I will challenge Anet directly right here and make a bold prediction with 100% certainty that we are getting new legendaries with Season 2. Here is my list of reasons for being so confident:
1. It’s about time! We’ve all enjoyed working towards and crafting one or more legendaries by now, saw other players wielding them and especially with the wardrobe system these skins have become less of a novelty. (Although don’t get me wrong we do have access to the most visually creative skins in the MMO market) It’s been close to 2 years so it makes sense for Anet to give people new stuff to work towards.
2. It’s been a common complaint that legendaries were largely disconnected with skill or any kind of accomplishment to be proud of. They could be acquired from TP or by just farming mats over time or even if you are rich in RL with a credit card. Season 2 presents the 1st real opportunity to link Legendary crafting to skills or accomplishments. As with the journal announcement, LS will have challenges for skilled players with “material rewards” at the end. What if these were Legendary components? What if the next legendary you have will have people appreciate the feats you have accomplished in the game instead of a lucky TP investment (I’m looking at you Silk Scraps)
3. Ability to time gate the Legendary Creation process. Anet has gotten a taste of time gated crafting, it creates a reason for people to do some daily crafting to get their hands on some sweet gear. In the LA storyline we’ve seen Anet time gate the back piece with content progression. You could only make the back pieces colored if you checked back and played the next episode. I’m sure this is the path Anet will take with Legendaries so that players will be motivated to come back for each episode to further their progress for them.
4. One year ago it was already promised that we would get more legendary weapons but then this was postponed saying “We needed to implement new things” (don’t remember the exact words) With new map(maps?) being rolled in, we will undoubtedly have new mats (and tokens?) to collect, new rare drops from end bosses etc. The new legendaries need to be crafted from these new materials so that they wouldn’t pop on TP two days after they are introduced… Once again these materials may be linked to content that will challenge the players so the end result is worthy of more respect by other players.
5. If new legendaries will require new precursors, it would make sense that they start appearing with season 2. We venture out to new lands so we encounter new weapons etc. If armors are introduced, the RP way of explaining their sudden appearance may be linked to the new challenges that lie ahead of us.
6. A big appeal of GW2 for many players I talk with are legendaries at the end of the day. The sense I get from all of them is that they would be delighted with new legendary armors (with stat switching) and even more so with weapons (because it would present an alternative skin to the current ones, some of which don’t suit people’s tastes) It makes good business sense for anet to give these players what they crave.
7. Anet has had enough time to come with cool new concepts for legendaries. Complain about rainbows and unicorns, you still need to accept that GW2 has done more for legendary weapons than any other game combined, auras, footsteps, trails etc. are all major innovations. In 2 years, I am betting that right now there are shiny new designs already in development or even being tested. I think we’ll get to hear about them pretty soon!
8. Precursor quests, hunts etc were all postponed for some reasons that Anet really didn’t go into. They said they needed to introduce some new dynamics to make them meaningful etc. We already know that with the new Journal system we are getting them. What better time to introduce the old and if they are needed new precursor quests with these new systems? You achieve something remarkable that few can dream of doing (think hardness level= Liadri x 10) and you get a quest to hunt for your precursor etc.
9. We got Legendaries, ascended gear etc. for Season 1. A whole new season which will be equal to tons of new content (added together= almost an expansion) makes it necessary to give players just as exciting new rewards to work towards.. Gem store skins or some exotic new skins will be disappointing vs what we got in Season 1.
Well that’s all the reasons I have for now but I think it supports my original assessment that we’ll get to craft new legendaries with the upcoming season. So I challenge you Anet, am I wrong in thinking so? I’ll accept your silence as acceptance that I am correct!
What do you guys think?
P.S. thanks for reading this lengthy post if you did
(edited by Taisia.2813)