Hi all
I did have some fun trying to compute a value of the sustain for a few new meta builds:
- chronobunker (before and after the last patch) (http://metabattle.com/wiki/Build:Chronomancer_-_Alacrity_Bunker)
- condi rev (http://metabattle.com/wiki/Build:Herald_-_Condition_Mallyx)
and for comparison, old meta builds:
- power warrior (http://metabattle.com/wiki/Build:Warrior_-_GS/Hammer)
- bunker guardian (http://metabattle.com/wiki/Build:Guardian_-_Bunker)
The sustain index 1 that I am computing is supposed to represent the amount of sustained damage the enemy team has to put up to overcome the sustained healing of the build. The sustained index 2 is trying to take into account armor and protection+damage reduction, so it represents the amount of power damage you need (while index 1 is valid for condition damage). I excluded all skills which would prevent point capping (therefore mimicking the build trying to fight on point). I also assume that the enemy has not unblockable/unavoidable skills. This is a very gross estimate, based on value/cooldown and not on a rotation, but it does give an idea.
Formula:
sustain index 1 = healing per second / (1 – evade/block uptime)
sustain index 2 = sustain index 1 * damage mitigation * armor/2200
Chrono before patch (using sentinel amulet)
I computed with and without perma-alacrity. While perma-alacrity is not easy to maintain, it is not too hard to have close to perma.
- healing per second: 543 without alacrity, 815 with alacrity
- evade/block uptime (includes dodges): 55% without alacrity, 77% with alacrity
- sustain index 1: 1200 without alacrity, 3564 with alacrity
- sustain index 2: 2461 without, 7311 with
Chrono after patch
- evade/block uptime (includes dodges): 43% without alacrity, 58% with alacrity
- sustain index 1: 947 without alacrity, 1923 with alacrity
- sustain index 2: 1944 without, 3947 with
I used sentinel amulet since this is the most often used one. However, this is not the one maximizing sustain. For the sake of comparison, chrono after patch with clerics has a sustain index 2 of 5474 with alacrity.
What we can notice immediately is how much alacrity adds to the sustain, by increasing the healing but mostly by increasing the invulnerability uptime. That is why I think the only thing left to nerf for chronobunker is their personal alacrity (either by tweaking the alacrity on shatter or the trait “improved alacrity”).
Condi rev
- healing per second: 764 (assuming no conditions when healing with mallyx heal)
- evade/block uptime (includes dodges): 71%
- sustain index 1: 2887
- sustain index 2: 4642
Now you immediately notice something interesting: condi rev has a higher sustain than bunker mesmer. And those condi rev values are without alacrity (since my scenario was defending a point solo). Also, condi rev cannot maintain his own perma-protection or perma-regen. This means that a condi rev supported by a mesmer will have an absolutely insane sustain, much higher than the mesmer himself. And it does this on a glass-cannon amulet.
For comparison, here are old meta builds:
Power warrior
- healing per second: 479 (optimistic, I assumed always 2 adrenaline bars)
- evade/block uptime (includes dodges): 28%
- sustain index 1: 668
- sustain index 2: 694
this is how you would expect offensive builds to work: they do high damage but die fast. Not a surprise that this build is not meta anymore. You would get higher values with the axe-shield variant, but probably not amazingly different.
Bunker guard
- healing per second: 1566 (this was really tough to compute since there are many sources of healing, I would not be surprised if I did a few mistakes)
- evade/block uptime (includes dodges): 24%
- sustain index 1: 2068
- sustain index 2: 3415
What should be the reference of bunker builds. As you see, chronobunker is still a bit above, mostly because of alacrity. Note however, that before asking for chronobunker to be nerfed, the overall power creep should be reduced too, since even bunker guard could not keep up with it.
So in conclusion:
- chronobunker has been nerfed significantly with the last patch, but still has a higher sustain than bunker guard, mostly thanks to the very high alacrity uptime
- condi rev still has the most ridiculous sustain. This kind of sustain should not be possible for a offensive build.
- power rev is even worse (higher invulnerability uptime), and is only “weaker” thanks to the amount of conditions in the current meta.
note: I did not include all details of the calculations because they are a lot of numbers. I do not claim my numbers are perfect, but I sincerely did my best.