https://www.youtube.com/watch?v=qsby6rYkxS8
Do berserkers need nerf?
https://www.youtube.com/watch?v=qsby6rYkxS8
PvP is not the only place I have seen the stupid amount of healing Adrenal Health has right now. I recently saw a warrior and dragonhunter dueling. The dragonhunter utterly destroyed him, dodged everything, blinded him, blocked him. Warrior then landed a single sword burst skill and healed all the way to 100%.
I don’t know whether Adrenal Health needs nerf (yea, the regen, not berserkers themselves), but there could be a healthy discussion about this.
I’m pretty sure though that warrior mains will disagree (bias).
But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.
And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.
Discliamer: my understanding of necro is kind of shallow.
To chime in, I think you are hurting yourself by going power against a class which excel at it. Unlike other classes, necros are slow, have no extra evades like thieves, revs, etc… and since the April patch or even before, it is/was easier for us to land our blow. So, if I were you, i’d drop powrr for condi to at least have a shot against a warrior. I stand to be corrected but I believe Warriros counter necros.
Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?
Jesus kittening christ!!!
Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?
Jesus kittening christ!!!
You know that the main counter to warrior (condi mesmer) just got nerfed with removal of Mercenary amulet. Tho I guess that warrior got nerfed too with the removal.
Also, hitting the burst skill is extremely easy, if you play smartly and not just spam buttons. Even with blinds, warrior has lots of ways of dealing with condis (you can remove about 3 condis every 10 seconds + berserker stance + signet), so condi bursting them is anything but easy.
On the side note, most WvW warrior mains on my servers agreed with me that warrior does have too much healing, but they also said that they were unviable for the last 4 months, Anet can at least give them some time dominating and having fun, before they nerf them again.
1-2 hours of semi-tryhard duels against my warrior guildmate, hes challenger im like AG level.
Power necro i didnt do, but its clear loss. Just dont do it.
Power necro actually sucks sooo hard. It only works mehish with ele support 2v2 or in wvw against its average trash poeple. Anything with toughness or a brain is hardcounter.
The rest is for condi necro.
I was losing a lot so i switched builds a bit.
You need deathly chill, outsustaining with blightersboon will never work.
Your first 3x dodges need to be perfect. Dont random dodge in melee but absolutely dodge the burst skills.
Do 2 prayers for RNG corrupts.
Your killmove is rs5+4, use it after a dodged burst skill to condi pressure him.
For pure 1v1 i won 30-40%, hes a bit better, overall id give 40/60 in warris favor.
For Conquest, both can easily force a decap and id heavily suggest a 2v1 instead of rellying on the close matchup.
If its 2v1 id give necro advantage, it dies faster but it wins in 2v2, so its better overall.
That was against gs/ham power base warri, against condi berserker power necro its impossible. Condi vs condi necro wins majority, with some random oneshots one the warris side
TLDR
power is objectively trash. youre throwing with it.
Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?
Jesus kittening christ!!!
You know that the main counter to warrior (condi mesmer) just got nerfed with removal of Mercenary amulet. Tho I guess that warrior got nerfed too with the removal.
Also, hitting the burst skill is extremely easy, if you play smartly and not just spam buttons. Even with blinds, warrior has lots of ways of dealing with condis (you can remove about 3 condis every 10 seconds + berserker stance + signet), so condi bursting them is anything but easy.On the side note, most WvW warrior mains on my servers agreed with me that warrior does have too much healing, but they also said that they were unviable for the last 4 months, Anet can at least give them some time dominating and having fun, before they nerf them again.
See, that’s the thing – even with Adrenal Health being “OP” (LOL), warriors are still not “dominating” anything. Our meta builds are easy to counter and the Adrenal Health is the only thing letting warriors stay in the fight long enough to have a meaningful impact.
We get 400 health per second more than we did for the last six months of seasonal play. That’s literally the ONLY change to warrior survivability (Last Stand proc was changed from 25% to 50%, what a buff!) and we went from being kitten-tier-detriment-to-your-team to OP?
You’ve got to be kidding me.
I get it, warriors are no longer free kills, and now you’re all kitten since a lot of us came back now that we’re not complete garbage. I find it exceptionally funny, though, that a necro is asking for warriors to be nerfed because his non-viable spec can’t kill them (when his actual viable spec can.)
Hey guys, can we nerf literally every class in the game so that my rifle/sword+warhorn build can faceroll to Legend?
Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?
Jesus kittening christ!!!
You know that the main counter to warrior (condi mesmer) just got nerfed with removal of Mercenary amulet. Tho I guess that warrior got nerfed too with the removal.
Also, hitting the burst skill is extremely easy, if you play smartly and not just spam buttons. Even with blinds, warrior has lots of ways of dealing with condis (you can remove about 3 condis every 10 seconds + berserker stance + signet), so condi bursting them is anything but easy.On the side note, most WvW warrior mains on my servers agreed with me that warrior does have too much healing, but they also said that they were unviable for the last 4 months, Anet can at least give them some time dominating and having fun, before they nerf them again.
The removal of condi mesmers won’t give warriors an easy time. How many times do warriors get feared, gravity welled, or outright shutdown due to unblockal marks? Don’t forget that resistance is corruptable with corruption mancer. Not to mention that condi’s can stick pas that 6 sec resistance. Using double resistance means losing out on your heal from signet which is a sizable portionf of a warriors sustain.
This is not counting all the blocks, invulnerabilities the other classes have as well such as, revenant, scrappers, elemetalist, bunker druids. which have skills such as crystal hybernation, exlixir s, obsedian flesh, etc, Heck Druids can litterally imobilize you on a weaponswap and activate ancient seeds. all those classses i mentioned aside from revenant easily surpass warrior sustain by far.
Warriors have 2 condi clears per weapon swap, 2 stacks of resistance, that’s it. It’s not many ways. It’s some ways. Resistance is a boon that does not remove conditions but gives u immunity untill they affect u again which is not that hard as u can stack them quite easily nowadays and in terms of durations getting past tht 6 second barriers is not that hard really.
Warriors in berserker also only get 1 stack of stability every 3 seconds. Any pulsing stability or class with a bit more cc can get through thier stability. If warriors where OP they would be considered meta classes.
Warriors are in a good spot. Their sustain is even now inferior to scrappers, druids and tempests and arguebly chronophantasma shatter untill mercenary amulet got removed. Something that will affect warriors as well.
Warriors don’t need to get kittening nerfed. I don’t see how one can complain about the healing of a class where the user actually needs to actively land thier burst in an environment where AOE lockdowns and cc is bieng thrown around easily. Where conditions can outlast resistance or where resistance can get corrupted and the use of healing signet outright affects your sustain And still has inferior sustain then atleast 3 possible 4 classes. It’s ridiculous.
I mean as the poster above me said. The OP is complaining about the healing while he uses a spec outright inferior to his condi spec counterpart.
(edited by Xanctus The Dragonslayer.2318)
The only thing OP about Berserker is that cheesy insta-cast taunt trait. There is a reason that shout utility that fulfills a similar function has a really long CD.
I also don’t think adrenal health is a big issue, but being able to completely ignore poison (the counter to sustain) with resistance uptime might be something that needs looking at. IMO zerker stance was more balanced before the resistance change.
You wont out-sustain a good warrior on a power necro even with BB and cant burst them down before they bash your face in either.
I dont know of anything that cant hardcounter power necro nowadays. heck even pitiful DHs could do it.
Dont expect AH sustain to get axe’ed like BB, just roll condi and get busy corrupting
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.
And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.
This
It’s quite simple really. Warrior post-HoT was the only non-broken elite spec. There was a clear trade-off for traiting berserker, so even if the burst skills are a bit over the top, many felt that warrior was on par with berserker.
And before HoT, warrior was viable. Definitely not the best, but viable.
So really, I said that so often, I don’t think warrior should have been buffed. All elite specs should have been nerfed.
Instead, a-net overbuffed one trait, making it mandatory for viability. And now berserker is almost broken enough to be viable… I guess it’s something…
Oh come on guys. Berserkers are not top tier. Come on man. Even if u go condi berserker. they still need to get kited around, They can get condi bursted. blinded. Like seriously thier adrenal health is litterally dependent on thier ability to hit you. this one of the few healing traits where the player actually has to work for it. And now we are already at wheter berserker needs to get nerfed?
Jesus kittening christ!!!
You know that the main counter to warrior (condi mesmer) just got nerfed with removal of Mercenary amulet. Tho I guess that warrior got nerfed too with the removal.
If you mean condi chrono, you’ve got it backwards. The berserker builds (power and condi) are the counters to condi chrono. There are other mes setups that can still counter war, but those arent going to be viable in the coming season (without some dramatic patch drops).
The removal of merc ammy just made an easy matchup for berserker even easier XD.
Anyway, to everyone else, yes the berserker has his endure pains etc etc, but a strong team focus on war will still down him. You just have to force out the endures, bide your time, and take him down. The condi option has low mobility. The power can have decent depending. So there’s little worry of them running away.
Power reaper can’t kill a power Warrior 1v1, cries nerf. News at 11. Now you can’t go one build and kill everything, welcome to the game.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
no.
berserkers are fine.
Power reaper can’t kill a power Warrior 1v1, cries nerf. News at 11. Now you can’t go one build and kill everything, welcome to the game.
warrior gets hammer necro start to bounce all over the map , on topic true it can’t kill him on a 1v1 but it’s becasue power reaper is terrible or power necro, condi is the only spec necro have at the moment and is inferior to most condi specs of the other prof because of the lack of condi brust
Warrior’s effective HP is low without adrenal health. Remember warrior has little access to blinds, block, aegis and they have no protection. Before the change warrior was very squishy, now they feel just about right. I don’t think it needs a change, it wouldn’t make much sense.
Windows 10
I fought berserkers post April patch and their healing is way through the roof.
I don’t stand a chance against them on my power reaper.
I can only win on my condi reaper with the constant poison uptime.
And in the words of a fellow fighter, you need to kill berserkers 3 times now before you can win because of double immune pain on top of the insane healing.The berserkers themselves admitted as much that they are top tier now.
https://forum-en.gw2archive.eu/forum/professions/warrior/Berserkers-now-viable-post-April-patch
But my question is, does being top tier mean they need to get nerfed?
If yes, what areas need to be toned down?
If no, do you have any advise on how a power build with no consistent poison application can win them?
Healing aside Im pretty sure the power Reaper, as awesome as it can seem is actually subpar. And second Im not sure a power Reaper, still a light armor caster really, should be able to win vs the original power monster that is the Warrior. Aye I know there are supposedly no roles here but casters picking up melee weapons should lose vs heavy armor melee specialists.
And I guess Anet agrees with this considering their treatment of Reaper GS so personally I retired my power reaper, got tired of trying to make the GS work and since thats the weapon I like I went to the dark side and made my toon condi.
War sustain is now ridiculous.
We are slowly coming back to the cancer war thief meta.
You were qqing about the rampant cc everywhere…wait…war coming…you will now see what is rampanr cc.
I fought berserkers post April patch and their healing is way through the roof.
I don’t stand a chance against them on my power reaper.
I can only win on my condi reaper with the constant poison uptime.
And in the words of a fellow fighter, you need to kill berserkers 3 times now before you can win because of double immune pain on top of the insane healing.The berserkers themselves admitted as much that they are top tier now.
https://forum-en.gw2archive.eu/forum/professions/warrior/Berserkers-now-viable-post-April-patch
But my question is, does being top tier mean they need to get nerfed?
If yes, what areas need to be toned down?
If no, do you have any advise on how a power build with no consistent poison application can win them?
Well if a Power Necro (A Profession usually based on condi) would win against a Warrior, that’s should be a problem of balance
I main a warrior, and the sustain is real. Is it too much? Well, it’s a matter of perspective. If you believe that Druid, Revenant, Mesmer, Elem and Scrapper are okay, then the warrior is definitely okay, without a doubt. If you however believe that they’re too strong, then the warrior might indeed be too strong, and nerfing should be made globally.
By “too strong”, I mean cheese, i.e. an unreasonable skill/risk/reward ratio, provided by unbalanced skills, traits and/or utilities.
one of these things needs to be toned down imo
-Adrenal health
-potential cc which helps land f1 to gain adrenal health, not to mention lb f1 procing it regardless of landing anything.
-quickness in berserk mode
I wouldn’t mind warrior having their current adrenal health if they didn’t have such an easy time landing it, cc utility, weapon cc, taunt, tons of stability… these things make it really hard to avoid them when they want to berserk mode and burst you.
(edited by Grimreaper.5370)
I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.
I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?
Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.
But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.
I main a warrior, and the sustain is real. Is it too much? Well, it’s a matter of perspective. If you believe that Druid, Revenant, Mesmer, Elem and Scrapper are okay, then the warrior is definitely okay, without a doubt. If you however believe that they’re too strong, then the warrior might indeed be too strong, and nerfing should be made globally.
By “too strong”, I mean cheese, i.e. an unreasonable skill/risk/reward ratio, provided by unbalanced skills, traits and/or utilities.
Agreed. My power Rev still feels more powerful than my power War being pretty much as tough if not tougher, having similar sustain if not more and doing more dmg with 1h sword than a War with 2h thanks to always critting and absurdly high ferocity via gear and traits.
Perma crit is usually a thing for rogues in most RPGs but here we see a heavy armor monster having access to it. Its interesting to say the least. My Rev for example while built tough (19k HP, 3000 armor with trait) has perma ~70% crit chance on sword and ~80% on hammer with 245% crit dmg. Imagine those Coalescence of ruin hits every 4 seconds from 1000 feet away.
(edited by pepsis.5384)
Reroll teef, vault wait for Dodge aftercast vault, Staff 5 vault vault Staff 5 vault 9 k dodgerolls but warrior is op. Gimme a break
I main a warrior, and the sustain is real. Is it too much? Well, it’s a matter of perspective. If you believe that Druid, Revenant, Mesmer, Elem and Scrapper are okay, then the warrior is definitely okay, without a doubt. If you however believe that they’re too strong, then the warrior might indeed be too strong, and nerfing should be made globally.
By “too strong”, I mean cheese, i.e. an unreasonable skill/risk/reward ratio, provided by unbalanced skills, traits and/or utilities.
i second this, couldn’t say better really
elites ruined pvp in this game, imo
Reroll teef, vault wait for Dodge aftercast vault, Staff 5 vault vault Staff 5 vault 9 k dodgerolls but warrior is op. Gimme a break
someone died to vault spammer lol
you do know staff5 and vault are the same and can be spammed only so often? dodge doesn’t do 9k
(and no, i don’t play staff lel)
[Teef] guild :>
(edited by Cynz.9437)
I main a warrior, and the sustain is real. Is it too much? Well, it’s a matter of perspective. If you believe that Druid, Revenant, Mesmer, Elem and Scrapper are okay, then the warrior is definitely okay, without a doubt. If you however believe that they’re too strong, then the warrior might indeed be too strong, and nerfing should be made globally.
By “too strong”, I mean cheese, i.e. an unreasonable skill/risk/reward ratio, provided by unbalanced skills, traits and/or utilities.
i second this, couldn’t say better really
elites ruined pvp in this game, imo
Reroll teef, vault wait for Dodge aftercast vault, Staff 5 vault vault Staff 5 vault 9 k dodgerolls but warrior is op. Gimme a break
someone died to vault spammer lol
you do know staff5 and vault are the same and can be spammed only so often? dodge doesn’t do 9k
(and no, i don’t play staff lel)
:DDDDDD
How about you try to dodge his burst so adren hp wont even pop at all ?
These forums are plagued with too much mob mentality at the moment. It was what like a week ago when everyone was agreeing that the warrior was trash tier because of no sustain? Now everyone was so quick to jump onto this train.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
I personally have no problem with warriors being meta/strong. What I do have a problem with is warrior is generally meta/strong b/c of passive brain dead game play.
Once again instead of requiring warriors to use active stuff they buff the passive stuff which propels warriors ahead. This keeps warriors at a low skill floor/ceiling.
I would personally liked to see warriors (and ALL classes tbh) require as much skill as a non chrono power shatter mesmer, or the current hard mode class thief.
Once again instead of requiring warriors to use active stuff they buff the passive stuff which propels warriors ahead. This keeps warriors at a low skill floor/ceiling.
Adrenal Health (if you referring to this ability) has actually been changed. Beforehand, it was passively providing regen as you were building adrenaline, now it only provides regen if you land a burst successfully. It may or may not be complicated for a warrior to land a successful burst, depending on both players’ skills. Burst skills are telegraphed and part of routines, so can be anticipated and countered by reasonably experienced players (even the LB exception) – plus kiting/poison as usual.
I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.
I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?
Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.
But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.
its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.
Once again instead of requiring warriors to use active stuff they buff the passive stuff which propels warriors ahead. This keeps warriors at a low skill floor/ceiling.
Adrenal Health (if you referring to this ability) has actually been changed. Beforehand, it was passively providing regen as you were building adrenaline, now it only provides regen if you land a burst successfully. It may or may not be complicated for a warrior to land a successful burst, depending on both players’ skills. Burst skills are telegraphed and part of routines, so can be anticipated and countered by reasonably experienced players (even the LB exception) – plus kiting/poison as usual.
LB F1 has a counter???
What?
I main warrior and warrior with berserk in general is indeed to strong at the moment, at least with reference to the condition builds.
Cleansing irse combined with the 33% cooldown reduction of berserk f1 skills is just too strong. You can cleanse every 2-3 seconds three conditions for free with longbow, which is just sick. Together with adrenalin health heal the sustain is god like.Considering now the condition dmg output with longbow and mace it’s not hard to say that warrior is defintly over the top at the moment with one specific build.
Either the 33% cd redcution trait should get removed or cleansing irse should get an intern cooldown of 5-8 seconds. Adrenalin health heal should get nerfed by 30% and should scale better with healing power to compensate.
(edited by dominik.9721)
I think a 10% reduction to Adrenal health would be ok. I was running around on my warrior in PvE and WvW, and I noticed that Adrenal health was the difference between facetanking Champion mobs and walking into enemy zergs and instantly dying to high pressure. This sustain could stand to be spread out a bit better so that it isn’t broken with a single minor trait.
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate
Don’t even touch Adrenal Health until you touch on the sustain other professions are running.
It’s keeping us in those fights now, I don’t want to hear about some very trashy players not dodging easy bursts, or dealing with the Warriors running LB to keep it up (pro-tip, LB defenses aren’t high).
Honestly, you want to know why PvP is so imba? These threads are a factor, when such drivel gets in the way of good suggestions it creates a vague direction that Arenanet can’t take with balance.
We literally got this as our only significant buff from S2, where people were quitting matches before they began due to us just playing a Warrior, demanding we flip professions or we lose.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
“I never lost to a warrior before this patch, now I’m losing to a warrior after this patch. Nerf warriors plz”
one of these things needs to be toned down imo
-Adrenal health
-potential cc which helps land f1 to gain adrenal health, not to mention lb f1 procing it regardless of landing anything.
-quickness in berserk modeI wouldn’t mind warrior having their current adrenal health if they didn’t have such an easy time landing it, cc utility, weapon cc, taunt, tons of stability… these things make it really hard to avoid them when they want to berserk mode and burst you.
Please be quiet.
If you choose taunt, you forgo eternal champion (stability) If you elect balanced stance for the stability you forgo the much needed rage skill to break stun.
There is no ‘tonnes of stability’ and ‘taunt.’
As for weapon CC…you mean the wet noodle shaped like a hammer?..or you mean mace which does low power damage on its all power move set and yet has a condition stacking burst? If you spec condi all your weapon skills are useless, if you spec power they all hit like a gentle breeze and your burst is ineffective.
As for, ‘all easy to land’ this the same for any melee profession you allow to stick consistently within 180 units of yourself…all there hits will ‘easily’ land. Warrior is no exception or different in this regard.
Try playing warrior without adrenal health. You’ll see its not OP, but entirely needed.
Don’t even touch Adrenal Health until you touch on the sustain other professions are running.
It’s keeping us in those fights now, I don’t want to hear about some very trashy players not dodging easy bursts, or dealing with the Warriors running LB to keep it up (pro-tip, LB defenses aren’t high).
Honestly, you want to know why PvP is so imba? These threads are a factor, when such drivel gets in the way of good suggestions it creates a vague direction that Arenanet can’t take with balance.
We literally got this as our only significant buff from S2, where people were quitting matches before they began due to us just playing a Warrior, demanding we flip professions or we lose.
Warriors were always fine 1v1 in season 2 vs most classes. They also could do seriously bad things to other teams running a burst build. What they didn’t have was sustain and that alone kept them from the meta.
Thing is I played with warriors who were paired up with eles and druids. With that kind of support in season 2 I saw warriors WRECK teams.
Now we fast forward to now and warriors have once again become a faceroll easy as kitten class. What warriors REALLY needed was to have the other classes brought in line with their specialization. Instead anet once again misses the mark and makes warriors the class for beginners.
I main warrior and warrior with berserk in general is indeed to strong at the moment, at least with reference to the condition builds.
Cleansing irse combined with the 33% cooldown reduction of berserk f1 skills is just too strong. You can cleanse every 2-3 seconds three conditions for free with longbow, which is just sick. Together with adrenalin health heal the sustain is god like.Considering now the condition dmg output with longbow and mace it’s not hard to say that warrior is defintly over the top at the moment with one specific build.
Either the 33% cd redcution trait should get removed or cleansing irse should get an intern cooldown of 5-8 seconds. Adrenalin health heal should get nerfed by 30% and should scale better with healing power to compensate.
“I main warrior.” “at least with reference to condition builds.”
So, in order to tone conditions builds, you believe power builds should be kitten entirely. For someone who mains warrior you seem to have worfully poor knowledge of them.
How about you try to dodge his burst so adren hp wont even pop at all ?
This is not about common sense. We are not here to let logic take presidence..this thread is about revenge for those few times a warrior out played us.
Pathetic! “I can’t beat a warrior now so they need to be nerfed”. Is that really the philosophy now? Warriors have been given a sustain boost that they desperately needed and now can be a challenge to kill. Deal with it! Learn how to counter. Warriors have been fighting an uphill battle for way too long. I have news for all the crybabies out there. News Flash! A profession doesn’t need to be nerfed just because they are a challenge to kill!
Don’t even touch Adrenal Health until you touch on the sustain other professions are running.
It’s keeping us in those fights now, I don’t want to hear about some very trashy players not dodging easy bursts, or dealing with the Warriors running LB to keep it up (pro-tip, LB defenses aren’t high).
Honestly, you want to know why PvP is so imba? These threads are a factor, when such drivel gets in the way of good suggestions it creates a vague direction that Arenanet can’t take with balance.
We literally got this as our only significant buff from S2, where people were quitting matches before they began due to us just playing a Warrior, demanding we flip professions or we lose.
Warriors were always fine 1v1 in season 2 vs most classes. They also could do seriously bad things to other teams running a burst build. What they didn’t have was sustain and that alone kept them from the meta.
Thing is I played with warriors who were paired up with eles and druids. With that kind of support in season 2 I saw warriors WRECK teams.
Now we fast forward to now and warriors have once again become a faceroll easy as kitten class. What warriors REALLY needed was to have the other classes brought in line with their specialization. Instead anet once again misses the mark and makes warriors the class for beginners.
Necro is the beginning profession.
Select snap ground targetting.
Elect reaper line.
Choose scepter.
Take shouts.
You now have a profession where 80% of their attacks on one weapon can’t be blocked, and their other weapon applies bleed, poison and corrupts boons. You can also summon minions and use shouts.
You literally have a condition, corruption, shout minion, plague sending build with a second health bar. Not bad for a beginner to have access to all that in one build.
Don’t even touch Adrenal Health until you touch on the sustain other professions are running.
It’s keeping us in those fights now, I don’t want to hear about some very trashy players not dodging easy bursts, or dealing with the Warriors running LB to keep it up (pro-tip, LB defenses aren’t high).
Honestly, you want to know why PvP is so imba? These threads are a factor, when such drivel gets in the way of good suggestions it creates a vague direction that Arenanet can’t take with balance.
We literally got this as our only significant buff from S2, where people were quitting matches before they began due to us just playing a Warrior, demanding we flip professions or we lose.
^^^This.. i cant believe people actually want adrenal hp nerfed or even CI for that matter …
CI is pretty much where it suppsoed to be considering how everyone and their moms can spam condis in a matter of seconds
Warriors were always fine 1v1 in season 2 vs most classes. They also could do seriously bad things to other teams running a burst build. What they didn’t have was sustain and that alone kept them from the meta.
They were very fair in 1v1s, as you said. However the moment it turned into a +1 against the warrior, they fell faster than even Reapers. It’s exactly why Warriors excelled in fights when they weren’t focused, and the better warriors got to diamond or better early on by learning how to peel as a Warrior when they got focused even a bit.
That doesn’t mean the Profession was good, there were other professions that could do a 1v1 just fine, and do many other things as well.
Thing is I played with warriors who were paired up with eles and druids. With that kind of support in season 2 I saw warriors WRECK teams.
So essentially they were running what Necromancers were doing in S2. Great, I know the builds that Warriors at that level did, and yes they had to duo-queue just to make it work. Anyone solo-queuing a Warrior however did not have that luxury, they were fodder. The mere fact a Warrior needed a support just to be effective is proof that they were flawed.
Now we fast forward to now and warriors have once again become a faceroll easy as kitten class. What warriors REALLY needed was to have the other classes brought in line with their specialization. Instead anet once again misses the mark and makes warriors the class for beginners.
You dolt, the former Adrenal Health was more faceroll than the current one, which relies on the Warrior being skillful enough. Good players were already using methods to mitigate a Warrior landing a burst, or pouncing on them when they flipped to bursts that were counted when they didn’t hit (SE or Combust). The bad warriors are actually worse off sustain wise, the reworked trait promotes playing a Warrior good enough to maintain a sustain that finally matches what a warrior needs to survive in the new meta.
The fact you think playing a Warrior competitively means its a face-roll profession is proof you have zero idea of the competitive warrior scene. We need more traits that promote active gameplay like the new Adrenal Health.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.
And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.
Actually – the warrior trait sort of is in their elite spec, because the Berzerker lands bursts 3-5 times more frequently than a normal warrior. I get all three stacks of Adrenal Health within a matter of seconds with Discipline, Defense, and Berzerker.
Also – in PvP: I love Necros, Rangers, and Mesmers on my warrior. FEED ME YOUR PETS AND ILLUSIONS!
But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.
And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.
Actually – the warrior trait sort of is in their elite spec, because the Berzerker lands bursts 3-5 times more frequently than a normal warrior. I get all three stacks of Adrenal Health within a matter of seconds with Discipline, Defense, and Berzerker.
Also – in PvP: I love Necros, Rangers, and Mesmers on my warrior. FEED ME YOUR PETS AND ILLUSIONS!
Doesn’t really matter, you cant get more than 3 stacks and the stacks are on a 15 sec cd.
But that is the state of PvP currently, you need something broken strong to content in the meta. Adrenal health is now obviously that thing for warrior.
And it is interesting that warrior’s thing is not in their elite spec. If now we restrict everyone from playing elite spec, warrior will be the obvious OP one out of all.
Actually – the warrior trait sort of is in their elite spec, because the Berzerker lands bursts 3-5 times more frequently than a normal warrior. I get all three stacks of Adrenal Health within a matter of seconds with Discipline, Defense, and Berzerker.
Also – in PvP: I love Necros, Rangers, and Mesmers on my warrior. FEED ME YOUR PETS AND ILLUSIONS!
Doesn’t really matter, you cant get more than 3 stacks and the stacks are on a 15 sec cd.
Exactly, even Base Warrior landing just one will compete with Berserker most of the way. Base Warrior has an advantage of rolling another base traitline where Berserker needs to run the elite spec with all the perks and downsides.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
I honestly can’t believe these post’s around here. like seriously cc nerf? Did everybody forget that warrior was so hated that people actually dc’d intentionally or went AFK during ranked? People actually started flaming others because they used warriors but then some serious slurs and hate was thrown around. And now A-net finnally made warrior viable through to have some sustain and it’s still not enough.
I mean you guys know how A-net Balances kitten. There is a fair chance that this trait that doesn’t need to be nerfed get’s overnerfed. And when warrior sucks again. Some of u guys will be regretting this. U guys wanna risk all of that?
Please just keep your distance. Berserkers are temporarily power-ups. It’s similar to goku’s kaio- ken. U transform for a few seconds, spam your bursts. And then u turn back to warrior with practically 2 and a half traitlines.
But then again they removed mercenary amulet another overnerf. So yeah condi builds are a lot squishyer now so there is a chance, that they now have to nerf berserker due to all the cc it throws around.
its fine for warrior to have awesome burst, its not fine for them to have awesome burst and awesome bunker at the same time, its cele ele meta all over again. There are only a couple builds most people don’t seem to know about that are outrageous IMO.
Cele Ele meta all over again? A competent Cele Ele can in some cases even 1 v 3 people. Don’t even speak of Cele Ele. This doesn’t even come close. First nerf sustain of revenants,srappers,druids and Eles then talk about warriors.
Honestly wouldn’t surprise me that the community is the cause for kittenty warriors as I said before. Well when warriors become kittenty again. Don’t you dare start ranting or dc’ing. But play with those deadweights that get insta bursted down and can’t hold a close node point before u get to mid.
Warriors were always fine 1v1 in season 2 vs most classes. They also could do seriously bad things to other teams running a burst build. What they didn’t have was sustain and that alone kept them from the meta.
They were very fair in 1v1s, as you said. However the moment it turned into a +1 against the warrior, they fell faster than even Reapers. It’s exactly why Warriors excelled in fights when they weren’t focused, and the better warriors got to diamond or better early on by learning how to peel as a Warrior when they got focused even a bit.
That doesn’t mean the Profession was good, there were other professions that could do a 1v1 just fine, and do many other things as well.
Thing is I played with warriors who were paired up with eles and druids. With that kind of support in season 2 I saw warriors WRECK teams.
So essentially they were running what Necromancers were doing in S2. Great, I know the builds that Warriors at that level did, and yes they had to duo-queue just to make it work. Anyone solo-queuing a Warrior however did not have that luxury, they were fodder. The mere fact a Warrior needed a support just to be effective is proof that they were flawed.
Now we fast forward to now and warriors have once again become a faceroll easy as kitten class. What warriors REALLY needed was to have the other classes brought in line with their specialization. Instead anet once again misses the mark and makes warriors the class for beginners.
You dolt, the former Adrenal Health was more faceroll than the current one, which relies on the Warrior being skillful enough. Good players were already using methods to mitigate a Warrior landing a burst, or pouncing on them when they flipped to bursts that were counted when they didn’t hit (SE or Combust). The bad warriors are actually worse off sustain wise, the reworked trait promotes playing a Warrior good enough to maintain a sustain that finally matches what a warrior needs to survive in the new meta.
The fact you think playing a Warrior competitively means its a face-roll profession is proof you have zero idea of the competitive warrior scene. We need more traits that promote active gameplay like the new Adrenal Health.
Thank you for proving my point.