Hello there. Sit down, take a sip, have a chat, make yourself comfortable.
Today i have two points to talk about here: The league system and the league system.
1. Receiving and losing pips.
Basically win=1pip, lose=-1pip. However it was said that if you are outmatched in a match you don’t even have to win, you only need to achieve a certain amount of points to gain 1 pip even if you lose. This needs further disclosure. When exactly does this happen? An example of a recent ranked match:
We were missing one guy for half the match and were 4vs5. Our team was made of purely random people, while the other team had a group of 3 and 2 randoms. It was on Forest of Niflhel, so missing one guy is even more crucial since they can easily spend one on the Npcs and still match us. The end score was 339-500.
We didn’t receive pips. So i guess either being 4vs5 half time and against a premade wasn’t enough outmatchedness or we didn’t achieve enough points. THIS NEEDS SOME INFO (like telling the team how much points they need to score) because
2.League system in general
Let me quickly give you the maths:
To fill all the pips and knock on the legendary division (not getting into it) you need 130 pips. That’s 130 matches if you win everything. Counting ~8min per match (which is quick) it takes you 17h and 20min of purely playing pvp, count in an approx. queue time of 2.5min (which is quick) and you are at another 5h and 30min of just waiting.
You only achieve this by having a pure winning streak and never lose (which you don’t), still takes you at least 23 hours of pvp.
Now the problem. This time gets EXTENSIVELY prolonged by the fact that if you lose, you lose 1 pip. Basically you just negated that win you had before, so you spend over 20min for just nothing. And this will happen often enough since you will lose several times on your journey, due to the randomness of the teams (or not if you play in a team) and the increased opponent skill when you will be battling others of the same higher and higher league.
A win ratio of 50% gets you nowhere, 60% gets you nowhere, 70% still takes ages.
If it would be something like; win=2pips, lose=-1pip, it would be a lot friendlier OR if you would just be clear about those outmatched specifics.
Keep in mind that you have to complete these 100+ hours of pvp within 8 weeks, because in Season 2 everything will be reset.
Even then the higher divisions will be exclusively for premade teams and even they will have a hard time since they will (hopefully) battle each other. And those upper divisions are the longest ones.
Oh one more thing:
3. What’s the point?
Really though, what’s the point of reaching any of the higher leagues? The rank will be reset after the season (8 weeks). The guild challenger league is reserved for the very few best (or should i say, who spend the most time playing) and if you really want that new pvp backpack it’s probably not worth the effort of trying to go so high for those few league tickets. Just wait for the next season and start over.
Since we all know Anet doesn’t want to read or comment in their own official forums (they rather rarely sew vague information on other platforms) i welcome your opinions of these matters and PvP in general.