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Posted by: Seyiwaji.4082

Seyiwaji.4082

Druide and Revenant are such a kitten pain.
They are so strong…… am I the only one having problem with them?
I even feel Druide more dangereous than Revenant, could it be?

(edited by Seyiwaji.4082)

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Posted by: Agemnon.4608

Agemnon.4608

I have much more trouble against druid than revenant though a good revenant could give anyone trouble.

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Posted by: muscarine.5136

muscarine.5136

Oh no don’t worry druids start popping everywhere.

11-12k pet damage while standing still with a stick up your kitten throwing full heals every now and then does that to people.

Another brilliant design by ArenaNetâ„¢.

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Posted by: PowerBottom.5796

PowerBottom.5796

druid are the strongest 1v1 class by far, but they fall off pretty heavily the bigger the teamfights are, because of various reasons:

- pet’s can get sniped or simply die to AoE in bigger teamfights, which hugely affects the druids strength.
- Many druid builds have a pretty delicate balance of sustain and DMG that works best for 1v1’s: they have enough dmg to kill even bunkery stuff, but enough sustain to win against more dps-oriented builds. This balance goes bye-bye in bigger teamfights, where they can actually be focused down fairly easily.
- Condi-removal works similar to the sustain described above: it kinda works against condi-builds to win 1v1’s, but it gets too much fairly quickly.
- There are some decent softcounters to druids outside of 1v1’s, like boonstrip, stability etc. They aren’t big enough counters to win the 1v1’s, but in teamfights they become more important.
- A lot of the druids strength in 1v1’s come from decapping point and making it hard to LoS the pets and mess with their AI, cuz you have to stand on point. In teamfights, you can simply dodge off point behind a wall when the bristleback hits you with it’s F2 and let sm1 else go on point. Also, you mostly have 1 guy with stability or sth. that will still be on point after the knockback.
- Druid is also fairly easy to stomp.

Just lots of little things that come together that make it harder for druid the more ppl are in a fight. So I think it’s perfectly justified that it’s really strong in 1v1’s, because your team can adapt their strategy and rotate well and then it comes down to better rotations and better plays.

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Posted by: muscarine.5136

muscarine.5136

snip

I’m not entirely disagreeing here, but saying druids have their downs because they can die to focus in the middle of the blob fight is kinda biased. This is true for any class, and being focused also means your bunker(s) and teammates also focus around protecting you.

In which case no, druids are far from being the most sensitive to team fights focused bursts.

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Posted by: PowerBottom.5796

PowerBottom.5796

snip

I’m not entirely disagreeing here, but saying druids have their downs because they can die to focus in the middle of the blob fight is kinda biased. This is true for any class, and being focused also means your bunker(s) and teammates also focus around protecting you.

In which case no, druids are far from being the most sensitive to team fights focused bursts.

well, they aren’t the easiest targets to focus down for sure, but in terms of often having fairly defensive runes and traits, the fall way short of stuff like tempest and chronobunker.

But again, I really like the druids position and balance in the current metagame. It’s a very interesting dynamic to me that a team running druid would want to force 1v1 situations for the druid, while the other team would try to force the druid into teamfights. This makes IMHO interesting rotations and tactical plays.

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Posted by: muscarine.5136

muscarine.5136

well, they aren’t the easiest targets to focus down for sure, but in terms of often having fairly defensive runes and traits, the fall way short of stuff like tempest and chronobunker.

But again, I really like the druids position and balance in the current metagame. It’s a very interesting dynamic to me that a team running druid would want to force 1v1 situations for the druid, while the other team would try to force the druid into teamfights. This makes IMHO interesting rotations and tactical plays.

That’s the thing though, it’s way, way too much. While they won’t bunker endlessly like a chrono or tempest, they still get insane survivability while dishing an outstanding level of burst punishment.
Again, 11-12k pet burst only while having personnal survivability almost on par with bunker tempest and chrono (which can’t kill anything by themselves) makes absolutely 0 sense.
Scrappers are on the same train, although the burst is a lot more avoidable, but their sustain is higher.

I don’t mean to single out druids mind you, everything is in such a sorry state.

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Posted by: PowerBottom.5796

PowerBottom.5796

well, they aren’t the easiest targets to focus down for sure, but in terms of often having fairly defensive runes and traits, the fall way short of stuff like tempest and chronobunker.

But again, I really like the druids position and balance in the current metagame. It’s a very interesting dynamic to me that a team running druid would want to force 1v1 situations for the druid, while the other team would try to force the druid into teamfights. This makes IMHO interesting rotations and tactical plays.

That’s the thing though, it’s way, way too much. While they won’t bunker endlessly like a chrono or tempest, they still get insane survivability while dishing an outstanding level of burst punishment.
Again, 11-12k pet burst only while having personnal survivability almost on par with bunker tempest and chrono (which can’t kill anything by themselves) makes absolutely 0 sense.
Scrappers are on the same train, although the burst is a lot more avoidable, but their sustain is higher.

I don’t mean to single out druids mind you, everything is in such a sorry state.

have you read anything I’ve written? Yes, in 1v1’s, it’s better, but if you have problems with druid in teamfights, it’s simply your fault.

The Pet’s should not deal much dmg at all, since the bristleback F2 can be LoS’d and bodyblocked by teammates, illusions, reflects and the “burst” of the smokescale will be spread out over many targets.

If you talk about 1v1’s…… don’t 1v1 the druid, it’s as simple as that.

There’s no question in my mind that druid is godtier in 1v1, but in 2v2’s, it’s mediocre (slightly worse than tempest, scrapper, chrono, rev) and in 3v3’s and more players, it’s bottom of the current metabuilds.

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Posted by: Seyiwaji.4082

Seyiwaji.4082

thanks god…. so i am not crazy….

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Posted by: Manimarco Devil.1790

Manimarco Devil.1790

Initially I though engi was going to be the king of the skirmish/1v1s because of the stealth gyro. Surprisingly though, despite how insanely garbage the idea of stealth gyro is, druid is the one who is takes the cake for this instead. Their effectiveness in teamfights is irrelevant as the good ones I see just rush far and can manage to live 2v1 for a decent period of time and will win any 1v1 if they are running the lb/staff build.

And before the arguments flow in that the game isn’t balanced around 1v1 well they have unparalleled 1v1 prowess and its not like they simply fall down dead in teamfights they still have the strongest heals in the game that we’ve seen yet. Being able to contest/win a node with the amount of consistency a druid can is absurd.

Battlelord Taeres

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Posted by: MadVisions.4529

MadVisions.4529

Oh no don’t worry druids start popping everywhere.

11-12k pet damage while standing still with a stick up your kitten throwing full heals every now and then does that to people.

Another brilliant design by ArenaNetâ„¢.

this.

druid are the strongest 1v1 class by far, but they fall off pretty heavily the bigger the teamfights are, because of various reasons…
snip’d

please notice that this class can be used to the purpose of s/d thief in it’s broken times.

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Posted by: Nihevil.8024

Nihevil.8024

Warriors are pretty strong too, don’t forget about them.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif