Condi necro and diamond skin ele.
There have been heaps of topics about this already. This most passive and in lots of cases entirely useless trait is obviously intended great design promoting active and visual gameplay with lots of options for counterplay available to good players.
In short play cele bunker.
Nedless to say the result of this matchup is pretty obvious. Can someone tell me why is this still here? I don’t see traits that go “When above 90% health you take no direct damage” or something.
As I see, the only condition amulets without any power included are Rabid, Settler and Wanderer. Given that I haven’t seen any necro with the latter two amulets, can you prove that you absolutely can’t chip away 2k health off a full HP elementalist as a Rabid necromancer?
Just run 2 minions and if you dont want to change your build to counter it i dont know what to say.
For instance i run old school staff ele and i still run stone heart instead of diamond skin. My team asked me to switch since its “better” ( wink wink) very next match we got 2 dps revs instead of condi revs. On ts i was like wow thanks guys. They were like everyone runs condi rev and bunker condi mesmers.
If not 1 person on the team is dps maybe you should make the switch to counter the build. I mean its 5 vs 5 i dont know why people are struggling against diamond skin.
Nedless to say the result of this matchup is pretty obvious. Can someone tell me why is this still here? I don’t see traits that go “When above 90% health you take no direct damage” or something.
As I see, the only condition amulets without any power included are Rabid, Settler and Wanderer. Given that I haven’t seen any necro with the latter two amulets, can you prove that you absolutely can’t chip away 2k health off a full HP elementalist as a Rabid necromancer?
There’s a first time for everything. Wanderer.
And the moment i even get close to the treshold he goes water. Need i say anything more?
This game pretty much demands that you are in a 5-man premade team, and is balanced around 5 v 5 only. That means that we have to give up on any ideas of dueling being balanced, or having a chance as a pug unless something changes.
True. Also about minions – that will never work. Minions won’t hit jack unless the victim is properly crippled or chilled. And if it’s a worm or bone fiend – well eles i fought were quick to dispatch them.
(edited by ZeftheWicked.3076)
As a necro go with death perception instead of dhuumfire for crit in shroud and when you got ele to 90% convert his boons into condis and maybe you have a chance..but that s not gonna hapen to often xd.
Or when you see enemy team havin 2x ele just switch to celestial signets.
(edited by vlad.4871)
tbf even cele necro cannot get past the 90% reliably, if the ele is trying he’ll have no trouble healing that tiny bit of health (you can’t even dagger auto past it to be fair), plus with protection you hit like a fried noodle anyway.
Typical L2P post.
This game is a team game. 1v1 you have counters. Deal. With. It.
tbf even cele necro cannot get past the 90% reliably, if the ele is trying he’ll have no trouble healing that tiny bit of health (you can’t even dagger auto past it to be fair), plus with protection you hit like a fried noodle anyway.
Yeah, if the ele is half good, he will have no trouble tanking your damage until a friend comes (murphy’s law indicates that always the friend to come is going to be his, not yours).
Typical L2P post.
This game is a team game. 1v1 you have counters. Deal. With. It.
Its amazing how you never come with anything constructive to a post. Ever.
Typical L2P post.
This game is a team game. 1v1 you have counters. Deal. With. It.
Its amazing how you never come with anything constructive to a post. Ever.
The irony in this post hurts.
You should be punished for playing a condi build and class because its easy to apply conditions and run around and do nothing.
warrior and we’re the best class” Eugene
You should change games then because in this one condi is a viable playstyle. Especially on necro who is very geared torwards condition warfare, and while i can play power bunker necro just fine it feels shallow, gutted and like trying to fit a square into a round hole.
You should change games then because in this one condi is a viable playstyle. Especially on necro who is very geared torwards condition warfare, and while i can play power bunker necro just fine it feels shallow, gutted and like trying to fit a square into a round hole.
Idk I’ve heard that condis are easymode from multiple sources including Devs before. Sure youre right in that its a major part of this game, but you are right for the wrong reasons and hence this is why diamond skins exist. As it takes way more skill to play an ele than a condi reaper.
warrior and we’re the best class” Eugene
You should change games then because in this one condi is a viable playstyle. Especially on necro who is very geared torwards condition warfare, and while i can play power bunker necro just fine it feels shallow, gutted and like trying to fit a square into a round hole.
Idk I’ve heard that condis are easymode from multiple sources including Devs before. Sure youre right in that its a major part of this game, but you are right for the wrong reasons and hence this is why diamond skins exist. As it takes way more skill to play an ele than a condi reaper.
you just struggle against reapers and complain that condi play it s easymode?good one.
Diamond skin should only affect damaging conditions. Having passive immunity to fear, cripple, weakness, etc is too much.
YouTube
On Carrion if you have some Life Force and DPerception you may eventually pierce through Diamond Skin with RS Auto and Soul Spiral. SoV placed on Ele may also help.
On Wanderer’s it’s absolutely not worth trying. Just leave or endure till help comes.
In general it’s extremaly annoying 1v1 matchup if Tempest is any decent. One mistake on your part and Tempest may quickly be back to 90%, reducing your progress to square 0.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
This really is a l2p issue as said above. I main condi necro, and I use “wanderers” amulet and I was able to “pug” my way to ruby so when I read this thread and the responses I find it quite funny. Yes u can’t 1v1 an ele so why fight on point or contest it when the match up is bad?
I also play Cele tempest so I know that it kittenes off necros. Why are u fighting me 1v1? Smart players will target, break the diamond skin as a team and u corrupt boons and conditions load them to death. That 2k health isn’t hard to get down. Necro should be in the team fights anyways. Unless ur a dps class or condi rev u shouldn’t be 1v1ing ele but diamond skin isn’t unbreakable.
(edited by KrewGorilla.6491)
I’d also like to point out that boon corruption mechanics will be stopped by diamond skin (no removal or conversion), so you can’t even use them to try and strip tempest’s infinite rote took to try and get them below 90%.
If you’re playing solo feel free to rotate around them, but in team play, if you have to give up the point to tempest because you can’t do anything or outsustain it over the long haul, you become a liability to your team.
Taking a break from GW2 to play various
Nintendo games..
It’s not really a liability to ur team. Ur team if decent will be watching map. I normally call for a switch or support so I can make my way to the team fight to better help the team. As long as u can hold long enough for someone to swap with u if ur trying to hold point. But as a condition necro there is no reason for u to be 1v1ing a diamond skin ele.
it is an absolutely stupid trait, yes, but unfortunately, if diamond skin wouldn’t exist, Ele probably wouldn’t even be played in this meta: Ele would simply loose horribly against necro’s and condi-rev’s.
But Diamond Skin really should be changed into sth. that rewards good play by both the ele and the opponent, so skill would decide those MU and not what build you run.
With the amount of dps from all the classes it isn’t easy to keep ur health above 90% outside of 1v1’s so don’t know why ur saying it’s a stupid trait that takes skill away from the match ups. If it were to get the ele down to 75% then yes it would be dumb but 2k health is very reasonable. “Condi” rev can still beat ele. And that’s a condi build. Mesmer can stack condis. If u run vipers with dagger warhorn on necro u could break diamond skin. U can even take lich just to break diamond skin. So the argument that it takes away skill is terrible. I play both necro and tempest. And trying to keep my health at 90 while 2v1 or 3v1 or anything more than just a 1v1 against condi necro still takes “skill.” I play both and while I’m not the best I know both classes and can say that it not overpowered or unreasonable. But probly still going to get complaints altho I believe this post really is a l2p issue and really doesn’t need to be changed.
With the amount of dps from all the classes it isn’t easy to keep ur health above 90% outside of 1v1’s so don’t know why ur saying it’s a stupid trait that takes skill away from the match ups. If it were to get the ele down to 75% then yes it would be dumb but 2k health is very reasonable. “Condi” rev can still beat ele. And that’s a condi build. Mesmer can stack condis. If u run vipers with dagger warhorn on necro u could break diamond skin. U can even take lich just to break diamond skin. So the argument that it takes away skill is terrible. I play both necro and tempest. And trying to keep my health at 90 while 2v1 or 3v1 or anything more than just a 1v1 against condi necro still takes “skill.” I play both and while I’m not the best I know both classes and can say that it not overpowered or unreasonable. But probly still going to get complaints altho I believe this post really is a l2p issue and really doesn’t need to be changed.
I thought so as well (diamond skin not being that good in teamfights), but in the current meta, it is actually way easier than you think and even if you drop beyond 90% and have to disengage, you would’ve probably been killed 10 times already without diamond skin. There are tons of condi-revs, bunker-mesmers, scrappers and eles: If you know how to kite and position yourself, you really take almost no DMG even in bigger teamfights,
Also, what is the alternative of Diamond Skin? Stoneheart! But guess what, Stoneheart isn’t even that great in the current meta: There aren’t as many physical DPS-spikes anymore, almost no thiefs, shatter-mesmers, zerker-herald, warriors etc.
Yes, dmg can and will still be focused somethimes, but then you mostly have the above mentioned classes: condi-rev and mesmer both use very little ferocity and/or precision, even classes with cele-amu (tempest and maybe some bunker-mesmers and scrappers) don’t do as much critical dmg as the big spiked DMG from the previous meta: You’ll simply avoid way less dmg than before if you go stoneheart.
(edited by PowerBottom.5796)
As a Condition Necromancer (or Reaper) you really CANT kill a GOOD Tempest in 1vs1. Nothing to say about that.
You can use Viper or Carrior or Rabid and have good power or critical rate, and take away 2k of hp from a cele slass isn’t too hard, for shure.
BUT the Ele (expecially if tempest) can HEAL it’s wounds really Quickly with a Large Amount of Active and Passive Skills/traits, making him invulnerable to conditions again, making you deal absolutly no damage. And if you’re near to deal your condition damage why he’s hp fall a lot under 90%, more than a dodge can heal, he just active a movement/block/immunity skill and you’re again there to catch him while he heals up to 100% hp, making all your work useless.
Why I have to remember you all that a Ele (expecially a Tempest) don’t only heal himself while you’re fighting him, he also deal Damage. Both Condi and Direct damage. A good ele can simply spam burn and lightning or fire overcharge and one or two AoE and turn back in water, healing all hp lost and eventually conditions quickly.
Then, whyle you need not lesser than 40-50 seconds to take his hp down enough to deal a minimum of condition damage, hoping that it will be enough to keep his hp down 90% still with all the heals he can use and the permanent regeneration buff plus the passive regeneration of the water attunement, he simply kill you with passive traits of dodge/attunement and some easy AoE.
I fought some Tempests in 2vs2/3vs3 and I find them still able to keep they’re life UP to 90-100% all the time.
WHY?
Why No One with a little of sense will ever target a Tempest in a Team Fight!!!!!!
They’re really hard to kill with condi immunity, block, immunity, movement skills everywhere and a insane amount of AoE heal. And if you spend all the time to kill a single ele all the other team will burst you down.
In 2vs2 if you have a Necromancer condition and a direct class against a single tempest is barely ok, why you know that for half of the fight your Necromancer condition will do nothing (relevant) to kill that ele, why the ele will heal himself so many times and so good that you will still need a lot of time to keep it’s Hp down 90% enough to make your necromancer ally able to deal damage.
Then if there’s the unlucky situation that you’re a necromancer condi and another condi build (unless the reaper that can also inflict really good direct damage, we all know that the revenant is OP) and find a tempest… change point, the fight will only end with the win of the Tempest or you killing him fater 5 minutes of useless fight, making your allies fight 3vs4, losing the match.
In the end, if you’re a Necromancer and find a Tempest with Diamond Skin go away, leave the point to him and go to help your team in mid if you’re in close or far.
Then, at the end of the fight, log out, delete the Necromancer (that is not the best condi class of the game, it’s only the best boon corrupter, making that class be a mid-rate condition damage class, still in Reaper) and make a Revenant or a Cele Tempest, turn back into the fight, find a Condi Reaper, brutally kill him with no mercy and GG, you learn how to play that game!
Actually the Reaper is one fo the worst class to chose. Is more or less like the Thief: if you’ve a good team you can inflict your damage and make something really good. If you’ve not a perfect team or the enemy chose to focus you, you’re more or less useless (and more or less every team focus the necro first, for obvious reasons — Necro=easy to burst in a sec --).
The Reaper is used only why is really cool and someone still think it’s a Meta Class, while it’s not. It’s good, can kill some classes/spec (if you’re good to use it), but the Reaper isn’t for shure a “meta” class and will not even be one.
If you want to be in the meta try other classes like revenant, ele, guardian, druid or engi (in they’re specializzation builds) and be happy.
If you still want to play your Reaper (why it’s really funny to play and can still do good things in a match), prepare to be really hard countered by almost all the other Meta spec in every kind of build you will chose.
Tempest and Condi Revenant (and good direct damage revenant) will make you unable to deal condi damage and kill you easy. scrapper will CC you till the end in the exact moment when you stop to obtain stability from the RS3. Chronomancer will transform you into a moa for 20 seconds, killing you really easy, or be barely untouchable if use the chronobunker, killing you with direct or condition damage while you can’t touch him. Ranger will burst you down with direct or condition damage (or both if cele) and heal himself all the time with all his healing skills. but you can fight a Druid why you can inflict poison and reduce his healing effect, granting you a window to inflict damage and kill him.
in the end:
If you’re a Condi Reaper and find a Tempest with Diamond Skin or a Condition Revenant the only thing you can do is try to survive to hold the point and hope that someone will come to save you before the enemy kill you reciving no damage from you.
@Silv Scrapper should not be able to solo a Reaper. While you’re both on-point you will always win. You will however have a hard time actually killing the Scrapper due to superior mobility.
Also.
All is vain.
This is why you run cele and dagger over scepter.
Tarnished Coast
It’s strange how Diamond Skin also helps non-Diamond Skin elementalist against Reaper. The Reaper thinks he is facing DS so he runs dagger instead of scepter while he also go Death Perception instead of Dhuumfire.
Without Diamond Skin, do you guys know how dumb it is to face a scepter staff Reaper?
Lol diamond skin really went under the skin of necros so here my suggestions :
1) = Granting stab to yourself also grant 4s resistance 15s CD
2)= Condition damage reduced by 33%, condition duration reduced by 20% ( no CD, no HP reqs)
3)= send 60% of condition damage back to the source while ele is attuned to earth
These would make ele more resilient to condis while not making him unkillable and..you’d still require actually brain to win, “spamm and forget” is not a valid tactic
Lol diamond skin really went under the skin of necros so here my suggestions :
1) = Granting stab to yourself also grant 4s resistance 15s CD
2)= Condition damage reduced by 33%, condition duration reduced by 20% ( no CD, no HP reqs)
3)= send 60% of condition damage back to the source while ele is attuned to earth
These would make ele more resilient to condis while not making him unkillable and..you’d still require actually brain to win, “spamm and forget” is not a valid tactic
1) Plz not more resistance…..
2) just another dumb non-skill trait
3) interesting, but wouldn’t work, since ele doesn’t need more DMG (otherwise, ppl would maybe choose some offensive runes, but everyone plays full defensive.) So it would likely just be a 1v1 trait and revert Ele back to a very niche 1v1-roamer.
→ why not make a version that tied to attunements: every attunement grants immunity to a certain type of conditions. Damaging and impairing conditions should be spread out, so we don’t just have 1 attunement where all the dmg is negated. This would both reward skill of the ele and the opposing player.
Lol diamond skin really went under the skin of necros so here my suggestions :
1) = Granting stab to yourself also grant 4s resistance 15s CD
2)= Condition damage reduced by 33%, condition duration reduced by 20% ( no CD, no HP reqs)
3)= send 60% of condition damage back to the source while ele is attuned to earth
These would make ele more resilient to condis while not making him unkillable and..you’d still require actually brain to win, “spamm and forget” is not a valid tactic
1) Plz not more resistance…..
2) just another dumb non-skill trait
3) interesting, but wouldn’t work, since ele doesn’t need more DMG (otherwise, ppl would maybe choose some offensive runes, but everyone plays full defensive.) So it would likely just be a 1v1 trait and revert Ele back to a very niche 1v1-roamer.
-> why not make a version that tied to attunements: every attunement grants immunity to a certain type of conditions. Damaging and impairing conditions should be spread out, so we don’t just have 1 attunement where all the dmg is negated. This would both reward skill of the ele and the opposing player.
This game stopped rewarding player skill a while ago. It is a good suggestion though.
Lol diamond skin really went under the skin of necros so here my suggestions :
1) = Granting stab to yourself also grant 4s resistance 15s CD
2)= Condition damage reduced by 33%, condition duration reduced by 20% ( no CD, no HP reqs)
3)= send 60% of condition damage back to the source while ele is attuned to earth
These would make ele more resilient to condis while not making him unkillable and..you’d still require actually brain to win, “spamm and forget” is not a valid tactic
1) Not bad suggestion. I see you tuned the CD for overloads traited with Stability. Resistance, since it’s a boon, can be problematic with boon duration however – and we see it now.
2) God bless no. I’d prefer current Diamond Skin over suggested one.
3) Interesting, but I thought that the problem was lack of condition removal outside Water+Arcana combo, not damage.
I think Warhorn could use some cool condition removal or such thing in addition to couple other changes and then Diamond Skin could’ve been changed to trait with different role.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Both diamond skin and resistance should only make you immune to the damaging effects of conditions, it would make elementalist and revnants so much more tolerable.
Diamond Skin have to make the ele immune to Burn, Bleed, Torment, Confusion and Poison but still susceptible to Cripple, Immobilize, Chill, Fear, and more.
Diamond Skin: Whyle over 85% of HP you’ll be immune to Burn, Bleed, Poison, Torment and Confusion. (But still susceptible to all the other conditions)
That will make the Ele still immune to the condition damage but also make other players able to catch him.
That can be a good solution.
Or make him obtain Resistance for 3 seconds every 15 seconds (that go up if you have runes and amulets to increase boon duration) while you obtain stability.
OR
You’re Immune to all conditions if you’re at 70-80% or more of hp AND Attuned with Earth.
More or less like for the trait of immunity from critical damage.
That will make the ele still able to use it’s trait but is forced to stay in earth to use it, valorizing a attunement frequently not used and forcing the ele to chose between damage and defence.
The problem of the actual DS is that is used with all the attunements and make the ele able to deal insane damage, heal, move and do all the actions he want without any restriction, while up 90% of hp.
And for a elementalist fight in 2vs2 against a condition class and a direct damage class with a team member is really easy to stay up 90% hp by insane heal, defence and movement skills, expecially why he can barely ignore one of his opponents why can’t deal any amount of damage he can’t heal just by a dodge. That will make the ele fight 2vs1 against the direct damage class and then kill really easy the condition one again in 2vs1.
Typical L2P post.
This game is a team game. 1v1 you have counters. Deal. With. It.
Its amazing how you never come with anything constructive to a post. Ever.
- he is right though. this is intended. even gw1 was paper-scissors not to mention gw2.
- why would you EVER solo rotate into a diamond skin ele as a condi player???? it makes no sense. on the other hand if you have a buddy to dropp the ele <90% the ele just blows up.
- imo people should complayn more about marauder scrapper beating all power oriented dps classes 10-0 while taking close to zero damage rather than an anti condi traited support spec sustaining a condi spec? what is wrong with you?
Typical L2P post.
This game is a team game. 1v1 you have counters. Deal. With. It.
Its amazing how you never come with anything constructive to a post. Ever.
- he is right though. this is intended. even gw1 was paper-scissors not to mention gw2.
- why would you EVER solo rotate into a diamond skin ele as a condi player???? it makes no sense. on the other hand if you have a buddy to dropp the ele <90% the ele just blows up.
- imo people should complayn more about marauder scrapper beating all power oriented dps classes 10-0 while taking close to zero damage rather than an anti condi traited support spec sustaining a condi spec? what is wrong with you?
Amen.
We’ve tried nothing and we’re all out of ideas!!!111
The problem is that more than frequently if you’re a reaper isn’t you to chose to face the DS tempest, is the Tempest that chose to stalk you till the end of the game to kill you really easy without any problem.
Expecially when the enemy team have more than 1 DS tempest.
Lol diamond skin really went under the skin of necros so here my suggestions :
1) = Granting stab to yourself also grant 4s resistance 15s CD
2)= Condition damage reduced by 33%, condition duration reduced by 20% ( no CD, no HP reqs)
3)= send 60% of condition damage back to the source while ele is attuned to earth
These would make ele more resilient to condis while not making him unkillable and..you’d still require actually brain to win, “spamm and forget” is not a valid tactic
1) Not bad suggestion. I see you tuned the CD for overloads traited with Stability. Resistance, since it’s a boon, can be problematic with boon duration however – and we see it now.
2) God bless no. I’d prefer current Diamond Skin over suggested one.
3) Interesting, but I thought that the problem was lack of condition removal outside Water+Arcana combo, not damage.
I think Warhorn could use some cool condition removal or such thing in addition to couple other changes and then Diamond Skin could’ve been changed to trait with different role.
1) An earth ele even using durability runes, will be able to reach only 20% boon duration in PvP, around 50% boon duration in WvW( but that’s not a problem for anybody I believe) so in PvP you wouldn’t even reach 5s resistance
-The 15s CD is to prevent resistance being used back to back by overloading one attunement after the other
3) Was my idea to make ele a dangerous target to overload with condis while attuned to earth, this would open smart plays from both parties
-Warhorn is on the right track, the condi removal is already on focus, so to differentiate warhorn , we need something else like :
1) Faster activation for cyclone, tidal surge and dust storm remove the delay after the casting, there is like 1/2s after the 3/4s cast
2) Re-add the boon removal on wildfire
3) Increase dmg of lightning orb – make it faster and change vulnerability to weakness
I know it is a minor problem but please, it is not diamond skin “ELE” but it is diamond skin “TEMPEST”. The title of the post is misguiding.
And yes, tempests tanking potential is silly, boring, uncreative and lacks the imaginative aspects of a good developer.
I know it is a minor problem but please, it is not diamond skin “ELE” but it is diamond skin “TEMPEST”. The title of the post is misguiding.
And yes, tempests tanking potential is silly, boring, uncreative and lacks the imaginative aspects of a good developer.
Coming from an engi this is rich really…maybe you should buy HoT and try scrapper…then come back after taking a long walk…and remove your comment, if tempest dev is bad…god forbid what should happen to the engi/scrapper designer -_-
I know it is a minor problem but please, it is not diamond skin “ELE” but it is diamond skin “TEMPEST”. The title of the post is misguiding.
And yes, tempests tanking potential is silly, boring, uncreative and lacks the imaginative aspects of a good developer.
mate…. Eles are one of the BEST if not THE best targets in a teamfight right now. Not sure what you are talking about…..
tbh, if they changed it so that instead of being 100% immune to condis it would still be immune to the damage but still be affected by chill, weakness, blindness, cripple, etc. It would be better or more manageable. Or just have it so every 1 (seconds) it cleanses/transfers a condition completely it would probably be better
honestly, necro doesn’t have an insane ability to put on a lot of condition damage like rev does. Most condition damage we can do is Scepter 2, Dagger 5, then swap to staff, hit staff 3 and 2, then we’re pretty much out of condis for a very fair amount of time cooldown wise. We can auto scepter for beans worth of damage, or depending on our skills maybe 9-12k bleeds from BiP if you’re that guy(over 40-60 seconds though, so even then it doesn’t hurt) or maybe 2-3k poison from a poison field. Otherwise we have to use dhuumfire and soul spiral to keep applying conditions.
Another way is to have diamond skin greatly reduce condition duration instead of nullify it completely. So that 5 second stack of bleeds gets reduced to 1 second, making 5 ticks for 500 each only hit for 1 tick, which would feel similar to being hit by a power-only bunker spec.
How would it feel if necros had a trait that made us immune to conditions above 90% hp? We would be THE TOP of the meta then. It would just be condition duration bunker necros spamming chills and weakness for days, nullifying bunker mesmer alacrity, nullifying AoE 50% power damage in teamfights, blinding people nonstop, it would be stupid.
Diamondskin is a very strong trait that imo should be tuned down a little. Even for the condi necro, out of shroud we have very little to use personally due to longer CDs, specific skills that fit the meta for condi management and corruption, but not a whole lot of damage.
Good players will simply dodge Reaper’s 5, kite necros, and cc focus them into death. We have one legit source of (1 stack)stability which is reaper shroud for maybe 5 seconds at best… only other source is two ultimates that are slowly diminishing in use in competitive PvP because it eliminates our tools while in those forms.
still being the least mobile class, with good all-around utility but nothing crazy doesn’t make necro OP… on the other hand, not being able to contribute ANYTHING to a fight against an ele is kind of.. dumb.
Boohoo op can’t burst down else with infinite chill uptime and all their other condis in a one verse one. Must be a pretty bad reaper also, if you can’t do like 1k direct damage to an ele… Diamond skin is really quite easy to break if your not a Whiney kitten that complains because your too stupid to counter it.
I know it is a minor problem but please, it is not diamond skin “ELE” but it is diamond skin “TEMPEST”. The title of the post is misguiding.
And yes, tempests tanking potential is silly, boring, uncreative and lacks the imaginative aspects of a good developer.
Coming from an engi this is rich really…maybe you should buy HoT and try scrapper…then come back after taking a long walk…and remove your comment, if tempest dev is bad…god forbid what should happen to the engi/scrapper designer -_-
As someone who played engi and loved it as a “main” character, I am really shocked on what you said. There is no scrapper dev, and you not knowing this shows your ignorance. Everybody knows the scrapper was made by a running turtle.
Jokes aside, scrapper is also bad. But ele is plain “boring”. Not bad, not underpowered, not overpowered. I am not talking about power. I am talking about lack of imagination, the immensity of boringness.
And no one can tell me that this patch deserves its money. If I still see ranger pet names bug, engi toolkit bug, and engi static discharge bug, it means nobody cares about bug fix and game balance.
And also there is revenant.
I know it is a minor problem but please, it is not diamond skin “ELE” but it is diamond skin “TEMPEST”. The title of the post is misguiding.
And yes, tempests tanking potential is silly, boring, uncreative and lacks the imaginative aspects of a good developer.
Coming from an engi this is rich really…maybe you should buy HoT and try scrapper…then come back after taking a long walk…and remove your comment, if tempest dev is bad…god forbid what should happen to the engi/scrapper designer -_-
As someone who played engi and loved it as a “main” character, I am really shocked on what you said. There is no scrapper dev, and you not knowing this shows your ignorance. Everybody knows the scrapper was made by a running turtle.
Jokes aside, scrapper is also bad. But ele is plain “boring”. Not bad, not underpowered, not overpowered. I am not talking about power. I am talking about lack of imagination, the immensity of boringness.
And no one can tell me that this patch deserves its money. If I still see ranger pet names bug, engi toolkit bug, and engi static discharge bug, it means nobody cares about bug fix and game balance.
And also there is revenant.
Irenio = Scrapper, Druid dev.
Which share the same problem with the rest of the devs, no communication
But technically there is a scrapper dev.