Counter play is bad!
I think counterplay should follow this basic formula:
Passive defense (toughness, protection, vitality) counters normal damage
Good burst damage counters passive defense.
Active defense (blocks and evades) counters burst.
Condi is a trump card used tactically and intelligently and can’t continually condi bomb. Countered by cleanse.
the less counterplay your build’s moves have the optimal it is in gw2.
could we get rid of some game mechanics bypassing broken designs please? At this point i can’t name a class which isn’t full of these, so you can choose where to start. Every step in this matter would decrese the rotting of the pvp community.If you need help in the process send me an e-mal.
Cheers and i wish you greate success!
I like counterplay but I think this game needs more of it. For instance ele and scrapper obviously counterplay projectiles, but what counterplays scrapper? Answer isn’t as obvious.
Thief counter plays ele sure enough, but ele sticks with team fights which most thieves don’t do well in, thus counter negated.
I like counterplay but I think this game needs more of it. For instance ele and scrapper obviously counterplay projectiles, but what counterplays scrapper? Answer isn’t as obvious.
Thief counter plays ele sure enough, but ele sticks with team fights which most thieves don’t do well in, thus counter negated.
I don’t think he was talking about rock/paper/scissors class balance, but instead class mechanics that lack counterplay. These include:
- Invulnerabilities
- Instant burst that has no tell
- Instant teleports that ignore LOS, esp on a low cooldown
- Instant CC
- Auto-procs, especially those that damage and CC, although there are too many defensives on a short CD as well
- Abilities that do tons of damage while also evading
All of these mechanics are terrible for the game, and are cheesy to fight against. As the game has power-crept like crazy, every class has at least SOME of these “unfair” mechanics in order to be viable. The worst part is, that a lot of these mechanics make fights even less tactical. Oh well, it still kinda fun in spurts.
A character with weaknesses is both fun to play and fight. The characters we have right now are the exact opposite.
thanks. sometimes i dont want to write a wall of text.I like counterplay but I think this game needs more of it. For instance ele and scrapper obviously counterplay projectiles, but what counterplays scrapper? Answer isn’t as obvious.
Thief counter plays ele sure enough, but ele sticks with team fights which most thieves don’t do well in, thus counter negated.
I don’t think he was talking about rock/paper/scissors class balance, but instead class mechanics that lack counterplay. These include:
- Invulnerabilities
- Instant burst that has no tell
- Instant teleports that ignore LOS, esp on a low cooldown
- Instant CC
- Auto-procs, especially those that damage and CC, although there are too many defensives on a short CD as well
- Abilities that do tons of damage while also evadingAll of these mechanics are terrible for the game, and are cheesy to fight against. As the game has power-crept like crazy, every class has at least SOME of these “unfair” mechanics in order to be viable. The worst part is, that a lot of these mechanics make fights even less tactical. Oh well, it still kinda fun in spurts.
I can agree. We’re in a situation where a single CC is ignored by 90% of classes, but people still complain about CC because to counter the number of passive (and active) CC counters, “CC” intended builds got given 4+ different CC’s (current warr being a great example) that can just hammer through and stunlock you, especially if you’re playing one of the rare classes that doesn’t have access to sensible passive stunbreaks.
(Which is doubly awful because of the condi ticks while you’re CC’d)
Thieves are probably the best example of the overcounter right now, where they can ignore immob, have teleporting stunbreaks and multiple of them… but the moment they run out they get stunlocked and die instantly. Either the person trying to CC the thief watches the thief ignore every single lockdown they have access to, or the thief gets smashed into the ground under a wall of CC. There’s no timing, there’s no satisfaction of using your single CC tool perfectly, there’s no excitement of saving your CC break and escaping the CC that was meant to kill you and could have. It just sucks for one side of the matchup whichever way it goes.
(edited by SolarDragon.7063)
Hmm… the guy is called MadVisions which exposes him as Cthulhu cultist. Everyone not noob knows that tentacle dudes spread cancer. Then he says some irrelevant gameplay stuff change will stop the rotting of community, which had started because of some free to play dude bringing the infection from other free to play game which are all cesspools. Nice absence of logic here…
not sure if your comment makes sense
well the rotting is unlikely to stop but i know numerous players of each skill level who did quit sPvP becouse of these design failures or some other ingame problems
If i’d make a statistic from my friend list’s pvp-er population it would probably show that it gonna be an empty pile at ~end of summer.
Of course rotting will not stop if community managers will not administer anti-viruses or their magical condi cleanse lol.
And of course my post does not makes sense to dude having Mad Visions.
And of course counterplay is bad, let us just make an iWin button dispensed by game masters. So no upstart noob will ever get anywhere he is not supposed to be.