It's time to nerf Engineers.
Turrents is your only viable elite… and it is the actual part of this build that melts other bunkers down because of the condition spam. They are anything but bad and every competent engineer uses this to protect bases or capture bases. The conditions that come out of them hurt people more than you realize – not in direct damage but it actually lets you hit them and they can’t recover from it.
[HL] Deadly Protection @ Sanctum of Culling
Nope, you’re wrong again… the elite is not bad. but we don’t use it because we want to but rather because we have to, if you take a look at our other elites you will have a moment of laughter
oh and the only condition it has is burning, which HGH builds can already spam on their own.
@Luthan.5236
It does kinda work but.. if you use deployable turrets to place turrets on unreachable places such as walls/tress etc. there is a really high chance the turret will be placed in between the wall, so everytime it tries to fire, the projectile is “obstructed” and then u have to detonate your turret and let it sit on a 60s cooldown
(edited by google.3709)
Really, supply crate is not a relevant condi bringer in the hgh build. Aoe stun and net turret are much more important then the condi dmg which comes with it. Believe me, a hgh engi does not rely on the damage output of any turret.
(edited by Jimmy die Hand.6025)
Whatever, Anet made a good job pigeonholing us into one specific build, like Elementalists. Gadget lovers can just kitten off apparently.
Well 25 stacks might on a permanent duration (if specced right) is a bit too strong. Also consider that there is no class which can spread this variety of conditions so fast and so easily (eg. necromancer lacks of burning). No other class is so fast in killing point defenders, due to permanently hit grenades.
I think some little tweaks could bring HGH to a balanced level.Its Grandmaster trait man. Other classes stacks might too.
Let me introduce you to Mesmer shattered strength…. A build that at one time would give us 3 stacks per illusion shattered… That was considered OP and promptly hotfixed nerfed…. It was a grand master trait…. Everyone said “Noone should be able to get that many might stacks!” So it was fixed… Now we have HgH engis they not only have maxed might stacks… But they also have high boon duration of other lovely things like fury…
Please tell me how this is not OP at all…. It does melt guards… Just had a match with 3 engis on the opposing team… there was literally nothing we could do… this build is too strong and needs nerfed into oblivion… Make other stuff more viable but bring this down… It is destroying pvp and everyone and their mom is running this cheese copy and paste build.
Easy. on the current meta shatter build, the meser shatters 6 illusions ( 8 with Illusionary Persona ) thats 18-24 stacks of might, and they don’t have to sacrifice runes/utility slots or anything.
also, you’re not forced to trait into boom duration, which allowed the mesmer to spec into power builds making it possible to hit 15k+ mind wracks etc or have unthinkable Confusion damage.
What? Okay hell no never seen a 15 k mindwrack even in the most power prec Mesmer builds out there certainly not in pvp. You clearly know nothing about mesmers because illusionary persona does not proc the shattered strength trait. Not to mention that if a Mesmer were to full shatter every single shatter they have that would only be 12 stacks where as this HGH build is getting 20+ stacks full time if we shatter 6 illusions we get 6 stacks of might… You have no clue how dumb you made yourself look. I miss when we could get 18-24 from shatters but no that was OP and got people to whine so that it was nerfed… Same thing needs to happen here… They said they don’t want any builds being over the top this build is just that way over the top.
lol @jportell.2197
you call me dumb and at the same time say the same thing i’m saying lol some people really gotta learn to read in order to understand the conversation instead of just jumping in and shouts gibberish :P
but anyways, someone was trying to compare Mesmer 3 might per shatter which got nerfed to HGH build and i was explaining that Mesmer, they were able to reach 18-24 might like you said.. without having to sacrifice utility slots/runes/sigil or have to invest points on boon duration so you could either go for straight damage or condition damage.
to get HGH to work you need to sacrifice your utility slots/runes/sigil/ so is not like the might is free lol
jportell, still best mesmer on forums. Ingame, it’s a different story.
Most of them were bug fixes which shoulda been done 9 months ago
turrets got buffed, now they can hit for 317 dmg on a mist dumie
the rest were nerfs, and 1 of them was that they destroyed a core trait from the class, Kit Refinement.. it was very popular, like clones on dodge for mesmer, or evasive arcana on ele.. this affected every kit build engineers had, so people have been migrating to HGH build
if you ask any Engi, 99% of them would tell you, we wish that update never happened.
By the way, despite what the patch notes say, there was no Super Elixir buff. I had also made a thread about that in the bug forums, but no dev replied, so i don’t know if they pasted the wrong patch notes or they didn’t apply the buff. As the KR Super Elixir got removed, this kinda crippled our support capabilities as healers.
Maybe it’s just that people are so used to thinking that they can just faceroll any engineer they see (mostly seen from the perspective of a thief, a warrior and a mesmer, maybe ele in recent days). And they can’t seem to stand it. Hence, the call for a nerf. Thieves, warriors and mesmers have been the long-standing “OP” classes since the start of gw2. Eles recently came into the picture with d/d. I still remember the time when eles were so few because were too weak, die so easily and didn’t give the same damage output as other classes.
Correct me if I’m wrong but:
jportell.2197HGH build is getting 20+ stacks full time
is an exaggeration. It’s certainly possible to get those kinds of stacks but I wouldn’t call it easy – you start with just like 7 or so and then gradually build them up as the fight goes on – once the fight is over they start dropping off and you need to stack them up again. Far from 20+ stacks full time. Not arguing that the build is not very powerful and could maybe use a looking at but had to point this out – I could be wrong but sounds like BS.
@Manuhell.2759
Yes super Elixir buff was actually from the patch before that one. dunno why it was there lol
@penatbater.4710
Pretty much, not many people think highly of engineers so they don’t bother to get to know the class or how to counter, and if an engineer kills them is because they must have been hacking or abusing exploits.
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
First off, you’re an idiot every patch since alpha has been a nerf to the Engineers.
Second off, you do not see many Engineers running around for good reason. Our HGH build, the one you want nerfed, is subpar to the dps every other profession can dish out. I can say this since I have rolled every class to 80 and through end game. Yet it is our second highest dps build, second to grenades. The only reason you find HGH OP is because you do not know how to counter it. Which is something many people have to do, to figure out how to deal with thieves and eles. So instead of taking the time to roll an Engineer and figure out how to deal with them, people like you cry nerf.
Third off if we want to talk about things that need to be nerfed, why don’t you take a look at the ele d/d build that you are no doubt running this very instant. Does this build need to be nerfed? Yes. The only reason why it’s tolerated by people such as myself, is that we know you have no other options. Eles are in the same situation as the Engineer, forced into one or two builds. So before you go crying nerf, how about you take the time to roll an Engineer and figure out how to counter them.
-Ralph Waldo Emerson
(edited by Specterryu Quipter.8412)
Turrents is your only viable elite… and it is the actual part of this build that melts other bunkers down because of the condition spam. They are anything but bad and every competent engineer uses this to protect bases or capture bases. The conditions that come out of them hurt people more than you realize – not in direct damage but it actually lets you hit them and they can’t recover from it.
lol… not sure if srs?
HgH will not be nerfed for the very same reason the developer recently gave for not nerfing thief burst chain (the post was in respone to why they DID nerf engineers 100 nades burst). Quite simply, the HgH build has a ton of ‘play’ involved (developers term from previously mentioned thread). It means, it is not just a move that is overpowered or a traits that is OP, ‘play’ means you actually have to execute a series of moves of which many if not all can be countered. 100 nades, had very little play compared to the HgH build, thus it got nerfed. I challenge anyone to argue this point, and when all is said and done, this is the very reason why it will not be nerfed.
Of course this assumes that the developers are consistant with their reasoning.
(edited by Medazolam.3058)
Perhaps it’s more a rune problem and not HGH as a trait…
Perhaps it’s more a rune problem and not HGH as a trait…
^ I think this will happen. HGH will still work as it does now but you will only get 8-12 stacks of might unless you are in really long fights where sigils can add up.
I think you will lose might sooner when you are out of combat. So you will not be able to carry the stacks as long.
Never underestimate an engineer with a wrench
Exploding illusions FTW
Perhaps it’s more a rune problem and not HGH as a trait…
they can always make runes of the same effect not stack, of course i dont think anyone would like this (which might mean its the right move?)
Perhaps it’s more a rune problem and not HGH as a trait…
they can always make runes of the same effect not stack, of course i dont think anyone would like this (which might mean its the right move?)
the question is, if they nerf might duration stacking on runes, will they nerf other boons as well ? Condition duration stacking too ? Now, that would kitten a lot of people off
IMHO, if you never played an engineer, especially from back when the game was released, you have absolutely no right to call for a nerf to this class. Your opinion is worthless.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Even if they nerf rune boon duration stacking, you’ll be able to reach 65% might duration with 30% from traits, 15% from boon duration runes like monk or water and 20% from might runes.
lol @jportell.2197
you call me dumb and at the same time say the same thing i’m saying lol some people really gotta learn to read in order to understand the conversation instead of just jumping in and shouts gibberish :P
but anyways, someone was trying to compare Mesmer 3 might per shatter which got nerfed to HGH build and i was explaining that Mesmer, they were able to reach 18-24 might like you said.. without having to sacrifice utility slots/runes/sigil or have to invest points on boon duration so you could either go for straight damage or condition damage.
to get HGH to work you need to sacrifice your utility slots/runes/sigil/ so is not like the might is free lol
You make it sound like this build gives up SOOO much in order to get its might when really it gives up nothing. You also said ON THE CURRENTMETA MESMERS CAN GET 18-24 stacks… Which they cannot. @ Empathetic Fighter How do you know what kind of Mesmer I am? I never said I was the best but that doesn’t mean that I am clueless on what I am talking about…. And I have played my engi with this build… Was able to melt quite a few people and GASP did it from far away (according to ostrich THAT JUST WON"T WORK) and because of the trait line that this is in each elixir gives 26 seconds of might add that with the might duration runes and sigils of battle plus the might that elixir B get not to mention the Elixir B at X% health you have a huge up time on some of the most powerful boons in this game “Might, Fury, Retal” Most builds that use retal are bunkered type builds so the damage you take from retal is not very much this build however where retal is based off of the players power (Keeping in mind they have upwards of 20 stacks of might) is insane builds are considered over the top when they do too many things at once case in point is D/D eles and might stacking on that build is much harder then on this build…
(edited by jportell.2197)
lol @jportell.2197
you call me dumb and at the same time say the same thing i’m saying lol some people really gotta learn to read in order to understand the conversation instead of just jumping in and shouts gibberish :P
but anyways, someone was trying to compare Mesmer 3 might per shatter which got nerfed to HGH build and i was explaining that Mesmer, they were able to reach 18-24 might like you said.. without having to sacrifice utility slots/runes/sigil or have to invest points on boon duration so you could either go for straight damage or condition damage.
to get HGH to work you need to sacrifice your utility slots/runes/sigil/ so is not like the might is free lol
You make it sound like this build gives up SOOO much in order to get its might when really it gives up nothing and @ Empathetic Fighter How do you know what kind of Mesmer I am? I never said I was the best but that doesn’t mean that I am clueless on what I am talking about…. And I have played my engi with this build… Was able to melt quite a few people and GASP did it from far away (according to ostrich THAT JUST WON"T WORK) and because of the trait line that this is in each elixir gives 26 seconds of might add that with the might duration runes and sigils of battle plus the might that elixir B get not to mention the Elixir B at X% health you have a huge up time on some of the most powerful boons in this game “Might, Fury, Retal” Most builds that use retal are bunkered type builds so the damage you take from retal is not very much this build however where retal is based off of the players power (Keeping in mind they have upwards of 20 stacks of might) is insane builds are considered over the top when they do too many things at once case in point is D/D eles and might stacking on that build is much harder then on this build…
It’s easier than this build actually. More fire fields and more blast finishers. If they used battle sigil and might runes and actually blasted in their field it would get them 25 stacks pretty darn quickly
@$20 an hour! It’s worth it!
lol @jportell.2197
you call me dumb and at the same time say the same thing i’m saying lol some people really gotta learn to read in order to understand the conversation instead of just jumping in and shouts gibberish :P
but anyways, someone was trying to compare Mesmer 3 might per shatter which got nerfed to HGH build and i was explaining that Mesmer, they were able to reach 18-24 might like you said.. without having to sacrifice utility slots/runes/sigil or have to invest points on boon duration so you could either go for straight damage or condition damage.
to get HGH to work you need to sacrifice your utility slots/runes/sigil/ so is not like the might is free lol
You make it sound like this build gives up SOOO much in order to get its might when really it gives up nothing and @ Empathetic Fighter How do you know what kind of Mesmer I am? I never said I was the best but that doesn’t mean that I am clueless on what I am talking about…. And I have played my engi with this build… Was able to melt quite a few people and GASP did it from far away (according to ostrich THAT JUST WON"T WORK) and because of the trait line that this is in each elixir gives 26 seconds of might add that with the might duration runes and sigils of battle plus the might that elixir B get not to mention the Elixir B at X% health you have a huge up time on some of the most powerful boons in this game “Might, Fury, Retal” Most builds that use retal are bunkered type builds so the damage you take from retal is not very much this build however where retal is based off of the players power (Keeping in mind they have upwards of 20 stacks of might) is insane builds are considered over the top when they do too many things at once case in point is D/D eles and might stacking on that build is much harder then on this build…
It’s easier than this build actually. More fire fields and more blast finishers. If they used battle sigil and might runes and actually blasted in their field it would get them 25 stacks pretty darn quickly
Have to disagree… Even with the blast finishers and sigils of battle my guild leader and I can max it at 16 This build you get 2 stacks per elixir consumed one stack per elixir thrown plus the sigils of battle weap swap once you get down to a certain amount of health drink another elixir b (which btw is 3 stacks alone because of the natural effects of elixir not to mention one of the longest uptimes on fury plus the incendiary powder trait and here most of the hits are critical so the amount of conditions along with the boon uptime especially on fury and might is what makes this build OP…. I’m sorry there is no other way around it this build is more OP than any other in the game currently….
I agree, but you don’t understand the mechanics of the build so it’s hard for me to agree with you in the same sense.
@$20 an hour! It’s worth it!
I agree, but you don’t understand the mechanics of the build so it’s hard for me to agree with you in the same sense.
And everyone that copied and pasted this build and started running it around fully understands it to the same depth you do? Understanding builds is not a hard thing to do. Someone tells you their build and you run with it and use it you may use the exact same one or you may use a different variation of but the basics are the same…. Quite simply the amount of conditions and damage from this build coupled with the survivability (High vit and somewhat High toughness) coupled with all elixirs giving boons and removing conditions is what makes it so powerful… When other classes go full on damage they suffer in the way of survivability somewhere…. Admittedly you still suffer from some of the movement issues that engineers naturally have so getting out of a fight isn’t the easiest thing ever but gotta love that supply crate Stun and CC after it still helps you get out of a fight if it isn’t exactly going your way… This build does too many things at once….
Engis are close to eles in strength right now but their fix is much simpler in my opinion, just reduce hgh stacks duration and then re-evaluate their strength. Honestly I’m surprised that there is minimal qq about engis considering how powerful they are at the moment.
First off, you’re an idiot every patch since alpha has been a nerf to the Engineers.
How is this an argument!? Ele’s also have received nothing but nerfs (more or less) but it doesn’t change anything, you probably want them nerfed aswell (as do everyone).
Think the HGH Eng build is overpowered? Try it yourself and see how well you do.
All along Engs players have had to work incredibly hard to get Eng builds to perform. You just have to watch HGH Engs in action to see how hard they work for every bit of advantage they get. Want to spot the Eng in a match? Look for the character that’s moving about the most – that’s skill, not build power.
Engs have taken the hard gruelling route to get to the top, and in the process have become possibly the best players in the game. If the HGH Eng really is OP and not the result of hard won play skills, then it’s by a very small margin. (Still, maybe nerfing the HGH Eng build will give the top Eng players better competition.)
I think its just a mix of an AoE nerf (that was mentioned in a state of the game and then never heard about again) and maybe a boon nerf (this isn’t engineer specific either, and the boons themselves don’t need to be touched, just checked with more counters/removal really).
I think another part of it stems from the lack of condition removal that a lot of classes in the game suffer from.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
Because If my Mesmer/Thief/Guardian/DDele cant beat it, its OP.
Well Engies, get ready because we’ll be Trees in no time.
I agree, but you don’t understand the mechanics of the build so it’s hard for me to agree with you in the same sense.
And everyone that copied and pasted this build and started running it around fully understands it to the same depth you do? Understanding builds is not a hard thing to do. Someone tells you their build and you run with it and use it you may use the exact same one or you may use a different variation of but the basics are the same…. Quite simply the amount of conditions and damage from this build coupled with the survivability (High vit and somewhat High toughness) coupled with all elixirs giving boons and removing conditions is what makes it so powerful… When other classes go full on damage they suffer in the way of survivability somewhere…. Admittedly you still suffer from some of the movement issues that engineers naturally have so getting out of a fight isn’t the easiest thing ever but gotta love that supply crate Stun and CC after it still helps you get out of a fight if it isn’t exactly going your way… This build does too many things at once….
No. I’m not sure if anyone knows the build as well as me because I created it and played it for months before anyone started to run it. I theory craft and try new things constantly and understand what every permutation of HGH enables a player to do. I strive to make the best build humanly possible and understand every bit of the build from stat distribution to condition application and raw physical damage. If you think you know more about this build than me you’re insane. I’ve played almost 4.3k damges on my engi, a good 2k of which was with some version of HGH.
But AGAIN, I agree it’s overpowered, I’ve stated as much a billion kittening times and was the first to say it. Just don’t bust out the hyberbole and make it out to be what it’s not. It’s NOT a b52 long range bomber, that’s for kitten sure. If you play it like that you may as well play a necro, shortbow thief or power engi. We run out of cooldowns too fast and don’t have adequate physical damage or AoE condi application to burn down people like we would if we were switching between pistols and nades and playing aggressively . That’s also a necessity given the sigil.
Furthermore you make it out like you don’t sacrifice standard sigils/runes/damage based trait lines to get the might when we do. We don’t walk around with perma 25 stacks of might in undead runes and a geomancy sigil. That’s just ridiculousness. The entire build is based around stacking might. Sacrifices are made for more might, anyone who disagrees doesn’t understand the build at all.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
Because If my Mesmer/Thief/Guardian/DDele cant beat it, its OP.
Well Engies, get ready because we’ll be Trees in no time.
That’s what we get when the considered ‘cattle’ classes decide to melt some faces.
I agree, but you don’t understand the mechanics of the build so it’s hard for me to agree with you in the same sense.
And everyone that copied and pasted this build and started running it around fully understands it to the same depth you do? Understanding builds is not a hard thing to do. Someone tells you their build and you run with it and use it you may use the exact same one or you may use a different variation of but the basics are the same…. Quite simply the amount of conditions and damage from this build coupled with the survivability (High vit and somewhat High toughness) coupled with all elixirs giving boons and removing conditions is what makes it so powerful… When other classes go full on damage they suffer in the way of survivability somewhere…. Admittedly you still suffer from some of the movement issues that engineers naturally have so getting out of a fight isn’t the easiest thing ever but gotta love that supply crate Stun and CC after it still helps you get out of a fight if it isn’t exactly going your way… This build does too many things at once….
No. I’m not sure if anyone knows the build as well as me because I created it and played it for months before anyone started to run it. I theory craft and try new things constantly and understand what every permutation of HGH enables a player to do. I strive to make the best build humanly possible and understand every bit of the build from stat distribution to condition application and raw physical damage. If you think you know more about this build than me you’re insane. I’ve played almost 4.3k damges on my engi, a good 2k of which was with some version of HGH.
But AGAIN, I agree it’s overpowered, I’ve stated as much a billion kittening times and was the first to say it. Just don’t bust out the hyberbole and make it out to be what it’s not. It’s NOT a b52 long range bomber, that’s for kitten sure. If you play it like that you may as well play a necro, shortbow thief or power engi. We run out of cooldowns too fast and don’t have adequate physical damage or AoE condi application to burn down people like we would if we were switching between pistols and nades and playing aggressively . That’s also a necessity given the sigil.
Furthermore you make it out like you don’t sacrifice standard sigils/runes/damage based trait lines to get the might when we do. We don’t walk around with perma 25 stacks of might in undead runes and a geomancy sigil. That’s just ridiculousness. The entire build is based around stacking might. Sacrifices are made for more might, anyone who disagrees doesn’t understand the build at all.
Since you agree it is overpowered that means it needs toned down… And you make it sound as if you are making HUGE sacrifices to get might which you are really not since might affects both condition damage and raw power. Getting might in a power/condition build is never a sacrifice getting high uptime on 25 stacks (Which you admitted to in the video show casing this build) is not a disadvantage… And far away (maybe not you) is how most people that are running this build play it… Because in a group fight on a point it is chaotic enough people don’t always notice the guy standing off to the side lobbing grenades… Especially if it is a group fight with eles in it because of how obscenely detailed their animations are. And in the post on the engi forum you also said that the group fight at mid is a good way to max out your corruption sigil stacks…. You may not spend the entire fight at max range but I guarantee you don’t spend it all facetanking with your teams bunker…
I agree, but you don’t understand the mechanics of the build so it’s hard for me to agree with you in the same sense.
And everyone that copied and pasted this build and started running it around fully understands it to the same depth you do? Understanding builds is not a hard thing to do. Someone tells you their build and you run with it and use it you may use the exact same one or you may use a different variation of but the basics are the same…. Quite simply the amount of conditions and damage from this build coupled with the survivability (High vit and somewhat High toughness) coupled with all elixirs giving boons and removing conditions is what makes it so powerful… When other classes go full on damage they suffer in the way of survivability somewhere…. Admittedly you still suffer from some of the movement issues that engineers naturally have so getting out of a fight isn’t the easiest thing ever but gotta love that supply crate Stun and CC after it still helps you get out of a fight if it isn’t exactly going your way… This build does too many things at once….
I don’t mean to double-team you, but it still seems you’re not grasping the point. While what you say is correct, in terms of doing too many things at once, pulling it off is another.
Let me ask you the question: What are engineers good at? Not many people know, but long time Engi players will most likely tell you: Doing a lot of things quickly, but not very good. This build is a prime example of the mastery needed to make it as effective as you say it to be. In order to even pull off half of the results people are mentioning in this thread requires at least a player well-versed in engineer mechanics.
By well-versed I mean:
-Can effectively land skill shots via the Grenade kit, while keeping distance (or if ballsy, going point-blank)
-Ration off important elixirs for effects, rather than just spamming for might
-Firing off conditions with correct timing to quickly reapply pressure.
-Using Supply Crate to let off pressure, but not relying on it every encounter.
-Doing all of the above, in real-time, managing to press all the keys at the right moment.
An Engi that can do all of that, with split-second reactions, is not a force to be reckoned with; and is understandable why people think the build is overpowered. But it should be known that Engis require the most key-presses out of any profession (Ele has more skills, but has longer cool-downs, thus preventing access to all skills at any given time) making almost, if not every build, difficult to manage. If you believe that the result is not equal to effort, then I dare say that you do not have proper understanding of this class.
Oh, let it also be known that Ostricheggs, is an example of an excellent engi player and stands apart from most players, sitting at the top ranks of the PvP Leaderboard.
(edited by PWNcakesAndROFLs.8263)
So I was playing a game today, saw an ele doing crazy damage with d/d fire spells like burning speed and ring of fire. I noticed he had a lot of stacks of might on like 10 or more. All in all he downed me instantly just doing burning speed.
I don’t think HGH engineer needs nerf, I think might and stacks of might needs to be re-looked at.
If they nerf might itself, i think warriors will have 1 or 2 things to say about it… js. it won’t be touched :P
and it’s not worth arguing anymore, stubborn people will always be right in their head and nothing we can say will change that.
lol @jportell.2197
you call me dumb and at the same time say the same thing i’m saying lol some people really gotta learn to read in order to understand the conversation instead of just jumping in and shouts gibberish :P
but anyways, someone was trying to compare Mesmer 3 might per shatter which got nerfed to HGH build and i was explaining that Mesmer, they were able to reach 18-24 might like you said.. without having to sacrifice utility slots/runes/sigil or have to invest points on boon duration so you could either go for straight damage or condition damage.
to get HGH to work you need to sacrifice your utility slots/runes/sigil/ so is not like the might is free lol
You make it sound like this build gives up SOOO much in order to get its might when really it gives up nothing and @ Empathetic Fighter How do you know what kind of Mesmer I am? I never said I was the best but that doesn’t mean that I am clueless on what I am talking about…. And I have played my engi with this build… Was able to melt quite a few people and GASP did it from far away (according to ostrich THAT JUST WON"T WORK) and because of the trait line that this is in each elixir gives 26 seconds of might add that with the might duration runes and sigils of battle plus the might that elixir B get not to mention the Elixir B at X% health you have a huge up time on some of the most powerful boons in this game “Might, Fury, Retal” Most builds that use retal are bunkered type builds so the damage you take from retal is not very much this build however where retal is based off of the players power (Keeping in mind they have upwards of 20 stacks of might) is insane builds are considered over the top when they do too many things at once case in point is D/D eles and might stacking on that build is much harder then on this build…
It’s easier than this build actually. More fire fields and more blast finishers. If they used battle sigil and might runes and actually blasted in their field it would get them 25 stacks pretty darn quickly
Have to disagree… Even with the blast finishers and sigils of battle my guild leader and I can max it at 16 This build you get 2 stacks per elixir consumed one stack per elixir thrown plus the sigils of battle weap swap once you get down to a certain amount of health drink another elixir b (which btw is 3 stacks alone because of the natural effects of elixir not to mention one of the longest uptimes on fury plus the incendiary powder trait and here most of the hits are critical so the amount of conditions along with the boon uptime especially on fury and might is what makes this build OP…. I’m sorry there is no other way around it this build is more OP than any other in the game currently….
http://gw2skills.net/editor/?fEAQJAoYhImKbzR5gjDAkHmcCLiCPUeMTO2A;ToAA0CnoyxEkIIrOuck6MEZSA
Just for the record, you can get more might and give more AoE might than HGH.
BUT, you sacrifice energy sigils, runes and utilities. It’s not worth it.
See what I mean? We make sacrifices to maintain might stacks just as eles do.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
We have a grand total of one powerful build. The borderline between powerful and overpowered is very controversial, but come on. Engineer is easily among (if not the single) least played classes of GW2. Overall Engineers are really friggin underpowered. In nearly all aspects. They do have great support, but with KR nerfed to the ground, that reduces are effectiveness by a LOT. Every patch has been a massive nerf with nowhere near enough buffs in return. Turrets are still crap and the slight buff to FT is practically nothing. FT is still barely a competitive build. If HGH really IS overpowered, though I doubt it is, then at least compensate with some buffs to other builds. There are soooo many cool build ideas I have but are absolute crap because of their ineffectiveness. The Engineer concept is by far my favorite in any MMO I’ve played and this class/profession was one I was severely looking forward to. There are definitely some huge fixes to be made with this class (besides the fact that the Engineers were the last to be put in and were pretty rushed).
No. I’m not sure if anyone knows the build as well as me because I created it and played it for months before anyone started to run it. I theory craft and try new things constantly and understand what every permutation of HGH enables a player to do. I strive to make the best build humanly possible and understand every bit of the build from stat distribution to condition application and raw physical damage. If you think you know more about this build than me you’re insane. I’ve played almost 4.3k damges on my engi, a good 2k of which was with some version of HGH.
But AGAIN, I agree it’s overpowered, I’ve stated as much a billion kittening times and was the first to say it.
I feel like you need to be called out on a few things.
This dude didn’t even try and discredit you, and you readying an immense e-penor for battle.
While I have full faith that you do intimately know every condi-nade variant, your playstyle is something that develops independently. Not every variant is going to be optimal for your exact playstyle, or in every encounter.
You don’t need to present yourself like some kind of inhuman guru that has exclusive understanding on the depth of these builds. Hell, I, like other Engineers I’m sure, have the mental capacity to ‘c wat u did thar’ and conclude most of the same findings that you did with regards to what builds are hot right now. I know you’re proud of the sigil of battle you slapped on a common condi-nade build, but please don’t act like it means that you invented the MMO genre. Stahp.
While you’ve been near strictly throwing nades since launch, and you have the most games played NA, this means you stomp the sheit out of most people. Does this mean that since you’ve had great success, you’re forgetting to admit your complete bias when you’re screaming “ENGIES ARE DISGUSTINGLY OVERPOWERED” on repeat? Absolutely.
In February, your main build was an HGH Power nade build. Condi-nade build something you ran 25% of the time. You’ve said on forums many times that condi-nade builds were simply not optimal in large teamfights, about 20,000 times, due to excessive condition clearing from the ranger/ele meta.
In March, last month, your main build switched to Condi-nades. This is where, according to your forum history, you start screaming that it’s overpowered. Repeatedly. Like every post since then.
What’s up with you, dude? I feel like you’re going a little off the deep end. I feel in terms of balance, a top Engineer on your team is not going to swing odds in your favor more than a top Elementalist or Guardian. Engineers can duel the pants off most classes, but you still lose if you get outplayed. A few might stacks above average, IMO.
Don’t get me wrong, I respect the hundreds of hours & thousands of games you have logged on Engineer. Just getting a little tired of your slanted preaching, heh.
Twitch.tv/chaithh
New Twitter: @chaithhh
(edited by Chaith.8256)
No. I’m not sure if anyone knows the build as well as me because I created it and played it for months before anyone started to run it. I theory craft and try new things constantly and understand what every permutation of HGH enables a player to do. I strive to make the best build humanly possible and understand every bit of the build from stat distribution to condition application and raw physical damage. If you think you know more about this build than me you’re insane. I’ve played almost 4.3k damges on my engi, a good 2k of which was with some version of HGH.
But AGAIN, I agree it’s overpowered, I’ve stated as much a billion kittening times and was the first to say it.
I feel like you need to be called out on a few things.
This dude didn’t even try and discredit you, and you readying an immense e-penor for battle.
While I have full faith that you do intimately know every condi-nade variant, your playstyle is something that develops independently. Not every variant is going to be optimal for your exact playstyle, or in every encounter.
You don’t need to present yourself like some kind of inhuman guru that has exclusive understanding on the depth of these builds. Hell, I, like other Engineers I’m sure, have the mental capacity to ‘c wat u did thar’ and conclude most of the same findings that you did with regards to what builds are hot right now. I know you’re proud of the sigil of battle you slapped on a common condi-nade build, but please don’t act like it means that you invented the MMO genre. Stahp.
While you’ve been near strictly throwing nades since launch, and you have the most games played NA, this means you stomp the sheit out of most people. Does this mean that since you’ve had great success, you’re forgetting to admit your complete bias when you’re screaming “ENGIES ARE DISGUSTINGLY OVERPOWERED” on repeat? Absolutely.
In February, your main build was an HGH Power nade build. Condi-nade build something you ran 25% of the time. You’ve said on forums many times that condi-nade builds were simply not optimal in large teamfights, about 20,000 times, due to excessive condition clearing from the ranger/ele meta.
In March, last month, your main build switched to Condi-nades. This is where, according to your forum history, you start screaming that it’s overpowered. Repeatedly. Like every post since then.
What’s up with you, dude? I feel like you’re going a little off the deep end. I feel in terms of balance, a top Engineer on your team is not going to swing odds in your favor more than a top Elementalist or Guardian. Engineers can duel the pants off most classes, but you still lose if you get outplayed. A few might stacks above average, IMO.
Don’t get me wrong, I respect the hundreds of hours & thousands of games you have logged on Engineer. Just getting a little tired of your slanted preaching, heh.
And what have you done for the engineer community??
And what have you done for the engineer community??
Whelp, I don’t take a dump on people solely for making videos and sharing builds, that’s a good start I suppose. Haha.
Ps: Can I have your power bomb kit 1spam build?
Twitch.tv/chaithh
New Twitter: @chaithhh
(edited by Chaith.8256)
With eles and mesmers being where they are, talk of nerfing engis is just fail…
No. I’m not sure if anyone knows the build as well as me because I created it and played it for months before anyone started to run it. I theory craft and try new things constantly and understand what every permutation of HGH enables a player to do. I strive to make the best build humanly possible and understand every bit of the build from stat distribution to condition application and raw physical damage. If you think you know more about this build than me you’re insane. I’ve played almost 4.3k damges on my engi, a good 2k of which was with some version of HGH.
But AGAIN, I agree it’s overpowered, I’ve stated as much a billion kittening times and was the first to say it.
I feel like you need to be called out on a few things.
This dude didn’t even try and discredit you, and you readying an immense e-penor for battle.
While I have full faith that you do intimately know every condi-nade variant, your playstyle is something that develops independently. Not every variant is going to be optimal for your exact playstyle, or in every encounter.
You don’t need to present yourself like some kind of inhuman guru that has exclusive understanding on the depth of these builds. Hell, I, like other Engineers I’m sure, have the mental capacity to ‘c wat u did thar’ and conclude most of the same findings that you did with regards to what builds are hot right now. I know you’re proud of the sigil of battle you slapped on a common condi-nade build, but please don’t act like it means that you invented the MMO genre. Stahp.
While you’ve been near strictly throwing nades since launch, and you have the most games played NA, this means you stomp the sheit out of most people. Does this mean that since you’ve had great success, you’re forgetting to admit your complete bias when you’re screaming “ENGIES ARE DISGUSTINGLY OVERPOWERED” on repeat? Absolutely.
In February, your main build was an HGH Power nade build. Condi-nade build something you ran 25% of the time. You’ve said on forums many times that condi-nade builds were simply not optimal in large teamfights, about 20,000 times, due to excessive condition clearing from the ranger/ele meta.
In March, last month, your main build switched to Condi-nades. This is where, according to your forum history, you start screaming that it’s overpowered. Repeatedly. Like every post since then.
What’s up with you, dude? I feel like you’re going a little off the deep end. I feel in terms of balance, a top Engineer on your team is not going to swing odds in your favor more than a top Elementalist or Guardian. Engineers can duel the pants off most classes, but you still lose if you get outplayed. A few might stacks above average, IMO.
Don’t get me wrong, I respect the hundreds of hours & thousands of games you have logged on Engineer. Just getting a little tired of your slanted preaching, heh.
I know it might seem a little over the top, but if I created, played and theorycrafted the build more than anyone else in the game, especially the specific build this thread was created for, I think I have something to say.
If the devs took jportel seriously then they might decide that the range on grenades is a serious problem and a good “fix” to HGH (if they considered it overpowered). That’s not the right thing to do at all.
And as far as power nades go, I ran it because empathic bond was broken. Rangers are my easiest 1v1 now that it’s fixed and the quickness nerf didn’t help em either. Eles have seen a large variety of nerfs since I played power nades. In general there are less eles now than there were a long time ago and they’re far easier to deal with in the more optimized, and practiced, build I’ve been running recently.
I said my piece, sorry you took it the wrong way or if I seem like a self-centered kitten. I think the build is too strong for various reasons, just not for the reasons a lot of people claim it’s OP for.
@$20 an hour! It’s worth it!
The build is strong…and there is no denying the increase in the numbers you see. ( Too bad for the original purveyors )
The range…amount of conditions… the ability to reapply quickly if removed… the ability to gain high power while maintaining great condition dmg.
The ability to be offensively powerful yet have an immediate slow/stop to incoming dmg through invulnerabilities ( elixir s ? ) that allow you to maintain offensive pressure while invulnerable ( intended? donno )
The supply crate… stun/control/recovery ( I know not build specific )
The build/class has a lot going for it.
twitch.tv/hotjoinhero
No. I’m not sure if anyone knows the build as well as me because I created it and played it for months before anyone started to run it. I theory craft and try new things constantly and understand what every permutation of HGH enables a player to do. I strive to make the best build humanly possible and understand every bit of the build from stat distribution to condition application and raw physical damage. If you think you know more about this build than me you’re insane. I’ve played almost 4.3k damges on my engi, a good 2k of which was with some version of HGH.
But AGAIN, I agree it’s overpowered, I’ve stated as much a billion kittening times and was the first to say it.
I feel like you need to be called out on a few things.
This dude didn’t even try and discredit you, and you readying an immense e-penor for battle.
While I have full faith that you do intimately know every condi-nade variant, your playstyle is something that develops independently. Not every variant is going to be optimal for your exact playstyle, or in every encounter.
You don’t need to present yourself like some kind of inhuman guru that has exclusive understanding on the depth of these builds. Hell, I, like other Engineers I’m sure, have the mental capacity to ‘c wat u did thar’ and conclude most of the same findings that you did with regards to what builds are hot right now. I know you’re proud of the sigil of battle you slapped on a common condi-nade build, but please don’t act like it means that you invented the MMO genre. Stahp.
While you’ve been near strictly throwing nades since launch, and you have the most games played NA, this means you stomp the sheit out of most people. Does this mean that since you’ve had great success, you’re forgetting to admit your complete bias when you’re screaming “ENGIES ARE DISGUSTINGLY OVERPOWERED” on repeat? Absolutely.
In February, your main build was an HGH Power nade build. Condi-nade build something you ran 25% of the time. You’ve said on forums many times that condi-nade builds were simply not optimal in large teamfights, about 20,000 times, due to excessive condition clearing from the ranger/ele meta.
In March, last month, your main build switched to Condi-nades. This is where, according to your forum history, you start screaming that it’s overpowered. Repeatedly. Like every post since then.
What’s up with you, dude? I feel like you’re going a little off the deep end. I feel in terms of balance, a top Engineer on your team is not going to swing odds in your favor more than a top Elementalist or Guardian. Engineers can duel the pants off most classes, but you still lose if you get outplayed. A few might stacks above average, IMO.
Don’t get me wrong, I respect the hundreds of hours & thousands of games you have logged on Engineer. Just getting a little tired of your slanted preaching, heh.
Pretty much this, exactly.
And what have you done for the engineer community??
Whelp, I don’t take a dump on people solely for making videos and sharing builds, that’s a good start I suppose. Haha.
Ps: Can I have your power bomb kit 1spam build?
Just whisper me in game. I would love to share my build
And what have you done for the engineer community??
Whelp, I don’t take a dump on people solely for making videos and sharing builds, that’s a good start I suppose. Haha.
Ps: Can I have your power bomb kit 1spam build?
Just whisper me in game. I would love to share my build
Too secret for forums?
Twitch.tv/chaithh
New Twitter: @chaithhh
And what have you done for the engineer community??
Whelp, I don’t take a dump on people solely for making videos and sharing builds, that’s a good start I suppose. Haha.
Ps: Can I have your power bomb kit 1spam build?
Just whisper me in game. I would love to share my build
Too secret for forums?
Don’t you see how big this game is becoming? Gotta keep that stuff on lock. It’s a dog eat dog world bro.
And what have you done for the engineer community??
Whelp, I don’t take a dump on people solely for making videos and sharing builds, that’s a good start I suppose. Haha.
Ps: Can I have your power bomb kit 1spam build?
Just whisper me in game. I would love to share my build
Too secret for forums?
Don’t you see how big this game is becoming? Gotta keep that stuff on lock. It’s a dog eat dog world bro.
That’s true.. I understand.
Twitch.tv/chaithh
New Twitter: @chaithhh
Condi-HGH beats out every other class at being able to stack a large amount of high-damage conditions in an area. However, you sacrifice a good amount for the amount of aoe damage you can put out. Namely, you have 0 CC, limited mobility, and limited survivability (although you’re far more durable than a glass cannon).
It seems like HGH Engis seem especially strong right now because they are a compelling counter to the current ele/ranger-heavy meta. HGH engies may seem less powerful once the metas change. For example, I’ve found that teams who can maintain high retaliation uptime do very well against HGH engies. One grenade attack into a group of three people will proc 9 ticks of retaliation. Pistol 2, 3, and 4 will also proc multiple ticks of retaliation.