Port Changes Coming Tomorrow?

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Posted by: SimpleKingly.5021

SimpleKingly.5021

A lot of the streamers today have been saying that most of the current port spots for thieves/mesmers will be unavailable after tomorrow’s patch. What is the intent of ruining port spots? Does Anet not want Mesmer or Thieves to be played at all? There already the weakest classes for PvP, and their nerfs just keep on coming..

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Posted by: Firebird.8324

Firebird.8324

That would be awesome, I think those port spots are bullkitten anyways

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Posted by: Aomine.5012

Aomine.5012

I think it’s a reasonable change, or else thief and mesmer have too much advantage in Battle of Kyhlo, and probably Temple of the Silent Storm.

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Posted by: SimpleKingly.5021

SimpleKingly.5021

Please don’t post on this forum page anymore if you don’t have experience in PvP. ^

Lowjin is my stripper name ;)
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Posted by: OMNIBUS.2913

OMNIBUS.2913

I would love this. No more cheap wins from mesmers that blink on top and let ai do the damage. There is nothing fun about something that can hit you and you cant hit it back.

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Posted by: Firebird.8324

Firebird.8324

Please don’t post on this forum page anymore if you don’t have experience in PvP. ^

What evidence do you have to support the contrary? The posts I saw were valid

Over Powered Necro [dk] (Bird of Fire)
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Posted by: Aomine.5012

Aomine.5012

So your intention of this post is to bring people into awareness of how weak thief and mesmer is..

Hmmm…. Maybe we’re playing a different game. (Looking at ranger)

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Posted by: Jaxom.7310

Jaxom.7310

i lik win enemy is down, n a mez creates portal, blinks away, drops the other end, ports back to u, starts finisher, ports away, an den ports back on u to finish u. thats fun

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Posted by: Drennon.7190

Drennon.7190

This change hurts thief, Mesmer, and medi guard. Notice these are the 3 main zerker classes.

Clearly cele is meant to be the only thing played.

Baer

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Too good to be true. Errors will be made imo and they will do someting stupid. Usually when they do deserved nerfs which change the game they screw it up by “compensating” with massive buffs. Like when they tried to nerf initative and in fact buffed it massively.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
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Posted by: Firebird.8324

Firebird.8324

This would be a really, really awesome change.

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Posted by: Drennon.7190

Drennon.7190

This would be a really, really awesome change.

Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!

Baer

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Posted by: ellesee.8297

ellesee.8297

Take the stairs like the rest of us you sheisty goobs! Huzzah for good changes! Now if only PvP was actually fun, Vee Wee would play!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
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Posted by: Firebird.8324

Firebird.8324

This would be a really, really awesome change.

Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!

I wouldn’t mind, I typically am situated on the same plane as my enemies. This is because it takes me FOREVER to walk to those ledges and once out of DS my attacks are melee.

I find it ridiculous that not only can a thief or mes out distance me and stealth but they can tele somewhere that literally makes Impossible for me to stay even near them, as in no counterplay.

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Posted by: Supreme.3164

Supreme.3164

This change hurts thief, Mesmer, and medi guard. Notice these are the 3 main zerker classes.

Clearly cele is meant to be the only thing played.

We can’t play anything but tanky specs because of thief/Mesmer/supremacy in the zerker department

1) Thief and Mesmer have relatively short CD “get out of jail” cards when screwing their positioning, fast activation and fluid animation
-Thief can engage at will no tell and that’s a huge advantage against other zerker builds and in the same way they can disengage..too much advantage, less risk…

2) med guardian possess several blocks + outstanding survival for a zerker build, also their skills can handle stealth thieves pretty well

We can’t have any other kind of zerker build..unless we get more benefit for playing one, other than wait to be killed by a stealthed thief who possibly stealthed from behind the corner when you can’t see him stealthing

Without sustain, other professions must go through extremely high CD defense skills, too easy for Mesmer and thieves to go stealth and starve other profession till they’re ready to get downed fast…med guardian will simply outsustain you…

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Posted by: Bertrand.3057

Bertrand.3057

That would be awesome, I think those port spots are bullkitten anyways

This would be a really, really awesome change.

Broken record much?

Yes, these port spots give an advantage to thieves and mesmers, but it’s an advantage they really really need in a game mode where everything else has far more sustain and rangers outdo them for damage while popping their 2k range auto attack from a ledge.

Talleyrand, Captain and Commander of the Bloody Pirates
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Posted by: Aomine.5012

Aomine.5012

This would be a really, really awesome change.

Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!

By the time ranger and necro climb up the roof, the fight is already over and your team lost the middle. HF dpsing on the roof while all your teammates died and the point is captured.

Ranger has to trait for the sustain line (usually 3rd line 6 points or 4th line 6 points), sacrificing around 33% dps and all the utility slots just to get some cleanses. After this sacrifices, the damage of power ranger not only lost to mesmer in range dps, the mobility and utility is much less useful and much more selfish compare to a mesmer. (Blink and Portal)

(edited by Aomine.5012)

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Posted by: OMNIBUS.2913

OMNIBUS.2913

This would be a really, really awesome change.

Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!

Longbow ranger sure but def not necro. It needs los to land attacks(so you can hit necro back) unlike mesmer and rangers AI that never stops hitting you even when your hiding, and cant be hit yourself since you dont need los for AI to do damage. It’s not fun or fair… Its basically getting free damage on someone depending on the class they play.

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Posted by: Firebird.8324

Firebird.8324

That would be awesome, I think those port spots are bullkitten anyways

This would be a really, really awesome change.

Broken record much?

Yes, these port spots give an advantage to thieves and mesmers, but it’s an advantage they really really need in a game mode where everything else has far more sustain and rangers outdo them for damage while popping their 2k range auto attack from a ledge.

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a thief shortbows from there, he teled, you get my drift

Over Powered Necro [dk] (Bird of Fire)
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Posted by: SobeSoul.6910

SobeSoul.6910

CAN PEOPLE WHO ACTUALLY KNOW HOW WEAK THIEVES AND MESMERS ARE IN PVP ACTUALLY PLEASE ACTUALLY POST INSTEAD?

I can assume you’re the one likely not to have much experience in pvp with the above statement.

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Posted by: SimpleKingly.5021

SimpleKingly.5021

That would be awesome, I think those port spots are bullkitten anyways

This would be a really, really awesome change.

Broken record much?

Yes, these port spots give an advantage to thieves and mesmers, but it’s an advantage they really really need in a game mode where everything else has far more sustain and rangers outdo them for damage while popping their 2k range auto attack from a ledge.

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a ranger shortbows from there, he teled, you get my drift

BECAUSE THEY HAVE 2K RANGE AND HIGHER DAMAGE. Holy kitten….

Lowjin is my stripper name ;)
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Posted by: lighter.2708

lighter.2708

finally, they should have it fixed ages ago

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Posted by: Firebird.8324

Firebird.8324

finally, they should have it fixed ages ago

+1nd

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Posted by: Phosphyr.1704

Phosphyr.1704

Well. Most people don’t seem to realize that the primary selling point of a thief is not its stealths or damage (which really is mediocre at best), but the mobility. Z axis teleportation allows thieves to jump in/out of teamfights (and deliver their somewhat sad, but outcome-changing 4-6k burst. Gimping verticality essentially cuts down their usefulness across all the maps and really makes them as vulnerable out on the open field.

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Posted by: Bertrand.3057

Bertrand.3057

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a thief shortbows from there, he teled, you get my drift

Right, not even sure why we need Mesmers now that Power Rangers have more damage, more range, more stability, more mobility, more evades, more invulnerability, more stealth, more armor, more interrupts… Anything I’m missing?

Now that Mesmers have to walk like Rangers being a Mesmer is MEANINGLESS.

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Posted by: Aomine.5012

Aomine.5012

That would be awesome, I think those port spots are bullkitten anyways

This would be a really, really awesome change.

Broken record much?

Yes, these port spots give an advantage to thieves and mesmers, but it’s an advantage they really really need in a game mode where everything else has far more sustain and rangers outdo them for damage while popping their 2k range auto attack from a ledge.

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a ranger shortbows from there, he teled, you get my drift

BECAUSE THEY HAVE 2K RANGE AND HIGHER DAMAGE. Holy kitten….

Nope. In order for Power Ranger to live abit longer, they have to sacrifices around 8 trait points just into non damage oriented traits, and sacrifices full bars of utilities.
6 2 6 0 0 or 0 5 3 6 0 dps wise will not win thief and mesmer burst. Plus mesmers can remove booms, blink to a place instantly (usually takes 10 seconds to walk to the same place), and use portal to +1 in any location.

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Posted by: Drennon.7190

Drennon.7190

Okay. So the thief, Mesmer, and guardian needs to walk there. While the ranger spams their 2k auto attacks, rapid fire, and PBS. Dodge? Sure, but my endurance will be drained before I get to that ledge. Then those auto attacks will get me low and I’ll have to retreat. Meanwhile the ranger is mashing the S key and and watching YouTube on his other screen.

Baer

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Posted by: Supreme.3164

Supreme.3164

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a thief shortbows from there, he teled, you get my drift

Right, not even sure why we need Mesmers now that Power Rangers have more damage, more range, more stability, more mobility, more evades, more invulnerability, more stealth, more armor, more interrupts… Anything I’m missing?

Now that Mesmers have to walk like Rangers being a Mesmer is MEANINGLESS.

Comparing a LB ranger with a Mesmer shatter…god what I’m reading.
Are you actually serious by saying longbow ranger is superior to Mesmer?

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Posted by: Mrbig.8019

Mrbig.8019

What’s coming tomorrow ?

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Posted by: Drennon.7190

Drennon.7190

What’s coming tomorrow ?

Another indirect buffs to our celestial overlords

Baer

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Posted by: Aomine.5012

Aomine.5012

you know why you don’t see rangers in high level pvp (with the exception of eurantian)? This because being on a ledge is MEANINGLESS against teams that can port there, you know how that ranger got there? HE WALKED. You know when a thief shortbows from there, he teled, you get my drift

Right, not even sure why we need Mesmers now that Power Rangers have more damage, more range, more stability, more mobility, more evades, more invulnerability, more stealth, more armor, more interrupts… Anything I’m missing?

Now that Mesmers have to walk like Rangers being a Mesmer is MEANINGLESS.

More stability lol? More evade? More invulnerability? More stealth?
Not sure you’re talking about power ranger , or you’re mix up with condition ranger, or you just mix them all up and form an OP perfect spec?

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Posted by: jportell.2197

jportell.2197

What’s coming tomorrow ?

Things like thieves and mesmers porting to the ledges on keep, clocktower, the bridges on foefire etc is changing tomorrow.

Johnny The Gray
GASM’s Bunker Mesmer

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Posted by: laquito.5269

laquito.5269

If this turns out to be true, I’ll lose all my hope in ANet. It has already been tested not too long ago and everyone hated it. I cannot fathom how they want to compensate the classes with such a nerf. No buff in the world could make up for that.

Retired GW2 Player

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Posted by: shimmerless.4560

shimmerless.4560

This would be a really, really awesome change.

Sure! Take away vertical attacks too. So longbow Rangers and power necros can’t sit on a ledge or roof and spam one. Because they take so much skill! It’s only fair!

By the time ranger and necro climb up the roof, the fight is already over and your team lost the middle. HF dpsing on the roof while all your teammates died and the point is captured.

Apparently someone doesn’t remember old school HGH Engineers.

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Posted by: glorius.1235

glorius.1235

I love how ppl say everyone should have the same “toolset” to work with.
Sure, take away the port “gap closers/openers”, so everyone has to walk to cover distances.
Meanwhile they don’t take gap closers on weapon skills into account at all.

Solid decision gutting necro mobility (that little, they had) and reducing it to absolute 0.
Thieves are the ones who will get affected the most?
As far as I know Shortbow itself is the issue, not Shadowstep. so there’s that. not much is gonna change.

Meanwhile classes with gap closers on weaponsets (warrior, ele, ranger) and, God forbid, superior ranged capabilities will have such an advantage that no other class can match up to.

it is already a suicide to walk to a LB ranger if you don’t have ports/dodgerolls to spare, you’d better be off LoSing that, cause you’ll just get obliterated.

Equal footing. Sure.

IGN: Skúgg – currently on Far Shiverpeaks

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Posted by: SobeSoul.6910

SobeSoul.6910

I love how ppl say everyone should have the same “toolset” to work with.
Sure, take away the port “gap closers/openers”, so everyone has to walk to cover distances.
Meanwhile they don’t take gap closers on weapon skills into account at all.

Solid decision gutting necro mobility (that little, they had) and reducing it to absolute 0.
Thieves are the ones who will get affected the most?
As far as I know Shortbow itself is the issue, not Shadowstep. so there’s that. not much is gonna change.

Meanwhile classes with gap closers on weaponsets (warrior, ele, ranger) and, God forbid, superior ranged capabilities will have such an advantage that no other class can match up to.

it is already a suicide to walk to a LB ranger if you don’t have ports/dodgerolls to spare, you’d better be off LoSing that, cause you’ll just get obliterated.

Equal footing. Sure.

Shadowshot and Infiltrator’s Strike are bigger offenders than SB.

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Posted by: SlothBear.9846

SlothBear.9846

Finally, the era of mesmer dominance will come to an end.

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Posted by: Coulter.2315

Coulter.2315

This is horrific… I cannot believe it… This cannot stand – do not implement this change!

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Posted by: SimpleKingly.5021

SimpleKingly.5021

Finally, the era of mesmer dominance will come to an end.

You must still be in GW2 Beta. It’s been Celestrial dominance for the last year son.

Lowjin is my stripper name ;)
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Posted by: Firebird.8324

Firebird.8324

Just wanted to point this out, ele can tele too, so they WOULD be affected.

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Posted by: glorius.1235

glorius.1235

inb4 GS/Sw-Sh, bullscharge warrior becomes the new roamer.
flat out ridiculous

IGN: Skúgg – currently on Far Shiverpeaks

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Posted by: Drennon.7190

Drennon.7190

Mesmer dominance? Tell me how many were in the WTS again?

Baer

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Posted by: Firebird.8324

Firebird.8324

Also, recall that these teleport spots are buggy to begin with and only accessible to a few classes, this Gives the classes an unfair advantage that they Should not have.

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Posted by: Amonatory.2453

Amonatory.2453

It’s funny how firebird is even commenting, he doesn’t really know pvp….. he follows crysis and just get ressed after eating everything possible and dodging afterwards. Anyways, this change is idiotic… just making cele and ranger even more powerful, along with making thief mes and guard less viable. Why have a thief? Because mobility and burst. Whats this doing? Limiting mobility basically making it even harder to play thief in already and aids/cancer cele meta…. GG anet once again you amaze me.

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Posted by: Drennon.7190

Drennon.7190

Just wanted to point this out, ele can tele too, so they WOULD be affected.

Cele ele is a bruiser build. The ele DOESNT NEED a teleport for survival. Mesmer and thief NEED it to stay alive.

Baer

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Posted by: glorius.1235

glorius.1235

Just wanted to point this out, ele can tele too, so they WOULD be affected.

sure, but they still have 2 gap closers on meta weapon set aswell
mesmers have 0 on Sw/T and 1 mediocre at best on Staff (which will be gutted too with this change)

IGN: Skúgg – currently on Far Shiverpeaks

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Posted by: Sagat.3285

Sagat.3285

It’s not like they haven’t implemented something then hotfix in the next hour. We shall see how it goes, guardian was the class I used to love this on it was also an untraditional escape sometimes. I am more worried about stab change imo and whatever they may do to CC and boon hate.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: SimpleKingly.5021

SimpleKingly.5021

Also, recall that these teleport spots are buggy to begin with and only accessible to a few classes, this Gives the classes an unfair advantage that they Should not have.

BECAUSE EVERYTHING WITHOUT THESE PORTS IS SUSTAINABLE.

But I give up now, this post is full of bads who have 10 hours in PvP and think they know everything. kitten it.

Lowjin is my stripper name ;)
www.Twitch.tv/kreepingg

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Posted by: Drennon.7190

Drennon.7190

inb4 GS/Sw-Sh, bullscharge warrior becomes the new roamer.
flat out ridiculous

Yup. This is what will happen.

Baer

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Posted by: Drennon.7190

Drennon.7190

Also, recall that these teleport spots are buggy to begin with and only accessible to a few classes, this Gives the classes an unfair advantage that they Should not have.

BECAUSE EVERYTHING WITHOUT THESE PORTS IS SUSTAINABLE.

But I give up now, this post is full of bads who have 10 hours in PvP and think they know everything. kitten it.

Baer