On Interrupt Sigils
Yes. I play a STRICT intterrupt Mes. It’s kind of fun…tricky…but fun.
Yes. I play a STRICT intterrupt Mes. It’s kind of fun…tricky…but fun.
I play a Sword-Pistol Daredevil.
It’s also fun, but it’s fun in spite of the weapon set, not because of it.
These sigils alone would do a lot to bring the weapon set up to a more playable state.
Not with the amount of interrupts people can kitten out these days.
Bad Elementalist
At least that requires timing and paying attention.
Boon stacking is stronger for less effort. Interrupts are not solid gameplay except for specific Mesmers that rely on them, and Thieves that use them as about half of their defense on any build that isn’t Stealth-based.
Interrupts could be better.
Draining sigil is op as hell, I mean look what it does, with no ICD:
Draining sigil is op as hell, I mean look what it does, with no ICD:
Skills that interrupt have cooldowns, though.
It’s not like every skill interrupts, and the classes that interrupt best—Thief and Mesmer—are both as fragile as wet tissue paper.
It’s not overpowered even with no ICD.
No thank you
AoE cc makes those broken and we do not need to encourage and reward cc spam even more.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Arguably, but AOE CC shouldn’t be a thing in the first place.
Let’s nerf that so that Interrupts can become a viable playstyle again for Mesmers, and for once for Thieves.
Arguably, but AOE CC shouldn’t be a thing in the first place.
Let’s nerf that so that Interrupts can become a viable playstyle again for Mesmers, and for once for Thieves.
so you’re telling me that interrupts on d/p thieves with pulmonary impact is not viable xD?
so you’re telling me that interrupts on d/p thieves with pulmonary impact is not viable xD?
It’s on the low end of mediocre.
Other professions can do everything that the Thief can do, better, and a lot more easily.
Thief’s pretty close to being in a good place, but it’s still not quite there yet. A few weapons still need some love (like my beloved Sword-Pistol) and there are still some flaws in Thief traits.
That’s a bit off-topic though.
The important part isn’t if they’re viable or not as-is, because… well, you can make it work, but it’s not great.
The thing worth looking at is that these sigils are not overpowered, so there’s no reason not to include them.
Those sigils are cancer on thieves with Pulmonary Impact and condi traits. Have you run into condi thieves using them in WvW (yes WvW balance is more broken than PvP and that’s why its a good reminder of why we shouldn’t let some of the crazy stuff available into PvP)? It’s absolutely kittened, especially unless you have some sort of pulsing stability, and even then they can just bait that cooldown and kite around. Headshot spam doesn’t need to become a thing. Neither do we need more focus on AoE CC, as far as I know, there’s no target limit to these sigils since they don’t really have an internal CD.
Watch the video and laugh, the sigil + pulmonary impact takes zero skill, does ridiculous damage, and is super laughable.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
the life drain one is the worst offender, but even if you cut it in half its still really strong.
Watch the video and laugh, the sigil + pulmonary impact takes zero skill, does ridiculous damage, and is super laughable.
Exactly the type of cancer I was referring to, though I was talking more about the perplexity runes one with torment on interrupt, and daze on steal/confusion on steal, but this is just as cancer.
I don’t ever want to see the on interrupt sigils in pvp or the perplex runes, but those are very tame compared to a lot of the built in cancer classes have in their traits and skills.
What are you talking about that it takes skill to interupt a player? Every player is basically using one skill or another constantly in sPvP and in a team fight with all the Interrupts that classes have these days you are pretty much guaranteed to interupt someone.
“Buff my main class, nerf everything else. "
What are you talking about that it takes skill to interupt a player? Every player is basically using one skill or another constantly in sPvP and in a team fight with all the Interrupts that classes have these days you are pretty much guaranteed to interupt someone.
Basically, as long as you wait for the icon to go away, you can just hit the skill again. Thief for example, as long as I have the initiative, and they aren’t dazed, they are more than likely using a skill. It’s pretty stupid.
I’m all for getting rid of play that promotes skilless crap. Taking huge amounts of damage for just using your skills is one of them.
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
grab draining and absorption aka life steal and boon steal sigils and use it with staff ele/ druid on a zerg with static/unsteady ground/ lunar beam/cc glyphs
you will be swimming in boons and healing to full
plz dont gief Anet any ideas to add those to pvp
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
no thx.
till mace war can condi bomb with a 3sec cd daze skill
till d/p thief can proc impacting disription on every HS
till mes can stun with daze every 5 sec
Watch the video and laugh, the sigil + pulmonary impact takes zero skill, does ridiculous damage, and is super laughable.
my friend i love to make easy builds its not about 0 skills we could do 1vs1 with any-build u want,
thanks for posting my video hope u post the new ones <3
Using an on interrupt sigil requires timing , something one does not have to worry about on on swap on hit or on crit sigils.
Can someone please explain to me how having a sigil of air go off every 3 seconds just because one git a crit is more skillful then a sigil that goes off when one gets an interrupt?
I use geomancy in a condition build that fires without fail every time I swap weapons for AOE bleed. How is that skillful gameplay when comparing to stealing a boon on interrupt?
I would really like to hear the points of others as to why they feel the sigils that currently exist such as force is about skill. As far as I know you slap it on and get 5 percent more damage.
Watch the video and laugh, the sigil + pulmonary impact takes zero skill, does ridiculous damage, and is super laughable.
my friend i love to make easy builds its not about 0 skills
we could do 1vs1 with any-build u want,
thanks for posting my videohope u post the new ones <3
Ohhhhh you got called out Furajir! Really curious to see the duel, and let’s see how good this forum people are.
People get salty about interrupts because they want to be able to mash on the keyboard without getting countered by an interrupt build.
It’s the same mindset that made people upset when there were amulet removals because “but now I won’t be invulnerable and able to faceroll anymore!”
If someone plays an interrupt build well, they should be able to be highly effective. It takes way more effort than almost any build in the game, and skilled play should be rewarded.
But with the amount of stability, invulnerable , blocks and so on interrupting isn’t as easy as you portray Lopez.
But with the amount of stability, invulnerable , blocks and so on interrupting isn’t as easy as you portray Lopez.
Yes this. Pulling off an interrupt is hardly a guarantee. Stability abounds.
(edited by babazhook.6805)
I feel like they need to literally be 10x more potent for them to even be useful
I feel like they need to literally be 10x more potent for them to even be useful
They’re pretty nice where they are, honestly.
They’re strong, but not game-breaking. Like all sigils, they’re just used to give you an edge. They’re not meant to be incredibly powerful.
The current meta is about spamming skills left and right (GW2 has always been like this to be fair), that’s why this sigil is currently OP as hell.
The healing factor is just too big, especially considering it’s an AoE.
Someone brought up Air sigil – that is single target and doesn’t have a secondary effect added to it, it’s for pure damage.
On one hand the sigil punishes players who faceroll their keyboards.
Furthermore (and this is the real problem) it is adding further benefits upon the already considerable damage it does.
It gets exponentially better with 1vX, while it’s healing factor is in check during a 1v1.
Watch the video and laugh, the sigil + pulmonary impact takes zero skill, does ridiculous damage, and is super laughable.
as someone who also plays an interupt build (lightning rod ele) i noticed that you have only one duel vs an rev, the poor noob rev at the end doesnt count
rev are for me one of the hardest matchups if they play with the trait stab on dodge, 2 stacks of stability almost permanently up, i really would like to see how you are doing in a best of 10 or best of 5 vs an decent rev with the stability traitline
I think interrupting an AA skill should not count as an interrupt. Just my 2 cents.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Using an on interrupt sigil requires timing , something one does not have to worry about on on swap on hit or on crit sigils.
Can someone please explain to me how having a sigil of air go off every 3 seconds just because one git a crit is more skillful then a sigil that goes off when one gets an interrupt?
I use geomancy in a condition build that fires without fail every time I swap weapons for AOE bleed. How is that skillful gameplay when comparing to stealing a boon on interrupt?
I would really like to hear the points of others as to why they feel the sigils that currently exist such as force is about skill. As far as I know you slap it on and get 5 percent more damage.
OK lets see how “hard” it is to interrupt someone because you know its sooooo difficult.
A Dragon Hunter with “Piercing Light” trait (traps Daze) means he has a 240 radius AOE Interrupt. So hard. LOL
A Scrapper with “Final Salvo” trait interupts on its gyros. Plus of course the leaps on Lightning Field. So hard im sure.
Requires so much timing skill?
“Buff my main class, nerf everything else. "
Using an on interrupt sigil requires timing , something one does not have to worry about on on swap on hit or on crit sigils.
Can someone please explain to me how having a sigil of air go off every 3 seconds just because one git a crit is more skillful then a sigil that goes off when one gets an interrupt?
I use geomancy in a condition build that fires without fail every time I swap weapons for AOE bleed. How is that skillful gameplay when comparing to stealing a boon on interrupt?
I would really like to hear the points of others as to why they feel the sigils that currently exist such as force is about skill. As far as I know you slap it on and get 5 percent more damage.
OK lets see how “hard” it is to interrupt someone because you know its sooooo difficult.
A Dragon Hunter with “Piercing Light” trait (traps Daze) means he has a 240 radius AOE Interrupt. So hard. LOL
A Scrapper with “Final Salvo” trait interupts on its gyros. Plus of course the leaps on Lightning Field. So hard im sure.
Requires so much timing skill?
Lol I like how you forgot the most EZ mode than is headshot spam :P
As for all people saying “erm meh gurd stability” you seem to forget that thief can
boon strip and guess what: “Prioritizes aegis over other boons, followed by stability, protection, regeneration, retaliation, fury, swiftness, might, resistance, quickness and vigor” (straight from wiki). And that most source of stab aren’t pulsing stab, pulsing stab is really the only problem, and even then you can just kite for the duration.
(edited by Rekt.5360)
Using an on interrupt sigil requires timing , something one does not have to worry about on on swap on hit or on crit sigils.
Can someone please explain to me how having a sigil of air go off every 3 seconds just because one git a crit is more skillful then a sigil that goes off when one gets an interrupt?
I use geomancy in a condition build that fires without fail every time I swap weapons for AOE bleed. How is that skillful gameplay when comparing to stealing a boon on interrupt?
I would really like to hear the points of others as to why they feel the sigils that currently exist such as force is about skill. As far as I know you slap it on and get 5 percent more damage.
OK lets see how “hard” it is to interrupt someone because you know its sooooo difficult.
A Dragon Hunter with “Piercing Light” trait (traps Daze) means he has a 240 radius AOE Interrupt. So hard. LOL
A Scrapper with “Final Salvo” trait interupts on its gyros. Plus of course the leaps on Lightning Field. So hard im sure.
Requires so much timing skill?
An interrupt is still predicated on you casting as the enemy player casts a skill.
I play a thief for the most part, no stability and have rarely had a skill interrupted by a gyro. They tend to go off when I am not casting.
Why on earth would i ever want to stand in a lightning field and cast a skill? I dodge out then cast. Not hard to do.
A DH trap? I dodge through them or do not stand in them. His trap will do nothing to my pistols at range. Thieves tend not to walk into a DH trap stack and try to fight. I can not recall ever having a skill get interrupted by a DH trap. Hey they can cast it while you are in battle? Well a warrior can do an eviscerate too , a well can be dropped , deal with it as you would those and that interrupt need not be triggered.
Now take that same DH and trait him with traps and impact strike sigil with a force sigil. How much more “skillful” is that? trap goes off 15 percent more damage.
The fact is the vast majority of sigils require no extra skill to use and those that claim an interrupt sigil which HAS to interrupt a cast as skilless even as they themselves use force or any number of other sigils/runes (5 percent more damage on having might is SKILL?) seem to have double standards.
Again I would like you to give your reasons why you think (Plug in sigil here) takes more skill than an on interrupt sigil. You have failed in that regard.
Using an on interrupt sigil requires timing , something one does not have to worry about on on swap on hit or on crit sigils.
Can someone please explain to me how having a sigil of air go off every 3 seconds just because one git a crit is more skillful then a sigil that goes off when one gets an interrupt?
I use geomancy in a condition build that fires without fail every time I swap weapons for AOE bleed. How is that skillful gameplay when comparing to stealing a boon on interrupt?
I would really like to hear the points of others as to why they feel the sigils that currently exist such as force is about skill. As far as I know you slap it on and get 5 percent more damage.
OK lets see how “hard” it is to interrupt someone because you know its sooooo difficult.
A Dragon Hunter with “Piercing Light” trait (traps Daze) means he has a 240 radius AOE Interrupt. So hard. LOL
A Scrapper with “Final Salvo” trait interupts on its gyros. Plus of course the leaps on Lightning Field. So hard im sure.
Requires so much timing skill?
Lol I like how you forgot the most EZ mode than is headshot spam :P
As for all people saying “erm meh gurd stability” you seem to forget that thief can
boon strip and guess what: “Prioritizes aegis over other boons, followed by stability, protection, regeneration, retaliation, fury, swiftness, might, resistance, quickness and vigor” (straight from wiki). And that most source of stab aren’t pulsing stab, pulsing stab is really the only problem, and even then you can just kite for the duration.
A thief gets one steal every 21 seconds at most which can be blocked or dodged. Many classes have multiple sources of stability. In addition a block or dodge can avoid a headshot. it a realtively slow projectile and gives an easy to read tell. A thief spamming said skill will have at most 4 before INI gone. If you allow all 4 to hit you than the problem the skill level of the player getting hit. If two of 4 head shots are enough to do you in, then there other issues which are hardly the interrupt sigil.
Unload spam can do a heck of a lot more damage than a headshot even with an interrupt sigl traited and is easier to pull off because you do not have to interrupt a skill. If I trait up air and fire sigil and do an unload chances are both fire off . How is that “more skill”?
If the claim is made “we do not need on interrupt sigils because they require no skill to use…” than to be consistent it should apply to all sigils that require no skill to use which happens to be almost every sigil.
Unload doesn’t prevent you from using skills, interrupts do. Bad comparison. Interrupts are already strong on their own, especially when timed well. Interrupt sigils only encourage mindless interrupts because they reward otherwise useless interrupts like interrupting autoattacks.
I think interrupting an AA skill should not count as an interrupt. Just my 2 cents.
I disprove of more cc in the game.. but I suppose a “next attack will interrupt” sigil that activates on weapon switch with a 30s icd should be ‘ok’.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
get rid of AA counting as skill activation and I’d be fine with half of the interrupt sigils making it into pvp.
People could interrupt others casts BEFORE on interrupt sigils
On interrupt sigils do the following
1>5 stacks might 3 seconds. hardly op
2>5 stacks vulnerability 3 seconds hardly OP.
3>Steal a boon when interrupting. There are far better ways to steal or corrupt boons.
Thief gets three off bountiful theft and is hardly going to waste 4 ini spamming low damage skill to steal a boon. So he steals your boons and has no ini left? how does that help him?
There other sources of might, vulnerability then trying to build them up through interrupts.
The argument was made that skill lacking when using an interrupt. This argument not valid as none of the sigils require added skills. They add and some more USEFUL than others but it hardly skill related.
It argued they make interrupts too powerful. I do not see it. Interrupts are still limited in use and none of those above outside draining can be seen as powerful. A stacking sigil adds damage to every attack one makes not just interrupts, much more useful. If I got a force sigil i am adding 5 percent to every single attack not just interrupts.
Air sigil , while on cooldown can still go off on any attack, not just an interrupt. it can go off IF i manage to hit you with an interrupt as you AA.
4>sigil of draining. Steals 1000 life does 1000 damage on interrupt.
I just do not see myself using this to generate an extra 1000 to head shot damage at the cost of 4 ini to interrupt a AA as cost effective even if it also gets me 1000 life. I am better off using shadowshot at the same ini for far more damage and the blind that cancels that same AA.
(edited by babazhook.6805)
Oh hell no. Wars already nuke you with interrupts if they manage to land it. And impact is already too powerful. I killed countless enemies with just headshot spam (especially necros).
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