I thought I would create a separate topic with regards to the direction ANET is taking with regards to new skills introduced to the game. In the CDI thread that deals with the upcoming reward changes, both John Corpening and Josh Davis had the following to say about upcoming skills:
Hey All,
Regarding new skills, PvP will continue to have all existing skills unlocked for players. Only new skills will require unlocks. The number of skills currently in the game can be intimidating for new players. We would like to allow them some time to learn the base set while they work towards unlocking the new skills.
New skills being added to the game will be unlockable via skill points. This also applies to new utilities and elites. For PvP specifically, this means you’ll need to purchase Tomes of Knowledge to level up your character and unlock skill points.
I would like to open this thread to create discussion regarding this change to the way we have access to skills in sPvP.
Personally I feel that this is the complete wrong direction to go in. Not only does it put new players at a disadvantage when they first enter the mists, it gimps people who have not played for some time (defeating the whole mantra of being able to leave and come back to GW2 without being too far behind). By forcing us to have to unlock new skills as they are released (which will eventually be gold based, according to Josh’s mentioning of Tomes of Knowledge from vendors) they are not only creating a form of vertical progression (people with meta skills vs people without) they are adding in another grind to unlock new skills as well as a slight pay to win (gems to gold for skills faster than players who earn them via playing).
One of the best parts of sPvP in my opinion – and one thing that sets it apart from PvP in any other MMO I’ve played, is the fact that when you enter the mists you are on equal footing with every other player. I want to see this preserved moving forward, as this is the main thing that attracted me to it in the first place.
I can see how maybe the unlock system is a slight attempt to monetize sPvP by getting players with little patience or time to buy gems to convert to gold in order to unlock more skills. Don’t get me wrong, I realize ANET is a business and more cash flow from the gem store to sPvP will aid in its development but I really think if they want us to have progression in terms of skills they should consider implementing a system involving unique skill skins. These could be re-colourings, festive skins or anything the art team could dream up. They could not only be potentially earned through sPvP ranks / gold etc but also possibly added to the gem store as individual purchases.
I hope that in the future any form of skill based progression in sPvP will be purely cosmetic and not prevent players from having access to all skills at all times regardless of financial status or time played. Access to skills is paramount to competition in sPvP and competition is what keeps a community and game healthy, happy and most importantly alive.
What are your thoughts? Please keep it civil!