I'm a bit disturbed over the rank changes

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Posted by: muscarine.5136

muscarine.5136

Again, veterans don’t care about rewards. We care about the title, the prestige that comes with our commitment to the game. If we wanted chests we’d go play PvE.

This is totally biased, stop saying “we” pretending your way is the only true way.

It is fine if you like your experience this way, but don’t assume other people’s objectives are wrong.

For example, some people spend countless hours on steam games in order to unlock every achievements possible.
Following your opinion, they don’t enjoy games the proper way.
Don’t generalize your own – viable but not ultimate – opinion.

Especially considering you wouldn’t end up spoiled in any way if people had the tiny reward they ask for.

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Posted by: Jaxom.7310

Jaxom.7310

So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?

Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.

Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.

Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.

Because, logically, they received chests for every rank along the way, plus glory, which they were able to spend however they wanted. So they will receive the same number of chests as these r55 people, plus they got glory all along the way, which the r55 people won’t get.

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Posted by: Juan Ignacio.8903

Juan Ignacio.8903

Again, veterans don’t care about rewards. We care about the title, the prestige that comes with our commitment to the game. If we wanted chests we’d go play PvE.

What? Do you know gold is going to be an universal trading currency right?
So chests = more gold for you to buy more skins w/e, the rank system was flawed and that is why it is being changed, they were even thinking of removing it for crying out loud!

yep exactly it was flawed from day one

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Posted by: RaZaC.1963

RaZaC.1963

So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?

Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.

Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.

Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.

Because, logically, they received chests for every rank along the way, plus glory, which they were able to spend however they wanted. So they will receive the same number of chests as these r55 people, plus they got glory all along the way, which the r55 people won’t get.

That does not make any sense. We are talking about rank points and gained chests not glory. These people gained 2.250.000 more rank points then us and would not get rewarded for it. But I still do have not conformation whether or not it works the way I explained it.

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Posted by: Harbinger.8637

Harbinger.8637

All I can say is I’m not surprised. GW2 is a casual game pure and simple. Anet needs a way to bring more people into PvP, so they make things easier to achieve. Veteran players will still play regardless, so that’s not really a focus for them. If they lose a couple of veteran players but gain a lot of new people. It’s a win for them.

Do I think it was the right choice, no. However I can’t blame them on their decision. In the long run it’s better.

Guardian WvW Guide!
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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

All I can say is I’m not surprised. GW2 is a casual game pure and simple. Anet needs a way to bring more people into PvP, so they make things easier to achieve. Veteran players will still play regardless, so that’s not really a focus for them. If they lose a couple of veteran players but gain a lot of new people. It’s a win for them.

Do I think it was the right choice, no. However I can’t blame them on their decision. In the long run it’s better.

It isn´t better in the long run. As soon as most experienced players keep quiting because of this, the skill cap in this game will get lower and lower as soon players keep quiting, so the game won´t be competitive enough, there will just be worse and worse players, while other games evolve on their skill ceiling (league of legends)

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Posted by: Ugruk.4069

Ugruk.4069

All I can say is I’m not surprised. GW2 is a casual game pure and simple. Anet needs a way to bring more people into PvP, so they make things easier to achieve. Veteran players will still play regardless, so that’s not really a focus for them. If they lose a couple of veteran players but gain a lot of new people. It’s a win for them.

Do I think it was the right choice, no. However I can’t blame them on their decision. In the long run it’s better.

It isn´t better in the long run. As soon as most experienced players keep quiting because of this, the skill cap in this game will get lower and lower as soon players keep quiting, so the game won´t be competitive enough, there will just be worse and worse players, while other games evolve on their skill ceiling (league of legends)

Gw2 e-sports dream died a long time ago, what the hell are you talking about?

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Posted by: mPascoal.4258

mPascoal.4258

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

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Posted by: sirflamesword.3896

sirflamesword.3896

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

If you are only rank36 now, you would have never gotten 80. This isn’t mean or anything, it’s just that the amount of rank points needed is way to high.

Pinnacle of Responsibility[Mom]-Yaks Bend
Unstable Shield, Unstable Light

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

If this r55 proposal keeps going ahead, you´ll just be rank 55 in 2 weeks playing intensively (I promise) with the current rank rewards in the game (that have been raised lately).

Sadly, it won´t give you any prestige, fame, or coolness attached. You´ll just be another one amongst lots, you won´t be distinguished.

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Posted by: Jaxom.7310

Jaxom.7310

So “everyone” who is rank 55+ right now is a bit disappointed about the “nerf” to rank points. What I do not understand is why no one has asked about a rollover for people with a rank higher then 55?

Q: Why is there no rollover rewards for people with ranks higher then 55?
Example: If you are rank 70 you will have acquired 3.421.500 rank points. Someone with rank 55 has acquired 1.171.500 rank points. After the patch rank 55 will become and infinite loop like in PvE lvl 80. If I am not mistaken the rank points required for the infinite 55 loop is 25.000.

Logically, people that are higher then rank 55 should get rewarded with every 25.000 rank points past the 1.171.500 rank points it requires to reach 55. Example:
Rank 70 = 3.421.500 rank points
Rank 55 = 1.171.500 rank points
Difference = 2.250.000
Rollover rewards = 2.250.000 / 25.000 = 90 chests.
Rank chests gained past 55 = 70 – 55 = 15 chests.
90 chests – 15 chests = 75 chests.

Maybe this has been said before, I don’t know. But this seems the most logical and fairest to everyone.

Because, logically, they received chests for every rank along the way, plus glory, which they were able to spend however they wanted. So they will receive the same number of chests as these r55 people, plus they got glory all along the way, which the r55 people won’t get.

That does not make any sense. We are talking about rank points and gained chests not glory. These people gained 2.250.000 more rank points then us and would not get rewarded for it. But I still do have not conformation whether or not it works the way I explained it.

How does it not make sense? If the person is, say r80 vs r55, they have earned 25 more chests already than the r55 person. On top of that, they earned glory (until recently) which they were able to spend and get more chests at the vendors. But these r55 people being pushed to r80 will only get those 25 chests, they won’t get all that glory to spend on chests or whatever else at a vendor.
http://wiki.guildwars2.com/wiki/PvP_Rank

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Posted by: Amstel Steel.2058

Amstel Steel.2058

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

If you are only rank36 now, you would have never gotten 80. This isn’t mean or anything, it’s just that the amount of rank points needed is way to high.

I agree with both of you. All that is needed is milestone rewards past rank 80. Legendary gifts are a great solution to repeatable milestones which can be in increments of 80-100 ranks for example.

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Posted by: Ugruk.4069

Ugruk.4069

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

If this r55 proposal keeps going ahead, you´ll just be rank 55 in 2 weeks playing intensively (I promise) with the current rank rewards in the game (that have been raised lately).

Sadly, it won´t give you any prestige, fame, or coolness attached. You´ll just be another one amongst lots, you won´t be distinguished.

You cant be serious, omg my sides xD

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Posted by: Matisse.9356

Matisse.9356

On the bright side: The reward system is reworked and we get our reward tracks.
And the pvp reward system until now basically screwed everyone doing pvp anyhow.

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Posted by: Jaxom.7310

Jaxom.7310

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

If this r55 proposal keeps going ahead, you´ll just be rank 55 in 2 weeks playing intensively (I promise) with the current rank rewards in the game (that have been raised lately).

Sadly, it won´t give you any prestige, fame, or coolness attached. You´ll just be another one amongst lots, you won´t be distinguished.

You cant be serious, omg my sides xD

It’s true though. When you see an r55 player right now don’t you think, “wow that noob prob has about 2 weeks of game time under his belt”

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Posted by: Nary Why Irk.8150

Nary Why Irk.8150

I’m rank 36 right now. This doesn’t affect me that much but rank 80 was my small dream in GW2. Now it will be so easy to get I’m not even sure if it will be worth to get or care getting

If this r55 proposal keeps going ahead, you´ll just be rank 55 in 2 weeks playing intensively (I promise) with the current rank rewards in the game (that have been raised lately).

Sadly, it won´t give you any prestige, fame, or coolness attached. You´ll just be another one amongst lots, you won´t be distinguished.

You cant be serious, omg my sides xD

I´m being completely serious as this stuff is affecting me.

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Posted by: Iason Evan.3806

Iason Evan.3806

wait a minute….. if you’re rank 70 that means you already got rank chests for all of those ranks. and you’ll get 11 more on patch day….. so total still 80 rank up chests. A new player going to R80 will also get the same # of chests at the end of the day. Nobody is getting more total chests than you, it’s just that you got yours in the past and they get theirs on patch day.

All in all the amount of rank chests are the same. The real issue here is that for all your playing hours beyond the (new) R80, there will be no recognition or reward.

It has nothing to do with how many chests you receive on patch day and everything to do with there being no clear recognition or goal to work towards past the new R80.

Amirite?

No. I think you’re underestimating how long it took to reach rank 70. Since the patch that actually gave out chests hit, I have received ONE chest because it takes me 450,000 rank points to rank up.

Once more though, most people in this thread are continually mistaking what I’m trying to get across. While everyone knows and understands that high ranks are getting boned, the most symbolic of changes is the fact that rank 55s will receive more rank-up chests to rank 80 than rank 70s will. That is an undeniable fact and I cite a dev in my OP.

At the end of the day I don’t care too much about my lost finisher and 3 million rank points that will just go “poof”. I just want a little bit of respect from the devs. Rewarding rank 55s who get to 80 more than 70s who get to 80 is just the last straw.

what i’m saying is all in all total old system or new system you get a grand total of 80-81 rank chests no matter what system you played under. so nobody gets more chests. the issue is what do you get for your hundreds or thousands of hours playing beyond what the “new” R80 is? Nothing really. That’s the issue, not the rank chests.

Isn’t there still some ridiculous PvP title that nobody has achieved yet? like win 10,000 matches or something? is that the only thing you have left to eventually set yourself apart?

But that’s not true. The chest patch wasn’t retroactive for ranks received. By being rank 70 once that patch hit I’m limited to 10 chests for life until rank 80. That was fine since people actually had to grind their kitten off for em and the rewards are kitten anyways.

What bugs me is the symbolism of getting the D while those who are getting free dragon get more random bullkitten than I do.

I understand your discontent with the system to a degree, but you personally, aren’t losing anything. You are gaining Dragon Rank on the 15th. ArenaNet has a history of this as well. This isn’t a precedent. I remember when they rebalanced the Gladiator ranks in GW1. Before they did that, gaining a rank was akin to wading upstream in a river of molasses with snowshoes on. That update removed the snowshoes. Anyone who has played a Guild Wars game could have told you this. Look what they did to the Survivor Title Track. Remember what happened with the Kurzick/Luxon Tracks? Want me to go on? We knew this would happen in December. They told us it would happen.

TL;DR Rank Bar in PvP=XP Bar in PvE. They lowered the amount of XP we need to get to /rank cap. They deserve our thanks.

snip

All I want is an apology, plz

I will leave this quote here for you. This didn’t just come out of nowhere and as Josh eludes to it in the post, it had been said previously as well: “We’ve mentioned a few times prior that we’re looking at rebalancing the top-end of ranks to make them more attainable. We came to this decision after player feedback persuaded us to leave ranks into the game, rather than cut them.
The amount of rank points needed to hit 80 is too darn high.”

Here is the link for that thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Change-rank-points-required/first#post3739610

We knew this was coming and that coupled with ArenaNet’s propensity for iteration and the game always shifting, this can’t come as a surprise (or shouldn’t at least) to you.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Phantom Master.9582

Phantom Master.9582

I don’t believe that any ‘’hardcore player’’ would prefer such a flawed and terrible rank system over actual (working) leaderboards, theres no reason to have a max rank so hard to achieve, it will only ward off new players.

Special finishers should be rewarded for ladderposition, when the functional pvp ladders release.

These changes might stop some people to actually judge ranks as a representation of skill! The fact that the maximum rank point requirements aren’t absolutelly insane as what they used to be will give new players a good moral.

R80 Mesmer- Inquisitor Amena
Eternity~!

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Posted by: mfrelas.9476

mfrelas.9476

Again, veterans don’t care about rewards. We care about the title, the prestige that comes with our commitment to the game. If we wanted chests we’d go play PvE.

This is totally biased, stop saying “we” pretending your way is the only true way.

It is fine if you like your experience this way, but don’t assume other people’s objectives are wrong.

For example, some people spend countless hours on steam games in order to unlock every achievements possible.
Following your opinion, they don’t enjoy games the proper way.
Don’t generalize your own – viable but not ultimate – opinion.

Especially considering you wouldn’t end up spoiled in any way if people had the tiny reward they ask for.

True, my bad. I’ve just played with many high ranked players and the general feedback I’ve received is that they play PvP for title and noteriety and not so much for rewards. Once you get as high as Ostricheggs you have every skin and thousands upon thousands of crafting materials. Sure giving more gold will make players wanna PvP, but the fact remains that there isn’t much to do with it in PvP. I didn’t mean to say other’s objective are wrong, just that players that don’t play PvP casually either A. Want a system that shows off the time they spent in PvP effectively or B. Display their standing of skill compared to others. Ranks were the only thing that showed some level of time invested but now that’s gone.

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Posted by: Gesamtkunstwerk.6590

Gesamtkunstwerk.6590

We knew this was coming and that coupled with ArenaNet’s propensity for iteration and the game always shifting, this can’t come as a surprise (or shouldn’t at least) to you.

It’s not that we didn’t know it was coming. It’s that the rescaling is too large. It erases too many distinctions that we’ve come to recognize, understand, and even respect. A lot of us above rank 50 were anticipating something far less drastic; e.g., making it easier to rank up between 60 > 80; or making rank 70+ the new rank 80.

Giving everyone in their mid 50’s dragon and removing any further progression is just not healthy for the game; it’s not healthy for dedicated players or casual players.

I know a lot of you want to argue we’ll get better progression from leaderboards and rank up chests, but think it through. The tpvp leaderboards aren’t the best indicator of skill or performance. A lot of our success is determined by an imperfect matchmaking system, the teams we group with, the hours we decide to play, whether we’re using ts or not, what build we feel like playing, and so on. And let’s not forget the fact the leaderboards will be reset by the leagues and ladders system, and every few months thereafter; erasing even more of our intangible “progress.” That leaves those of us who want to pvp with essentially pve rewards (rank up chests + achievement tracks).

I’ll admit the rank up system wasn’t perfect, but it was something unique to pvp that gave us a nice long-term goal to work towards. Now, we’ll have nothing really.

This is QQ worthy imo and not nearly enough people are kittened off about it.

Diotima of Mantinea, r65 Elementalist
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Posted by: HPLT.7132

HPLT.7132

Seriously what prestige. A r70 player is not generally better than a r60 or r55 player. Team Paradigm were not the highest ranked players and still destroyed every other team with almost twice as much time played. Car Crash is also just about r58 on average and still beat the NA Team 3:0 at PAX despite they were about 10 ranks higher.

And some of the players here gained r70 after the glory amount was increased. Sorry but that took away a lot of prestige that title originally had.

Actually r70 doesnt even show that you spent the most time in the game since these ridicoulus glory changes, skyhammer, bugs and so on.

Edit: But I agree that the rewards a r55 players and a r70 player should be at least the same when the patch goes live on april 15th.

(edited by HPLT.7132)

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Posted by: Amstel Steel.2058

Amstel Steel.2058

A. Want a system that shows off the time they spent in PvP effectively or B. Display their standing of skill compared to others. Ranks were the only thing that showed some level of time invested but now that’s gone.

Exactly why I keep pushing for the gifts needed to make legendary’s the new retro milestone rewards past rank 80 as legendary’s are a measure of time spent. Soon to be ladders are a measure of player skill.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Seriously what prestige. A r70 player is not generally better than a r60 or r55 player. Team Paradigm were not the highest ranked players and still destroyed every other team with almost twice as much time played. Car Crash is also just about r58 on average and still beat the NA Team 3:0 at PAX despite they were about 10 ranks higher.

And some of the players here gained r70 after the glory amount was increased. Sorry but that took away a lot of prestige that title originally had.

Actually r70 doesnt even show that you spent the most time in the game since these ridicoulus glory changes, skyhammer, bugs and so on.

Edit: But I agree that the rewards a r55 players and a r70 player should be at least the same when the patch goes live on april 15th.

Out of curiosity, how many rank points do you currently have on your character screen? Mine says 3,884,010. That’s almost 3rank points going down the drain next patch.

Yes, I earned my rank 70 after they upped the amount of glory for queues. But that was after playing this game every single day for 600 days straight.

If you say it doesn’t show anything except time spent, I agree. Just don’t try to derail the thread by saying it doesn’t mean squat when you’re not the one getting screwed next patch.

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Posted by: Iason Evan.3806

Iason Evan.3806

We knew this was coming and that coupled with ArenaNet’s propensity for iteration and the game always shifting, this can’t come as a surprise (or shouldn’t at least) to you.

It’s not that we didn’t know it was coming. It’s that the rescaling is too large. It erases too many distinctions that we’ve come to recognize, understand, and even respect. A lot of us above rank 50 were anticipating something far less drastic; e.g., making it easier to rank up between 60 > 80; or making rank 70+ the new rank 80.

Giving everyone in their mid 50’s dragon and removing any further progression is just not healthy for the game; it’s not healthy for dedicated players or casual players.

I know a lot of you want to argue we’ll get better progression from leaderboards and rank up chests, but think it through. The tpvp leaderboards aren’t the best indicator of skill or performance. A lot of our success is determined by an imperfect matchmaking system, the teams we group with, the hours we decide to play, whether we’re using ts or not, what build we feel like playing, and so on. And let’s not forget the fact the leaderboards will be reset by the leagues and ladders system, and every few months thereafter; erasing even more of our intangible “progress.” That leaves those of us who want to pvp with essentially pve rewards (rank up chests + achievement tracks).

I’ll admit the rank up system wasn’t perfect, but it was something unique to pvp that gave us a nice long-term goal to work towards. Now, we’ll have nothing really.

This is QQ worthy imo and not nearly enough people are kittened off about it.

To think that ArenaNet are just going to stop any form of progression from here on out is frankly asinine. We all have our opinions on the way that we want to see things go, but I think someof the things I was responding to in particular were things I felt were a little on the dramatic side. To insinuate that PvPers are losing something by gaining ranks but losing out on a few chest of which aren’t that good anyways is not that big of a deal when compared to what it will do for the game going forward. I would much rather lose out on a few chests than have to spend another 1500+ hours climbing from rank 49 to 80. It’s a change for the better, and the rewards will get better over time. I for one want to be rewarded for my skill rather than a time sink.

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Posted by: ellesee.8297

ellesee.8297

anyone not agreeing is not rank 70 or probably not even rank 60. as the world first rank 80 i can attest it took years of dedication to achieve the rank that us gw2 elite players have reached. all you average folk have no idea what it took to reach this caliber of play. and now you tell us to stop whining when you’re going to be bumped up to the same level as me? as ME? no this is a travesty.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

We knew this was coming and that coupled with ArenaNet’s propensity for iteration and the game always shifting, this can’t come as a surprise (or shouldn’t at least) to you.

It’s not that we didn’t know it was coming. It’s that the rescaling is too large. It erases too many distinctions that we’ve come to recognize, understand, and even respect. A lot of us above rank 50 were anticipating something far less drastic; e.g., making it easier to rank up between 60 > 80; or making rank 70+ the new rank 80.

Giving everyone in their mid 50’s dragon and removing any further progression is just not healthy for the game; it’s not healthy for dedicated players or casual players.

I know a lot of you want to argue we’ll get better progression from leaderboards and rank up chests, but think it through. The tpvp leaderboards aren’t the best indicator of skill or performance. A lot of our success is determined by an imperfect matchmaking system, the teams we group with, the hours we decide to play, whether we’re using ts or not, what build we feel like playing, and so on. And let’s not forget the fact the leaderboards will be reset by the leagues and ladders system, and every few months thereafter; erasing even more of our intangible “progress.” That leaves those of us who want to pvp with essentially pve rewards (rank up chests + achievement tracks).

I’ll admit the rank up system wasn’t perfect, but it was something unique to pvp that gave us a nice long-term goal to work towards. Now, we’ll have nothing really.

This is QQ worthy imo and not nearly enough people are kittened off about it.

To think that ArenaNet are just going to stop any form of progression from here on out is frankly asinine. We all have our opinions on the way that we want to see things go, but I think someof the things I was responding to in particular were things I felt were a little on the dramatic side. To insinuate that PvPers are losing something by gaining ranks but losing out on a few chest of which aren’t that good anyways is not that big of a deal when compared to what it will do for the game going forward. I would much rather lose out on a few chests than have to spend another 1500+ hours climbing from rank 49 to 80. It’s a change for the better, and the rewards will get better over time. I for one want to be rewarded for my skill rather than a time sink.

You’re playing the wrong style of game then bud. Time sinks always get rewarded in MMOs. Also your 1500+ hour assumption is off by about 8000+ hours or so. Just saying.

I’m QQing that they’re rewarding those who DIDNT sink time into it and punishing those who DID. I promise you I’ve spent thousands of hours in pvp more than you. You’ll receive more chests than I will come next patch. Is that fair? Hell no it’s not fair. Is it fair I’m quintessentially flushing 3 million rank points? Hell no

Once more, I don’t think the chests are worth it. If you don’t understand why I feel symbolically slighted by them giving more chests to those who’ve played substantially less, when the entire grind is a timesink in and of itself, then I suggest you get some empathy

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(edited by Ostricheggs.3742)

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Posted by: sirflamesword.3896

sirflamesword.3896

You’re playing the wrong style of game then bud. Time sinks always get rewarded in MMOs. Also your 1500+ hour assumption is off by about 8000+ hours or so. Just saying.

Maybe they don’t want GW2 to be your average “Play till you die of old age to get this shiny” type MMO. I guess the last 16 months or so have led you to believe that’s what they wanted, but I’d like to hope they finally see how wrong it is to reward time > skill. It’s kinda funny you and the ~10 others that I know mainly got to 70 or close to it in tourneys were the only reason I felt rank60-70 deserved more rewards when this went live. That feeling has gone away. Maybe you will all gain rewards based on your ranks, maybe not. At this point I don’t care, maybe this game needs a new set of “top players” , and hopefully the changes will bring them in.

Edit: Bad Engrish.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

You’re playing the wrong style of game then bud. Time sinks always get rewarded in MMOs. Also your 1500+ hour assumption is off by about 8000+ hours or so. Just saying.

Maybe they don’t want GW2 to be your average “Play till you die of old age to get this shiny” type MMO. I guess the last 16 months or so have led you to believe that’s what they wanted, but I’d like to hope they finally see how wrong it is to reward time > skill. It’s kinda funny you and the ~10 others that I know mainly got to 70 or close to it in tourneys were the only reason I felt rank60-70 deserved more rewards when this went live. That feeling has gone away. Maybe you will all gain rewards based on your ranks, maybe not. At this point I don’t care, maybe this game needs a new set of “top players” , and hopefully the changes will bring them in.

Edit: Bad Engrish.

They have shown no inclination to reward skill. That’s especially the case when any mouthbreathing kitten can farm AC every day, run around completing the map and earn a legendary

It’s the simple truth that time spent in game is rewarded. I never said I liked it this way, but to ignore reality isn’t healthy. Skill is almost never rewarded in anything except high level tournaments (which is arguable in and of itself given the current meta)

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Posted by: Darksteel.8412

Darksteel.8412

I don’t get it…people with rank 55 will get the Dragon Finisher/Rank? So what does rank 49 or 50 get or 39 or 51 it’s confusing what I’m reading here…

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Posted by: Uhtameit.2413

Uhtameit.2413

I don’t get it…people with rank 55 will get the Dragon Finisher/Rank? So what does rank 49 or 50 get or 39 or 51 it’s confusing what I’m reading here…

39-55 will be changed as linear 39-80 so just do the math if you wanna know for a particular rank.

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Posted by: sirflamesword.3896

sirflamesword.3896

They have shown no inclination to reward skill. That’s especially the case when any mouthbreathing kitten can farm AC every day, run around completing the map and earn a legendary

It’s the simple truth that time spent in game is rewarded. I never said I liked it this way, but to ignore reality isn’t healthy. Skill is almost never rewarded in anything except high level tournaments (which is arguable in and of itself given the current meta)

So would you rather them continue to reward time over skill instead of working towards making an environment that would reward skill over time? Because ranks were never going to be a measure of skill, the only way to do that is reward tournaments, leaderboards, and “seasons” of some sort. That’s the foundation I see them heading towards. It doesn’t really seem like it because they aren’t adding anything with this feature patch that you “hardcore pvpers” enjoy. But that’s because it’s aimed at bringing people in from other game modes to actually have an active pvp population, so that they can implement everything else.

If they skipped right to major tournaments, leaderboard rewards, and season without increasing the active pvp base it would be worthless. You would have the same stagnant pvp players fighting each other over and over, I can’t see that being fun for anyone. But what do I know, I’m not a “hardcore” pvper. Of course that might be because there has been nothing to get me to spend all my time in there.

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Posted by: YourFriendMarvin.4127

YourFriendMarvin.4127

anyone not agreeing is not rank 70 or probably not even rank 60. as the world first rank 80 i can attest it took years of dedication to achieve the rank that us gw2 elite players have reached. all you average folk have no idea what it took to reach this caliber of play. and now you tell us to stop whining when you’re going to be bumped up to the same level as me? as ME? no this is a travesty.

Vee Wee 1st Dragon speaks the truth.

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Posted by: Darksteel.8412

Darksteel.8412

well I don’t get it..I don’t get it…don’t know what to calculate with…don’t know what the values will be now..can’t find anything on it…prolly just me tho…

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Posted by: sirflamesword.3896

sirflamesword.3896

well I don’t get it..I don’t get it…don’t know what to calculate with…don’t know what the values will be now..can’t find anything on it…prolly just me tho…

43 1/2 ranks will be Bear, 48 1/3 ranks will be shark, 51 and a bit will be Pheonix, and a little less than 54 will be Dragon.

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Posted by: Darksteel.8412

Darksteel.8412

lol seriously?….not sure if you’re trolling…but if this is true…than yea….lol

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Posted by: Ostricheggs.3742

Ostricheggs.3742

They have shown no inclination to reward skill. That’s especially the case when any mouthbreathing kitten can farm AC every day, run around completing the map and earn a legendary

It’s the simple truth that time spent in game is rewarded. I never said I liked it this way, but to ignore reality isn’t healthy. Skill is almost never rewarded in anything except high level tournaments (which is arguable in and of itself given the current meta)

So would you rather them continue to reward time over skill instead of working towards making an environment that would reward skill over time? Because ranks were never going to be a measure of skill, the only way to do that is reward tournaments, leaderboards, and “seasons” of some sort. That’s the foundation I see them heading towards. It doesn’t really seem like it because they aren’t adding anything with this feature patch that you “hardcore pvpers” enjoy. But that’s because it’s aimed at bringing people in from other game modes to actually have an active pvp population, so that they can implement everything else.

If they skipped right to major tournaments, leaderboard rewards, and season without increasing the active pvp base it would be worthless. You would have the same stagnant pvp players fighting each other over and over, I can’t see that being fun for anyone. But what do I know, I’m not a “hardcore” pvper. Of course that might be because there has been nothing to get me to spend all my time in there.

I understand what you’re saying and I’m perfectly fine with it if it ends up making PvP better. That’s all I care about at the end of the day.

But if they disrespect the players that have been loyal to the game for the longest time, how can you expect them to make the game a decent place for you to spend your time?

Actually, instead of an apology, could I get a skyhammer pass for solo queues please?

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
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Posted by: BlackBeard.2873

BlackBeard.2873

Actually, instead of an apology, could I get a skyhammer pass for solo queues please?

Hahaha, if this were to happen, I would regret not grinding my way up to Phoenix before the patch!

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Posted by: sirflamesword.3896

sirflamesword.3896

I understand what you’re saying and I’m perfectly fine with it if it ends up making PvP better. That’s all I care about at the end of the day.

But if they disrespect the players that have been loyal to the game for the longest time, how can you expect them to make the game a decent place for you to spend your time?

Actually, instead of an apology, could I get a skyhammer pass for solo queues please?

I agree 100% with you here. If they don’t go towards a game that rewards skill over everything else, then you can tell me I told you so and I be on the bandwagon with multiple pitchforks. And then I find a different game to play because WvW and PvP are awesome, and I hate the thought of them making it even worse.

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Posted by: Frightlight.3796

Frightlight.3796

I’m a bit disturbed at how full of yourself you are , Ostrich Eggs….

Shush this is real life! only pixels now

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Posted by: mfrelas.9476

mfrelas.9476

I don’t understand why we can’t have both. It doesn’t make sense to me why we can’t have an effective ladder while still keeping rank as it is. I would argue that skill rewards/title should be harder to get, but in the same breath I can say that thousands of hours (don’t feel like doing the math for dragon/phoenix)of game time is a feat in itself.

Attachments:

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Posted by: bhagwad.4281

bhagwad.4281

I don’t understand why we can’t have both. It doesn’t make sense to me why we can’t have an effective ladder while still keeping rank as it is. I would argue that skill rewards/title should be harder to get, but in the same breath I can say that thousands of hours (don’t feel like doing the math for dragon/phoenix)of game time is a feat in itself.

We can easily have both. The problem is that many people seem to feel inadequate when they come across a person of high rank, and they think others will too. Despite them repeatedly saying “Ranks don’t mean anything!”, they still care a hell of a lot about them to the extent of not wanting them around as a simple recognition of time and dedication to the game.

Apparently it intimidates them to know how long we’ve been playing even though they keep screaming that they don’t care.

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Posted by: Proven.2854

Proven.2854

At the end of the day, the new system will require around 1 million rank points to reach rank 80. Ostrich currently has near 4 million rank points. When the patch hits he’ll only get 8 rank up chests from the rank rebalance, while others will get up to 25.

Call me Smith.

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Posted by: fishball.7204

fishball.7204

They should just add OE’s (and all the r70-71s, all 6 of u :P) thingy rank points retroactively and give him the chests per level limited once per day like the old WvW chest bonus thing was added the second time around (first wvw levels had no chests then they added it in).

So for every level after 80 that OE gets he will get 2 chests until he burns out his ‘current rank points’ then he goes back to 1.

No economy collapse yes?

FOR THE GREEEEEEEEEEEEN

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Posted by: Simon.3794

Simon.3794

But if they disrespect the players that have been loyal to the game for the longest time,

tbh i think they already disrespect every pvp players by deleting every single mats we have earned during the play time.

and skip skyhammer feature should be for everyone..

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Posted by: lollasaurus.1457

lollasaurus.1457

They should give people rewards based on how many rank points they’ve earned, not on how many levels they’ve gained.

Reward from 55-56 giving the same champion bag/pve nonsense or whatever they are going to give us

should not equate to the reward from going 68-69 and so on.

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Posted by: Zirith.6429

Zirith.6429

They should just add OE’s (and all the r70-71s, all 6 of u :P) thingy rank points retroactively and give him the chests per level limited once per day like the old WvW chest bonus thing was added the second time around (first wvw levels had no chests then they added it in).

So for every level after 80 that OE gets he will get 2 chests until he burns out his ‘current rank points’ then he goes back to 1.

No economy collapse yes?

lol, them giving out an extra 1200 reward chests after the 30000+ they are giving to all of the people in the mid 50s is nothing, they would have to give away a couple million gold before anything crazy happens to the economy at this point.

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Posted by: James Megawatt.9021

James Megawatt.9021

I don’t understand the hate here towards Ostricheggs. Y’all guys jealous or what? This guy is getting skrewed over by ANET really hard and he should be compensated. This guy played what, 10k hours or something like that? In PVE land he would be king and swimming in gold.

People who are saying that at the end of the day he got an equal amount of chests that is just wrong wrong wrong. r69-r71 takes 900k which gave him 2 CRAP chests, people who farm 900k nowadays after the patch will obtain 45 chests.

It’s really ironic really. What ANET is trying to say is, we don’t like our current rank system where the amount of time it takes to get a reward rises exponentially. So why don’t they reward retroactively on the amount of rank points obtained instead of the amount of ranks, that’s the whole point of this patch!! To reward people on the amount of rank points you obtain so why don’t you reward Ostricheggs and others on the AMOUNT OF RANK POINTS THEY OBTAINED. I am rank 52 atm, and boy am I glad that I didn’t waste any more time of my life than necessary.

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Posted by: bhagwad.4281

bhagwad.4281

I don’t understand the hate here towards Ostricheggs. Y’all guys jealous or what? This guy is getting skrewed over by ANET really hard and he should be compensated. This guy played what, 10k hours or something like that? In PVE land he would be king and swimming in gold.

People who are saying that at the end of the day he got an equal amount of chests that is just wrong wrong wrong. r69-r71 takes 900k which gave him 2 CRAP chests, people who farm 900k nowadays after the patch will obtain 45 chests.

It’s really ironic really. What ANET is trying to say is, we don’t like our current rank system where the amount of time it takes to get a reward rises exponentially. So why don’t they reward retroactively on the amount of rank points obtained instead of the amount of ranks, that’s the whole point of this patch!! To reward people on the amount of rank points you obtain so why don’t you reward Ostricheggs and others on the AMOUNT OF RANK POINTS THEY OBTAINED. I am rank 52 atm, and boy am I glad that I didn’t waste any more time of my life than necessary.

Exactly. I’m r52 as well. I’m so glad I missed a few months of PvP to get my legendary. I was regretting it earlier, but boy am I glad now! I just feel terribly sorry for high ranked players.

And yeah – those criticizing OE have an inferiority complex. They don’t like others who achieve more than them and who have more time to spend on the game than them. They want GW2 to remain the domain of the casual. There’s no other explanation.

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Posted by: muscarine.5136

muscarine.5136

I don’t understand the hate here towards Ostricheggs. Y’all guys jealous or what? This guy is getting skrewed over by ANET really hard and he should be compensated. This guy played what, 10k hours or something like that? In PVE land he would be king and swimming in gold.

People who are saying that at the end of the day he got an equal amount of chests that is just wrong wrong wrong. r69-r71 takes 900k which gave him 2 CRAP chests, people who farm 900k nowadays after the patch will obtain 45 chests.

It’s really ironic really. What ANET is trying to say is, we don’t like our current rank system where the amount of time it takes to get a reward rises exponentially. So why don’t they reward retroactively on the amount of rank points obtained instead of the amount of ranks, that’s the whole point of this patch!! To reward people on the amount of rank points you obtain so why don’t you reward Ostricheggs and others on the AMOUNT OF RANK POINTS THEY OBTAINED. I am rank 52 atm, and boy am I glad that I didn’t waste any more time of my life than necessary.

That, or make a little something to acknowledge the effort while not turning the old system page into limbo like a shameful piece of the past.

This is the kind of things i personnaly like to remember “used to be like this”, when seeing for example (in this particular situation) players running around with titles or stuff from “another era”, little things to celebrate the game’s different stages over the course of its lifespan, and what better way to do it than through its dedicated players ?

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Posted by: bhagwad.4281

bhagwad.4281

I don’t understand the hate here towards Ostricheggs. Y’all guys jealous or what? This guy is getting skrewed over by ANET really hard and he should be compensated. This guy played what, 10k hours or something like that? In PVE land he would be king and swimming in gold.

People who are saying that at the end of the day he got an equal amount of chests that is just wrong wrong wrong. r69-r71 takes 900k which gave him 2 CRAP chests, people who farm 900k nowadays after the patch will obtain 45 chests.

It’s really ironic really. What ANET is trying to say is, we don’t like our current rank system where the amount of time it takes to get a reward rises exponentially. So why don’t they reward retroactively on the amount of rank points obtained instead of the amount of ranks, that’s the whole point of this patch!! To reward people on the amount of rank points you obtain so why don’t you reward Ostricheggs and others on the AMOUNT OF RANK POINTS THEY OBTAINED. I am rank 52 atm, and boy am I glad that I didn’t waste any more time of my life than necessary.

That, or make a little something to acknowledge the effort while not turning the old system page into limbo like a shameful piece of the past.

This is the kind of things i personnaly like to remember “used to be like this”, when seeing for example (in this particular situation) players running around with titles or stuff from “another era”, little things to celebrate the game’s different stages over the course of its lifespan, and what better way to do it than through its dedicated players ?

I agree. Unfortunately some people don’t like to see others with titles/minis/ranks that they can’t have. They don’t realize that these are just little cultural tokens. Like a one time event reward. Or a skin that came only in one instance.

They feel…I don’t know…insulted or whatever by seeing others have these unique pieces of recognition.

It’s sad really. Such things add depth to a game. Give it character. Relics from a forgotten past. But we will never forget!