Treb is good against unprepared opponents, but useless against good opponents.
At lower levels, it can dominate a game and be an insta-win if not properly handled. This is a good thing, although when 2 or 3 players go after treb…your team was probably going to lose anyway.
At higher levels, it is almost never used. The best that most teams do is 1-2 shots to force some dodges and open up some pew-pew lanes. I feel like, against competent players, treb is almost useless. Its almost always better to just +1 a fight (especially because of power-creep, players can do almost as much, if not more damage than treb).
Things that could make treb more useful at the higher level:
- Faster turning speed
- Faster firing rate (just a little bit), especially at far/home points
- Decrease the damage for everyone to pre-HoT levels (I know pvp team has no control here)
- If you can’t decrease player damage, add support to the treb with either added boons for allied players or a 2nd skill that drops some healing/cleanses. Alternatively, allow treb to strip enemy boons. This would make it more useful for high-end play but have the same impact of low-end.
- It would be great to also show an aoe indicator for treb, for times when sound is off and so a player doesn’t have to hold their camera pointed to enemy treb.