(edited by Korossive.7085)
Please allow me to attack my own NPCs!
Dahling, that drawing is simply fabulous.
Artist captured Kasmeer perfectly.
and yeah. setessential Tiami 0. I wish.
Playing with the Biconics around is like doing a playthrough of skyrim as a 2nd rate sidekick to Nazeem.
(edited by Teofa Tsavo.9863)
Since when did the npcs take credit from you? I don’t recall seeing that.
Also, We’ve met the master of peace before.
This is what happens when they launch a new season without a recap in the beginning – rageposts from people who didn’t bother with the previous things.
;)
No, “Gates of Maguuma” is not what took months of development.
What took months of development is the ENTIRE setup for “Gates of Maguuma”, “Entangled” and a dozen or more similar updates, each of which containing a roughly similar amount of content as “Gates of Maguuma”. That means about 4 story instances, and more additions to the world map (likely including more Dry Top).
If you don’t know who Aerin is, you should have gotten a few clues:
1. Aerin was a rather noticeable NPC in Labyrinthine Cliffs over the past two months.
2. Various clues and NPCs strewn across Dry Top and the story instances slowly reveal Aerin’s identity. And you are required to collect most of them to progress the story. It’s your responsibility not to read any of it.
If you don’t know who the Master of Peace is, you should have gotten a few clues:
1. He appeared before in the introductory story instance of Festival of the Four Winds (which was available for just under two months).
2. He is specifically mentioned as being “the leader of the zephyrites” by Marjory and Kasmeer in the “Fallen Hopes” story instance.
3. Your entire purpose in the “Cornered” story instance is to find and save the Master of Peace. Various clues in Dry Top pointed the way to the instance.
Again, not paying attention is your own responsibility. Do you also watch movies with the sound turned off?
The general feedback I’ve seen (and there’s plenty of it around) is that the new stuff has been very well accepted by the player base. Of course it’s all personal taste, OP, and you have the right to your opinion.
But it’s just that. The story is fine, better than it has been. Many do like the new characters, and are feeling the continuity.
Wish you were here.
Complains about not knowing what’s going on and about not being able to skip the NPS’s who tell you what’s going on in the same post. Bravo.
The lengths people go to find something to whine about is incredible. The whole point of the incremented living story is that you find out where these guys came from. The discovery part of it is something some people enjoy.
Personally I think it was pretty well done considering.
Of course we don’t know these people or what’s going on, this may be an action/adventure story, but at this point we are in a mystery stage, we just entered a new area with new people, terrain, enemies, and monsters. We have to discover what’s going on before we can act. So yes, there will be a lot of ’who’s this guy?‘, that’s the point.
Aeron is still fairly new, granted he was only introduced one patch ago, but he was still introduced.
The Master of Peace… really? His existance was cemented in this game months ago, and once again, reintroduced in the previous patch, so that you do not know him in this current release is no fault but your own.
If it was all expository, the story would be amazing, but it would no longer be a video game, and thus no fun to play. If it was all action, the story would have no depth and lack intrigue all together. I feel they are finding a good balance here, a happy medium, so don’t discredit their progress.
As for the quallity of the characters and story, while perhaps not amazing, has driastically improved from season 1, so there is no need to complain. remember, the writers are limited by budgets, game mechanics, and time.
No, “Gates of Maguuma” is not what took months of development.
What took months of development is the ENTIRE setup for “Gates of Maguuma”, “Entangled” and a dozen or more similar updates, each of which containing a roughly similar amount of content as “Gates of Maguuma”. That means about 4 story instances, and more additions to the world map (likely including more Dry Top).
If you don’t know who Aerin is, you should have gotten a few clues:
1. Aerin was a rather noticeable NPC in Labyrinthine Cliffs over the past two months.
2. Various clues and NPCs strewn across Dry Top and the story instances slowly reveal Aerin’s identity. And you are required to collect most of them to progress the story. It’s your responsibility not to read any of it.If you don’t know who the Master of Peace is, you should have gotten a few clues:
1. He appeared before in the introductory story instance of Festival of the Four Winds (which was available for just under two months).
2. He is specifically mentioned as being “the leader of the zephyrites” by Marjory and Kasmeer in the “Fallen Hopes” story instance.
3. Your entire purpose in the “Cornered” story instance is to find and save the Master of Peace. Various clues in Dry Top pointed the way to the instance.Again, not paying attention is your own responsibility. Do you also watch movies with the sound turned off?
Wasn’t the sylvari there already a year ago? Trying to hook up with the zephyrites?
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
Clearly you haven’t been paying attention.
I think a lot of people who complain about the story haven’t been paying attention. But that being said, you can’t quite fault them for not remembering details of the story that they’re bored with.
So… it’s more interesting when you pay attention and it definitely definitely makes sense, that’s not a valid complaint. But if you’re bored with the story, then I can’t really help ya, that’s the story being told and if you don’t like it, then nothing to be done, there’s lots of people that enjoy it
Also I think some people are responding to the lack of cutscenes. I know I personally pay less attention to dialogue being said around me than I do to dialogue in a cutscene. Heck, I pay more attention to text dialogue than I do to ambient npc dialogue.
I think a lot of people who complain about the story haven’t been paying attention. But that being said, you can’t quite fault them for not remembering details of the story that they’re bored with.
The problem I have isn’t “I don’t like this.”
It’s when I see people complain about a specific thing… which if they paid some attention, would find isn’t an issue.
OP, I recieved Fury boon after reading your post. You clearly didn’t pay any attention at all and that is entirely your fault.
. . .
ban galla nir
Answer to the topic: Interesting idea, but most likely not going to happen. Besides, I can think of other NPCs far more deserving of being killed by the players many times over instead of the ones you’re complaining about.
“No no no! We shoul—No no no! We—No no noNo no noNo no No no no! We should go to the armory! That’s where Zador—No no no!”
“Who are—oh, great, the Pact sent bodyguards. I already told them it’s as simple as pressing a button.” (dies immediately to icebrood right outside the room)
Wait……..when have the NPCs taken credit in S2?
So far the only thing close to that I can think of involved Marjory very much giving you credit.
Also Master of Peace we’ve known for a while.
Aerin was added in as a seemingly one-off side character for the express purpose of NOT expecting anything for him and it’s made painfully obvious his mind was not his own.
Most of that reads as someone who wasn’t paying attention. Hell my friend just came back today after having quit after the first time the Sanctum came around and even she was able to put it together.
Why can’t you exactly?
(edited by Celestina.2894)
“(they are really not my friends)”
Literally the best part. I imagine OP ranting this diatribe to Anet and then he turns to us(the viewer) and breaks the fourth wall to snidely half-whisper this as he hold his hand over his mouth to Anet side.
“they’re really not my friends”
We laugh.
GW2 the sitcom.
I love OP
Also to all those people yelling at OP for not paying attention for blahblah waahhdgd, is exactly BECAUSE the story is kitten. BECAUSE the dialogue is kitten. BECAUSE the characters are kitten!
Maybe if the content was better we WOULD pay attention.
This is specifically the reason I don’t even read any of the crap in speech, and make tea while cutscene. And this is coming from the kind of player that reads EVERY shred of EVERY text in all rpgs and talks to EVERY npc regardless of how inconsequential.
This was a shocking first for me. Skipping dialogue, and not viewing a cutscene. I am OCD hardcore about game completionism, but no more!
Lunar Sunset.8742
Rogue.7856