Downstate damage

Downstate damage

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Posted by: MadVisions.4529

MadVisions.4529

imo downstate should be an option for a player to get helped out by other players after failing miseraby and get rez’d. Im not fine though with the idea that ‘tryhard’ people are able to down you from 50% hp after you cheese mode downed them esepecially if you are a zerker. this situations can leed to make you disengage to recover, let them decap in DOWNSTATE or yolo dps/stomp till mby you get downed too and let the wheel decide who got more air/fire proc on the ground or whose teammate arrives first. (or pet…)
the conception with downstate skills is really fine. they help you to stay alive a bit more if timed properely(thats what downstate is for…). im even fine with dealing some damage in downstate to help you tag someone on who you may rally somedays. but the fact that zerker classes or even some other ones got insane amount of downstate pressure make this system flawed. hell some builds got more damage output on the ground than on two 2 legs.
this is the reason too why 2v1 ing amasingly hard/inposible in most situations.. you down one player he deals 1x k dmg to you from ground while you are bussy with the other kiddo… this shoudnt be posible.

my sollution: make air+fire unable to proc in downstate(traits are ok i guess they are character based) compensate this with some buff to the survival skills.

or even replace every autohit ability with “thorw dust”—> blinds for 2 sec, deals 500 dmg, 4sec cd…

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

being good in downstate requires some investments. I’m very fond of downstate tactics and my character still being a threat in downstate. It’s up to the attacker to bring counters to downstate fighting and land that stomp, knock me out of the point or withdraw and let someone else finish me off.

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Posted by: MadVisions.4529

MadVisions.4529

requires some investments. I’m very fond of downstate tactics and my character still being a threat in downstate.

my character offers the same but i still think this is something the community dos’nt need… thxvm for your post.

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Posted by: Supreme.3164

Supreme.3164

It’s not your main job as zerker to stomp people, in case that you can then make sure you have the tools to stomp. Most games have the potential to be lost because zerker specs rush to stomp downed target and get aoed on; ranged pressure on downed targets is the wisest thing you can do as zerker

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Posted by: Zunami.8560

Zunami.8560

Zerker can kill downed faster than most people can stomp opponents. While condition builds can just apply conditions on the downed and wait him out. Celestial and bunker builds have the hardest time downing opponents.

(edited by Zunami.8560)

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Posted by: MadVisions.4529

MadVisions.4529

Zerker can kill downed faster than most people can stomp opponents. While condition builds can just apply conditions on the downed and wait him out. Celestial and bunker builds have the hardest time downing opponents.

not sure if serious…

- also waiting for more reasonable thoughts besde “its not your job to stomp as zerker”

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Posted by: NeXeD.3042

NeXeD.3042

Zerker can kill downed faster than most people can stomp opponents. While condition builds can just apply conditions on the downed and wait him out. Celestial and bunker builds have the hardest time downing opponents.

not sure if serious…

- also waiting for more reasonable thoughts besde “its not your job to stomp as zerker”

Aww did someone die to a necro?

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Sagat.3285

Sagat.3285

Zerker can kill downed faster than most people can stomp opponents. While condition builds can just apply conditions on the downed and wait him out. Celestial and bunker builds have the hardest time downing opponents.

not sure if serious…

- also waiting for more reasonable thoughts besde “its not your job to stomp as zerker”

Aww did someone die to a necro?

Foes tell me “OP downstate,BS downstate getting nerfed soon,etc” when I am condi necro and didn’t trait for it…Zerkers take more damage while stomping you can if you want but it all depends on specs/classes, downstate damage is not the only stomp stopper cc,teleport etc can be as well.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: zone.1073

zone.1073

Finishing off a downed player should not be effortless. If I’m ever downed, I want my foes to work for their kill. If people have the option to sink or swim, most people will choose to swim. Don’t assume that all downed players must automatically die; some players build their characters and sacrifice lots of beneficial traits and stats just to function well while downed.

If you recognize that the downed player is a high damage berserker player, then you should understand that his health pool and defense are extremely small, and it may be better to just cleave them down instead of stomping, or use a tactical approach to finishing off the downed player (strafe his projectiles, LoS behind terrain and chip him down, put a pet on him, safe stomp, etc).

(edited by zone.1073)

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Posted by: NeXeD.3042

NeXeD.3042

Finishing off a downed player should not be effortless. If I’m ever downed, I want my foes to work for their kill. If people have the option to sink or swim, most people will choose to swim. Don’t assume that all downed players must automatically die; some players build their characters and sacrifice lots of beneficial traits and stats just to function well while downed.

If you recognize that the downed player is a high damage berserker player, then you should understand that his health pool and defense are extremely small, and it may be better to just cleave them down instead of stomping, or use a tactical approach to finishing off the downed player (strafe his projectiles, LoS behind terrain and chip him down, put a pet on him, safe stomp, etc).

Wait you want people to actually think about the consequences of their actions rather than just Yolo faceroll ing the keyboard? Blasphemy.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

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Posted by: Aktium.9506

Aktium.9506

If you recognize that the downed player is a high damage berserker player, then you should understand that his health pool and defense are extremely small, and it may be better to just cleave them down instead of stomping

Cleaving a downed Power Necro in a 1v1 or 2v2 fight is horrible advice m8. The right strategy is to go ranged and plink from 1000+ range if you can’t safely stomp.

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Posted by: Centurion.7296

Centurion.7296

“Foes tell me “OP downstate,BS downstate getting nerfed soon,etc” when I am condi necro and didn’t trait for it…Zerkers take more damage while stomping you can if you want but it all depends on specs/classes, downstate damage is not the only stomp stopper cc,teleport etc can be as well."

In my time playing the game, Ive never, ever heard of people saying that downstate is “OP”, “BS” or “getting nerfed soon”. This just sounds like a issue that can be improved by those people complaining about downstate to l2p. It really isnt that hard and you should anyway have a ability to stomp people, whether it is stability, stealth or blindness also having knowledge of the abilities of most of the classes.

(edited by Centurion.7296)

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Posted by: Bellamy.9860

Bellamy.9860

Current procc shenanigans, especially Chill of Death with Deaths Embrace (downstate dmg trait) and fire and air, are absurd. Sure.

But wanting to effortlessly stomp an opponent is equally absurd. Necro down state gets on a threat level when traited. Other down states got inherant stomp avoidance(thief/mes) or better healing(guard/ranger) or some other gimmick that might or might not be up to par.
Is the combination of +50% dmg on Chill of Death too much? Of course, but that doesn’t mean that having a class with a threatening down state is a no no.

Also, to add some fire, calling people who try to make things happen even when in down state, a fundamental game mechanic, “tryhard” is a pretty scrubby thing to say, since no matter how much you dislike it, it is part of the game and adds to it, especially in team fights.

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Posted by: Turk.5460

Turk.5460

Why do people think its ok to ever use “2v1” as part of their logic in balancing?

-Fort Aspenwood- [UNIV] [TLC] [ShW]
-Sorrow’s Furnace-