New map question- is orb a bundle or a buff?

New map question- is orb a bundle or a buff?

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Posted by: Shanks R Us.2489

Shanks R Us.2489

In terms of going invulnerable, if you’re carrying a bundle you usually can’t without dropping it, will this be the case with the orb?

Zane The Clever – Asuran Engineer
Roaming Video 3Roaming Video 41v7 in WvW with engineer

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Posted by: Dee Jay.2460

Dee Jay.2460

I am also wondering if Shadowsteps are considered “teleports” or if this only refers to Mesmer portals.

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Posted by: Rerroll.9083

Rerroll.9083

—> Eles best flag carriers.

Up Rerroll

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Posted by: Disclude.7416

Disclude.7416

I’m pretty sure teleports refers to ALL kinds of teleports, since they’ve removed swiftness, they don’t want any movement abilities helping with movement of the orb, so shadowsteps, blinks, etc. will probably all drop the orb..though I’m not sure on invulns.

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Posted by: Tyler Bearce

Tyler Bearce

Game Designer

Next

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

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Posted by: TimeBomb.3427

TimeBomb.3427

Does ride the lightning drop the orb, or is it slowed (it isn’t normally affected by slows)?

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Posted by: DieQuex.4096

DieQuex.4096

Will stealth skills or being combo’d into stealth cause the orb to drop?

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Posted by: Ayestes.1273

Ayestes.1273

I’m curious about leaps such as Ride the Lightning and the Warrior Sword #2 Leap. Will those function fully, as if you were crippled, or would it drop the orb?

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Tyler Bearce

Previous

Tyler Bearce

Game Designer

Next

Ride the Lightning does not drop the orb. Attempting to stealth or being combo’d into stealth does not drop the orb. The stealth just fails, with IMMUNE text.

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Posted by: Pyrial.2917

Pyrial.2917

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

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Posted by: Vena.8436

Vena.8436

Does RtL or any other leap complete full distance or is it likewise cut off by 40%? If not, then aren’t you basically making certain classes de-facto orb carriers? (Not that this is necessarily bad, GvG had de-facto flag runners as all of one of two classes.)

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

Come again? LF is a teleport. He says so specifically that it is…

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Puandro.3245

Puandro.3245

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

He just said LF is a teleport. L2R.

Interesting RTL won’t drop the orb.

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Posted by: Puandro.3245

Puandro.3245

Will using Portal make you drop the buff? Also what about transformations like Warrior Elite.

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Posted by: Pyrial.2917

Pyrial.2917

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

He just said LF is a teleport. L2R.

Interesting RTL won’t drop the orb.

Relax there superstar, originally thought it read that shadow step wouldn’t cause you to drop it.

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Posted by: Puandro.3245

Puandro.3245

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

He just said LF is a teleport. L2R.

Interesting RTL won’t drop the orb.

Relax there superstar, originally thought it read that shadow step wouldn’t cause you to drop it.

Thanks for the compliment my good sir.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
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Posted by: Pyrial.2917

Pyrial.2917

While carrying the orb, the orb is considered a buff. You can indeed use invulnerability skills while carrying it (Mist Form, Endure Pain, Elixir S, ect.)

Shadowsteps are considered teleports. Infilitrator’s Arrow, Lightning Flash and the like will all cause you to drop the orb.

Why is shadowstep a teleport yet lightning flash not? “Teleport to target area”-LF

He just said LF is a teleport. L2R.

Interesting RTL won’t drop the orb.

Relax there superstar, originally thought it read that shadow step wouldn’t cause you to drop it.

Thanks for the compliment my good sir.

You’re welcome M’Lady…

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Posted by: Tyler Bearce

Previous

Tyler Bearce

Game Designer

Next

The thing that’s fun about the orb, was that feeling of being chased and using all your skills to narrowly stay alive. The fights that break out when enemies are trying to bring down the orb runner, and allies trying to keep the carrier alive.

The thing that isn’t fun, is when the orb carrier is rarely in any real danger of being caught or stopped. When the other team doesn’t even bother trying to chase, because they know there is no chance to catch the carrier.

Yes, we fully expect that some specs are going to be better than others at running the orb. However, the goal was just to make sure that none of those specs felt unstoppable. Sword rangers actually make excellent orb runners.

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Posted by: leman.7682

leman.7682

Ride the Lightning does not drop the orb. Attempting to stealth or being combo’d into stealth does not drop the orb. The stealth just fails, with IMMUNE text.

Thanks for making yet another map where Eles are OP and Necros suck.

I really appreciate that. Keep up the good work. Oh well, map at least looks nice.

Leman

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Posted by: HPLT.7132

HPLT.7132

That will be very interesting. How do you suggest to stop def eles? I mean he is fast as hell with ride the lightning. Is nearly unkillable and can use all his skills. In my opinion you will have no chance to kill them.
You are right gs/sw+wh rangers might be a good choice but bunker eles are much more viable for all situations. When you put such a map in the current meta, I will definitly say this will bring up your balancing issues much more.

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Posted by: firebreathz.7692

firebreathz.7692

just take a full team of engi’s in that chain CC them into the ground maybe?

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Posted by: Ayestes.1273

Ayestes.1273

I think our only concern is Ride the Lightning now if it isn’t reduced in distance traveled. While they may be slowed after it, that’s a huge distance no other class is capable of assuming the other leaps are treated like they are when Crippled or Chilled.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Shufflepants.9785

Shufflepants.9785

Swiftness will be disabled, but what about movement speed buffs from traits and signets?

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Posted by: ensoriki.5789

ensoriki.5789

Could you make invulnerabilities drop the orb please? Of course I’ll have to play it first but sounds absolutely disproportionate.
Shadow steps and stealth fail so the thief is the worst at stealing the orb lol outside of maybe dodge spamming will see how that works…

I’d be cool with it of course if I didn’t know D/f eles can chain obsidian flesh with movement skills into mist form. Essentially means as soon as they touch an orb its guaranteed possession for what 9s? You can technically combo obsidian flesh with fgs to gtfo… Then there’s D/D eles mobility which would be cool if I couldn’t foresee invulnerabilities equating to uncounterable scores within range. This isn’t true for ranger and warrior since “Protect Me” and Endure pain are subject to CC the entire time.
I see a lot of professions bringing their own goodies to the orb other than necrosis and mesmer/ thief. Well they’ll still have shroud and their elites.

Maybe even conjures will get play with those deer leaps n stalls.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: nerva.7940

nerva.7940

looks like a lot of fun.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: hharry.1967

hharry.1967

Lol at everyone crying omg eles this omg eles that. Seriously 1 immobilize and RTL is totally shut down, im looking forward for some classes to be better than others at running the orb, might create new team diversity.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

No swiftness(Focus) No stealth(Torch)? No teleports(Sword/Staff/Utility)? No portal?

Mesmers are screwed. Does Phase Retreat at least work?

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Posted by: Puandro.3245

Puandro.3245

Warriors with mobile strikes seem interesting.

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Posted by: Penguin.5197

Penguin.5197

Will super speed (Engie skill) still work though? Its not a speed buff so I’m hoping for a yes

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Posted by: DieQuex.4096

DieQuex.4096

The thing that’s fun about the orb, was that feeling of being chased and using all your skills to narrowly stay alive. The fights that break out when enemies are trying to bring down the orb runner, and allies trying to keep the carrier alive.

The thing that isn’t fun, is when the orb carrier is rarely in any real danger of being caught or stopped. When the other team doesn’t even bother trying to chase, because they know there is no chance to catch the carrier.

Yes, we fully expect that some specs are going to be better than others at running the orb. However, the goal was just to make sure that none of those specs felt unstoppable. Sword rangers actually make excellent orb runners.

Appreciate your responses Tyler.

Reserving judgement of the map until it comes out (as everyone should, lol), but the map does not revolve entirely around maintaining the orb guys. There are still points to cap and hold, so no class is “screwed” due to a lack of mobility.

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Posted by: Fiontar.4695

Fiontar.4695

The “rules” as to which abilities work and which don’t seem very arbitrary. Is there really much functional different between a teleport and a “rush” ability? Why would Ride the Lightning be ok, but infiltrator’s arrow not? To me, the difference has always been style, rather than function. This may not have been the case back when teleports could actually teleport you places with no pathing, but when that ability was removed from teleport skills, they just became glorified “rush” abilities.

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Posted by: Pyrial.2917

Pyrial.2917

The “rules” as to which abilities work and which don’t seem very arbitrary. Is there really much functional different between a teleport and a “rush” ability? Why would Ride the Lightning be ok, but infiltrator’s arrow not? To me, the difference has always been style, rather than function. This may not have been the case back when teleports could actually teleport you places with no pathing, but when that ability was removed from teleport skills, they just became glorified “rush” abilities.

How does the map layout look? Is it a more vertical map, like Temple? If so, you can see the problem with teleports.

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Posted by: Shar.3402

Shar.3402

The “rules” as to which abilities work and which don’t seem very arbitrary. Is there really much functional different between a teleport and a “rush” ability? Why would Ride the Lightning be ok, but infiltrator’s arrow not? To me, the difference has always been style, rather than function. This may not have been the case back when teleports could actually teleport you places with no pathing, but when that ability was removed from teleport skills, they just became glorified “rush” abilities.

because you can use infiltrator arrow while immobilized (or shadowstep, lightning flash, blink, while stunned)
you cannot use ride the lightning or other leaps in those conditions

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: Taym.8326

Taym.8326

The “rules” as to which abilities work and which don’t seem very arbitrary. Is there really much functional different between a teleport and a “rush” ability? Why would Ride the Lightning be ok, but infiltrator’s arrow not? To me, the difference has always been style, rather than function. This may not have been the case back when teleports could actually teleport you places with no pathing, but when that ability was removed from teleport skills, they just became glorified “rush” abilities.

because you can use infiltrator arrow while immobilized (or shadowstep, lightning flash, blink, while stunned)
you cannot use ride the lightning or other leaps in those conditions

Just a random question about RLT since it will affect the orb, is RTL meant to ignore immobilization cast upon it in the middle of the ability until it reaches the end of it? I know immobilizations that trigger before RTL is used caused the RTL to remain in place until immo wears off, however the handling of it midway through RTL is not affected at all, also cripples/chills do not affect an elementalist until after RTL is over.

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Posted by: Shar.3402

Shar.3402

no idea about immobilize mid-flight, but I’m pretty sure you can be bounced back (like guardian shield of absorbtion or sanctuary) or stunned

Shar Teel – Elementalist
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius

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Posted by: MatyrGustav.6210

MatyrGustav.6210

I play thief so I was thinking that thief makes the worst runner, but then I realized thief makes the best runner stopper. He can bind everytime he comes out of stealth with the short bow, and turn the runner to stone., and lets not forget the scorpion pull rope thing

thieves are meant to stop them.

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Posted by: stof.9341

stof.9341

Teleports can move you huge distances too if the target point isn’t too far but the path to it is complex.

Thief won’t be THAT bad as a carrier. We still got dodge spam and Withdraw + Roll for Initiative for huge movement provided we face the correct direction. Dropping caltrops to snare pursuers and Daggerstorm to ward off ranged attacks and get stability.

Hey, MAYBE the thief traps will find some use XD

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Posted by: ensoriki.5789

ensoriki.5789

Teleports can move you huge distances too if the target point isn’t too far but the path to it is complex.

Thief won’t be THAT bad as a carrier. We still got dodge spam and Withdraw + Roll for Initiative for huge movement provided we face the correct direction. Dropping caltrops to snare pursuers and Daggerstorm to ward off ranged attacks and get stability.

If this goes into tourneys, util swapping isn’t there. Withdraw, RFI and what Signet of agility? To get some good dodging in? With Daggers for DB spam? I don’t smell offensive presence but we’ll see.

Hey, MAYBE the thief traps will find some use XD

Tripwire and Needle trap are bugged they aren’t getting used. 2/4 already knocked off.
Ambush trap is fine, but there’s nothing about this map that gives it unique benefit it didn’t already have. Shadow trap would be the best fit, but if it became meta, it would be easy to diffuse if it even activated.

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

what’s the fuss about ride the lightning?

isn’t the travel-distance greatly reduced by the 40% speed-debuff?

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Liewec.2896

Liewec.2896

i really hope they do a good job on the ele nerf if they can carry orb and use RTL.
currently an entire team can chase an ele around a map while the ele just lols.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I have a funny feeling this map will suck more than Raid of the Capricorn.

Color me pessimist.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

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Posted by: Rerroll.9083

Rerroll.9083

i really hope they do a good job on the ele nerf if they can carry orb and use RTL.
currently an entire team can chase an ele around a map while the ele just lols.

speed is reduced by 40%

Up Rerroll

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Posted by: pmnt.4067

pmnt.4067

what’s the fuss about ride the lightning?

isn’t the travel-distance greatly reduced by the 40% speed-debuff?

Never tried it, but I think/hope so. If not, RtL would be really OP. Maybe RtL gets reworked into a “normal” leap anyway to 1) balance it for the new map and 2) get rid of the self-stun.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

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Posted by: Blackjack.5621

Blackjack.5621

too good i gave up on necro and learned ele

goo luck catching a bunker ele with stability, condi removal, frostaura, swiftness and ride the lightning

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

(edited by Blackjack.5621)

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Posted by: Razor.6392

Razor.6392

Yay I’m an ele!

Level 60 pvp
Ele & thief main (full ascended)
Down with the braindead faceroll classes.

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Posted by: Zog.3954

Zog.3954

RTL should drop the orb or the distance traveled should be lowered.

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Posted by: Walorx.5129

Walorx.5129

If it’s a commune to get the buff, have you fixed the thief/Mesmer teleport commune bug that was a major problem in TotSS?

Vöz – “Stand in the red circles, they heal you”
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Posted by: Tyler Bearce

Previous

Tyler Bearce

Game Designer

If it’s a commune to get the buff, have you fixed the thief/Mesmer teleport commune bug that was a major problem in TotSS?

Yep!

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

Maybe terrain would be a major issue that’s why RTL will still be allowed. With all the verticality, closed spaces, left turns right turns and all those shizz just to caryy the orb to an altar, I don’t think RTL would really be an advantage. I would worry more with skills that grant Invulnerability rather than RTL. But we’ll see.

Oh and I don’t know if this was answered somewhere though. If someone drops or loses the orb, does it reset back to its original location at the center of the map or can someone else actually steal it like some loot lying on the ground? XD

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

(edited by Gallrvaghn.4921)

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Posted by: Mufa.1326

Mufa.1326

Ride the Lightning does not drop the orb. Attempting to stealth or being combo’d into stealth does not drop the orb. The stealth just fails, with IMMUNE text.

So you are telling me, I can perma stealth and carry the orb around while noone can see me? Interesting.
Will I be marked on the mini map or will I truly be invisible?

Soko D Medo

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Posted by: DieQuex.4096

DieQuex.4096

Ride the Lightning does not drop the orb. Attempting to stealth or being combo’d into stealth does not drop the orb. The stealth just fails, with IMMUNE text.

So you are telling me, I can perma stealth and carry the orb around while noone can see me? Interesting.
Will I be marked on the mini map or will I truly be invisible?

Stealth does not work when you attempt to use stealth skills or combo fields. I asked this due to the fact that perma-stealth would be incredibly cheesy with this new game mechanic added on the map.