We’ve all heard the QQ’ing about the Living Story and how the content is limited time only.
- Players who can’t log on consistently or new players end up missing a lot of good content.
- Furthermore, they may be dropped into the middle of a narrative they never had the opportunity to begin.
- Lastly, some of the content like dungeons takes a lot of work to create and balance, just to have it disappear in a month – this may not be most efficient use of resources and creative talent.
However, limited time content also has it’s positives.
- It presents the world as living, breathing, and evolving rather than static.
- It encourages players who can log on consistently to do so – this keeps the persistent world alive and populated.
- And finally, it helps the gem store sales by increasing demand for items that are unique to the event while also giving them a context.
I propose the Historian as a compromise toward the first 3 points, without stealing the luster from the last 3 points.
The Historian is an NPC who records and offers to players his account of the past events in the Living Story.
The Historian’s account should include:
1. Story
The story is simply the Historian telling (voiced or written) in his own words the story that took place. This includes what happened in the dialogs, cutscenes, the open world activity, and the instanced parts. Concept art and screen shots should supplement the story. The story driven cutscenes may or may not be included.
2. “Flashback” Instanced Missions
This includes the very same dungeons and instanced story missions that ran during the event. These instances are arguably where the quality gameplay is in the Living Story. Though I won’t presume that it takes more developer resources than the open world activities, instanced content is the typically more fine tuned and replayable.
Because it is completely instanced it does not threaten the new state of the world for people who participated in the actual Living Story event, nor does it require participation of the world. For all intents and purposes, it is simply a playable “flashback”. But for those who missed it, this is a chance to experience without disrupting the world continuity for others.
The Historian’s account should NOT include:
1. Open World Activities
What can be considered the “Living” part of the Living Story – the activities that took place in cities and explorable areas. For example: killing the dredge sonars, helping the refugees, collecting southsun samples, and smacking piñatas.
These open world activities definitely have a place in the event making it feel like the story was really having an impact on the world. However, these activities didn’t really offer anything unique or challenging to the gameplay, rather most of it depended on community coming together to be meaningful. Even the boss events were just the same old damage spam for an hour.
Also, re-implementing open world activities that were supposed to have been in the past presents serious technical and continuity challenges in itself. Attempting to bring open world activities back to the world could destroy the permanence of the changed world that the developers were trying so hard to create, or split the playerbase more than necessary between shards.
2. Achievements, drops, cosmetics, and other exclusive items
One of the goals of the Living Story is to reward players with that prestige “I was there when it happened” titles, and exclusive cosmetics. Allowing others who weren’t there to easily pick them up later through the Historian would diminish that sense of pride. It would also decrease demand for the cash shop exclusives during the event, which doesn’t benefit the company financially.
I’m not saying certain rewards should never be offered again in the future, but that it should not be the purpose of the Historian.
|
|
|
=== TL;DR ===
The Historian is intended as a compromise for new players or those who can’t make it to the live events, while remaining in line with the original purpose of the Living Story – a one time event with a permanent effect on the world.
Players will be able to read/listen to an account of the Living Story events and play the instanced missions/dungeons as flashbacks. Players will not be able to engage in the open world activities from the event (they will be summarized in the story) nor can any of the achievements or exclusive items from the event be earned through the Historian.
|
|
|
|
|
|
|
The Historian is primarily aimed at the story related content, not exclusive drops and rewards.
If you wish to discuss ideas about bringing back previously exclusive items or achievements, PLEASE START A NEW TOPIC ! ! !
(edited by NornBearPig.9814)