Confused... Devs pls?
I agree. They could just copy/paste GvG and Ft. Aspenwood and RA and AB and etc. I’d be happy. Heck I’d be estatic.
Oh and Urgoz for PvE.
I disagree. GvG was completly based on teambuilds with a front-/mid-/backline and rezz skills. How do you wanna flag run without a backline? Also the respawn timer would totally screw up, landing the first kill would win you the teamfight in 99% of the fights because of majority.
Without a backline, it would end up in splits all over the map, basically what conquest forces you to do. I dont care if its a capture node or a lord room to split up for.
I loved GvG as well and played it from release till the end, but it absolutly would not fit for GW2. Also i dont think stronghold is any more complex than GvG. Matching 2 random teams in GvG would be dramatically more chaotic than any random stronghold match could ever be. Either way, i agree with what op said about UI and stuff. Also, i think Stronghold is quite similar to Fort Aspenwood, adepted for GW2 combat system. Even tho it will be much more casual than conquest(Aspenwood was very casual as well), i think it has potential and will give us a great variety.
Its just some incredible fail from anet to put it into the same queue as conquest, i hope they will revise it.
(edited by Mister Fluffkin.7358)
Build templates will come once they can’t milk Character slots for $$$ anymore, so 2 more years or so.
Same with additional content, it will all be added down the road to ensure the longest possible run for the game… it’s a low risk cheap way of handling their product.
also….. For the company its not important to get every single player in the planet. they just want to meet their target and stay profitable for as long as possible. no innovation and “dreams” become worthless.