Phaatonn, London UK
Perplexity Runes in PvP, PLEASE NO
I’m still rather conflicted. These runes are one of the few that have a really interesting effect that really changes how you build your character. On my WvW set I used Mace/Shield in a totally different way when I use these runes as opposed to on more straight forward runes. You don’t try to chain your stuns together, instead you try to save them for timed interrupts to maximize their effectiveness.
One thing I really missed from GW1 was the focus on skill interrupts and this certainly brings a bit of that back. Of course, that being said there needs to be enough counters or everyone will run them. To keep the spirit of the runes without making them too strong there should be no free stacks either from hitting someone or being hit. I like the confusion on interrupt because that’s at least somewhat skill based. Maybe replace the 4th bonus with 1 stack of confusion with a really low ICD or something to that extent. At least that way players that just spam control skills won’t get as much use out of them.
As a side note, the runes will give my a valid excuse to use Rampage in PvP.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Perplexity runes should buff confusion specs, it shouldn’t turn you into a confusion spec.
I think this is a very important point. Wether or not the meta might change, as Jonathan mentioned, Perplexity Runes contribute such a high amount of Confusion that it can easily become a major part of a build. While I personally like runes gaining importance when creating a build it should probably be refrained from giving them a too strong offensive potential by adding a high amount of a certain condition to classes who probably didn’t have (a sufficient amount of innate) access to it. It makes balancing extremly difficult.
Aside from this, where did the ‘We want to streamline runes.’ part go for Perplexity Runes? We have already seen the new Balthazar Runes. Meaning, why does Perplexity have two boni which apply Confusion while other runes (supposedly) only got one? I personally would like the 4th effect to be changed into something which does not apply Confusion. Even then the 6th effect will remain powerful.
I’m still quite sure that the 8s duration is too long. 8*1.3 condition duration equals 10s. 8*1.6 equals 12.8s. That’s a 85% potential uptime against a single target. To compare it with Balthazar, 3*1.75 equals a 52% potential uptime when only considering the ICD. But when considering the cooldown of heals it is most likely 35% or significantly less. Yes, Burning is different than Confusion and Confusion can be avoided through good gameplay. However, I don’t like the idea of such a high uptime just through a rune. While Balthazars Burn is also an area effect it is heavily limited by the trade off of using your heal. The Confusion isn’t.
(edited by Xaylin.1860)
Please don’t add this rune into PvP, it’s already a plague in WvW. The problem with this is that it turns most Condi builds into overpowered life melters. Anything with a half reliable interrupt will take this rune, simply because the 6th bonus is way too strong. I’d be okay with 3 stacks on at least 20s ICD, but if it happens to stay like this, it will still be overpowered, just like in WvW/PvE.
Also this:
Perplexity runes should buff confusion specs, it shouldn’t turn you into a confusion spec.
I probably shouldn’t be reading the forums at 10:45 on a Friday night….but I am.
1) Thanks for talking about this in such a constructive manner. A lot of you guys are bringing up great points with highly cogent logic. I like. I like how you’re bringing up possible issues in multiple game types as well, kudos for espousing a holistic point of view.
2) There are going to be a lot of changes, as we’ve stated before on the 15th. The meta will probably shift a lot for many areas of the game, so we’ll have to see how things shake out.
3) Please keep the talking open, rational, and with as little salt as possible – you guys are rocking. We are listening, and I’ll check this thread next week to see how the conversation goes.
Thanks for keeping it civil.
/Chapout
That’s exactly why I started a thread about how you guys handle feedback.
There is almost no arguing in this thread. Everybody is against Perplexity runes.
You said yourself, that the thread is construcitve and brings up important points.
But nevertheless, you still refuse to do anything and stick with your own opinion.
Your 3 bulletpoints basicly are:
“1) Thanks for well reasoned & important feedback
2) But we wont change anything
3) But keep on talking, even though we wont do anything”
At least, PLEASE tell us, what exactly we have to do, so you actually don’t bring Perpelexity into PvP
Does this thread need to have a certain amount of ppl writing in it?
Does it have to reach a certain lengt?
Idk how u even concider puting those runes to pvp , as a necro i already know that every necro gonna use it , it will be way to OP to not use it. Fear now will be interupt , DS fear 17s cd (traited) + reapers mark 40s cd + wail of doom 30s cd , potentialy 3 interupts , now when we will have more control over dhumfire necro will be killing machine.
Just think again about it , it will be realy not fun to have those runes for next 6 months till next patch.
Don’t forget the lyssa nerf too
#terrormetaroundtwo
Firstly there is no way that the dhuumfire change is anything but a huge nerf. People saying it gives you more control are right but that doesn’t matter. It will be super hard to even get a proc now as life blast has a long cast time. With so much CC, blind, dodge, block and evade in the game (from all classes – ele, mesmer, warrior, engi, thief, guardian etc etc) it really will be hard to proc the dhuumfire.
If you waste 5 seconds in death shroud proccing dhuumfire as a condition build then:
1, You now have way less sustain and are easily burstable
2, You haven’t been applying conditions over that time
The current power of dhuumfire is EXCLUSIVELY linked to scepter 1 spam. It makes scepter 1 totally OP. The change means that no longer do you just get burning for doing your maximum dps rotations. Now you have to actually try and proc dhuumfire using something you would otherwise never consider using.
Sure it could work well in a carrion type build. But then you truely will be a glass cannon with 2k armour and will be eating things like 12k backstabs and 6k earthshakers. I.e. It will be very easy to die.
On perplexity runes:
It is the best thing which could happen to PvP. There are just people who probably never played WvW making knee jerk reactions to the runes. Firstly the nerfs to the runes make them way less dominant. Secondly running perplexity on builds like condition warrior will mean they don’t have lyssa anymore. This is huge. And not just vs condi specs. All power specs rely on condis. Alot of power specs die to lyysa just because the block/stab/prot/regen just gives them a second wind in any duel. So to run perplexity alot of classes will lose sustain.
In PvP the current meta is the worst possible because it is bunker heavy. Bunkers win games. Everyone has so much healing, dodging and escape mechanics. It will be awesome to finally have a situation where stuff dies. The lyssa nerfs and perplexity additions could really open up the meta again and actually make it so skilled combat wins over player vs point bunkering.
Most of the things which make perplexity so strong in WvW don’t exist in PvP. Food buffs, the ability to go hybrid more easily, huge stats. Honestly there shouldn’t be a problem with perplexity in PvP. And doubling the icd on the 6th bonus is huge. They will have an effect on the meta but it won’t kill anything.
But like I said, even if they are OP (which they won’t be imo) then it is a good thing for the game as a whole. Also new sigils which transfer conditions/remove conditions means there is natural counters to this rune set.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
(edited by Lordrosicky.5813)
Plz…
Don’t do it.
Don’t put Perplexity into sPvP or just bring it to be in par with ther runes – like Rune of Fear for example.
Rune should complement build if I’m correct – not MAKE a build or even shape whole meta – this rune for sure will…
Q.Q
of dangerous amateurs.” Murphy’s Law
Mr Mooo → Piken Square
Owww the new rune looks as bad as the old one was… Please nerf this rune in the ground or just delete it.
These runes are one of the few that have a really interesting effect that really changes how you build your character.
yes sure, lets look at meta:
Hambow, Decap, PWthief.
Hambow, based around spamming hammer attacks, which all CC…
which will apply confusion.
Decap engi, spams knockbacks…
which will apply confusion.
PW thief spams PW for stun, damage, evade…
which will apply confusion.
(dis)honourable mention to terrormancer too, which already deals ridiculously high condi damage based around spamming fear, they’re getting a trait which heals them for a percentage of their condi damage too, and now their fears will apply confusion too.
and mesmer interrupts are getting a massive buff so there will be alot of mesmers trying out interrupt specs, perplexity runes will be a no brainer for them.
basically the entire meta will gain a huge benefit from these,
it’ll be confusion meta.
n/c.
gj anet .
Keep in mind,
Condition Mesmer with Torment on shatter + Perplexity
Condition Warrior with Mace and confusion on interrupt + Perplexity (9 stacks in 1 interrupt)
Condition Necro with Fear now being an interrupt
These are my main concerns however i’m sure people can list countless others.
Although I can see this would help bring more builds to PvP, 90% of these builds are some of the most overpowered in game.
Perplexity is still completely overpowered PLEASE do not put this into PvP. It has already killed a lot of peoples’ WvW experience don’t make it kill their PvP experience as well…
“Condition Mesmer with Torment on shatter + Perplexity” + Mantra of Distraction.
Totally OP
I probably shouldn’t be reading the forums at 10:45 on a Friday night….but I am.
1) Thanks for talking about this in such a constructive manner. A lot of you guys are bringing up great points with highly cogent logic. I like. I like how you’re bringing up possible issues in multiple game types as well, kudos for espousing a holistic point of view.
2) There are going to be a lot of changes, as we’ve stated before on the 15th. The meta will probably shift a lot for many areas of the game, so we’ll have to see how things shake out.
3) Please keep the talking open, rational, and with as little salt as possible – you guys are rocking. We are listening, and I’ll check this thread next week to see how the conversation goes.
Thanks for keeping it civil.
/Chapout
First of all just agreeing with what Jon has said here, this thread has turned out perfectly so thx for everyone who has been so helpful in an effort to make sure this doesn’t reach PvP.
Secondly Jon, although I respect Anet have made ALOT of changes to runes an sigils just looking back at this thread I created 17 hours ago having 160+ comments which 99% of them all agree that we as SPvP players do NOT want this rune in PvP, surely that must be a wake up call to you expressing how much we don’t want this?
Thirdly, I have been reading what a lot of players have been writing in this thread and there have been so much better suggestions that what I suggested in order to make the runes more suited for spvp.
Just one that I wanted to Highlight:
Make the Rune of Perplexity a Rune that is useful for classes that actually can apply confusion without perplexity. The new Perplexity 6th set bonus should be something that makes confusion damage stronger. For example, increase the amount of damage confusion does while runes of perplexity are in use. Don’t make perplexity so strong that it can make builds that have 0 access to confusion suddenly have a huge new damage source because of one rune set. Otherwise you just have another lyssa 2.0 situation where everybody will use it.
Teams that have commented on this thread all agreeing they don’t want Perplexity in SPvP:
[CM]Cheese Mode
[ELE]Fifty Five hp Monks
[LSE]Erotic Solitude Legends
[BooN]Read it backwards
[GF]Good Fights
(These are just the names of the higher teams I know in GW2 atm if I have missed any out feel free to leave your Team Name + your support for this thread.)
Thx again all,
Frae
If other runes have been brought to a similar level of power/potential it would be a good idea to show the community this by revealing some of these additional changes. If it is true then some fears should be alleviated, if not then they should be even more prepared to make appropriate adjustments at the drop of a hat.
Which do we know? The only other two I can recall from the ready ups are Traveler, Lyssa, and Monk, none of which appear to be quite as defining as Perplexity.
(edited by Allarius.5670)
Perplexity Runes are so powerful that they can literally carry a condition build in WvW and this is even before considering the ludicrous amounts of condition duration one can get from consumables (50% in total after 40% duration food and 10% from Toxic Stone/Oil/Crystal). To bring them over to PVP without the removal of one or the other Confusion applying procs (RNG on hit, on interrupt) is madness. This is also considering the relative power of two condition applying procs for Perplexity as opposed to one for every other condition centric rune, like Rune of the Flame Legion, or Balthazar, or Krait.
Not only should the 4 bonus be removed (no other rune in the game has double condition application procs), the 6th bonus should also be reduced in duration of Confusion stacks applied from 8 seconds down to 4. At 4 seconds, 30% Confusion Duration + 30% from Condition duration trait line will only give 6.4 seconds of Confusion uptime on Interrupt – already ample uptime considering the number of Confusion stacks
As others have mentioned in this thread:
Perplexity runes should buff confusion specs, it shouldn’t turn you into a confusion spec.
Any proclamations of build diversity that could possibly result from the introduction of this rune to PVP are all entirely negative. Every single condi-build capable class and even classes that wouldn’t normally be able to build condition damage will be bringing this rune. If this is the kind of game that Arenanet wishes to promote – interrupt and Confusion spamming tempered by everyone blowing their cleanses – then there is little hope for PVP. Dire/Perplexity has already ruined WvW Roaming. That Arenanet wishes to bring this farce to PVP despite player dissent boggles the mind.
Or you could say…perplexes me.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Welcome to what WvW has been dealing with guys . All of you can try and balance this rune via cooldown but I’ll say what actually needs to be said and this goes for WvW and PvP.
STOP PUTTING DAMAGING CONDITIONS ON RUNES/SIGILS
This just gives classes/builds more access to conditions and turns an attrition playstyle into burst. Each class should be limited to the number of conditions they can use. Instead make new/runes sigils bolster those conditions. Once you’ve limited the conditions then you can rebalance stacks and the number of cleanses. Otherwise you might as well just homogenize all the classes and give equal access to all conditions because that is what these runes do.
I cringe whenever devs say “we want to wait and see”. It makes the community feel like guinea pigs in an experiment. The “wait” could be months on end.
Why not add a public testing environment to test these changes…
What I rly don’t understand.. is why they make fear a full interrupt and implement perplexity?
Its like they want terror necros to have more condi spread..
Phaatonn, London UK
VERY smart idea to include it. Look, ANET wants more people trying PvP. One of the key reasons for a new player to try it (besides the new dungeon loot) is to get experience using the build and gear you will fight with in PvE or especially WvW. So to not have the rune set in is probably worse than to have it in.
Remember, all game modes are now unified and being integrated.
Likewise . . . .
Perplexity runes got nerfed. They are now in line with everything I have seen on the Ready Up videos for other sets that are getting buffed.
You can’t look at this set without considering the changes being made to other sets. I doubt you will find all that many perplexity rune wearers honestly.
It would be foolish not to add it to the mix.
I wonder how much they buffed the other rune sets.
^^ to this statement…. we know the effects they currently have, the issue we all have with perplexity is confusion is meant to punish people for spamming. This should be skillful not spam interupts, till they get a very very long massive confusion proc.
Not to mention the low icd, and how well it scales with current condition builds.
3 things you could do:
1:Lower the 6th bonus duration ( my favorite makes it skillful usage not build defining)
Make it 4 seconds. ( with the confusion duration on rune set + most builds having condi duration it’ll end up 6~seconds. Thats plenty!)\
2: Lower the stack. I am all for this in conjunction with idea 1. Make it a 3 stack. 5 hurts far to hard for that cd. And since a high confusion proc (for the long duration) can be fight defining, ( it will severely hurt someone, unless they do almost nothing hence the need for short cd for balance)
3: not bring it into pvp. Honestly we do not need a rune set that people who create builds FOR the rune set not with it.
Confusion for pvp is 65 + 7.5 percent of condition damage. at 1k condition damage (very easy to obtain and lets not forget might stacking buffs incoming to pvp) this will hit 140 per stack… thats 700 damage, and if the 6th bonus remains… for 10+ second duartion.
^^ this isn’t even including the extra confusion procs, confusion abilities (stealth pull pry bar interrupt + concussion bomb is 15 stack with 12s duration) (btw thats over 2k damage per proc) This is broken. Unless its cleansed it will force them to do nothing for a long time.
Pls continue reading this thread devs none of us want this rune set as is.
Crysis, Lil Damage, Ovi, Jindavikk, Guard
Causing cancer all day.
There’s nothing that gets real balance going like introducing an offending imbalance into PvP. It’s fine as long as only WvW suffers, but bring the same madness into PvP and lo and behold, out come the red posts. As a WvW player, personally I couldn’t be happier. It seems that now A.net might finally be forced to realize what a monster they created. So yeah, allow me to bid all you PvP players welcome to what the rest of us have been dealing with for months on end.
Of course all of the above posters that have been pointing out the dangers of perplexity runes, even in their newly revised state, are absolutely correct. They will no doubt have a negative impact on the PvP format, especially with fear now finally becoming an interrupt. Still, I can’t help but feel a certain satisfaction in knowing that, with many of the barriers between PvP and PvE now falling away, it will only become more likely that PvE items will leak faster and more steadily into PvP – with warts and all. In an unexpected display of trickle-down behavior, closer association with PvP will probably benefit WvW in terms of balance. That, at least, is worth getting excited about.
Enjoy the perplexity!
New Version: Superior Rune of Perplexity
(1) +25 Condition Damage
(2) 10% Confusion Duration
(3) +50 Condition Damage
(4)) 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. 25s ICD
(5) +100 Condition Damage
(6) +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. 15s ICD.
lol
I agree, basically this runeset shouldn’t have two confusion sources in 4) and 6) is really OP.
The only confusion source should be 6) with only 5stacks for 5s with ICD 30s
And 4) should maximixe the confusion duration.
Something like that
(1) 25 Condition Damage
(2)10% Confusion Duration
(3) +50 Condition Damage
(4) +20% confusion duration (or -20% confusion duration from enemies)
(5) +100 Condition Damage
(6) when you interrupt a foe, cause 5 stacks of confusion for 5 seconds. 30s ICD.
This set should add confusion duration (or decrease condi duration from enemy confusion) to synergize better with some build and add only a confusion source
(edited by MarkPhilips.5169)
So giving it some more thought and reflecting on my experience, I can say this:
- “Big effects should have big animations so that they can be counterplayed.” Interrupts don’t have big animations and can’t be read. It is very easy to just “interrupt anything” as even auto-attacks count. 5 stacks of confusion is a HUGE effect for already powerful condi-specs.
- 5 stacks of confusion vs. a condi class is a MUST CLEANSE immediately or you die. If you just stop attacking, the insane pressure they already output eats you alive. If you attack through it, you obviously die.
- Condi builds are already stronger than most (much more risky) power builds (even moreso after crit. damage trait-line nerfs) because of “extra procs” and the ability to “condi-burst and kite” on top of inherent passive defense (stats). This rune single-handedly raises the reward for condi-builds sky-high for no additional risk. This just exacerbates something that is already a problem.
- The amount of dps and control from this rune is unparallelled (and if it isn’t, then power creep, or rather power explosion is happening). Compare to nightmare runes (current best-in-class condi rune) which provide a 1s peel and ~900 damage. Perplexity provides at least an additional 1s of breathing room (and sometimes 8s) and will do at least 700 damage, probably more like 1400-2100.
(edited by BlackBeard.2873)
I see almost no way a power engineer build could compete in a meta where perplexity exists. Please do not make me play condi, Anet
http://www.youtube.com/user/WoodstockGW2
nice runes, finally some counter mechanics to elementalist
My necro will have these runes.
oh I can taste the tears already haha
It’s funny too because they even said in the stream that FEAR will now count as an interrupt lol.
inb4 fear spam necro new op.
nice runes, finally some counter mechanics to elementalist
I can’t see myself playing elementalist if this gets into the patch. The last meta was a lot to handle but this would make the class so frustrating to play that it would become unhealthy.
My necro will have these runes.
oh I can taste the tears already hahaIt’s funny too because they even said in the stream that FEAR will now count as an interrupt lol.
inb4 fear spam necro new op.
Yea this makes me cringe a bit. They saw what happens when you give necro’s more (potent) conditions with Dhuumfire… this will be adding a potent 5 stacks of confusion to necro. I thought they had learned : /
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
The problem of this rune set is that it can’t be balanced in its current way. It’ll either be op as balls or complete trash. The best way to use it is to brainlessly use a chain of cc skills without even being in need of cc-ing in order to deliver your damage. If you REALLY want to implement it in pvp (which is still a terrible idea imo), make it so the confusion stacks (not more than 3 for gods sake) proc off of something MEANINGFUL, like a healing skill or an elite cast. Not just weapon skills or even auto attacks. And while you’re there, do the same thing for halting strike and distracting strikes. Reward meaningful cc. Not cc spamfest.
The problem of this rune set is that it can’t be balanced in it’s current way. The best way to use it is to brainlessly use a chain of cc skills without even being in need of cc-ing in order to deliver your damage. If you REALLY want to implement it in pvp (which is still a terrible idea imo), make it so the confusion stacks (not more than 3 for gods sake) proc off of something MEANINGFUL, like a healing skill or an elite cast. Not just weapon skills or even auto attacks. And while you’re there, do the same thing for halting strike and distracting strikes. Reward meaningful cc. Not cc spamfest.
Well with no cast bars it’s kinda hard to see all those important casts, but yeah at least reduce to 3 stacks
If they ever introduce this in pvp, I’m done with gw2. PLease no!
farming pvplers with legendaries and perplexityrunes <33333
after the patch of 15 April:
1: +25 condition damage
2: +10% confusion duration
3: +50 condition damage
4: 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (CD 25 seconds)
5: +100 condition damage
6: +20% confusion duration; when you interrupt a foe, cause 5 stacks of confusion for 8 seconds. (CD 15 seconds)
My own proposal for nerf:
1: +25 condition damage
2: +10% confusion duration
3: +50 condition damage
4: 25% chance when struck to inflict 2 stacks of confusion for 5 seconds. (CD 25 seconds)
5: +100 condition damage
6: +20% confusion duration; when you interrupt a foe, cause 3 stacks of confusion for 8 seconds. (CD 15 seconds)
I agree with whoever suggested that the effect #4 could and should be entirely removed. In addition to being completely mindless (automatic proc!), the effect #6 is so crazy, that when we take it into account and everything else the rune offers (condition damage and +30% confusion duration), it would see play nonetheless. And that is, if the #4 effect was removed!
It would be something like this (the #6 effect would still need a nerf even if #4 was entirely removed):
- 25 Condition Damage
- +5% Confusion Duration
- 50 Condition Damage
- +10% Confusion duration
- 100 Condition Damage
- +15% Confusion duration. When you interrupt a foe, cause 5 stacks of confusion for 5 seconds. 15s ICD.
(Note: 5 stacks for 5 seconds every 15 seconds is still strong).
This rune should be like any other rune: an enhancement to specific build strategies (in this case, to confusion builds, or to more general condition builds with rupts). It shouldn’t be a rune that completely transforms a non-confusion build into a confusion monster.
The fact that mesmer’s sources of confusion are already under low numbers (cry of frustration only offers THREE seconds of confusion per clone under a 30 second cooldown! And other mesmer’s traits aren’t much better) should already be a testament to how strong confusion is, and to how delicate anet’s skill balancers had to be with it in the past.
And then suddenly, BOOM! 3 stacks (not one!) for 5 seconds (not 3!) under a 25 second cooldown (not 30 or more) without any skill needed (automatic proc!) and 5 stacks (holy kitten) for 8 seconds (holy whaaat?) for 15 seconds cooldown (holy omdyqwegdwe) in a SINGLE rune? :P Man, I dare to say that this rune has stronger confusion input than a mesmer entirely built around confusion! This rune is stronger than 70 trait points worth of confusion! :P
I might have sounded a bit melodramatic in this post, but I hope my logic and arguments were sound.
(edited by DiogoSilva.7089)
i find it quite strange that the 4 rune bonus gets changed to be more rng than before
never blinking “specialist”,
- WvW roaming was destroyed by these gimmick easymode runes.
- Runes should compliment a build. Not add a build on top of your already equipped build. Using perplexity runes is like having 2 builds at once.
- These runes require NO SKILL, and are INCREDIBLY POWERFUL.
- Anyone can put these runes on and dominate, it requires 0 player skill.
- Condition spam needs to be toned down, not increased.
- Even if it only applied 1 stack, it would still be OP.
- There is not enough cleanse to deal with the spam. Please buff cleanse in general.
- Unlike the ANET staff we play the game, we have ALL played with perplexity in WvW, we all know how broken it is, please listen to us, we are not your guinea pigs.
- Passive play, low risk, high reward. This is a deadly trifecta and we all know it.
- “kittened if you do, kittened if you don’t”, is a terrible mechanic in pvp. We saw this in GW1. As soon as you make this easily spammable, you end up with a joke of a pvp mode.
- Auto attacks and sigils should not be allowed to apply conditions. If you want to counter balance this, reduce sigil of purity recharge to 2 seconds, or make a rune set that passively removes a condition every 3 seconds. Surely that’s only fair right?
- This rune set is going to be used on the same meta builds that exist, except now they’re even stronger.
Please listen to this thread and delete the runes from the game.
#allisvain #perplexity2014 #eSports #skillstopaythebills
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.
I really hope this thread persuades anet to make a second nerf pass on top of the already announced nerf before the patch hits.
When a single rune set, and nothing else, can transform a non-confusion build into a better-than-mesmer confusion build, it doesn’t deserves a nerf shave, it deserves a flat-out nerf slap.
each one of my biceps says no to perplexity as well.
http://www.twitch.tv/magictoker
The race is on to be the #1 ranked perplexity user on the ladder.
Taking bets on what class it will be.
PvP modes are the “endgame” in every MMO.
Stop failing at PvE, start fixing PvP/WvW. Thank you.
I probably shouldn’t be reading the forums at 10:45 on a Friday night….but I am.
1) Thanks for talking about this in such a constructive manner. A lot of you guys are bringing up great points with highly cogent logic. I like. I like how you’re bringing up possible issues in multiple game types as well, kudos for espousing a holistic point of view.
2) There are going to be a lot of changes, as we’ve stated before on the 15th. The meta will probably shift a lot for many areas of the game, so we’ll have to see how things shake out.
3) Please keep the talking open, rational, and with as little salt as possible – you guys are rocking. We are listening, and I’ll check this thread next week to see how the conversation goes.
Thanks for keeping it civil.
/Chapout
Is the PvP dev team okay with with 64%-75% (condition duration buff dependent) uptime on 5 stacks of confusion at 15 second intervals? I would imagine some of them have brought up concerns.
Necro, Mesmer, Thief, Warrior. Each of these professions can easily stack conditions to cover confusion. Direct Damage builds won’t be able to cleanse this without respecing away from damage into condition removal. Condition removals will HAVE to be used immediately upon the confusion being applied, the 15 second interval, and needing the removals for bleed spikes, and immobilize will make this hard to do.
I think there’s a balance for perplixity to reach, but it’s off the mark by a signicant amount at the moment.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Yes please, add them so we can actually watch how you kill your own game.
Necro, Mesmer, Thief, Warrior. Each of these professions can easily stack conditions to cover confusion.
I’ve considered this for a while, and the truth is that I don’t think thieves will really be able to take advantage of these runes. S/P would have to become a hybrid damage-condi build, which justifiably IMO tend to be bad. It would certainly be worse in light of the fact that PW is getting nerfed.
P/P (the only other weaponset with CC that thief has) might be good, because of the bleed on auto. However, probably the biggest problem with the set is the lack of condi removal, which has plagued P/P forever. Furthermore, I’m not sure bleed is enough to supplement the confusion.
I’m much more interested in how Guardian and Engineer builds might be affected by these runes. Burn is a strong condi to supplement confusion, and I think engis can find some creative ways to abuse Perplexity. Rangers might also find some utility in Perplexity builds with SB and LB, though I doubt ranger perplexity builds will be as OP as those of other classes.
Given the cooldown, you could make do on Thief with Sleight of Hand and Scorpion Wire. Two shots at an interrupt that match pretty close to the rune cooldown. I don’t know what trait setup most P/D thieves run though. And if you don’t cover the confusion with bleeds, then the confusion is covering the bleed.
please do not put in perplexity runes!
please do not put in perplexity runes!
^
BUT BUT BUT….. what about my….
Perplexity PU mesmer
Perplexity Decap engi
Perplexity Condi warrior ( 9 confussion on interrupt lols)
Perplexity Terrormancer
Perplexity Headshot spam teef!
Perplexity Spirit Ranger
Perplexity runes will be so bad if they make it through to this next patch.
please do not put in perplexity runes!
^
BUT BUT BUT….. what about my….
Perplexity PU mesmer
Perplexity Decap engi
Perplexity Condi warrior ( 9 confussion on interrupt lols)
Perplexity Terrormancer
Perplexity Headshot spam teef!
Perplexity Spirit Ranger
Quaggan Yourself!
“Maybe I was the illusion all along!”
Thank-you for bringing these runes into spvp. It’ll bring a lot of much needed diversity and new build options for many players
Can’t wait to see the devs using perplexity runes in pvp.
Zulu Ox Tactics [zulu]
Rofl…
As someone who invented a build that abused the crap out of these in WvW (see my technobabble videos) you don’t know how funny i find the doom and gloom of these runes being in SPvP
I ended up dropping them in WvW not because they weren’t effective, But because running them required me to give up having a Stun Break. So I actually switched from Perplexity to Traveler’s so i could drop my speed buff and run a Stun Break.
I still run into build running this Rune set, and I find them no harder then any other person I fight out there.
I mean this is a build that’s countered heavily by stability alone, and its biggest Advantage (the 4 point ability) which was more useful for the fact it was yet another condition for coverage is being nerfed.
Xsorus – Ranger PvP movies Creator of the BM Bunker