Let us choose the main stat for all Runes

Let us choose the main stat for all Runes

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Posted by: Kicker.8203

Kicker.8203

Edit: Original idea was to spread stats from runes to gear but I like this one more.

It’s really weird to me that lots of runes have utility effect when at the same time they only give condi stats or only power stats.

Runes should only grant effects, and their stats on (1),(3),(5) should be swappable(similarly to Legendaries) to any other stat. This would add a lot more variety. In cases where (2) and (4) are giving stats(not effects) they should be also be changeable.

Why only power builds can have -20%condition duration from runes(hoelbrak)/mist form(vampirism)?
Why only condi builds can gain 50 endurance on heal(adventure)/chill on heal/(grenth)?
Why would u take healing power if you want fury and might?(altruism)

Similarly on rune of the…
thief, speed, traveler, warrior, nightmare, necromancer, infiltration, etc.

Update: Everyone is coming up with vampirism runes seriously…That rune shouldn’t be in the game in the first place. What other rune you wouldn’t want every1 to have acces to?
Thieves for example could opt to go for adventurers or even Thief runes.

(edited by Kicker.8203)

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

the last time stats were moved from traitlines to amulet kitties dieded and this would end up similarly

just let the player pick the major and minor stats combos for themselves on the runes

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Alekt.5803

Alekt.5803

If only the stats on the amulets were actually the stats I wanted in the first place…

Alerie Despins

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Posted by: sinject.4607

sinject.4607

i think already moving stats from traitlines to open up effects that were otherwise ineffecient due to their given stat bonuses shows that this is a good idea.

so yeah, in a perfect world PvP Jewels would be reintroduced and runesets would only give effects imo. it would open up a lot of choices, but i dont think anet would ever do it.

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Posted by: Kicker.8203

Kicker.8203

If only the stats on the amulets were actually the stats I wanted in the first place…

That’s a different topic but my opinion about that is they should make any statset available except nomad’s and add jewels as i mentioned.

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Posted by: MadVisions.4529

MadVisions.4529

runes should have been working like this since release…
allso id like to support the idea of splitting amulets into 3 pieces := 2rings + amulet. These could include the missing stat pieces from the runes too.

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Posted by: smesk.3104

smesk.3104

This is an important idea, as well as the jewels.
We need to be able to select our stats more precisely as it gets annoying to get stats you don’t want, or to not be able to raise this particular stat for a few more points. Build diversity would be mch greater, as well as balance issues…

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

All amulets need the same amount of stats available. Choose a number and find a way to make them fit in all stat combos.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: Pink Ninja Man.4375

Pink Ninja Man.4375

I just imagine runes out in PvE and WvW. Nothing beats equipping those first two runes that give nothing >_<

  • 1: …
  • 2: …
  • 3: chance on hit to grant fury
  • 4: …
  • 5: …
  • 6: fury you apply last 20% longer

Yes, there is the option of having runes work ‘differently’ in PvP mode only, just a funny though.

Twitch – PinkNinjaMan [/\///\/_//\]
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]

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Posted by: Cristobal.8640

Cristobal.8640

This is a good idea, and not at all difficult to do and balance I would say.

I would also like for them to allow us to slot different runes, and have all runes give up to 6 stackable bonuses, so you can mix everything! Build diversity and theorycrafting are very important for PvP!

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Posted by: das Keks.5403

das Keks.5403

And what do other upgrades like rubby orbs then? Do nothing? I think it’s okay as it is.

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Posted by: Cristobal.8640

Cristobal.8640

And what do other upgrades like rubby orbs then? Do nothing? I think it’s okay as it is.

We are discussing PVP here.

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Posted by: rennlc.7346

rennlc.7346

This would open up so many options to potentially create new meta builds with, and everyone will take Vampirism’s Mist Form….

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Posted by: Kicker.8203

Kicker.8203

This would open up so many options to potentially create new meta builds with, and everyone will take Vampirism’s Mist Form….

Why do u think condi builds shouldnt get it if zerkers can? If you ask me id remove that mist form from the entire game tho.

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Posted by: Saiyan.1704

Saiyan.1704

This would open up so many options to potentially create new meta builds with, and everyone will take Vampirism’s Mist Form….

Exactly why I’m not liking the idea, players would choose the best armor effects only… imagine everyone running Mist Form while they’re maintaining power/condi/bunk stats.

I wouldn’t call this diverse, just because we can now match the stats on our amulets. It would make the game unhealthy because of people running the same Rune Effects.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

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Posted by: TheDarkSoul.1938

TheDarkSoul.1938

I agree with Saiyan; As much as I think it’d be cool to be able to have more variety in stats, moving the stats away from Runes would mean people naturally migrate to using the “best” runeset (because no drawback). You can take Hoelbrak/Vampirism/etc etc no matter what build, so you’ll just see people making even saltier topics about how Mist Form is broken because literally 9/10 players in the match are using it. You’d likely see even less variety in that sense.

Fissure Of Woe – [lpe]
I Silent – Thief
…. That’s about it.

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Posted by: xx swagmaster cyprus xx.7028

xx swagmaster cyprus xx.7028

how would you do that, it would be impossible, we would have like three hundred different amulets to account for all the possible rune/amulet combos.

doability is basically zero.
as for wether or not this is a good idea i’ll let TheDarkSoul.1938 speak as i keep his opinion in very high regard

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Posted by: Kicker.8203

Kicker.8203

how would you do that, it would be impossible, we would have like three hundred different amulets to account for all the possible rune/amulet combos.

doability is basically zero.
as for wether or not this is a good idea i’ll let TheDarkSoul.1938 speak as i keep his opinion in very high regard

Thats why they should give us just a single amulet but you get to chose each stat similarly to legendary weapons except u choose them 1by1 instead of 3 or more stats at a time. But at the very least they should import pve stattypes to pvp with the exception of nomads

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Posted by: Kicker.8203

Kicker.8203

This would open up so many options to potentially create new meta builds with, and everyone will take Vampirism’s Mist Form….

Exactly why I’m not liking the idea, players would choose the best armor effects only… imagine everyone running Mist Form while they’re maintaining power/condi/bunk stats.

I wouldn’t call this diverse, just because we can now match the stats on our amulets. It would make the game unhealthy because of people running the same Rune Effects.

Everyone is coming up with vampirism runes seriously…That rune shouldn’t be in the game in the first place. What other rune you wouldn’t want every1 to have acces to?

Eles could run passive fear with their dmg on CC trait, thieves could opt to go for adventurers or even Thief runes.

Basically runes would lose their 1,3 and 5 bonus which is just flat 175 stat in most cases. While keping the 2/4/6 bonuses even if they are just stats.

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Posted by: Kicker.8203

Kicker.8203

Runes of Vampirism got mist form removed from it, are you happy now?
Now they could really do these changes.

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Posted by: Kicker.8203

Kicker.8203

updated the post.