Dodge casting - Ninja nerfed/"fixed"

Dodge casting - Ninja nerfed/"fixed"

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Posted by: Kicker.8203

Kicker.8203

It was a skillful addition to the game and it even made something hard- unlike d/p thief- viable for the class: Pistol whip thief was a lot of fun with this.
I was about to make a video out of it but in short: you had to stow weapon, wait like 200ms then cast+dodge very fast and you got the evade frames for the first 3/4sec of the skill u casted. One of the thing you could do was: when some1 was chasing you you could dodge cast pwhip backwards , getting behind them and starting to hit them immediately. Or you could use it to just not die instantly when fighing an other thief or mesmer. It was really fun and had a high skill cap. However, the last hope of playing a non-faceroll thief build is gone.

I don’t get why they have to fix fun bugs but not midair-immob, obstructed (when ppl move bk and forth right in front of u), teleport bug, or unavoidable ranger taunt, and in this patch they added spontaneous rally from downed to the list.

Solution for S/P: Separate the stun part and the evasion part so if you precast the stun part in the air you can activate the evade part at any time.(giving an evade on an almost 1 sec delay(its more than 0.75s)is ridiculous) or you should be allowed to dodge while casting the windup (althought its weird mesmers can already do that with sword 3).

(edited by Kicker.8203)

Dodge casting - Ninja nerfed/"fixed"

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Posted by: Alekt.5803

Alekt.5803

That kind of Stow Weapon gimmicks are good gone.

Alerie Despins

Dodge casting - Ninja nerfed/"fixed"

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Posted by: Ragion.2831

Ragion.2831

Really, they “fixed” this and didnt fix air immobilize? Honestly…

Dodge casting - Ninja nerfed/"fixed"

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Posted by: Kicker.8203

Kicker.8203

they wont reimplement a bug ofc but they could at least make pistol whip so that u can dodge while casting the wind-up like sword3 for mesmers.

Edit:typos fixed

(edited by Kicker.8203)

Dodge casting - Ninja nerfed/"fixed"

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Posted by: MadVisions.4529

MadVisions.4529

NEEE!!! i was just mastering my dodge cast skills that u did so well on pwhip. Rip sneaky pwhips c&d’s and backbrakers…

Dodge casting - Ninja nerfed/"fixed"

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Posted by: Fenda.1398

Fenda.1398

maybe this is just a side effect from changes regarding the behaviour of the dodge mechanic. Because whatever broke dodge casting also broke the superjump (swing your sword, dodgejump + weapon swap right at the end of the animation) but it fixed a rather annoying game breaking bug – you can now properly dodge during Dagger Storm or stolen Whirling Axe on thief. The dodge problem came up when they “fixed” dodging during Whirling Axe about 1 year ago where you were able to dodge during the execution of the skill without interrupting it. The consequence was not being able to dodge during these skills without stowing weapons. Well, now that that is possible again… R.I.P superjump. The abuse potential was indeed a great one, but it was fun to use for going places never seen before.

The problems and bugs that come with immobilize on the other hand though… well, i hope they work on that one as well. Its incredible that immobilize can interrupt skills like Pistol Whip, force you to spam skills in order to get them activated (even instant stull like Withdraw doesnt activate when you need it), or disable you entirely if you happen to be immobilized mid air. The latter should only happen near ledges and stuff you need to jump over – if it happens on flat ground its a good punishment for excessive jumpspam.