Content available for a limited time
Quite frankly i guess its time i start getting used to letting go of trying to experience all these living story stuffs. I just cant afford to keep up with it.
It felt like a good pace to me while I was at hme recovering from surgery. Now, back at working full time… I find myself wishing they’d slow it down just a bit.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
My problem with Living World is not just that so much of the content generated is temporary (though I do appreciate that they are looking for more of it to be permanent now); it is that, by creating so many limited-time events, I feel as though I am being pushed to play the game on ArenaNet’s schedule rather than my own.
I hate that.
The occasional limited-time event is cool, but a continuous stream of them creates a sense of tension that, frankly, is unpleasant to me. I feel as though the game has morphed into a perpetually urgent “To Do” list.
I play games at a slow pace. If something frustrates me, I will take a break, do something else, and come back to it later. Few things spoil my gaming experience like being forced to make a choice between doing content NOW (when I may not feel like it) or missing out on it completely. I realize that some people love the Living World. That’s fine. I, however, do not. My dislike for the feeling of unnecessary urgency it creates is such that I haven’t logged in for any length of time in over a month. It has pretty much destroyed any desire I had to play.
So yeah. That’s my feedback. It’s looking like GW2 is simply not the game for me. I’ll keep checking back to see how things are shaping up, but I can’t see spending any length of time in a game that simply isn’t fun to me anymore.
(edited by minbariguy.7504)
One of my biggest issues with the direction Anet’s taken the Living Story is that it seems to always be aimed for the lowest common denominator, with Day 1 guides and update notes that give away most of the story before 90% of players even download the patch, let alone have a chance to play it. Hell, the “5 fugitive” part of the Dragon Bash story told you the zone each was in and even put a giant gold star on their location. I’m all for making sure everyone can do the content, but as a huge fan of GW1 and the exploration it had, this method takes all the fun out for me.
The 2 week updates and temporary content seem like they stem from the same problem. Instead of taking their time to make solid new PERMANENT content and fix the problems lingering since launch, they seem to feel the need to pump out constant temporary updates to keep as many people logging in daily and make as much gem money as possible as quickly as possible. Idk if that comes from NCSoft or Anet themselves, but I worry that this short term mindset may drive away long term interest in the game.
For me personally, all this content is simply wearing me out. There are a lot of great things about GW2 that keep me playing, and as someone who loves story and lore, I want to play everything I can, but with so much coming so quickly and no break to let me miss it, I’m getting burned out. I wish they’d move back to the permanent update model they used in GW1 for the War in Kryta and Winds of Change updates, because in the meantime I’m starting to feel forced to choose between playing all the content and enjoying myself, and that’s a choice I don’t want, and feel I shouldn’t have, to make.
You guys are not alone. There’s been a few threads here and there started by people (including me) who feel that the rapid shuttling of players from new content to the next is wearing us out. It wouldn’t really be a problem if the content was added permanently the way new quests were put in during GW1, but since a lot of this stuff is a “see it once, then never again” experience, we have to stop what we’re doing and turn our attention to the Living Story, or risk never being able to get skins/do achievements/play mini-games/run special dungeons ever again.
Anet already made FotM where they can put all their new temporary dungeons.So If it was me i would make some kind of place just like FotM or ‘’Caverns of time’’ in WoW specifically for the living world story,where you can go back in time and use that place to turn the Temporary content into a Permanent one.
Basically when a temporary content comes it won’t disapear after 2 weeks but will be moved to a new instance where it will stay.Remove some achievements if you have to but to remove a content permanently on which you have worked very hard to make seems to me like a mistake.
My problem with Living World is not just that so much of the content generated is temporary (though I do appreciate that they are looking for more of it to be permanent now); it is that, by creating so many limited-time events, I feel as though I am being pushed to play the game on ArenaNet’s schedule rather than my own.
I hate that.
The occasional limited-time event is cool, but a continuous stream of them creates a sense of tension that, frankly, is unpleasant to me. I feel as though the game has morphed into a perpetually urgent “To Do” list.
I play games at a slow pace. If something frustrates me, I will take a break, do something else, and come back to it later. Few things spoil my gaming experience like being forced to make a choice between doing content NOW (when I may not feel like it) or missing out on it completely. I realize that some people love the Living World. That’s fine. I, however, do not. My dislike for the feeling of unnecessary urgency it creates is such that I haven’t logged in for any length of time in over a month. It has pretty much destroyed any desire I had to play.
So yeah. That’s my feedback. It’s looking like GW2 is simply not the game for me. I’ll keep checking back to see how things are shaping up, but I can’t see spending any length of time in a game that simply isn’t fun to me anymore.
Those of this that feel this way aren’t going to change our basic personality and nature. In the end, if this aspect of the game doesn’t change, it will drive us away. I guess it comes down to the fact of how many are like us and are we an important enough group of players for this to change?
I personally think that the temporary aspect is the major problem. I wouldn’t feel pressured if the events weren’t temporary. Perhaps they should change the achievements so that only permanent parts are listed. All the temporary ones are not an achievement to obtain. Then tie the rewards to the permanent parts of the additions.
Those of this that feel this way aren’t going to change our basic personality and nature. In the end, if this aspect of the game doesn’t change, it will drive us away. I guess it comes down to the fact of how many are like us and are we an important enough group of players for this to change?
I personally think that the temporary aspect is the major problem. I wouldn’t feel pressured if the events weren’t temporary. Perhaps they should change the achievements so that only permanent parts are listed. All the temporary ones are not an achievement to obtain. Then tie the rewards to the permanent parts of the additions.
Yet that is unfriendly towards the players who enjoy the temporary content and want to feel rewarded for their efforts.
For many, the Living Story project is the ‘Holy Grail’ that Arenanet describes: a truly living world for players to inhabit, affect and watch grow over time. Should the paradigm succeed as Arenanet intends, we will have an immersive secondary world of potentially unparallelled scope in terms of game design.
However, I agree that it is important not to alienate those with limited time. Going forward a strong balance between temporary and permanent (or at least semi-permanent) content needs to be established. Arenanet know this is a concern to many people like yourself and it is my hope that they address it in a satisfying way without alienating the contingent of players that is hopeful about the Living Story.
Updates like the Super Adventure Box could be made permanent, alongside other features such as the large-group content (Fortune’s Vale), Player Housing, Guild Halls, more PvP modes and, ideally, new zones and events that at least hang around for a few months. Adding some of the big temporary dungeons to Fractals will also be a great way to give players who missed a specific update a chance to experience some of the big attractions. Potentially, achievements such as Faster than Light and Personal Space could also be included in the transfer, as they are skill based achievements.
I’d rather they make unique rewards permanent. or at least it should last long enough/achievable enough for people that for example, can only spend a few hours on weekends only can still get. except maybe holiday events. coz stuff from those would likely be out of season out of the holidays itself.
with the so called achievement point unlock stuff, they could add more achivements for temporary content that people with so much time to burn can do and thus get their unlocks faster. at least that way they can feel happy at being ahead of us casuals?
The are also posts talking about introducing a achievement rewards ladder, not only does limited time content prevent some players from ever experiencing content and having certain in game benefits and achievements, now there will be an achievement ladder on top of this and some achievements will become out right impossible to obtain.
I don’t understand how closing more and more doors on a player base is a smart design choice.
I remember before release Guild Wars 2 was being touted as the “casual mans” MMO where you did not have to live in game for 8 hours a day to experience the full game and enjoy it, now I come in at a later date and find my self being punished for not playing from the very start and spending countless hours playing. I cant even take a month off from the game as I would be missing 2 rounds of content, I am forced to play by the schedule the game sets and what it wants me to do or I am loosing out.
On the other hand, the story is as generic as any soap opera. You can step out for months and pick up again without really missing anything.
except for all of the item rewards and the new zones they release with that content.
The next patch is adding quartz from the achievements, those who dont do the achievements wont be able to get quartz which screws over anyone who missed it…
The next patch is adding quartz from the achievements, those who dont do the achievements wont be able to get quartz which screws over anyone who missed it…
Since when is crafting materials non-tradable?
Krall Peterson – Warrior
Piken Square
Just adding my voice to the OP’s. Haven’t really logged in for months now, except rarely to check my mail and the guild status. For the most part the living story doesn’t interest me. I find the story on the whole to be very much a downgrade from GW1’s. And the temporary content doesn’t excite me for the most part.
But some of it has been very good. I really enjoy jumping puzzles, so I loved the Halloween Tower and the X-mas puzzle. And I’m not sure why but the Storybook stuff was a lot of fun too. I didn’t even care about the skins, just enjoyed running through the content. It helped that it was easily done solo. My guild is mostly MIA now and I don’t log in enough to join another one.
What I would like to see is much more interesting storylines like GW1’s and more permanent content not in the form of instanced dungeons.
This is my take….some temporary content is a good thing because it allows the face of the world to change constantly to a degree which keeps the world fresh and feeling vibrant and alive. Where this starts to become a very negative thing is with respect to content that is permanent yet temporarily available, this in turn gives the game the same grind like characteristics of games like WoW where if there is something you would really like is only temporarily available so if you miss a chance at it, too bad so sad.
GW2 is not there yet but it is beginning to feel more and more like that, almost to a point where, for me it is becoming a chore to stay on top of things in case i miss the one great item i would love to have, very similar to a work deadline. This leads to my next biggest concern, as a method used to earn money to keep funding the content i understand the need to make items for RNG or the Gem Store, but it seems like the balance between game content and items is becoming too skewed towards items and not enough permanent content to play over and over again.
I truly hope they don’t fall into that trap, the Living Story needs to be just that, a story of progression of Tyria and it’s inhabitants, not a shopping list of new items to get every 2 weeks.
(edited by Vlad Morbius.1759)
What saddens me is that all the work going into that could be going towards adding permanent DYNAMIC EVENTS to barren zones, and you know polish. I don’t even care they are temporary because most of it was crap so far.
I mean, they’re building a whole thing around the game’s weakest features: Story, mini-games, achievement lists etc, while the open world and their DEs are mostly untouched.
The next patch is adding quartz from the achievements, those who dont do the achievements wont be able to get quartz which screws over anyone who missed it…
Since when is crafting materials non-tradable?
And what happens, in a few years, when the last player attuned to mining quartz leaves the game?
Gating crafting materials behind a limited duration attunement window is a disaster waiting to happen. I have completely stopped playing the game due to these poor ‘Living Story’ design choices.
And what happens, in a few years, when the last player attuned to mining quartz leaves the game?
Gating crafting materials behind a limited duration attunement window is a disaster waiting to happen. I have completely stopped playing the game due to these poor ‘Living Story’ design choices.
Yeah, all those millions of halloween and winterday things is almost gone, right?
Most people will probably not be interested at all in actually crafting the item, so the supply of the material on the TP will most likely be quite massive.
We also have no idea if the material will be gone forever after this event.
Krall Peterson – Warrior
Piken Square
Honestly, as a player with 3304 hours of game play, I would only like to see temporary content around holidays. I have 9 level 80 characters but I haven’t finished a single legendary weapon due to the constant intrusion of temporary content that demands my attention. Also, the temporary content makes many zones almost totally devoid of player life, other than bots, by sucking everyone into the temp content areas, making many events and some skillpoints virtually impossible to complete without having to call in help from friends. I would like to be able to form informal groups with people already in the zone, but there sometimes ARE NO PEOPLE, other than me and some bots, it seems.
Why not create permanent content but just don’t tell us where it is, so that we have to actually go run around the world, and populate it, to find it? You’ve done it before. I still have exploration achievements to do. I just finished Vexa’s Lab yesterday, and have found 2 or 3 areas that I had never seen before in recent weeks. The temporary content is so separate from the rest of the world that it really does not make the world seem living, only that there are two different worlds running.
I also find this rift in the community growing between those who are tired of being pressured into doing the temp content in a really too short a period of availability (and please ANet, communicate in the game concerning when content will be no longer available, as some of us have reading speed issues), and those who run to finish the temp content in the first day and then whine the other 13 days about nothing to do. People will do a dungeon and refer to a mechanic that has only been seen in the temp content and you lose half the party because half the party didn’t do that content. Many people resent not being able to go anywhere on their 2 week vacation because they might miss something in the game. Also, people who have given up on the temporary content are running low on achievements to do.
Given the emphasis on jumping recently, I haven’t been able to do enough of the content to get the rewards from the temp content, so I’m thinking it’s a waste of time for me to even try. It seems that so many achievements are required for the meta-achievement in each living story segment that there is only ONE WAY to get it. If I have to be good at everything in the game to complete the temp content, can someone tell me a reason to waste my time trying? I keep trying to be diplomatic about this, but I keep getting angrier writing this and with each patch.
As Colin mentions in "this":https://forum-en.gw2archive.eu/forum/game/dungeons/What-happened-with-phase-2-of-dungeons/2276921 post and "this":https://forum-en.gw2archive.eu/forum/livingworld/lwd/Future-of-living-story-and-Events/2267511 post, based upon community feedback, we are adjusting our strategy to include a larger mix of permanent updates in the future.
Simple question: am I still / will I be able to complete these achievements, and where’s the rest of them, why have they been removed from the panel, there was a lot more?
No. Those achievements are no longer available.
BTW, I didn’t get to finish those either.
Pretty soon you can do 1 jumping puzzle and get 8 treasures and 8 achievements.
The temporary content idea is awful. I’m sorry but you need to hear it.
Those posts were written long before this latest patch. Yet we right now have an explorable area going away in just a few weeks…
I like the LS content but it is not the sole reason I login. I have a guild, we do events, we do PvP, WvW. When I login I login to play with my guildies, hang out, and relax a bit after work.
What the LS content gives me is something new and refreshing to do. I can go play around in this new zone, explore a bit, laugh at a guildie who fails the jumps. It’s nice it’s relaxing, it’s fun.
Spot on to the dev’s on the new content. Nice work! My guild and I are looking forward to a lot more to come.
I think temporary content is not a big problem for players. It’s a big problem for a-net. I did a little research in my guild about last update. So, from 44 respondents in teamspeak only three says that they will do all achievements. Others: do not have time – 26/It’s not interesting – 14/Do not touch me, I making money on new content – 1.
How about skin? – I’ll buy it later at auc/I already bought it.
How about sprint? – Are you kidding? I played the Sonic hedgehog on Dandy at 90s.
So people have lost interest.
It’s a shame that the a-net applies huge efforts that people are not interested and annoying. Could these efforts directed to release a big peace permanent PvE content.
(edited by MistMirage.4706)
I hope this really happens, but I won’t hold my breath. Nothing personal Regina, but I can’t count how many times a CSR has told us something to keep us quiet and then did the exact opposite. It’s not their fault, the devs and higher hang them out to dry.
Those posts were written long before this latest patch. Yet we right now have an explorable area going away in just a few weeks…
And these updates were well underway back when Colin wrote those posts.
Updates like theses takes more time than just a week or two.
Krall Peterson – Warrior
Piken Square
Quite frankly i guess its time i start getting used to letting go of trying to experience all these living story stuffs. I just cant afford to keep up with it.
Ya which is partially why I missed an achievement in the last one. I did not realize it was gonna be anywhere as hard as it was and not nearly as popular as F and F. I had stuff and some issues to deal with at the time. I figure I had time to catch up cause I did all the F and F stuff pretty fast. The other issue is we only got what TWO weeks for the AR instance with those crazy achievements!
It also overall has been getting taxing keeping up on it all. I got the game cause I thought I could casually play it, now im like no no NOOOO not more stuff that I have X time to play with! QQ
Well, I see now it did show the dates on the release page, I guess I didn’t read close enough. I assumed incorrectly I would be able to complete achievements for a month like all of the other temporary achievements prior to this. Is this the new trend? If so, I’m guess I’m done with temporary achievements. A month I could manage, but two weeks is too short a period for me. I was out of town for a week, and so I only had one week to complete this. I get that the dungeon will probably return later in a Fractal, but the achievements are gone forever it seems. These are my first limited time achievements I missed, and likely not the last if they keep up this two week cycle on them.
If on this Christmas they won’t give a chance to get achievements from the last one, I will say bye bye to Guild Wars. I know that GW2 have “Living Story” but it doesn’t mean that they have to “delete” and add some new with new achievements and don’t give a chance to get the others from the “deleted” one. Giving as an example I didn’t participate in: Wintersday, Halloween and Flame & Frost BUT I want to get the same achievements as they were (and the new one of they add some). It’s the bad idea to “cut” some players from fun! MANY players like to “collect” achievements and they should have a chance to get it. My opinion is: Re-available events from “Living Story” for players and add something new or Re-available and give new one at the same time. Please, think about it..
(edited by Feralnex.4071)
Yeah it really sucks to have temporary content, I came into the game late and still trying to level up as the content passes by and I will never be able to do it.
I want a god kitten Sclerite shell backpiece mother kitteners!
I don’t mind the temporary content, but what I do mind is how quickly they are removed.
Why not have the temporary content be removed after half a year or even a few months/weeks after it was released? That way, we can still experience some of the previous released content and do the new one.
That will make the content almost semi-temporary due to its long lifespan and give more people time to breath and experience things in their own pace.
I really like the temporary content. It gives a sense of urgency and it provides experiences that are special, because you can’t just do it whenever.
I understand the argument against it. This weekend I broke my hand and I will be unable to complete a lot of this patches content, but all in all I’m ok with that. Hell, it’ll even give me more drive to do the next Living Story content.
The are also posts talking about introducing a achievement rewards ladder, not only does limited time content prevent some players from ever experiencing content and having certain in game benefits and achievements, now there will be an achievement ladder on top of this and some achievements will become out right impossible to obtain.
I don’t understand how closing more and more doors on a player base is a smart design choice.
I remember before release Guild Wars 2 was being touted as the “casual mans” MMO where you did not have to live in game for 8 hours a day to experience the full game and enjoy it, now I come in at a later date and find my self being punished for not playing from the very start and spending countless hours playing. I cant even take a month off from the game as I would be missing 2 rounds of content, I am forced to play by the schedule the game sets and what it wants me to do or I am loosing out.
You’re about as forced to play as you are to pay a monthly fee. Which, you’re not, in either case. Posts like this are past sickening me, “boo hoo i kitten missed kitten content that happened before I even played gw2, that’s not fair to me.” Most content in the game is up for give or take a month, if within a month you don’t have time to do a given set of content, that’s not anets fault. If you don’t have time to play the game to your satisfaction, then stop playing it and stop sounding like a kitten entitled child whinging on about what they “deserve”. I hope sincerely you’re able to find the time to enjoy any content you choose to participate in, but please, stop blaming anet for something that they don’t control, IE your free time.
As far as the new achievement system goes, once again, you’re not forced to do things for it, you can play as you have since they day you started, some people, people other thank you, like having a way to measure/show how much they’ve accomplished, it’s not hurting you in any way, shape or form, so please get over yourself.
(edited by Ecole.2349)
I really like the temporary content. It gives a sense of urgency and it provides experiences that are special, because you can’t just do it whenever.
I understand the argument against it. This weekend I broke my hand and I will be unable to complete a lot of this patches content, but all in all I’m ok with that. Hell, it’ll even give me more drive to do the next Living Story content.
See, this is a nice thing to see.
It’s not like people get forced to do all the content. if you don’t have enough time to complete it you should be happy, it means u will Always have new content to do no matter how long you play and you will never run out. no one is forcing you to do everything except for yourself :/
[SNIP] … and stop sounding like a kitten entitled child
All he did was give his opinion on something game-related, not launch a personal attack insulting another player using profanity that had to be censored by the forum filter. He’s really not the one who should reconsider what he “sounds like”.
I happen to agree with him. I know lots of people like the temporary nature of much of the Living World content. But lots of people don’t, and they have every right to say so without being personally attacked. So, in your own words:
please get over yourself.