Can we finally nerf revenant plz
brace yourself! the baised revefans gonna grab your neck :’D.
+1 tho. rev got some aweful designs that should have an overlook
Don’t you mean refanants? =P
As much as it needs a nerf the other aspects about it could do with a rework/buff.
cant ask for rev nerf until unless you also ask for druid/reaper/scrapper nerf as well. Also maybe mesmer and dh ………………………………………………
As you see, I can. Allthough I have to admit I don’t see the point in nerfing druid and dh which isn’t used by any serious team anyways.
But feel free to make another thread and demand nerfes for those classes, this thread is about revenant.
(edited by dominik.9721)
A rev nerf is Def not needed, revs like warrior or thieves for that matter are dps class, so they are supposed to hit hard. I get your point about survavility though. Still like someone above me pointed, reaper, scrapper and DH (yes DH) need to be nerfed/tweaked not revs.
(edited by Fivedawgs.4267)
A rev nerf is Def not need
You must be experienced in pvp, aren’t you?
A rev nerf is Def not need
You must be experienced in pvp, aren’t you?
Ehehe, and I play warrior,if anything I’ll welcome a rev nerf with open hands. It just happened that they are oper class then revs atm. So,I wouldn’t be right for anet to ignore those and focus on revs. Anet should prioritize reapers, scrappers.
But I get that this thread is about revs.
I think revs aren’t too bad in the current meta, since the new mesmer is afaik quite favoured against them. So in the current meta, they loose to scrapper, necro, mesmer, ranger and they won’t kill the ele. So it’s basically just a +1 that’s also useful in teamfights (but not too useful, a balanced amount of usefulness IMHO). I actually think that even without the class-stacking rule, many teams wouldn’t play 2 revs anymore, but that’s just my assumption.
I actually begin to enjoy the meta quite a bit. Yes, you see a lot of mass-reapers in ranked, but that’s not really the best setup at all and has some big disadvantages. Rev’s aren’t played often in ranked anyways IMHO, so no big problem there either.
The current best way to set up your team is IMHO:
1 clerics ele
1 merc-reaper
1 pala scrapper
1 marauder rev
1 rez-ranger or new mesmer (I prefer the mesmer)
I think that’s a pretty fun and diverse meta.
(edited by PowerBottom.5796)
Rev is no where near what it was when HoT released. A lot of classes can survive Rev burst now or they just need to out sustain it. Will it wreck a player who doesn’t understand its strengths and weaknesses? Yes. Will it wreck a low health build that runs no support utilities? Yes. That doesn’t make it over powered.
In some ways the meta is a Rev nerf. The boon corruption on necros is a direct hard counter any viable rev build.
@PowerBottom
I know which is the meta comp and trust me if there wouldn’t be an esl class stacking rule a lot of teams would run duable rev and this rule is the only reason you have your “deverse meta”
Btw in the current meta revenants win against druid and also against reapers considering the rev is not using paladin but ok….
Anyways, saying this class is fine because it’s not favoured in certain 1v1 is like saying reaper is fine because it loses 1v1 against thief.
@Mysticjedi: Not even worth to give a real answer to this. There is no need to argue with people who say that rev would be fine currently – they are clearly to unexperienced to hold a discussion on the same lvl, sorry.
(edited by dominik.9721)
Rev is fine honestly, any condi build played well except Mallyx Rev for some reasons can counter it, if you have a problem with it, it might just be because of you or your build, not the class.
That’s cool that it can be “countered”. As I mentioned above, S/D thief also “counters” reaper. That doesn’t change the fact that revenant has one of the most broken mechanics and skills atm. Rev is as far away from being “fine” as Africa is from Northpole.
Are you guys actually still stucked in sapphire or did you make it to ruby yet, preparing to become AG-champion?
(edited by dominik.9721)
A rev nerf is Def not needed, revs like warrior or thieves for that matter are dps class, so they are supposed to hit hard. I get your point about survavility though. Still like someone above me pointed, reaper, scrapper and DH (yes DH) need to be nerfed/tweaked not revs.
DH doesn’t need a nerf at all they need at least a 15% buff on sword damage across all skills and an additional 150 range on the sword 2 teleport.
That’s cool that it can be “countered”. As I mentioned above, S/D thief also “counters” reaper. That doesn’t change the fact that revenant has one of the most broken mechanics and skills atm. Rev is as far away from being “fine” as Africa is from Northpole.
Are you guys actually still stucked in sapphire or did you make it to ruby yet, preparing to get AG-champion?
I’m stuck in Saphire T3, each time I make it to last pip, I just get matched with a premade (playing meta stuff of course) because 2 guys in our team decided to play together (one emerald one saphire most of the time) with terrible builds and skills, so I just lose 3 times then win 3 times to get back where I went until it happens again…
@PowerBottom
I know which is the meta comp and trust me if there wouldn’t be an esl class stacking rule a lot of teams would run duable rev and this rule is the only reason you have your “deverse meta”Btw in the current meta revenants win against druid and also against reapers considering the rev is not using paladin but ok….
Anyways, saying this class is fine because it’s not favoured in certain 1v1 is like saying reaper is fine because it loses 1v1 against thief.
@Mysticjedi: Not even worth to give a real answer to this. There is no need to argue with people who say that rev would be fine currently – they are clearly to unexperienced to hold a discussion on the same lvl, sorry.
I’m gonna ask some players what they think about rev currently and how many they’d run, I’m quite curious about it too. I could see teams still running 2 if they could, but I can also see teams swapping one rev out for a mesmer/druid.
And in terms of marauder-rev beating druid and reaper – I heavily doubt it. It’s possible, but the MU is surely not in favour of the rev. I haven’t tested how well the “new” menders druid does against rev though, cuz I don’t really like that amu on the rezbot-druid at all (I prefer pala+water or druid-runes), exactly because druid might be too squishy otherwise against power-rev’s and scrappers. And having a squishy rezbot kinda defeats the purpose… ^^
Revenant is rly balanced. Survivability of scrapper, dmg of thief and mobility of thief. I think dmg and mobility is fine, just make it squishy as thief than or lower mobility by a lot or make it a pointholder then lower dmg. Easy as that, but currently u can stand a 1v2 on point for some time, decap and 1 fast and take out targets easily can be supportet ez for example while in christal hybernation. Oh yeah and 3 s passive taunt + 2 heals when 1 is also an invul and stab on dodge seems quite too weak atm.
At least in EU, nearly every team has already replaced druid. And since I main it I can assure you that rev is heaviliy favoured in those 1v1s. I did plenty of test duells with pro league revs to try out different strats. Considering the rev is on a certain skill-lvl he will have about 70% winrate. But that’s not the topic here.
And as I said, 1v1s only shouldn’t be an indicator whether the class is fine or not. You have to consider the overall picture.
(edited by dominik.9721)
At least in EU, nearly every team replaced druid already. And since I main it I can assure you that rev is heaviliy favoured in those 1v1s. I did plenty of test duells with pro league revs to try out different strats. Considering the rev is on a certain skill-lvl he will have about 70% winrate. But that’s not the topic here.
And as I said, 1v1s only shouldn’t be an indicator whether the class is fine or not. You have to consider the overall picture.
Did u run menders amu? I guess I can see rev doing well against druids; I also think druid isn’t as good as the new mesmer anyways and I probably wouldn’t run a druid in teh current meta either.
And yes, 1v1 isn’t the single indicator of how good a build is, but there was a time when rev actually did very well in a multitude of 1v1’s that were used in the meta, which totally put him on top of the meta (being so mobile, the best +1 in the game and decent in teamfights is already good, but if you then also have a few 1v1’s you’re favoured in, it gets out of hand). That’s also why I don’t think rev is AS good anymore, just cuz there are more unfavoured 1v1’s for the rev in the current meta.
I do run menders yes. Simply because amuelts like Paladin aren’t viable. It’s much worse against reapers and mesmers, you have less heal for teamfights and you can’t push into 1v1s like you could do with celestial-amulet because you don’t win every 1v1 anyways.
Still druid vs revenant is not the topic and has no relevance for the overall picture.
Even if revenant would lose every 1v1 it would still be second to none and entirely broken as it is.
There’s a second PvP mode that needs to be balanced around now too. Not everything can or should be balanced around Conquest. To that end, the top of my nerf wish list is still bunker Ele and Druid. Way too much healing and cleansing in a mode with NPC’s and pets/summons/etc. Ele air overload should be reduced as it hit’s far too hard. A DH’s “True Shot” needs to be scaled back too. Maybe “Kill Shot” needs to be reduced a bit. Those are the most observable balance issues. Rev’s haven’t been an overt issue for me since they were nerfed to warrant asking for another one.
There’s a second PvP mode that needs to be balanced around now too. Not everything can or should be balanced around Conquest. To that end, the top of my nerf wish list is still bunker Ele and Druid. Way too much healing and cleansing in a mode with NPC’s and pets/summons/etc. Ele air overload should be reduced as it hit’s far too hard. A DH’s “True Shot” needs to be scaled back too. Maybe “Kill Shot” needs to be reduced a bit. Those are the most observable balance issues. Rev’s haven’t been an overt issue for me since they were nerfed to warrant asking for another one.
Everything should be balanced around conquest.
Rev is no where near what it was when HoT released. A lot of classes can survive Rev burst now or they just need to out sustain it. Will it wreck a player who doesn’t understand its strengths and weaknesses? Yes. Will it wreck a low health build that runs no support utilities? Yes. That doesn’t make it over powered.
In some ways the meta is a Rev nerf. The boon corruption on necros is a direct hard counter any viable rev build.
Still too good still needs to be adjusted more. Just because it isn’t as strong as it was is meaningless.
Conquest is a kitten tho.. if anything its a gamemode they should get rid of.
Playing Smite since mid s2, f broken gw2.
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
Rev is no where near what it was when HoT released. A lot of classes can survive Rev burst now or they just need to out sustain it. Will it wreck a player who doesn’t understand its strengths and weaknesses? Yes. Will it wreck a low health build that runs no support utilities? Yes. That doesn’t make it over powered.
In some ways the meta is a Rev nerf. The boon corruption on necros is a direct hard counter any viable rev build.
Still too good still needs to be adjusted more. Just because it isn’t as strong as it was is meaningless.
Maybe, but I would ask what is the perfect spot for the Rev?
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
Really good, +1
^ Usually only characer that i play on
A rev nerf is Def not needed, revs like warrior or thieves for that matter are dps class, so they are supposed to hit hard. I get your point about survavility though. Still like someone above me pointed, reaper, scrapper and DH (yes DH) need to be nerfed/tweaked not revs.
DH doesn’t need a nerf at all they need at least a 15% buff on sword damage across all skills and an additional 150 range on the sword 2 teleport.
Well, maybe I should ask Naru why he keeps on brining DH in tourney.
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
Really good, +1
Really good for someone who has no idea how revenant works (its energy type profession, not cooldown based). On top of that full cd if interrupted.. lmao good joke
Playing Smite since mid s2, f broken gw2.
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
Really good, +1
Really good for someone who has no idea how revenant works (its energy type profession, not cooldown based). On top of that full cd if interrupted.. lmao good joke
Wait did you only have a problem with one of his suggestions?
^ Usually only characer that i play on
No it doesn’t need it
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
Really good, +1
Really good for someone who has no idea how revenant works (its energy type profession, not cooldown based). On top of that full cd if interrupted.. lmao good joke
Wait did you only have a problem with one of his suggestions?
With all of his suggestions. Not sure why he even suggest about rev when he doesnt know it works. But well.. im not surprised given his ele staff aa comprasion to other aa. Next episode will be ele staff aa vs rifle warrior aa, asking for a nerf to rifle cus he got outdpsed.
Playing Smite since mid s2, f broken gw2.
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
+1. i dont think jade winds needs that change tho. i’d rather rework eye for an eye and enduring recovery.
-Surge of the Mist. Reduce damage by 20%. Now procs only one stack of stability.
-Chaotic Release. No longer refunds cooldown and energy when interrupted or cancelled.
-Jade Wind. No longer refunds cooldown and energy when interrupted or cancelled. Cooldown is now 45 seconds.
-Warding Rift. The projectile now applies 3 seconds of weakness instead of blind.
-Precision Strike. Cast time raised to 3/4 seconds, up from 1/2 seconds. Skill no longer targets invisible or stealthed foes. Chill duration reduced to 1 second, down from 1.5 seconds. Damage reduced by 15%.
-Burst of Strenght. Vulnerability stack reduced to 5, down from 10. Duration raised to 8 seconds, up from 6.
-Elemental Blast. Add a 0.5 seconds delay before first tick of damage to better match with Elementalist’s Lava Font OR adjust Lava Font to match Elemental Blast.
-Riposting Shadow. Add a 5 seconds cooldown.
Really good, +1
Really good for someone who has no idea how revenant works (its energy type profession, not cooldown based). On top of that full cd if interrupted.. lmao good joke
Wait did you only have a problem with one of his suggestions?
With all of his suggestions. Not sure why he even suggest about rev when he doesnt know it works. But well.. im not surprised given his ele staff aa comprasion to other aa. Next episode will be ele staff aa vs rifle warrior aa, asking for a nerf to rifle cus he got outdpsed.
Can you explain why you disagree on everything?
^ Usually only characer that i play on
1. elites need massive nerfs, all of them – they were suppose to bring build variety instead everyone is forced to use them because they are so much better than core builds and even if you play core build revs and other classes elites leave you no choice but use elite as well – horrendous design, hands down
2. revs need nerfs along with elites from other classes, too much sustain dmg and survival, too many spells doing really high dmg with extra perks (invul, don’t require target etc.), too much mobility (which was main reason why thieves were nerfed to the state of ranger pet)
[Teef] guild :>
Rev is fine honestly, any condi build played well except Mallyx Rev for some reasons can counter it, if you have a problem with it, it might just be because of you or your build, not the class.
Mallyx Revenant was and is the ultimate counter to Power Revenant. Not much has changed.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
This reminds me of good ol’ Death Knights during WotLK expansion in WoW…
But all I can say is, Revenants are already ‘’in-line’’ with other professions atm.
The main issue is Necro.
(edited by AivenPrimus.9184)
Then people cry about ANET not listening to the kitten posted here in the forums, thank god you are not working for them. And as always one out of 100 posts is actual constructive criticism, calling for nerfs to everything you dont like is not far away from being kittenposting.
So u think this mobility, survivability and dmg is balanced? No other class can be that strong in all 3 aspects, so reduce at least one of them.
Also PvP isn’t the only thing being played in GW2, stop being so selfish trying to screw over people at PvE and WvW, which I’m sure are the majority of the population. Also balancing around only 1 game type… you realize guys that if you only tweak around that you potentially harm builds meant for other purposes?
So u need much mobility or sustain on a dmg class in PvE? strange
So u think this mobility, survivability and dmg is balanced? No other class can be that strong in all 3 aspects, so reduce at least one of them.
Thief
Mesmer
Are we done now?
Even inside PvP, people who go and soloQ (which includes most of the PvP population) will find of much better use classes and builds that can roam and 1v1 efficiently. Whatever is run on tournaments will be very different to the daily average PvP that goes.
Are you seeing 2 Revs and ele combos on each game(like in tournaments lol)? Nah not even 10% of the games go like that. No wonder PvP is overpopulated with Reapers and after them other good roaming classes that dont need team play as much, even DHs are very popular for PvP lol
hm i remember thief and mes much more squishy than revenant, no heavy armor, no blocks or invul as much or less evades (depends if thief or mes). None of both has Stab on dodge or needs it i think as well as passive taunt.
On q it depends which teams u are facing. I barely see a team with less than 2 revs on high devisions with good players.
hm i remember thief and mes much more squishy than revenant, no heavy armor, no blocks or invul as much or less evades (depends if thief or mes). None of both has Stab on dodge or needs it i think as well as passive taunt.
Armor contributes very little to classes who sustain through active skills and good positioning. If a rev is tanky he’s doing kittenty damage and is doing very little to help score a kill or keep others alive
On q it depends which teams u are facing. I barely see a team with less than 2 revs on high devisions with good players.
What division are you in, cus I’m like 10 pips from legend and consistently perform better than other revs and lose whenever there is another rev on my team.
This reminds me of good ol’ Death Knights during WotLK expansion in WoW…
But all I can say is, Revenants are already ‘’in-line’’ with other professions atm.
The main issue is Necro.
So the main issue is a class that is the easiest to focus down in pvp. what a big issue, Try to play necro 100% solo and tell me how it feels when most of the enemy players on you all the time, you don’t get any heal from your pug team they just letting all enemy players to dps you down, sometimes they doesn’t even try to get off 1-2 players from you so you have a chance to survive zerg.
So this is the issue and not the classes that can survive with a whole team on them, have high damage, and also can run away kite a whole zerg and still survive way longer than a necromancer could as a necro cant even run away if the enemy want them to die. can only survive 1v1’s and feels useless in bad team as if your team not able to help you the enemy instant send you back to respawn for 10 mins till the game lasts.
I don’t get it… I’ve played about 2500 matches, and I feel way more effective on current Mesmer, Ele, and Ranger in the current state of pvp. Perhaps I need more practice on Rev, but I can count at least 3 or 4 other classes that should potentially be nerfed before Rev.