Hello guys,
Ive had the pleasure to play with a merry bunch of people in my own created PvP guild. (never thought it would be so much fun running and playing with a guild on ts and the likes)
But recently ive become more and more aware of apparent imbalances in the game.
I dont really understand the PvP devteams stance on balance but it really seems they just dont care/dont understand/are forced to?
Every time something big changes in PvP, wich is not a whole lot to begin with, they just completely overhaul the system.
They are doing the same now with the new traitsystem. Wich will be followed up by a handfull of bandaids and then left alone for half a year and then a new revamp will be incomming, as per ussual.
I do not want to make this a long post or anything, but the stagnation has got the best of me.
Aslong as mesmers can hit a 1 shot kill with no reall counterplay if your out of dodgerolls, a ranger can press 2 for absurd damage and hit the longest immob in the game and straight up kills you if your out of stunbreaks, a thief teleports asif hes map hacking with sword making him completely immune to any sort of focus fire or attacks in general from range/cast time. Engineers that can forever knock all your stuff down regardless of stability and then reheal up with a healing turret untill infinity with there low cooldowns.
And all the other weaponsets of non meta builds that are pretty much underpowered to its core. From the stance of pure dps to conditions wich are only viable on a few classes.
I see no reall reason to continue playing. Its obvious the meta is the meta, simply because it is the best, not because its the most inventive. but it makes the most common sense against most builds and counterplays the most.
There is no anti meta, wich is unhealthy for this game and instantly leads to stagnation.
And not the OPness of builds, but the Underpoweredness of builds are making me quit with PvP.
Yes balancing is hard. But not balancing and just overhauling the system every year or so, thats not fixing anything its just overhauling the problem and starting ‘anew’. It only leads to more stagnation, instead of a healthy game.
The health of the balance is also directly seen in people who flame extraordinarily much, and also a lack of solid hardcore playerbase, wich will keep diminishing because there is no reall incentive to play in a stale meta. The only few people left are those who want quick dailies and people who just bought the game and are discovering what PvP is all about (wich i have to say is allot of fun at the start, untill the stagnation comes in)
The most hardcore people playing this game are people who played from the start and this was there ‘esports’ of choice, or they simply like the feeling of being able to handle a high end class that is not even a contestion to some of the underpowered weapons and traits that are out there even versus better players.
The reall dealbreaker for me, was Stronghold. It shows anet is not willing to change there stance on pvp, only 5v5 games, but would wrather experiment more with mechanics that really dont have allot to do with competetive playervplayer alltogether. (see skyhammer for a reference) But rely more on communications then ever before, wich most random people who play by there selves dont have, dont use, or dont want to even understand. It seems more cassually focussed at its core, but in the end stagnation will come to that map aswell, people figuring out what the best strategy is and then everyone will be doing it like that aswell.
So i want to discuss this topic here, hence me posting this here, what is your view exacly on how things are in PvP currently?