Please allow me to attack my own NPCs!

Please allow me to attack my own NPCs!

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Posted by: Korossive.7085

Korossive.7085

Disappointed is not a good term here.

Living world content is terrible; new tiny verticals-filled zone a bore; dialogs meaningless and unskipable; player character forgotten and irrelevant; accompanying NPCs have 0 depth or complexity to themselves still spewing out childish 1-liners; rewards laughable (sand – yes sand is one of them); THIS is what took you months to develop??!

For clarity; by NPCs I mean the juvenile Braham, Rox, Kasmeer, Taimi, Marjory (“honey” / “sugar” / “doll” / x repeat), and maybe someone I forgot or wanted to forget.

In one scene I found myself fighting one “Aerin” character, who holds a “Peace Keeper” (or something ridiculous other I didn’t make a difference), and my own NPCs fighting with me.

  • “Aerin” I knew nothing about 45 seconds ago
  • “Peace Keeper” I know nothing about 30 seconds ago
  • NPCs are scattered around busy being unhelpful
  • NPCs take credit from me at end

So why am I fighting here? why do I care about hostage? who’s the bad guy / where he came from / how come he’s so strong and unknown / why can’t kill him in one fight (he becomes invulnerable several times to top it off) / how is he related to the world at all? why are my friends striking enemies for 0 or 50 damage? how do vines sprout from a pure rock-bed terrain with no lush earth? why are vines health-sacs who take so long for a full ascended-geared character like mine to kill?

I just wish I could pick up one of my NPCs and hurl them violently at the villain and get this dumb scene over with altogether.

Please allow me to toggle my NPC friends (they are really not my friends) to an attackable enemy state so I may kill them myself, and their death be unrevivable.

An added feature could be an auto switch to enemy-status the next time Marjory calls me “doll” / “honey” or “sugar”. (player receives Fury boon)

Cover art fantastic – Living Story sub-juvenile shallow – Main story dead.

P.S.

Remember dragons?

I am not referring to the single drawing at LS1 end, but actual non-bs to do something in game! Two years passed!

New dungeons: 0. New skills: 0. New races/classes: 0. Lore with depth: 0. New weapons: 0. New dragons: 0. New item in cash-store though: The Zero! for 1000gems calls you “doll” on RNG

Attachments:

(edited by Korossive.7085)

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Posted by: Deim Hunir.8503

Deim Hunir.8503

Dahling, that drawing is simply fabulous.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Artist captured Kasmeer perfectly.

and yeah. setessential Tiami 0. I wish.

Playing with the Biconics around is like doing a playthrough of skyrim as a 2nd rate sidekick to Nazeem.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: Kalavier.1097

Kalavier.1097

Since when did the npcs take credit from you? I don’t recall seeing that.

Also, We’ve met the master of peace before.

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Posted by: Ashandar.2570

Ashandar.2570

This is what happens when they launch a new season without a recap in the beginning – rageposts from people who didn’t bother with the previous things.
;)

In due time, all will serve the asura.

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Posted by: Jornophelanthas.1475

Jornophelanthas.1475

No, “Gates of Maguuma” is not what took months of development.

What took months of development is the ENTIRE setup for “Gates of Maguuma”, “Entangled” and a dozen or more similar updates, each of which containing a roughly similar amount of content as “Gates of Maguuma”. That means about 4 story instances, and more additions to the world map (likely including more Dry Top).

If you don’t know who Aerin is, you should have gotten a few clues:
1. Aerin was a rather noticeable NPC in Labyrinthine Cliffs over the past two months.
2. Various clues and NPCs strewn across Dry Top and the story instances slowly reveal Aerin’s identity. And you are required to collect most of them to progress the story. It’s your responsibility not to read any of it.

If you don’t know who the Master of Peace is, you should have gotten a few clues:
1. He appeared before in the introductory story instance of Festival of the Four Winds (which was available for just under two months).
2. He is specifically mentioned as being “the leader of the zephyrites” by Marjory and Kasmeer in the “Fallen Hopes” story instance.
3. Your entire purpose in the “Cornered” story instance is to find and save the Master of Peace. Various clues in Dry Top pointed the way to the instance.

Again, not paying attention is your own responsibility. Do you also watch movies with the sound turned off?

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Posted by: Vayne.8563

Vayne.8563

The general feedback I’ve seen (and there’s plenty of it around) is that the new stuff has been very well accepted by the player base. Of course it’s all personal taste, OP, and you have the right to your opinion.

But it’s just that. The story is fine, better than it has been. Many do like the new characters, and are feeling the continuity.

Wish you were here.

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Posted by: Jam.4521

Jam.4521

Complains about not knowing what’s going on and about not being able to skip the NPS’s who tell you what’s going on in the same post. Bravo.

The lengths people go to find something to whine about is incredible. The whole point of the incremented living story is that you find out where these guys came from. The discovery part of it is something some people enjoy.

Personally I think it was pretty well done considering.

BOOM

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Of course we don’t know these people or what’s going on, this may be an action/adventure story, but at this point we are in a mystery stage, we just entered a new area with new people, terrain, enemies, and monsters. We have to discover what’s going on before we can act. So yes, there will be a lot of ’who’s this guy?‘, that’s the point.

Aeron is still fairly new, granted he was only introduced one patch ago, but he was still introduced.

The Master of Peace… really? His existance was cemented in this game months ago, and once again, reintroduced in the previous patch, so that you do not know him in this current release is no fault but your own.

If it was all expository, the story would be amazing, but it would no longer be a video game, and thus no fun to play. If it was all action, the story would have no depth and lack intrigue all together. I feel they are finding a good balance here, a happy medium, so don’t discredit their progress.
As for the quallity of the characters and story, while perhaps not amazing, has driastically improved from season 1, so there is no need to complain. remember, the writers are limited by budgets, game mechanics, and time.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

No, “Gates of Maguuma” is not what took months of development.

What took months of development is the ENTIRE setup for “Gates of Maguuma”, “Entangled” and a dozen or more similar updates, each of which containing a roughly similar amount of content as “Gates of Maguuma”. That means about 4 story instances, and more additions to the world map (likely including more Dry Top).

If you don’t know who Aerin is, you should have gotten a few clues:
1. Aerin was a rather noticeable NPC in Labyrinthine Cliffs over the past two months.
2. Various clues and NPCs strewn across Dry Top and the story instances slowly reveal Aerin’s identity. And you are required to collect most of them to progress the story. It’s your responsibility not to read any of it.

If you don’t know who the Master of Peace is, you should have gotten a few clues:
1. He appeared before in the introductory story instance of Festival of the Four Winds (which was available for just under two months).
2. He is specifically mentioned as being “the leader of the zephyrites” by Marjory and Kasmeer in the “Fallen Hopes” story instance.
3. Your entire purpose in the “Cornered” story instance is to find and save the Master of Peace. Various clues in Dry Top pointed the way to the instance.

Again, not paying attention is your own responsibility. Do you also watch movies with the sound turned off?

Wasn’t the sylvari there already a year ago? Trying to hook up with the zephyrites?

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Posted by: Zomaarwat.3912

Zomaarwat.3912

Clearly you haven’t been paying attention.

Over a year and the forum search is still broken = /

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Posted by: wwwes.1398

wwwes.1398

I think a lot of people who complain about the story haven’t been paying attention. But that being said, you can’t quite fault them for not remembering details of the story that they’re bored with.

So… it’s more interesting when you pay attention and it definitely definitely makes sense, that’s not a valid complaint. But if you’re bored with the story, then I can’t really help ya, that’s the story being told and if you don’t like it, then nothing to be done, there’s lots of people that enjoy it

Also I think some people are responding to the lack of cutscenes. I know I personally pay less attention to dialogue being said around me than I do to dialogue in a cutscene. Heck, I pay more attention to text dialogue than I do to ambient npc dialogue.

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Posted by: Kalavier.1097

Kalavier.1097

I think a lot of people who complain about the story haven’t been paying attention. But that being said, you can’t quite fault them for not remembering details of the story that they’re bored with.

The problem I have isn’t “I don’t like this.”

It’s when I see people complain about a specific thing… which if they paid some attention, would find isn’t an issue.

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Posted by: Arleii.5304

Arleii.5304

OP, I recieved Fury boon after reading your post. You clearly didn’t pay any attention at all and that is entirely your fault.

Iin bhiin lan anath
. . .
ban galla nir

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Posted by: Nilkemia.8507

Nilkemia.8507

Answer to the topic: Interesting idea, but most likely not going to happen. Besides, I can think of other NPCs far more deserving of being killed by the players many times over instead of the ones you’re complaining about.

“No no no! We shoul—No no no! We—No no noNo no noNo no No no no! We should go to the armory! That’s where Zador—No no no!”

“Who are—oh, great, the Pact sent bodyguards. I already told them it’s as simple as pressing a button.” (dies immediately to icebrood right outside the room)

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Posted by: Celestina.2894

Celestina.2894

Wait……..when have the NPCs taken credit in S2?

So far the only thing close to that I can think of involved Marjory very much giving you credit.

Also Master of Peace we’ve known for a while.

Aerin was added in as a seemingly one-off side character for the express purpose of NOT expecting anything for him and it’s made painfully obvious his mind was not his own.

Most of that reads as someone who wasn’t paying attention. Hell my friend just came back today after having quit after the first time the Sanctum came around and even she was able to put it together.

Why can’t you exactly?

(edited by Celestina.2894)

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Posted by: Omar Aschi Popp.7496

Omar Aschi Popp.7496

“(they are really not my friends)”

Literally the best part. I imagine OP ranting this diatribe to Anet and then he turns to us(the viewer) and breaks the fourth wall to snidely half-whisper this as he hold his hand over his mouth to Anet side.

they’re really not my friends
We laugh.

GW2 the sitcom.
I love OP

Also to all those people yelling at OP for not paying attention for blahblah waahhdgd, is exactly BECAUSE the story is kitten. BECAUSE the dialogue is kitten. BECAUSE the characters are kitten!

Maybe if the content was better we WOULD pay attention.
This is specifically the reason I don’t even read any of the crap in speech, and make tea while cutscene. And this is coming from the kind of player that reads EVERY shred of EVERY text in all rpgs and talks to EVERY npc regardless of how inconsequential.

This was a shocking first for me. Skipping dialogue, and not viewing a cutscene. I am OCD hardcore about game completionism, but no more!

List of people whose posts speak on my behalf:
Lunar Sunset.8742
Rogue.7856