Jumping Feedback Thread

Jumping Feedback Thread

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Posted by: Filaha.1678

Filaha.1678

What do you need screen shots and videos for? When you get near the top and try the first difficult jump over a long fall is the problem. You fall, and die, and there’s nobody there to rez you so it’s back to the start. 15 times of this (someone actually said 30 seconds) and I hate the story, the jumping and the whole game.

Near the top of what?

You know this isn’t about the jumping puzzle or optional achievements, right?

Let me try and put this in perspective for you. The next segment of the LS2 requires a new combination of jumping backwards while shooting targets at only maximum range, with a ranged weapon, and YOU CANT DO IT no matter how hard you try, and you consider using a Mesmer to get there to be like cheating.

Could you come up with a realistic comparison, please? Try to avoid using fallacies to make your point.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Filaha made a very nice screenshot based jump guide here:
https://forum-en.gw2archive.eu/forum/livingworld/lwd/Jumping-Feedback-Thread/4186968 You could use that to reference the jump that you’re having trouble with.(It just covers the required jumps in open world, though. Not achievement or Living Story jumps.)
Also, Bubi made a nice Dry Top jump instructional video, covering those same jumps.(if you think a video might be more helpful) http://www.youtube.com/watch?v=D6JDCxRUuMs

I found both guides helpful, as I was taking wrong paths on some of the jumps.(which made them harder) It really stinks that there’s no way to save your progress. One wrong move and you have to start over. But please let Filaha try to help you.

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Posted by: minbariguy.7504

minbariguy.7504

so you’re one of these people who do things they don’t enjoy?! Facepalm.

But see, this is part of the problem. When people say they aren’t skilled at jumping (for whatever reason, be it physical disability or simply poor hand/eye coordination), they are being told they need to practice and improve their skill level.

But when someone spends a lot of time trying and failing (and getting frustrated and having a thoroughly unenjoyable game experience), they receive a facepalm for doing something they don’t enjoy? What, then, is an acceptable response to not enjoying jumping content?

Sorry, not picking on you (I promise!) but do you see what I’m getting at?

I’m not even making the claim that I am physically incapable of improving my skill at jumping (though in truth I am horrid at it!). I don’t have a physical disability. Maybe, if I decided that I wanted to spend many unpleasant hours of game time, I could get really good at jumping. But you know what? Being good at something does not automatically mean you enjoy it. And as you correctly stated, why do something you do not enjoy? (Which I find to be an argument in favor of providing options, honestly…)

I loathe jumping. Absolutely despise it. And so for that reason — and that reason alone — I feel completely justified in providing my feedback to ANet that I would prefer the jumping be plentiful and easily accessible for those who enjoy it…and completely skippable for those who do not.

(edited by minbariguy.7504)

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Posted by: Sytherek.7689

Sytherek.7689

no, that is NOT what we want. We want the content to be optional. The jumps I listed above are all MANDATORY.

People with dyslexia indeed CAN learn to read and write. That does not mean that they enjoy doing it once they’ve learned and most of the time they choose a job where reading and writing is not a core part of the job. Which doesn’t mean that they can’t be highly performing members of the society: My mom’s only mildly dyslexic but she rather enjoys numbers – she’s an accountant. She does not read books, she does not read newspapers… but she does listen to the radio and audiobooks, she watches TV, she talks to people…

seriously, why would people do things they don’t enjoy if there was a way around it? I mean, we all do things we don’t necessarily want to do (such as get up in the morning to go to work) but we do it anyways because the reward we get is worth the trouble. If the trouble gets more annoying than the reward is worth… well then, we find another way. If we can.

I was born a severe dyslexic. My current library contains several thousand books. I read because I was told I couldn’t. I’ve written 18 professionally published (and in some cases, good-selling) books in the last 30 years, in spite of being told I could never write effectively.

Now I’m crippled by an accident, and I still read/write and GAME. I have multiple 80s, a lot of achievements, and 100% map completion. That’s not to brag, it’s to point out that this game, even the jumping games, are very approachable, even for a broken old man like me.

I came into this thread feeling that the jumping puzzles needed a longer timer, and frustrated by the annoying problems I had to start with. I still think a good compromise would be adding 5-10 seconds to the jump timers.

But I’ve beaten the content in Dry Top — all of it — with THREE characters, with my limitations.

I’m beginning to agree with the pro-jumpers here.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Congratulations, I applaud your accomplishments and your attitude. And thank you for sharing your story, which I hope people here will find encouraging. But did you find it enjoyable?(Dry Top jumps, Zephyrite Ascpects) And would you like to see more of this type of content(jumping and Zephyrite Aspect use) worked into mainstream content in a way that is not optional?
My concern(shared by some others) is that Anet is changing the focus of GW2, and in their desire for it to be a “non-traditional MMO” the game is becoming less and less of an MMO. The concern being, we bought and play it because it’s an MMO, and if it becomes too much of something else, it really is no longer enough of an MMO for us to continue to enjoy.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

@Elden: you imply that moving away from the traditional mmo-formula means that a game isn’t a mmo any more. I cannot find this true at all. New gameplay experience can only be good when it is enjoyable by most people.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

@ Marcus – thank you for expressing your disagreement respectfully. But you misunderstand the point I was trying to make.(emphasis added for clarity)

The concern being, we bought and play it because it’s an MMO, and if it becomes too much of something else, it really is no longer enough of an MMO for us to continue to enjoy.

The us is people with jumping difficulties. who sought out an MMO because we thought it would play well with our “difficulties”. Here we’re teetering on the edge of a topic which could very well plunge this thread back into the flame war it was up until a couple of days ago. For the sake of this thread actually doing some good, I would very much like to avoid taking us down that road again, please.
Only Anet can answer questions about their vision for this game, where it is headed, and why they did what they did. And they have not as yet seen fit to answer these questions for us. So any further debate of this nature would be pointless here.
(Tone is hard to infer from typed text. Please don’t think I’m being harsh with you Marcus. I just really don’t want this thread to turn back into a flame war.)

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Posted by: Filaha.1678

Filaha.1678

For all we know, maybe the jumping will be dialed back in the next chapter and they just feel they don’t need to comment because there’s no need to come Tuesday.

Edit: Or, since this forum seems more to be based around the story itself, rather than the gameplay mechanics behind it, the people who it would be relevant to don’t come here. Or they’re too busy making the game not have holes in the map.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Only Anet can answer questions about their vision for this game, where it is headed, and why they did what they did. And they have not as yet seen fit to answer these questions for us.

Well in a way they did. Remember that one interview I posted where Izzy was talking how the jumping-sections of Gw2 came to be? A few map-designers made such sections as an experiment and the devs loved it… so it got more and more.

One of the most unexpected but enjoyable elements of Guild Wars 2 is the fact that there are actually jumping puzzles in the game. The MMO stops being about casting spells and blasting monsters and becomes something of a platformer. I asked Cartwright how that evolved—was it a sort of winking joke? You know: “Oh, so you wanted jumping? Well here, have some platforming sections!”

“No,” Cartwright said, though he seemed to enjoy the idea of punitive platforming. “That actually kind of just came about as the map artists were playing around, saying ’Here’s a fun little jumping puzzle,’ and then we’d think… let’s put a reward at the end of that! That looks fun! Once the map artists started doing one or the other, they [started saying]. ‘Check out my puzzle,’ and they started competing, and then we had a billion of them.”

“It’s sort of this joy of movement. It’s fun to move around,” Cartwright said. That’s why he and the team decided to make it possible to perform actions while jumping and rolling around. “We were like, ‘Okay, if it’s this fun to move around, why do you have to stop to use skills? Why is combat not more fun?’”

Cartwright said he understands why not all games allow you to move and jump while performing actions. “It’s a lot of work; there are a lot of aspects to it. Figuring out how to make the animations move around between each other, and all that kind of stuff, but in the end, when you succeed at it, it’s hard to go back. And I think that the reason jumping was such a big thing is that people play games with jumping, and it’s hard to play a game without jumping [after that]. The more fun, interesting movement we have in the game, the more fun and interesting it is.”

http://kotaku.com/5939656/the-joy-of-jumping-why-arenanet-lets-you-hop-in-guild-wars-2

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Posted by: Tumult.2578

Tumult.2578

Sure, I’ll respond to that totally off topic response intended only as an insult.
I try the content and almost always succeed. If I don’t succeed or make any progress at all, after repeated good effort attempts then I question the game. Clearly lots of others are questioning this also.
You seem to think that this jumping challenge is no different that any vista in the game. You are entitled to your opinion but that’s all it is. NOT FACT.
This is harder than any vista in the game OBVIOUSLY because it also incorporates the aspects into the jumps. Arenanet has been adding and combining skills for bosses to make them harder and that fine. It doesn’t block anyone’s progression.
If this does, that’s wrong.
I don’t expect you to understand this. I don’t understand why you even commented.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

@Tumult: you haven’t even answered the question above about which specific jumping section you’re talking about. So please tell us: which jumping section is it that you speak of?

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Posted by: Filaha.1678

Filaha.1678

Sure, I’ll respond to that totally off topic response intended only as an insult.
I try the content and almost always succeed. If I don’t succeed or make any progress at all, after repeated good effort attempts then I question the game. Clearly lots of others are questioning this also.
You seem to think that this jumping challenge is no different that any vista in the game. You are entitled to your opinion but that’s all it is. NOT FACT.
This is harder than any vista in the game OBVIOUSLY because it also incorporates the aspects into the jumps. Arenanet has been adding and combining skills for bosses to make them harder and that fine. It doesn’t block anyone’s progression.
If this does, that’s wrong.
I don’t expect you to understand this. I don’t understand why you even commented.

You know this isn’t about the jumping puzzle or optional achievements, right?

I’m guessing that’s a really long way to say “No”?

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Posted by: Sytherek.7689

Sytherek.7689

Congratulations, I applaud your accomplishments and your attitude. And thank you for sharing your story, which I hope people here will find encouraging. But did you find it enjoyable?(Dry Top jumps, Zephyrite Ascpects) And would you like to see more of this type of content(jumping and Zephyrite Aspect use) worked into mainstream content in a way that is not optional?

My concern(shared by some others) is that Anet is changing the focus of GW2, and in their desire for it to be a “non-traditional MMO” the game is becoming less and less of an MMO. The concern being, we bought and play it because it’s an MMO, and if it becomes too much of something else, it really is no longer enough of an MMO for us to continue to enjoy.

I’ll admit, I hate the jumping stuff. I didn’t like jumping before I got my arm screwed up.

But now that I’ve done it a couple of times, it’s more annoying than a show-stopper. I can live with it, and even have come around to thinking it does add something to the experience. Real life is pretty kitten ed frustrating; compared to that, a relatively small jumping game is a minor problem.

ANet could make the experience better with a longer timer.

I see no change in focus on the part of ANet. Jumping games have existed since release. They’re nothing new.

What is new is blocking expansion content behind a jumping puzzle. So I have to do something I dislike in order to get to what I like. Annoying? Yes. But they are not insurmountable.

I was really kittened that 100% world exploration requires PvP. But I did the WvW, not because I enjoyed it, but because it was less annoying than giving up on “Been there, done that.”

No game is going to make everyone happy 100% of the time. We just have to decide if the annoyance and frustration is worth the end-goal.

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Tumult, I understand that you’re angry. I was very angry when I first entered Dry Top, saw all the Zephyrite jumps stretching off into the distance, and died multiple times trying to get through that first section of Zephyrite Aspect jumps. I went straight to the forums and made one of the threads that was merged into this one. And my first post in that thread, was very angry.(as were many that followed) I too am concerned with the level of jumping and Zephyrite Aspect use that is becoming required for what is (IMO) mainstream content. And there are other people here who agree with us on that point. There are many who disagree, but this thread has calmed down and we are trying to keep our discussion respectful. And we won’t have any real answers unless Anet decides to comment here. Also, there are people who have volunteered to help those of us who are having difficulty with the jumps. If you would please let us know which jump (or jumps) you are having trouble with, maybe someone can help you. A screen shot might be helpful, or you might look at the screen shots that Filaha has made. Please let us help you.

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Posted by: Sytherek.7689

Sytherek.7689

An addendum from my wife: She just compared jumping games to childbirth. Birthing a kid is incredibly painful and degrading, but the result is worth it.

And yes, she doesn’t like jumping games.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

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Posted by: Djinn.9245

Djinn.9245

GW2 was not presented as a jumping game when I purchased it or when I purchased gems. Jumping is a significant part of the game, but those parts are almost entirely optional. Legendary weapons are so out of reach for me that I don’t care at all for Map Completion. Therefore I simply don’t complete the Vistas after several tries and all Jumping Puzzles.

Yes, MMOs change over time but adding jumping as a requirement to experience the general map is a huge change to mechanics that is either a physical or mental barrier for many people. It is equivalent to taking a game with optional PvP and suddenly deciding to have Open World PvP. Some of the players say “cool, a new challenge” and some say “hey, I didn’t sign up for this.”

I understand that the devs are trying to add new, fun mechanics to the game but I think they are all in the camp of the players who simply don’t understand how physically or mentally challenging constant jumping can be for some people.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I’m more and more excited when looking at the unique landscapes

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Posted by: Sytherek.7689

Sytherek.7689

GW2 was not presented as a jumping game when I purchased it or when I purchased gems. Jumping is a significant part of the game, but those parts are almost entirely optional. Legendary weapons are so out of reach for me that I don’t care at all for Map Completion. Therefore I simply don’t complete the Vistas after several tries and all Jumping Puzzles.

Yes, MMOs change over time but adding jumping as a requirement to experience the general map is a huge change to mechanics that is either a physical or mental barrier for many people. It is equivalent to taking a game with optional PvP and suddenly deciding to have Open World PvP. Some of the players say “cool, a new challenge” and some say “hey, I didn’t sign up for this.”

I understand that the devs are trying to add new, fun mechanics to the game but I think they are all in the camp of the players who simply don’t understand how physically or mentally challenging constant jumping can be for some people.

Wow.

I don’t like jumping puzzles, hate’em really, but you’re making mountains out of skritt-hills.

ONE short jumping game. ONE. Four-five jumps.

Wait until today’s update. If they add another “mandatory” jump sequence, then I’ll agree with you that it’s a trend.

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Posted by: Djinn.9245

Djinn.9245

GW2 was not presented as a jumping game when I purchased it or when I purchased gems. Jumping is a significant part of the game, but those parts are almost entirely optional. Legendary weapons are so out of reach for me that I don’t care at all for Map Completion. Therefore I simply don’t complete the Vistas after several tries and all Jumping Puzzles.

Yes, MMOs change over time but adding jumping as a requirement to experience the general map is a huge change to mechanics that is either a physical or mental barrier for many people. It is equivalent to taking a game with optional PvP and suddenly deciding to have Open World PvP. Some of the players say “cool, a new challenge” and some say “hey, I didn’t sign up for this.”

I understand that the devs are trying to add new, fun mechanics to the game but I think they are all in the camp of the players who simply don’t understand how physically or mentally challenging constant jumping can be for some people.

Wow.

I don’t like jumping puzzles, hate’em really, but you’re making mountains out of skritt-hills.

ONE short jumping game. ONE. Four-five jumps.

Wait until today’s update. If they add another “mandatory” jump sequence, then I’ll agree with you that it’s a trend.

I don’t understand what you’re referring to. Dry Top isn’t a “jumping game”, its a map and it certainly doesn’t have only 4 or 5 jumps.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: RyuDragnier.9476

RyuDragnier.9476

GW2 was not presented as a jumping game when I purchased it or when I purchased gems. Jumping is a significant part of the game, but those parts are almost entirely optional. Legendary weapons are so out of reach for me that I don’t care at all for Map Completion. Therefore I simply don’t complete the Vistas after several tries and all Jumping Puzzles.

Yes, MMOs change over time but adding jumping as a requirement to experience the general map is a huge change to mechanics that is either a physical or mental barrier for many people. It is equivalent to taking a game with optional PvP and suddenly deciding to have Open World PvP. Some of the players say “cool, a new challenge” and some say “hey, I didn’t sign up for this.”

I understand that the devs are trying to add new, fun mechanics to the game but I think they are all in the camp of the players who simply don’t understand how physically or mentally challenging constant jumping can be for some people.

Wow.

I don’t like jumping puzzles, hate’em really, but you’re making mountains out of skritt-hills.

ONE short jumping game. ONE. Four-five jumps.

Wait until today’s update. If they add another “mandatory” jump sequence, then I’ll agree with you that it’s a trend.

I don’t understand what you’re referring to. Dry Top isn’t a “jumping game”, its a map and it certainly doesn’t have only 4 or 5 jumps.

All the jumps you have to do to get to the story instances and whatnot, and even in the instances, are incredibly easy jumps, even if you’re taking the time to position yourself. It’s not like they’re making you pull the Mad Clocktower levels of the stuff, or even the Wintersday JP levels. They’re asking you to do simple levels of jumping, akin to map completing one of the starter towns.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

will they remove waypoints and crystals from Dry Top?!

http://i.imgur.com/5805rHP.png

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Posted by: RyuDragnier.9476

RyuDragnier.9476

will they remove waypoints and crystals from Dry Top?!

http://i.imgur.com/5805rHP.png

That could be from the story instance. Because as we know, waypoints disappear in those.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

will they remove waypoints and crystals from Dry Top?!

http://i.imgur.com/5805rHP.png

That could be from the story instance. Because as we know, waypoints disappear in those.

good point, crystals too?

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Posted by: RyuDragnier.9476

RyuDragnier.9476

The aspect crystals? I have a feeling they’ll be there for probably 1-2 of the instances in Dry Top. Not so much at the Pact base or anywhere in Mordy’s viney destruction path.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

there are crystals in the new part of the zone. Hurray!!! Coins… I’m coming!

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Posted by: kimeekat.2548

kimeekat.2548

I am going to copypasta a response from a related thread (which maybe should have been part of this thread/will be merged) and use it as the basis for my feedback/thoughts:

What bothers me the most, is that none of the geometry in that jumping puzzle in Dry Top was specially designed for platforming. It’s more like ice skating. Dozens of tiny poles that characters constantly slide off for no apparent reason. It’s infuriating. If they had just dropped a couple of normal platforms in there, this wouldn’t be so frustrating.

Then you need to get to the Goggles, and you are in a hurry, but there are no platforms what so ever! Just angled pieces of bamboo that your character randomly either slides down from, or sometimes lands on. The collision is bizarre, and most of the time it is not the player’s fault that he’s sliding off.

This is just bad design.

I didn’t experience this too much with the open-world aspect jp, but I feel this acutely in relation to the no-aspect jumping achievement in the story instance.
1) You fall and die and the NPCs don’t revive you. This means you’ve got to drag a friend into the instance to sit there for god knows how long as your rez pony. I get mad at myself enough on my own on some of these tougher JPs without adding bored hostages to the equation. Perhaps this is because I was in the middle of the gather the three bits of evidence bit in which Kas and Jory just stop moving around/get caught in weird corners and can’t move? Perhaps there is a more “correct” moment to do this where the NPCs rez? A tooltip would be nice, if this is the case. I’m tired of finding all these things out outside of game.

2) Exactly what Malafide said. I’ll be running up a pole straight as an arrow and then whoop, suddenly I’m sliding straight down the side even though I appeared to be on the bamboo pole. This could be my lack of familiarity with the puzzle’s “this is the one place you can stand and jump from with swiftness to land in exactly this place and make this jump” tediousness combined with my main being the tallest norn and thus weirdly proportioned against the bamboo. Add the lack of flat surface in to the couple of corner jumps and that’s half an hour+ of me wasting my boyfriend’s/guildies’ time while I find new places that suddenly seem to decide they are not, in fact, as solid as the pixels would lead me to believe. The number of times I’ve done a certain corner jump only to land seemingly fine but then slide down a split second later is vast. Why even give me the appearance of landing at that point? Either give me the flat surface and say I landed or just throw me down into the abyss so I know for sure where the arbitrary edge is. OR, my radical proposal that requires actual effort and care: if jumping is going to remain such a big focus, work on a new mechanic where you can grab on to ledges with your hands and pull yourself up to steady ground. I won’t even get into my tired camera complaints, I’m used to them by now ^^; I guess I should pick another character to unlock achievements on for this because I’m truly struggling in comparison to my boyfriend’s little asura. But the thought of doing that story for the sixth time in two weeks (why did I unlock it on two norn. why.) is exhausting so I’ll probably give it a long break or continue the cycle of masochistic attempts on my massive norn while I log into my boyfriend’s account on his PC so I can actually rez myself while he’s at work

That said, I found the puzzle ridiculously enjoyable with the jumping aspects, maybe because with the extra height I could land on the vertical ends of the bamboo sticking up instead of having to edge along the sloped horizontal pieces. I was worried that there were going to be less crystals around up top and I’d have to rush, but there seemed to be a decent amount to reattune with. Dare I say, it is insanely fun and one of my favorite puzzles (with the crystals). I didn’t have the heart to try to get up to the diving goggles, as a kindly mesmer was porting <3 shout out to all the mesmer ports, truly doing the work of good. Not a fan of the sudden timers on the crystal uses, though. Makes it really hard to line up a good jump/camera angle sometimes.

Clove Zolan – Bringers of Aggro [Oops] – Blackgate

(edited by kimeekat.2548)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

So there is no crystal jumping for any of the “mainstream”/story content in episode 2, am I right or have I missed something?

Now I’m REALLY curious if the people who had problems with the jumping parts in episode 1 have managed to get through the story-missions. (The reason why I’m asking: I found those quite difficult in comparison to the ones we had before.)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Another question to people who haven’t unlocked episode 1: Can you play episode 2?

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Posted by: Elden Arnaas.4870

Elden Arnaas.4870

Yes, it looks like you can play episode 2 without having finished or even started episode 1. I left ep1 unfinished on my main, and he was able to start ep 2.(It warned me that I might lose some progress on episode 1) I was able to start ep 2 on an alt who hadn’t even started ep1. I did have ep 1 unlocked, though. There is a potential problem. You have to be able to reach the section of the map to pick up where ep 2 starts. So for people who totally can’t jump, the ZA stuff right at the beginning of Dry Top is still a road block. I was able to reach the first two way points in the new zone, but I got disconnected so many times that I decided to stop for the night near the second wp.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

@Elden: Feel free to write about your experience in episode 2 when you’ve tried it, I’m eager to hear whether you had problems or not compared to episode 1. I think once you have the 2nd waypoint unlocked it “should” be quite without any jumps/crystal mechanics if I remember correctly.

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Posted by: Rauderi.8706

Rauderi.8706

I wouldn’t complain about the jumping in Dry Top (it might even be “fun”) if not for some very critical issues that the devs continue to do poorly.

The biggest sin is not designing for all character types. Large Norn/Charr get the shaft again in Dry top, as there are tiny ledges that they will easily slip off, while others have the better collision detection to handle it properly.

Similarly, the layout has quite a few spots with overhangs that are easy for characters to get snagged on, especially larger characters. Which means you have to start over because…

The stupid, idiotic time limit. Out of all, everything, in Dry Top, this is my biggest annoyance. (Because a 3-second cooldown blind attack belongs in another thread.) A number of people have specified that they have problems with the jumps due to some performance limits, and the time gate just aggravates that.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Jumping Feedback Thread

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Posted by: Djinn.9245

Djinn.9245

GW2 was not presented as a jumping game when I purchased it or when I purchased gems. Jumping is a significant part of the game, but those parts are almost entirely optional. Legendary weapons are so out of reach for me that I don’t care at all for Map Completion. Therefore I simply don’t complete the Vistas after several tries and all Jumping Puzzles.

Yes, MMOs change over time but adding jumping as a requirement to experience the general map is a huge change to mechanics that is either a physical or mental barrier for many people. It is equivalent to taking a game with optional PvP and suddenly deciding to have Open World PvP. Some of the players say “cool, a new challenge” and some say “hey, I didn’t sign up for this.”

I understand that the devs are trying to add new, fun mechanics to the game but I think they are all in the camp of the players who simply don’t understand how physically or mentally challenging constant jumping can be for some people.

Wow.

I don’t like jumping puzzles, hate’em really, but you’re making mountains out of skritt-hills.

ONE short jumping game. ONE. Four-five jumps.

Wait until today’s update. If they add another “mandatory” jump sequence, then I’ll agree with you that it’s a trend.

I don’t understand what you’re referring to. Dry Top isn’t a “jumping game”, its a map and it certainly doesn’t have only 4 or 5 jumps.

All the jumps you have to do to get to the story instances and whatnot, and even in the instances, are incredibly easy jumps, even if you’re taking the time to position yourself. It’s not like they’re making you pull the Mad Clocktower levels of the stuff, or even the Wintersday JP levels. They’re asking you to do simple levels of jumping, akin to map completing one of the starter towns.

First, I’m not talking about only the story instances, I’m talking about the world map called Dry Top. I object to having lots of jumping required to experience a part of the world (rather than optional content).

Second, yes there have are many people like you who simply are not able to understand the POV of people who have trouble with jumping or simply don’t like jumping. You telling me that its easy does not in fact make it easy. Playing an instrument is easy for some people. But there are some people who just aren’t good at music. That’s just the way life is and telling the people who aren’t good at music or who don’t like playing an instrument that they should just do it because its easy won’t make any difference.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

Jumping Feedback Thread

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I wouldn’t complain about the jumping in Dry Top (it might even be “fun”) if not for some very critical issues that the devs continue to do poorly.

The biggest sin is not designing for all character types. Large Norn/Charr get the shaft again in Dry top, as there are tiny ledges that they will easily slip off, while others have the better collision detection to handle it properly.

Similarly, the layout has quite a few spots with overhangs that are easy for characters to get snagged on, especially larger characters. Which means you have to start over because…

The stupid, idiotic time limit. Out of all, everything, in Dry Top, this is my biggest annoyance. (Because a 3-second cooldown blind attack belongs in another thread.) A number of people have specified that they have problems with the jumps due to some performance limits, and the time gate just aggravates that.

I’m Charr and I haven’t had any problems getting anything, or with getting snagged and falling off things.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Jumping Feedback Thread

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Posted by: Sytherek.7689

Sytherek.7689

I finished the “Entangled” storyline last night.

I found no mandatory jumping games. Or, to be more precise, in order to complete the story and mostly finish the map objectives in a few hours, I had no jumping roadblocks.

That isn’t to say the jumping puzzles are easy. I still can’t figure out that waterfall / skill point jump. Working on it…

Jumping Feedback Thread

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I finished the “Entangled” storyline last night.

I found no mandatory jumping games. Or, to be more precise, in order to complete the story and mostly finish the map objectives in a few hours, I had no jumping roadblocks.

That isn’t to say the jumping puzzles are easy. I still can’t figure out that waterfall / skill point jump. Working on it…

Just to the west of it there’s a hill with an air aspect crystal. I don’t think I have to say much more than that.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Jumping Feedback Thread

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I still can’t figure out that waterfall / skill point jump. Working on it…

no need for a crystal, I jumped from the small ledge on the left to the middle of the waterfall while steering a bit left. I didn’t expect to make that jump but I did, so it works.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Jumping Feedback Thread

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I came into this thread feeling that the jumping puzzles needed a longer timer, and frustrated by the annoying problems I had to start with. I still think a good compromise would be adding 5-10 seconds to the jump timers.

But I’ve beaten the content in Dry Top — all of it — with THREE characters, with my limitations.

I’m beginning to agree with the pro-jumpers here.

This is a reasonable request I can agree with (and from someone that has an actual dog in this hunt….). Kudos!

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Jumping Feedback Thread

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Posted by: Stooperdale.3560

Stooperdale.3560

I like the jumping element and I think it is for the right rewards.

I have noticed however that base speed and movement utilities are useful in the jumping for coins. This makes it easier on some classes than others, even disregarding portals. A ranger for example has a low speed boost on the signet and has no movement utilities.

Jumping Feedback Thread

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Posted by: Bubi.7942

Bubi.7942

Movement utilities, if you are referring to such skills as blink skills (mesmer, thief etc.) drop your crystal bundles immidiatly. So the only boost you can get is from signets or swiftness beforehand.

Jumping Feedback Thread

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Posted by: Coltz.5617

Coltz.5617

Dry top is one of the more unique maps that have a sense of depth to it. All other maps is just a fancy flatland. Dry top you can move up and down the map which gives a real sense of the place. With Aspects, we can see more maps with little hill top villages on high places, and deep fissures with ruins, and other interactables on them.

- I infract cause I’m passionate about the game-
“ALL IS VAIN”
https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboar/page/6#post3486969