but only those who bought HoT can access HoT zones. And let’s not forget HOT content often sends people back to older zones to fill in collections.
On top of that is the simple logic that you probably haven’t spent huge amount of time in HoT, so I don’t see how you can make any claims as to how busy the maps are.
I guess you’ll see in the long run how this goes. If it’s as you say and there are thousands of people playing happily in full maps just out of my sight then no problem.
It’ll mean there are just a few discontented people who ,as you say, like to play by pushing ‘1’ over and over to play and all these nerf threads mean nothing.
Have fun.
I’m not sure any single map has thousands of people on it at any given time. The population is divided by what’s going on at what time, because anet directs traffic. So if the Fire ele is a daily, let’s say, there might well be thousands of people on that map at that time.
If the Dragon Stand map were ever a daily, there will be less than there are for the fire ele, because of free to play and because not everyone bought HoT.
But then there are probably more people running fractals, during the PvP season there are probably more people PvPing, during SAB there were tons of people playing SAB, even though not everyone likes it.
For three weeks, I barely set foot anywhere except SAB. The only place you’d have seen me during that time is the lobby.
Now dungeons and WvW have both had some kind of revival and so the population shifts around.
The traffic patterns in this game ebb and flow. If you follow the timers and do the metas in the new maps, there are always full maps. There are times when I can’t get into a full map with guildies, which means that I end up on a different full map. I know for a fact that there are times when there are more than two full maps of say dragon stand, because there are three groups of guldies on three different full maps.
It doesn’t mean there are only three, but there are three that I know about at that time. People who follow timers and use LFG are all saying the same thing, plenty of people playing.
People who randomly wander around complex zones at non-event times are always going to see less people.
But you get dungeons and fractal groups pretty fast. WvW has queues again on my server, so much so that one of my guildies is complaining he cant’ get in, so I don’t know.
Maybe if you want to play with people you should go where people are.
Maybe if you want to play with people you should go where people are.
Which may sound obvious but a lot of this “too hard solo” and “empty maps” could be solved by joining a guild and using the a couple of tools – the LFG tool, a timer site, a build site and maybe even watching a couple of videos to see how the content is done.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Soloing Teq is too hard. Pls nerf.
that it makes every other class in the game boring to play.”
Hawks
I’m playing HoT since the last patch and I really like it. I can solo the maps with a Dragonhunter. I have a terrible build and had many problems with it before the patch, but i had only one problem with a Hero Point to complete. The solution: one single “help me please with this HP” cry in /map chat. That’s all. Ten players appeared in notime and we can easily finished that kittened whateverwhatwasthatspider thing.
I love this community
I’m playing HoT since the last patch and I really like it. I can solo the maps with a Dragonhunter. I have a terrible build and had many problems with it before the patch, but i had only one problem with a Hero Point to complete. The solution: one single “help me please with this HP” cry in /map chat. That’s all. Ten players appeared in notime and we can easily finished that kittened whateverwhatwasthatspider thing.
I love this community
Well there are many factors. For example yesterday someone was asking for help with a Hero Challenge in Auric Basin … in the middle of the Octovine fight.
But this content is not being played! I have swapped maps several times in a small space of time and still lost events, because the maps are empty!
Do I feel like this expansion should be able to be played solo? Yes, I do!
So do I. ANet advertised this game as possible to mostly solo, especially open world PvE. HoT should stay with that general design. I think it mostly does that if people are willing to adjust their play just a bit.
Do we not remember that Anet changed Zhaitan so it could be done solo?! If your argument is ‘This is end game content, you’re supposed to be grouped up’ why did they change it? Because MANY of us would at least like that option to be able to do it alone. Why didn’t Anet learn that some people don’t have guilds or want to use LFG tool.
And as for ‘many of us have soloed HoT and didn’t have a problem’ honestly, I’m happy for you, but this post was about the many of us who don’t feel the same way, and that’s not balanced.
I consider myself to be a mediocre player at best. At best. I am an old-ish player with a bum left hand. I am pretty oblivious to the nuances of what enemies are doing and have poor reaction time. I am clumsy. Yet I have done the personal story (which unlike some players I actually like quite a bit) on over a dozen toons. I did all of them solo except for one Zhaitan fight on one of my mesmers which I did with a buddy who was running his herald. Some of the toons weren’t geared very well, though all were in at least exotic armor with at least rare weapons. I feel confident that almost any player, certainly the vast majority no matter how limited in ability, can do this content. It is absolutely possible to spam/click skills and still get through it. In the Mordremoth fight in particular, dodging is not even very important. ANet’s event/mob scaling is deserving of some criticism as it seems like they could do a better job on it in a lot of areas, but it just doesn’t seem reasonable to expect them to design all content around the ability of 10-15% of the player base that might struggle with it. Especially since those players do have the option to group up. Aiming at the vast majority is about as balanced as they can get it. Like you, I prefer to do most content solo without using the LFG tool. But even so, I understand that in an MMO it is reasonable to expect that some content might require grouping. For me, that often means just not doing some content, or not doing it often. I don’t do dungeons or fractals often because I don’t like grouping up for long periods of time with people depending on me, even if they are guildies.
In the case you mentioned, two players spending over two hours on Hearts and Minds should be an indicator that changes need to be made not to game design, but to player gear, builds, or play. Or all three. It should take 30-45 minutes to do that instance. Here are some general thoughts that may be of help with this fight and in general, if not to you personally then maybe to somebody:
1) Movement – This cannot be stressed enough, not only for this instance, but for the game in general. This game’s combat is designed to be active. Players should be moving constantly. This can be a hard adjustment for some of us who played GW1 where you could not move and use skills simultaneously, but it is an important adjustment. Specifically in Hearts and Minds, it is important to move so you stay out of the worst of the enemy attacks. It is probably the most important thing a player can do in this instance. When facing Eir, you only have to move enough to stay off the orange streaks from her bow while you kill Garm. When she is dazed and vulnerable after Garm dies you should use a stun or knockdown or other interrupt/crowd control skill to break her bar (which isn’t necessarily visible if I recall correctly) and then can just stand still and blast her with as much damage as possible. But when she is active and you are killing Garm, you have to move to stay off the orange streaks. When she does her big attack, just run until she finishes it. Hitting the speed boost mushrooms is a huge help too. Similar for facing Canach. You should use ranged attacks against him and just strafe at a distance while moving through the speed boost mushrooms to go faster. You’ll just need stun/knockdown/crowd control skills to break his blue bar. The Caithe fight can be hard. I would avoid her. Mordy is actually easier than the others. It can be slower, but he can be beaten by doing nothing more than circle strafing and auto attacks. Constantly circling around him while attacking keeps him from hitting with the knockdown and other bad stuff. When he goes invulnerable, just kill the adds like any veteran mobs in the game and go back to circle strafing him. The flight part can be difficult. Some players have encountered bugs in getting off the ground. Try not to jump when running through the updrafts. If that doesn’t work, try hitting the function (F) key. Some say that works. If you die and get sent back to the beginning of the Mordy fight, don’t despair. Try again. I have died a few times on the third flight portion. It is annoying, but really doesn’t take long to get him back down and try the flight part again, because…
2) Damage – Many players when struggling with content try more defense oriented gear. This seems intuitive, but the opposite actually can be the case. It is often better to have less defense and more damage because enemies die before they get a chance to do bad things to the player. At the very least, players need to be able to do enough damage. For a direct damage build, this generally requires gear with at least power as the primary characteristic. Even soldier’s gear with power, vitality, and toughness will result in more damage than using something without power. Ideally, try to add as much gear as possible with precision and ferocity too. Everything should be at least exotic level 80 for HoT content. If cost is an issue, you can get exotic soldier armor for karma from vendors in Orr. You want at least exotic with power as a primary stat. For weapons as well. Ascended is obviously better and a goal should be to work toward at least ascended weapons and trinkets, preferably berserker. But even if not ascended, berserker exotic trinkets with soldier armor will work well for the personal story. This assumes power builds. Condition damage builds can work in HoT too, though slower. But with those, you can constantly apply conditions and still be able to do damage while moving and avoiding damage. For condi builds, choose armor with condition damage as primary stat. I think Rabid is available for karma from temple vendors in Orr.
3) Gear – In addition to the armor and trinkets mentioned, every weapon should be at least exotic level 80 and equipped with a sigil, preferably a damage-oriented one. All armor should have runes. For power builds, you will want to use runes with power stats. They don’t have to be expensive either. Something like runes of the privateer are cheap and add a good bit of power. If condition-oriented, there are lots of cheap condition damage runes. Overall, you want your power stat to be as high as possible, at least 2000, preferably 2400 or higher. Crit chance and crit damage are added pluses and make a huge difference in damage.
4) Traits/specializations – This does not necessarily matter as much as it used to when the trait lines also affected stats like power, but is still important. Choose traits that add damage, preferably the ones with damage modifiers like added 10% damage when health below x% or under certain circumstances like enemy has a condition. Alternatively, you can focus your armor, trinkets, runes, and sigils on power/damage, and select trait lines that help with defense or survival. For example, the warrior traits that apply defensive stances as you drop below certain health thresholds can help survivability while still doing decent damage.
5) Food – Players should always use food and utility boosts. Not only can they add a lot of damage but they help with experience gain to get masteries faster. Masteries make a lot of difference in HoT. There are no potions specifically for Mordrem like in HoT, but you can get some of the cheaper sharpening stones as utility boosts. Even a 1% boost of some kind if helpful. Power based food is cheap. If you have a decent crit chance, food that steals life on crit can help keep you alive while attacking.
For specific content like Hearts and Minds it might be worth watching a few youtube videos. It can be hard to tell how players are geared and even what they are doing, but you can see how they move. Check out metabattle.com for some build ideas. Those aren’t a requirement but give ideas for a good starting place and can be adapted to suit your play.
Something else many seem to overlook in open world PvE is just plain old land speed. I pretty much never go anywhere in PvE without either skills that permanently give swiftness or a utility skill equipped that gives a full time 25% speed boost. With no speed boost, everywhere you go in the game, enemies will attack you and slow you down or even kill you. With speed boosts, you can run by practically anything and everything in the game to get to what you specifically want to do. A sigil of speed on a weapon should not be dismissed either. With one of those, after killing 2-3 enemies you will have a minute or so of swiftness to quickly get to the next enemy. A big fight can result in over 3 minutes of swiftness.
Lastly, if you need someone to group with to help with content and don’t want to use LFG, feel free to message me. I don’t do a lot of chat because I type poorly. I am definitely no great player so no guarantee of success, but I do not mind repeating content or helping. The journey is as important as the goal in most things. Sometimes even failure can be fun. Lots of people in game find repeating content with other people to be fun or just like helping folks. Obviously having done Hearts and Minds a dozen or more times means I sure don’t mind doing that. Aside from that, asking for just about anything in map chat results in help. There are always a few jerks in any human endeavor, but despite what some people say here, the GW2 community is pretty good.
Why is it so hard to understand the desire to succeed at some achievements solo?
Not all but certainly some. I don’t believe I have learned much about the game or being a better player while in a zerg. It’s so hard to see what effect we are actually having in that zerg. That can happen in a 5 man group too. Try keeping track of the map layout and what connects where, when your cruising through content in a zerg. It’s so much easier to track solo. As we near completion of a Hot zone, even the LFG often fails to provide any meaningful help. Sometimes for me, an achievement is meaningless if there is no visible evidence that I had any individual effect, beyond a few damage numbers floating away…
Referring players to the LFG is simply not always a legitimate response.
^^ Some achievements are able to be done solo so what are you talking about?
^^ Some achievements are able to be done solo so what are you talking about?
The constant referrals to use the LFG tool when it does not help the situation.
The new maps had an interesting idea with needing groups of people to work together but due to people filling up just a single map and those who are not quick enough or where their already being left out makes it difficult to enjoy.
And if you do not make it onto the map you either spend the next 30 minutes trying to join or scraping together barely enough people to give yourself a slim chance at winning.
^^ Some achievements are able to be done solo so what are you talking about?
The constant referrals to use the LFG tool when it does not help the situation.
The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.
The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.
^^ Some achievements are able to be done solo so what are you talking about?
The constant referrals to use the LFG tool when it does not help the situation.
Why would anyone use the LFG tool to solo the soloable achievements? I’m not sure anyone is suggesting anything like that.