Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
No moar vamp plox
Long Live [ASAP] Zerg: The greatest guild that ever was or will be.
Just disable it in spvp.
if ure gud n theyre bad ull still kill them anyway why worry?
If they’re bads and you have problem with them, then that shows how bad you actually are.
Stop complaining and l2p.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
If they’re bads and you have problem with them, then that shows how bad you actually are.
Stop complaining and l2p.
Well said Tao.1234
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Yet no one cares about elementalist downed bug. K, thx, bai. =P
Haha, mist form is just a 1-2 second gap to cue up your max burst for the second they come out of it
I usually don’t care about it since I run max damage (meaning I kill faster than a stomp) but the Ele downed bug bugs me. Goes from 20-80% hp - but then my Eviscerate does 10k and we are all good again.
I usually don’t care about it since I run max damage (meaning I kill faster than a stomp) but the Ele downed bug bugs me. Goes from 20-80% hp - but then my Eviscerate does 10k and we are all good again.
Rofl, you’re going for the kill instead of keeping him in downed state and turning game into 4v5 as long as possible? xD
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
Passive invulns are always bad from diamond skin to defy pain. But vamp runes take it to the next level because nullifying spikes is so good even if the stats don’t fit your build.
I would like to know why some people are defending this. Say an ele gets stuck between a mesmer, a theif and a marauder engi with no way to get away, They CC, immob, coordinate a spike but suddenly the already hard-to-kill ele get’s vamp rune invuln, survives the burst, heals up. Grats, the vamp just carried the match. Or say a mesmer or a thief running marauder amulet is out of position and gets spiked down. Instead of being punished for their poor gameplay, they get invuln, move to the team, get healed, and bam- the game just became about 30 times easier to play even with full squishy specs.
^ Usually only characer that i play on
I would like to know why some people are defending this. Say an ele gets stuck between a mesmer, a theif and a marauder engi with no way to get away, They CC, immob, coordinate a spike but suddenly the already hard-to-kill ele get’s vamp rune invuln, survives the burst, heals up. Grats, the vamp just carried the match. Or say a mesmer or a thief running marauder amulet is out of position and gets spiked down. Instead of being punished for their poor gameplay, they get invuln, move to the team, get healed, and bam- the game just became about 30 times easier to play even with full squishy specs.
Exactly….i tested this on my guardian in spvp the other day and as you said even if the stats are not what i really want, i was able to avoid a number of damage spikes when i was being focussed. Its much more useful on an Ele which is already hard to kill as it is.
“Buff my main class, nerf everything else. "
I would like to know why some people are defending this. Say an ele gets stuck between a mesmer, a theif and a marauder engi with no way to get away, They CC, immob, coordinate a spike but suddenly the already hard-to-kill ele get’s vamp rune invuln, survives the burst, heals up. Grats, the vamp just carried the match. Or say a mesmer or a thief running marauder amulet is out of position and gets spiked down. Instead of being punished for their poor gameplay, they get invuln, move to the team, get healed, and bam- the game just became about 30 times easier to play even with full squishy specs.
Go play a thief with defensives w/o vamp rules vs organized team. Please record it so we can all see your glorious skills and how it is player issue that they get instagibbed.
[Teef] guild :>