NA tPvP – Elementalist – Thief
(edited by Nettle.9025)
SotG notes in text form for those too lazy to watch the full video!
General Skills
-Confusion and retaliation split for PvE/sPvP/WvWvW
-Retaliation damage will now show on the UI similar to how confusion works, devs want retaliation to be more short and bursty than a long uptime buff. Say fields are a reason for the high uptime.
-Passive signet stat increase cap changed to 180 from 90. Some actives will be changed.
-Happy with haste changes. Negative haste effects are reduced, duration increased slightly. Want to slow down the pace of the game.
Warrior
-Want the warrior to focus on either CC or damage, and have team mates cover the option they do not choose.
-New trait: Dogged March. Replaces Turtle’s Defense. Reduces cripple, immobilize, and chill durations by 33%, and gives a small amount of regeneration when hit by these conditions.
-New trait: Burst Mastery. Combines both grandmaster Discipline traits. Reduces burst skill recharge and adrenaline used.
-New trait: Discharge of the Empowered. Grandmaster Discipline. Increases damage to target by 3% for each unique boon on them.
-Signet of Might’s active now causes the next 3 attacks to be unblockable.
Thief
-Want the thief to be more survivable and versatile.
-Reducing their overall burst, but still wants them to be the best burst class.
-In the future, may increase base damage slightly so thieves can trait a bit more defensive
-Wants to increase thief mobility. Possibly cause steal to work as shadow step if nothing is targeted.
-Some traits may be compressed together in the future.
-Mug can no longer crit, but also heals for 2000 + healing power.
-Flanking Strike has improved animation that better tracks the target, now costs 3 initiative
-Larcenous Strike added as a follow up to Flanking Strike. If it lands, this hit will steal one boon from the target. Costs 1 initiative. May consider traits in the future to share this boon with the team.
Ranger
-All pets have increased vitality and toughness.
-Pet F2 abilities now have much faster activation times, and pet AI has been improved
-May consider making other pet abilities controllable as an option in the future, but don’t want to overwhelm new players
-Pet leash range may be decreased in the future.
-Spirit health increased
-Spiritual Knowledge trait now gives spirits a total 70% chance to proc
Elementalist
-Want to bring down cantrip Ele without affecting lesser used builds
-May buff staff in future patch
-Mist Form: Can no longer use utilities and heals while active
-Ride the Lightning: Now a 40s recharge if nothing is hit, 20s recharge if target is hit
-Signet of Restoration: Passive heal slightly reduced
-Cleansing Waters: Now removes 1 condition with a 5s CD
-Swirling Winds no longer blocks trebuchet shots
-Glyph of Storms air and earth durations slightly increased
Engineer
-Want to diversify builds
-Grenades may be slightly reduced in future patch.
-Bombs, turrets, and gadgets may be buffed in future patch.
-Healing Turret: Initial heal reduced, overcharge and passive heal increased. Overcharge now drops a water field, cures conditions, and has a 20s recharge.
-Incendiary Powder: 4s of burning every 10s with a 100% chance.
-Elixir S: Can no longer use utilities and heals while active
(edited by Nettle.9025)
Mesmer
-Mostly bug fixes
-Points will now decap while Distortion is active and the mesmer is alone on point
-Moa Morph now usable on the move. Reduced the distance traveled for Flee (Moa form 5)
-Mantra cast time reduced from 3.25s to 2.75s
-Illusion of Life cast time may be slightly increased in future patch
Necromancer
-Corrupt Boon and Epidemic are both unblockable, but still require LoS
-Flesh Wurm and Flesh Golem have increased health
-New empty slot on death shroud. This will have a new condition in the future. Considering a dark themed dot similar to poison that does damage with an adverse effect.
Guardian
-Did not want to bring down with the boon hate changes in place
-Spirit weapon health increased
-Sanctuary and Shield of Absorption no longer block treb shots
-Want to improve traits as a whole in the future
Tourney Changes
-Spectator Mode: Watch anyone, see their entire build and equipment setup. Devs want to focus on shoutcast tools to help promote community.
-Leaderboards: Ability to search for friends and people, possibly provide an API for external websites.
-“Very aware of” the need to split premade and solo queue, looking at this for the future.
Spirit Watch
-Initial orb spawn delayed for 10 seconds
-Ride the lightning distance reduced while carrying the orb
-Invulnerability skills will now cause the orb to be dropped
-Channel time to grab the orb increased from 2s to 3s
Future Changes
-Want to add a solo queue
-Want to work on progression, especially for new players, to give others incentive to play. Revamped reward system
-Really want to aid shoutcasters. They seem to want to give the community the tools needed to promote involvement, host their own tournaments, etc.
-Have plans to “do more things” directly with the community, but did not comment on what or how.
wait did sotg happen today? Dam I missed it.
Can you linkt he video. ?
(edited by Nord.5360)
Thanks for that lad. Much appreciated.
Solo/team que split needs to be a priority and in the may patch at the very latest.
Elementalist
-Want to bring down cantrip Ele without affecting lesser used builds
Could they fail any harder?
I guess I’m okay with these Thief changes.
Elementalist
-Want to bring down cantrip Ele without affecting lesser used buildsCould they fail any harder?
Best thing about this patch is that I’ve got a whole playlist of reaction videos to use.
its funny because you guys are just hating, you cant call the patch a fail just because they didnt nerf bunker ele to the ground. the patch so far sounds really good even if they miss on this ele matter. but i understand, its so nice to try to be funny on the internet.
AND they did nerf cantrip ele, “Cleansing Waters: Now removes 1 condition with a 5s CD”, and thats not to mention thieves with boon removal and warriors percing through stability and boon damage.
its funny because you guys are just hating, you cant call the patch a fail just because they didnt nerf bunker ele to the ground. the patch so far sounds really good even if they miss on this ele matter. but i understand, its so nice to try to be funny on the internet.
AND they did nerf cantrip ele, “Cleansing Waters: Now removes 1 condition with a 5s CD”, and thats not to mention thieves with boon removal and warriors percing through stability and boon damage.
The RtL and Mist Form nerfs hurt offensive elementalists more than defensive ones. Also, s/d eles in general will have a harder time getting close enough to get fire skills to actually hit (offhand dagger skills, Phoenix due to slow travel speed, the best way to give Dragon’s Tooth a CHANCE to hit is to follow up with Earthquake or Blowout, unless you take Signet of Earth for some insane reason).
(My greatest gripe is that scepter/dagger 0/20/0/30(20)/20(30) Berserker is pretty much the only ele build that offers decent ranged damage while retaining solo capability, and its survivability was hit pretty hard with these modifications. (Scholar runes and Vital Striking lose their damage bonus if you take about 1.5k damage, which is pretty much always in 1v1s, so yeah.))
The Cleansing Water nerf really only hurts staff and Glyph of Elemental Harmony users.
Truly, these were the changes required for elementalists.
Although you’re correct that I shouldn’t say the entire patch is terrible, I only play an ele (and sometimes an engi, but leveling is boring), so I don’t care about the rest beyond how it’ll affect matchups.
All of these changes sound very exciting. I’m really happy with the retaliation change. Rather than keeping it as a boon that engis can have for seemingly the whole fight to get a free 10k damage off, now it will be more bursty and have a shorter length. I like. But it sounds like if you AoE multiple people with retal that could bring you down easily.
New necro condition sounds like fun. It’s good condi necros get love in DS.
All of these changes sound very exciting. I’m really happy with the retaliation change. Rather than keeping it as a boon that engis can have for seemingly the whole fight to get a free 10k damage off, now it will be more bursty and have a shorter length. I like. But it sounds like if you AoE multiple people with retal that could bring you down easily.
New necro condition sounds like fun. It’s good condi necros get love in DS.
necro condi is not in this patch yet.
its funny because you guys are just hating, you cant call the patch a fail just because they didnt nerf bunker ele to the ground. the patch so far sounds really good even if they miss on this ele matter. but i understand, its so nice to try to be funny on the internet.
AND they did nerf cantrip ele, “Cleansing Waters: Now removes 1 condition with a 5s CD”, and thats not to mention thieves with boon removal and warriors percing through stability and boon damage.
I was talking about it as a failure with respect to not gutting less used builds. All of the changes they announced hurt weaker ele builds MORE than they hurt cantrip bunkers.
its funny because you guys are just hating, you cant call the patch a fail just because they didnt nerf bunker ele to the ground. the patch so far sounds really good even if they miss on this ele matter. but i understand, its so nice to try to be funny on the internet.
AND they did nerf cantrip ele, “Cleansing Waters: Now removes 1 condition with a 5s CD”, and thats not to mention thieves with boon removal and warriors percing through stability and boon damage.I was talking about it as a failure with respect to not gutting less used builds. All of the changes they announced hurt weaker ele builds MORE than they hurt cantrip bunkers.
what is hurting other builds more than cantrips, besides the rtl change? besides any staff build, cuz no one really played it anyway.
its funny because you guys are just hating, you cant call the patch a fail just because they didnt nerf bunker ele to the ground. the patch so far sounds really good even if they miss on this ele matter. but i understand, its so nice to try to be funny on the internet.
AND they did nerf cantrip ele, “Cleansing Waters: Now removes 1 condition with a 5s CD”, and thats not to mention thieves with boon removal and warriors percing through stability and boon damage.I was talking about it as a failure with respect to not gutting less used builds. All of the changes they announced hurt weaker ele builds MORE than they hurt cantrip bunkers.
what is hurting other builds more than cantrips, besides the rtl change? besides any staff build, cuz no one really played it anyway.
No Mist Form + Heal means offensive builds lost a very important safety net.
what is hurting other builds more than cantrips, besides the rtl change? besides any staff build, cuz no one really played it anyway.
-Mist Form: Can no longer use utilities and heals while active
——Hurts builds with less toughness, healing and stability that rely on MF to get their heal off.
-Ride the Lightning: Now a 40s recharge if nothing is hit, 20s recharge if target is hit
——-Hurts builds with less toughness, healing and stability that can’t stick around to wait for cooldows.
-Signet of Restoration: Passive heal slightly reduced
—— about the same for all builds
-Cleansing Waters: Now removes 1 condition with a 5s CD
——Destroys the inscription glyph build that uses the glyph heal with inscription to remove 2 conditions per 20/25 seconds and they can’t even do that without first sitting in water for 5 seconds to wait out the first cooldown.
what is hurting other builds more than cantrips, besides the rtl change? besides any staff build, cuz no one really played it anyway.
-Mist Form: Can no longer use utilities and heals while active
——Hurts builds with less toughness, healing and stability that rely on MF to get their heal off.
-Ride the Lightning: Now a 40s recharge if nothing is hit, 20s recharge if target is hit
——-Hurts builds with less toughness, healing and stability that can’t stick around to wait for cooldows.
-Signet of Restoration: Passive heal slightly reduced
—— about the same for all builds
-Cleansing Waters: Now removes 1 condition with a 5s CD
——Destroys the inscription glyph build that uses the glyph heal with inscription to remove 2 conditions per 20/25 seconds and they can’t even do that without first sitting in water for 5 seconds to wait out the first cooldown.
none of what you said really nerfs offensive variations more than defensive variations.
If you’re relying on MF to get your heal off, if you pop mist form at low hp you’re not taking advantage of the invulnerable period you get.
Ride the lighting hits the ability to get in and out but there are many people who complained alot about that, guess you cant please everyone. To me RTL was fine as it was.
Maybe we got a different opinion on what is an offensive ele spec, but to me is something like 0/20/0/20/30, this way you cant even get cleansing wave anyway.
If you’re relying on MF to get your heal off if you pop mist form at low hp you’re not taking advantage of the invulnerable period you get.
Because we’re always at 100% health until we’re hit by burst combos, right?
Well, maybe bunker eles.
If you’re relying on MF to get your heal off if you pop mist form at low hp you’re not taking advantage of the invulnerable period you get.
Because we’re always at 100% health until we’re hit by burst combos, right?
Well, maybe bunker eles.
what burst combo cant you react in time at atleast 70% health?
Thing is mist form and elixir s could be used to retaliate.
After the change they will be just a good burst avoidance mechanic.But while you are invulnerable to your enemy so is he to you assuming 1vs1 only he can fully use his heal without interrupt and you now dont while having waste a 75 sec cd
Truth is its amazing to have in team fights but for 1vs1 assuming perfect play i would say those skills lost a good chunk of effectiveness.
If you’re relying on MF to get your heal off if you pop mist form at low hp you’re not taking advantage of the invulnerable period you get.
Because we’re always at 100% health until we’re hit by burst combos, right?
Well, maybe bunker eles.
what burst combo cant you react in time at atleast 70% health?
I… What?
The point is that I run a fairly glassy build, and the ability to heal while invulnerable is invaluable for avoiding interrupts and not dying before I get the heal off.
(edited by Chaosky.5276)
If they want to nerf D/D eles, they need to focus on mainhand dagger abilities, not always the offhand dagger skills.
S/D eles keep getting nerfed as a result, and they are already weaker than D/D. Even though S/D has access to the same offhand dagger skills and trait build, it’s never brought up as overpowered and is generally considered bad.
MH dagger attacks need to be toned down in damage and/or maybe not have so many additional effects to each attack.
(edited by Diy.5296)
Some of the mesmer notes are a bit off I made a list on the mesmer forums with links to the points on the stream they are mentioned here:
I only included pvp changes on this list. Some of the pve stuff about agro and such I didn’t add.
I only included pvp changes on this list. Some of the pve stuff about agro and such I didn’t add.
Aha makes sense Assumed they were just general notes.
kitten that rtl change. I thought the point was to NOT NERF non-cantrip builds? How does destroying one of our main mobility skills not nerf glass D/D? Bullkitten. Pure and utter bullkitten.
so ele are now like everyone else? what an outrage…
so ele are now like everyone else? what an outrage…
You don’t get it, the bunker hasn’t really been changed (I guess they won’t be able to run away as often, and only get 1 guaranteed channel of Ether Renewal instead of 2, but I don’t see that hurting them terribly in the game mode that caused the nerf), but other builds took a far more painful blow.
(edited by Chaosky.5276)
Welcome our pistol/dagger overlords once they buff thief survival. As if pistol/dagger thieves weren’t bad enough already.
so ele are now like everyone else? what an outrage…
You don’t get it, the bunker hasn’t really been changed (I guess they won’t be able to run away as often, and only get 1 guaranteed channel of Ether Renewal instead of 2, but I don’t see that hurting them terribly in the game mode that caused the nerf), but other builds took a far more painful blow.
where thay may not have been changed directly the changes the the thief/necro/warrior will all nagativly effect the ellies bunker build.
so ele are now like everyone else? what an outrage…
You don’t get it, the bunker hasn’t really been changed (I guess they won’t be able to run away as often, and only get 1 guaranteed channel of Ether Renewal instead of 2, but I don’t see that hurting them terribly in the game mode that caused the nerf), but other builds took a far more painful blow.
where thay may not have been changed directly the changes the the thief/necro/warrior will all nagativly effect the ellies bunker build.
Heh, true. It’s getting late and my mind’s getting foggy, what can I say?
That’s the sort of thing we’ll need to wait on to determine the effects of, of course.
so ele are now like everyone else? what an outrage…
You don’t get it, the bunker hasn’t really been changed (I guess they won’t be able to run away as often, and only get 1 guaranteed channel of Ether Renewal instead of 2, but I don’t see that hurting them terribly in the game mode that caused the nerf), but other builds took a far more painful blow.
where thay may not have been changed directly the changes the the thief/necro/warrior will all nagativly effect the ellies bunker build.
Heh, true. It’s getting late and my mind’s getting foggy, what can I say?
That’s the sort of thing we’ll need to wait on to determine the effects of, of course.
its ok the skill to take a step back and look at the picter as a hole is one that not many people seem to have on the forums.
now if only i could spell better :P and articulate my thoughts in text better i could map my thoughts on all this out.
Holy Moly, I love the changes!
Warrior
New trait: Burst Mastery. Combines both grandmaster Discipline traits. Reduces burst skill recharge and adrenaline used.
I already loved the reduced burst cost, because it allows you to combo from stuff like sword F1 into Hammer/Mace F1 Stun and now you even get the reduced CD for free?
Thief
Mug can no longer crit, but also heals for 2000 + healing power.
love it – i’ve toyed around with builds that didn’t really use Mug at all, but lacked in sustain and couldn’t really utilize Healing Power well. If this one actually scales well with Healing Power, it’s actually very useful.
-Flanking Strike has improved animation that better tracks the target, now costs 3 initiative
-Larsonist’s Strike added as a follow up to Flanking Strike. If it lands, this hit will steal one boon from the target. Costs 1 initiative. May consider traits in the future to share this boon with the team.
Again, I really liked Flanking Strike, but it just wasn’t really good enough. With this change, it could potentially be a very good pressure-skill!
Also, the changes to cantrip-ele might not be huge, but they are definitely a small nerf to the build. Together with buffs to most other classes and the necessary changes to spirit watch, it could actually work out well.
SotG notes in text form for those too lazy to watch the full video!
Elementalist
-Signet of Restoration: Passive heal slightly reduced
They only removed “the buggy stuff”, which are multiply heals from doing one action and the healing proc from dodge rolls etc.
i like how they improve all the professions slightly, but i dont like they only nerfed ele :/ nothing will change in case of offensive builds, they will still use the same defensive traits, because offensive ones are useless…
beastmaster ranger buff? i dont see a reason, he is already very strong, now all rangers will be beastmasters…
future reward system revamp – VERY LIKE THIS, the sooner it will come the better
anyway, im curious of full patch notes
You gotta be kidding me. They nerf Eles to the GROUND, not just bunker but any other Build out there. Bunker Dams greatly reduce due to all Boon hate now mechanic as Bunker Eles rely on Boons to boost their Dam. 2% per boons and Fury on Switch, that all they have. I can see Bunker Eles is hitting like a WET NODDLE now, high chance one of the worst Dam Bunker out there.
RtL 20s on hit and 40s with no hit,way over the top. How about Rush in Warrior (20s CD and 1200 Range), Whirwind Blade (8s CD 600 Range). And No, I did not say War is OP, just a simple comparision how RtL is difference to Rush skill in Warrior.Now, Eles take the hit, but it would be no wonder all similar skill will take the hit later due to after Eles, there will be another victim for this matter. Hugely a direct hit to ALL the BUILD, even in PVE.
Signet of Restoration: Passive heal slightly reduced: Another Hit to our weak already defensive, make us now has to go even more Defensive just to SURVIVE.
Cleansing Waters: Now removes 1 condition with a 5s CD. In PvE, it is not bad of a hit. In PVP it is a Huge Hit. Come with this, I would like to see Condition not flying everywhere in PvP, pls
RtL change + Signet of Restoration hit + Cleasning Water: with no buff in our Def base stat at all, Nice Job Anet, you just kill ELES, not just bunker but ALL the VIABLE Build out there. Remember why we have to go BUNKER in the VERY FIRST PLACE.
Glyph of Storms air and earth durations slightly increased: Any Eles out there still using this? Any why buff duration if Condition removal is still out there?
Seriously, ANET????
-Have plans to “do more things” directly with the community, but did not comment on what or how.
ahaha…as always, Anet couldnt be any more vague, huh?
-Larsonist’s Strike added as a follow up to Flanking Strike. If it lands, this hit will steal one boon from the target. Costs 1 initiative. May consider traits in the future to share this boon with the team.
you sure it is called Larsonist’s strike? Whats a larsonist? Thought it is called Larcenous Strike or something like that.
Anyway, if Anet will do at least half of the things mentioned there in time, im kinda happy.
So devs want that thieves shall have the best burst but the changes are quite opposite every patch. CnD nerf, mug nerf so in May = backstab nerf?
Elementalist
-Want to bring down cantrip Ele without affecting lesser used buildsCould they fail any harder?
yes they can, the moment they are going to nerf mobility on a high mobility class.
I could not be more disappointed. They should move RTL to Elite Skill, as no one uses Elites anyway cause they are almost completely useless and with insane high cd.
Guardian
-Did not want to bring down with the boon hate changes in place
Apparently the same does not apply to elementalists, who are even more dependant on boons. Nice one.
Also, where’s the warrior ‘immunity skill locks out utilities’ change?
Ahaha. instead of boosting useless builds , they just nerf normal (not op). GJ Anet
(edited by Americium.7182)
“-Points will now decap while Distortion is active and the mesmer is alone on point”
Let’s hope this doesn’t effect blurred frenzy. Perfectly understandable that this would effect F4 but it would be horrible if it hurt blurred frenzy. I hope this doesn’t get overlooked.
“-Points will now decap while Distortion is active and the mesmer is alone on point”
Let’s hope this doesn’t effect blurred frenzy. Perfectly understandable that this would effect F4 but it would be horrible if it hurt blurred frenzy. I hope this doesn’t get overlooked.
i think it wont, because trait for Distorsion to offer reflect doesnt work on Blurred Frenzy, would be stupid if this would…
Ahaha. instead of boosting useless builds , they just nerf normal (not op). GJ Anet
I would say that you are just incompetent. Fights are to fast even without new buffs, sPvP need to slow down. Nerfs r good thing, but nerfs to OP clases r best we saw so far.
GJ Anet, im gona come back and play this game again (with few friends).
Ahaha. instead of boosting useless builds , they just nerf normal (not op). GJ Anet
I would say that you are just incompetent. Fights are to fast even without new buffs, sPvP need to slow down. Nerfs r good thing, but nerfs to OP clases r best we saw so far.
GJ Anet, im gona come back and play this game again (with few friends).
Please tell me when is the last time you fight an Eles. Please duel one Bunker Eles and see for yourself how long will it take to kill you. I would dare to say the least in 10s if u are a DECENT Player. If it take no more than 5sec to burst you down as a Bunker, then I think you are the one that incompetent.
Please tell me when is the last time you fight an Eles. Please duel one Bunker Eles and see for yourself how long will it take to kill you. I would dare to say the least in 10s if u are a DECENT Player. If it take no more than 5sec to burst you down as a Bunker, then I think you are the one that incompetent.
Sorry, I really thought you were incompetent, but now i see that you never played tournaments.
Please tell me when is the last time you fight an Eles. Please duel one Bunker Eles and see for yourself how long will it take to kill you. I would dare to say the least in 10s if u are a DECENT Player. If it take no more than 5sec to burst you down as a Bunker, then I think you are the one that incompetent.
Sorry, I really thought you were incompetent, but now i see that you never played tournaments.
Oh sorry to break it to you, I am playing tournament at least 3 tourney per day. You claim that the PVP is fast, sure I agree, but I don’t think that fast kill comes from Elementalist regardless. In Tourney, the fight usually end up as 1 vs 3 or 2 vs 4, it never be 1 on 1. To say that Nerf to an OP Build which you prefer Eles is the best nerf, and PVP is in fast paced at the moment, I simply want to prove to you that if you are dueling 1 on 1 with any Bunker Eles, you will see the pace is much slower. Go on and see for yourself.
This patch looks good. Good nerfs to the ele (despite all the ele fanboys with ele-is-not-op blinders) (in particular mist form and rtl were good nerfs), good changes to spiritwatch, good new spectator and arenas features. I will probably start playing again in preparation for more good patches like this. I would have liked to see more trait changes, in particular to warrior, but this is a good start.
Please tell me when is the last time you fight an Eles. Please duel one Bunker Eles and see for yourself how long will it take to kill you. I would dare to say the least in 10s if u are a DECENT Player. If it take no more than 5sec to burst you down as a Bunker, then I think you are the one that incompetent.
Sorry, I really thought you were incompetent, but now i see that you never played tournaments.
Oh sorry to break it to you, I am playing tournament at least 3 tourney per day. You claim that the PVP is fast, sure I agree, but I don’t think that fast kill comes from Elementalist regardless. In Tourney, the fight usually end up as 1 vs 3 or 2 vs 4, it never be 1 on 1. To say that Nerf to an OP Build which you prefer Eles is the best nerf, and PVP is in fast paced at the moment, I simply want to prove to you that if you are dueling 1 on 1 with any Bunker Eles, you will see the pace is much slower. Go on and see for yourself.
1. There is no duel in this game.
2. We can try that 1v1 together (i play with warrior, you can choose my build)
Okay, why do warriors and mesmers don’t get a nerf on their invulnerability skills? For a warrior, I’d agree, they are on the weaker end of the PVP-scale but mesmer?!
Come on, mesmers is one of the strongest. If eles and engis gets nerfs on their invuln skill, so should mesmers.
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