Celestial needs nerf
r u new here?
r u new here?
Not new here I have talked about celestial since it came out but if most viable builds on crono , druid , tempest , reaper , and to take count , warrior and thief is out of picture it means out of 7 builds currently in use 4 use celestial the problem is in celestial amulet not class balance
Celestial amulet….it’s the only thing that spares you from the nerf hammer, removing builds from PvP will see people flocking to the remaining builds, then it will be turn of those left out to ask to remove marauder/zerker from pvp as ..too strong.
Seriously how can anybody after 3 years of GW2 still talk in such a way?
Did the removal of vampire runes change anything for you?…no, now you have durability
Did the removal of turret engi change anything for you?…no, no you have scrapper
Oh wait…now you’ll tell me..“people can go cleric or something”; sure they can and then the dmg coming from different sources will be even more visible than now given the lack of vitality on cleric, result= dmg nerf of thief, etc etc
Basically..you never win lol
(edited by Supreme.3164)
Its not so much celestial its the fact that a few classes/specs scale with it insanely well.
The main culprits are ele, mesmer & necro.
Just give up man, Anet likes broken things in pvp.
[Teef] guild :>
Long time ago, there was the Celestial Amulet. And no one used it why it don’t gived us enough stats, making it really bad.
Then ANet buffed it a lot, making it granting good stats and becoming viable. Then a Elementalist discovered that he was able to stack a insane amount of Might all by himself, obtaining the same power of a basic dps build, but at the same time a really good defence and heal.
From then, there was a era of OPness for elementalists that played in full celestial also in www, winning also in 1vs3 and becoming unkillable with they’re high mobility (and yes, there was already the Diamond Skin to help them, but it was under a better control why there was a lower spam f heal).
Then ,es,ers discovered that they also was able to stack might and started to use celestial.
Then also engineers discovered that and started to use that too.
About the necromancer it’s a situation that last for 3 months, just from the buff on they’re signets, making them able to kill eles (the only one really able to do that in 1vs1, at that time). Actually there’s only few necro/reaper using celestial, they prefer Viper or Carrion to boost they’re condition damage at best. But on necromancer is still a lower problem because they’re able only to charge themself of Might, like hammerstun warrior, nothing more. Ele, mesmer and engi can stay fullbuffed all the time (expecially eles and engis), and that’s the thing that make them really strong.
That’s the only reason why the Necro is still a good class to play in spvp and it’s only viable build is the signet build, that corrupt boons. Strip away the boon corruption from the necromancer and you’ll see them fall again in the oblivion.
The problem is not the Celestial. The problem is that classes that can maximize the efficence of that combination of stats can also obtain a insane amount of Boons, expecially defensive (protection) and offensive (might) ones, becoming really hard to take down and able to deal a really good damage while with a bunker build.
The problem is not the Celestial Amulet.
The problem is the Boon Spam that that classes can do.
Remove that 20 stack of might from eles and you’ll see them do only they’re work of bunkers, reducing them in numbers more and more with the time.
Long time ago, there was the Celestial Amulet. And no one used it why it don’t gived us enough stats, making it really bad.
Then ANet buffed it a lot, making it granting good stats and becoming viable. Then a Elementalist discovered that he was able to stack a insane amount of Might all by himself, obtaining the same power of a basic dps build, but at the same time a really good defence and heal.
From then, there was a era of OPness for elementalists that played in full celestial also in www, winning also in 1vs3 and becoming unkillable with they’re high mobility (and yes, there was already the Diamond Skin to help them, but it was under a better control why there was a lower spam f heal).
Then ,es,ers discovered that they also was able to stack might and started to use celestial.
Then also engineers discovered that and started to use that too.About the necromancer it’s a situation that last for 3 months, just from the buff on they’re signets, making them able to kill eles (the only one really able to do that in 1vs1, at that time). Actually there’s only few necro/reaper using celestial, they prefer Viper or Carrion to boost they’re condition damage at best. But on necromancer is still a lower problem because they’re able only to charge themself of Might, like hammerstun warrior, nothing more. Ele, mesmer and engi can stay fullbuffed all the time (expecially eles and engis), and that’s the thing that make them really strong.
That’s the only reason why the Necro is still a good class to play in spvp and it’s only viable build is the signet build, that corrupt boons. Strip away the boon corruption from the necromancer and you’ll see them fall again in the oblivion.The problem is not the Celestial. The problem is that classes that can maximize the efficence of that combination of stats can also obtain a insane amount of Boons, expecially defensive (protection) and offensive (might) ones, becoming really hard to take down and able to deal a really good damage while with a bunker build.
The problem is not the Celestial Amulet.
The problem is the Boon Spam that that classes can do.
Remove that 20 stack of might from eles and you’ll see them do only they’re work of bunkers, reducing them in numbers more and more with the time.
All you say is correct but taking boon stack is removing problem but celestial is couse. Just make celestial back to like it was before and give total same amount of stats as other amulets