New Runes (Self-made.)

New Runes (Self-made.)

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Posted by: kybraga.7103

kybraga.7103

Runes of the Sun:
25 Power
35 Ferocity
50 Power
65 Ferocity
On heal; AoE convert Burns into Aegis. And AoE convert Aegis into Burns. (This does low damage after it converts… 200 Damage.)
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Runes of the Moon:
25 Healing Power
35 Toughness
50 Healing Power
65 Toughness
100 Healing Power
On heal; AoE convert Chill into Resistance, and AoE convert Resistance into Chill. (Low damage after it converts… 150 Damage.)
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Runes of the Thief: —Change idea.--
25 Precision
35 Ferocity
50 Precision
65 Ferocity
100 Precision
On use of Class mechanic, Daze Target for 2 seconds. (10 Second ICD.)

—Reason— Thief is based on using daze on steal… So why not make all classes have use of it’s strong ability.
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Runes of Purity:
25 Vitality
-10% Incoming Condition Duration
50 Vitality
-15% Incoming Condition Duration
100 Vitality
-25% Incoming Condition Duration

-For the incoming Condition Damage based builds.-
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Runes of Distraction:
25 Ferocity
On interrupting foe gain might. (12 Second Might Duration; 3 Stacks; 5 Second ICD.)
50 Ferocity
On interrupt foe, target gets weakened. (4 Second Weakness Duration; 5 Second ICD.)
100 Ferocity
On heal; Next daze or stun based interrupt, lasts 50% longer. (20 Second ICD.)
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Runes of Exposure:
25 Precision
10% Vulnerability Duration
50 Precision
20% Vulnerability Duration
100 Precision
25% Vulnerability Duration; 7% more damage to Vulnerable foes.
—-TBD—-

(edited by kybraga.7103)

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Posted by: MadVisions.4529

MadVisions.4529

Runes of the Thief: —Change idea.--
25 Precision
35 Ferocity
50 Precision
65 Ferocity
100 Precision
On use of Class mechanic, Daze Target for 2 seconds. (10 Second ICD.)

—Reason— Thief is based on using daze on steal… So why not make all classes have use of it’s strong ability.
————

mesmer shatters stun for 2 seconds with CS. that seems fun considering its already broken as kitten…..

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Then make a rune of the guardian that grants 2s of block on heal use, since guard is all about blocking.

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Posted by: Alekt.5803

Alekt.5803

None of them are good.

Alerie Despins

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Posted by: LEX.8763

LEX.8763

None of them are good.

Idk ale that one interrupt one sounds prettyyyyy fun ;p

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Posted by: Jekkt.6045

Jekkt.6045

change ferocity to healing and call it runes of the druid instead of distraction.

100% weakness uptime.. why not..

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Alekt.5803

Alekt.5803

None of them are good.

Idk ale that one interrupt one sounds prettyyyyy fun ;p

I would take it in condition damage for sure. I just don’t like the 6th point. And the internal cooldown on the might.

Alerie Despins

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Posted by: bliss.4305

bliss.4305

I’m so glad these runes will never go live. Sorry OP, continue being a gamer and gamer only. No hard feelings <3

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Posted by: Crinn.7864

Crinn.7864

Please no CC runes.

Sanity is for the weak minded.
YouTube

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Posted by: The V.8759

The V.8759

I like the taste of rune of the sun and moon, but when it comes down to balance I don’t think it would work.

he only one I am in favor of is Rune of Exposure. I feel like we could use some dedicated vulnerability builds, that fill in the roll of making the enemy vulnerable. To do this however alot of passive vuln has to be removed IMO.

One of the Firstborn Channel of Fvux