Energy sigil changes.
the Idiots at anet want you to have less dodges, and thus have a better chance at getting chain CC’d, idiots…
FeelsBadMan
Easy solution: Remove ICD of all passive “when you are CC’ed” autoprocs …
OP’s first error was thinking that Arenanet actually thinks changes through. Haha.
first off: this nerf was needed since a long time!
in my openion the 7 sec vigor is is too low to take this sigil anymore. i’m aware that it’s effected by boon duration and now mesmers can share it with allys however it can be converted to condi or boon stripped so it still feels luckluster.
it would be a start if anet would boost 7sec to lets say 10 → endurance regen is delayed and halfed.
it would be a start if anet would boost 7sec to lets say 10 -> endurance regen is delayed and halfed.
That would not really be a solution. The problem of the new Energy sigil is that it grants a boon, not a flat out amount of energy, and thus it can be corrupted OR granted by someone else (effectively rendering useless the new application of vigor).
I’d be ok if it granted an effect like “Feline Grace”, something like “after the first dodge you make after swapping to the weapon which has this sigil you recover part of the endurance spent (15)”.
(edited by Frenk.5917)
The problem of the new Energy sigil is that it can be granted by someone else (effectively rendering useless the new application of vigor).
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They should let vigor stack in intensity to 2 stacks. ATM vigor is so insignificant that u can barely see the difference because of its slow nature.
so maximum endurance regen bonus would be +100% but it would require double application.
6k+ PvP games
And btw Grouch said 5s of vigor, 7s is maybe with boon duration.
It should be made 10 s tho.
6k+ PvP games
why not just revert vigor gain back to 100% and then change energy sigil into what they want it to do if they want more counter play to be offered. Seriously being able to dodge and outplay your opponent because of your quick reaction time or preemptive reads is one of the few things left about this game that makes me love guild wars 2. Less of this automatic passive traits that activate with out you having to do a thing when being CC’d and more stuff that atleast requires you to press a button first.
SERIOUSLY GUYS WE ARE POSSIBLY HEADING INTO A DPS META AND YOU WANT TO NERF THE AMOUNT WE ALL CAN DODGE?
(edited by Grimreaper.5370)
Current Eenrgy Sigils are by far and away the best sigils un the game and you are bad if you dont run one on each weapon set.
I welcome this change so now I actually have a choice. A free dodge every 9 secodns from a single sigil? That’s baloney
Energy dont make any build op (like fire/air did by making a whole thief build viable for a long time) and it is also not the reason that bunkers are tanky. I dont even need to dodge with a Druide or celest Ele that much lol. There is nothing op about it, not even Engis or Eles are near to permaevading with it, thats just wrong (i dont play one of these classes as mainclass, so this isnt the reason for my opinion). A thief can evade much more wihtout even using energy (this is not about pls nerf thief, it is just an example). And even WHEN 2 classes because of their class mechanics could nearly perma-evade (what isnt the case) it is still no reason to nerf it that way. Or do you want to delete every amulet with def stats just because ranger get way to much reward out of it because the pet still can burst you?
I feel like ppl like energy to get nerfed so they can easier decide to take a passive proc sigil you dont need to think about a little bit, nothing you can actively work with in a tactical way.
If anet want a balance in the way to more skillbased gameplay, then energy isnt by far the first thing to nerf. Passive proc sigils and passive traits are the first things and then rework (not just delete) semibunker and bunker amulets with way to much dmg for the passive defense they give (power but even more condidmg amulets).
I dont mind, i just play an AA-spamming scepter condireaper with one of the new condiamulets, facetanking everything successful what i cannot dodge ty to still too much def stats and be happy that not even the old energy sigil in both weapon sets could save you from me! Will be fun for 3 days or so…
The nerf is right, to prevent classes who have vigor to get extra endurance.
tldr: it will be meant to “non vigor on crit classes”
https://www.youtube.com/watch?v=WKBKak4gU0g
Too many passive defenses, most of which automatically and unskillfully punish the one that managed to land their ability, combined with stacking damage mitigation effects, and plentiful block and evade skills made this change necessary to stop those classes from taking advantage of something that wasn’t meant for them. I’d rather see those passive defenses removed than energy sigil nerfed, but it’s clear ANet loves giving passive defenses too much, and players love picking them too much, so something else had to go instead.
http://www.twitch.tv/impact2780