Finishing animation broken
It use to happen for me very infrequently before HoT, now it seems more common. This is not good because this is a critical part of PvP and can turn a fight in your favor.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
+1! fix it already, its there since ages…
I think it happens when you have slow/quicknes for only a part of the finishing animation (like a 3s finish but u only have 1 s quickness)
6k+ PvP games
Confirmed this is extremely annoying and can be crucial in a fight.
Stomp sometimes just fails to kill the downed player for some unknown reason, nothing to do with quickness or slow because I’ve had it happen even without those things and no lag.
I’ve personally never noticed this much if ever before HoT, but since HoT it seems to be quite frequent.
Finishing is 3.5s. Quickness increases action speed by 50%, causing the total finishing animation to take 2.33s.
If you have quickness for the full 2.33+ seconds, the stomp executes properly quick.
If you have quickness for <2.33 seconds, the animation executes properly, but the stomp itself reverts to the non-quickness value of 3.5s.
(edited by Fay.2357)
The most recent occurence was fighting against an engi and a thief – downed the engi, went for stomp, stomp completed but engi lived – promptly got myself killed. I had no quickness or slow on me at any point, and was not interrupted in the stomp.
Very annoying bug. Was wondering why my quickness stomps were being weird.
Happened a few more times in the last couple of hours.
Makes me think – have they secretly nerfed stealth/invuln stomps, because every time this problem has occurred I was going for either a stealth stomp or popping Distortion, or both.
But then sometimes it seems to work with stealth or F4, so I don’t get it…
Edit – and again, wtf I don’t understand this at all – stomps failing for no reason whatsoever, no interrupt, no quickness, no slow…
(edited by Curunen.8729)