We all agree that elite specs are currently superior to core class. When introduced, elite specs were supposed to be an alternative playstyle but not a stronger one. This means elite specs were supposed to add build diversity by allowing your class to play new roles. Instead, the new role has now become the only role, all core builds being simply comparatively unviable. So build diversity went down drastically.
I believe this is a serious problem and the best way to fix it is to:
- identify for each class which role the core specs excel at and which role the elite specs are suppose to add
- identify which elements (traits, weapons or class mechanics) of the elite specs make them too strong
So here is my analysis. I am not fluent with all classes, so I may overlook some things. Please give me your opinion if you agree or disagree with me.
I went for the class in order (light -> heavy armor, low HP-> high HP) which makes me start with elementalist, probably one of the tougher nuts to crack.
Elementalist is one of the most difficult profession to analyse because I believe it has quite bad fundamental design preventing it to reach build diversity. This makes the profession severely overpowered in terms of damage (PvE) while not even able to play damage roles in PvP… Simply speaking, you cannot give a profession the lowest amount of armor and HP without giving him so good damage negation. Instead, elementalist is built around heals which are only periodically available.
Anyway…
Tempest has been introduced as a “mid-line” support specialization thanks to its aura in particular. The first time I read this I was puzzled, because I saw core elementalist already playing this role. But it is true that elementalist do not have utility skills devoted to support like many other classes (guardian shouts/consecration, mesmer glamour, ranger shouts now, etc…), so this is actually a nice addition. The problem is that elementalists already have strong support on their weapon skills. I would argue that they actually have the best support of any profession’s weapons.
So here, I don’t really know what is the best way to balance core and elite. I think the key question is to ask “if tempest is a support spec, what is core ele supposed to be?”. A-net is clearly pushing damage ele (scepter in particular) and this is a good thing. But I think the scepter is not the only thing which needs improvement: there needs to be better utility skills for this archetype. Arcane shield for example has a potential of being a very useful skill if it blocked a bit more than 3 attacks every 75s (!!!).
Then many of the heals on the weapon skills may need to be change to “personal” heals instead of many of them being AOE. Because currently, the healing support of tempest is just absurdly high.
Mesmer has always been a master duelist, either with its power or condi build.
Chronomancer has been introduced by a-net more by its theme (time control) than its role. But I think it is clear that chronomancer mostly brings team-fight and support abilities. First the shield allows the chrono to stay in fights where mesmer used to just die instantly, second with its wells, and in particular alacrity and quickness, the mesmer can support its team.
This is a good design concept and it “sort of” worked with chrono bunker appearing in season 1. But we see that chrono is still too strong compared to core mesmers, and actually, before bunker chrono became meta, we saw mesmers taking their new tools and play the old duelist role even better than before.
I believe what makes chrono stronger than core mesmer is:
- Continuum split. After the big chrono bunker nerf, many mesmers thought of going back to core mesmer (the chronomancer traits bring barely any damage nor survivability) but CS is mostly what kept them playing chrono. This skill has to be nerfed, and I think the most reasonable way is to prevent CS from resetting elite cooldowns. This makes it less strong and also more interesting to play. I think CS could also been removed from F5 and put instead of F4 while F1-F3 were reworked in a more “chronomancer” fashion (see for example my suggestion https://forum-en.gw2archive.eu/forum/professions/mesmer/What-if-chrono-shatters-replaced-core-ones/first )
- Shield: shield is our best defensive weapon, or best CC and our best support… That’s too much in one. I think the support aspect has to be kept, but the CC and defense need to be brought down a very little bit.
- clone production: illusionary reversion and chronophantasma allow constant flow of illusions and made condi shatter nothing more than “shatter spam”. I used to love playing condi mesmer, but now it has become flavorless to me. That is not the question here, though. My problem with them is that I don’t think they fit the “chronomancer” theme and they belong to the illusion line in my opinion, and should maybe compete with each other.
In compensation to those nerfs, I think many chrono traits are a bit weak currently and need a little love.
Reaper was introduced as a melee-cleave version of necromancer, more at ease with multiple enemies than its mostly 1v1-centric core counterpart. To a large extent, I think it has worked well. The survivability of reaper in a team fight is greatly superior, especially if they use shouts.
I think what makes reaper stronger than necromancer is simply that reaper shroud is much more fluid and less clunky than death shroud. Necromancer pre-HoT was probably one of the weaker profession. So I think part of balancing core with elite in this specific case is to allow some improvements of the reaper shroud mechanics.
First, I think the attack speed of DS 1 should be improved to match the one of RS 1 (with a decrease in coefficients of course). Currently, this problem prevents traits like Dhuumfire to be balanced since their effect depends on the attack speed. Second, I think DS 2 projectile speed should be increased to make the skill and teleport more reliable.
Then, I think many things need to be change in both core necro and reaper to reduce the “passive” survivability (i.e. HP sponge) and add some active defenses. Also, there should be a lot of attention paid to the insane condi application of necro/reaper, but I think the whole condi concept need a big redesign to be honest.